High Priest of Penance

High Priest of Penance

Creature — Human Cleric

Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent.

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Printings View all

Set Rarity
Commander 2018 (C18) Rare
Gatecrash (GTC) Rare

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Legality

Format Legality
Leviathan Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Pioneer Legal
Vintage Legal
Limited Legal
Block Constructed Legal
Canadian Highlander Legal
Oathbreaker Legal
Modern Legal
Duel Commander Legal
1v1 Commander Legal
Unformat Legal
2019-10-04 Legal
Tiny Leaders Legal
Highlander Legal

Latest Decks as Commander

High Priest of Penance Discussion

Apollo_Paladin on Clerical Extortion

1 week ago

Personally I would put in 4x High Priest of Penance and 2x Sudden Spoiling to help give you some control options for this deck that aren't "prevent damage" related.

It looks like a solid strategy, but without a way to reliably control the opponent's board state a bit, I can see it being vulnerable as well.

+1 Just because of how old the deck is (veteran player here as well)

Apollo_Paladin on B/W Clerics

1 week ago

This deck looks like it could really benefit from High Priest of Penance. He's one of my all-time favorite cards to recommend since he's so often overlooked; they're possibly the most evil chump blocker creature yet conceived in my opinion.

Apollo_Paladin on Athreos' children

1 week ago

Right on, here's hoping a little board control to mess with the opponent's side of things helps ya out. Looking at your build here, it occurred to me also how well Call of the Death-Dweller works with the High Priest of Penance too.

As if he wasn't already a lethal enough chump blocker, putting a Deathtouch counter on him after he's already been used would let him take out 2 different different permanents when he blocks & dies again. Nice, dude...

Apollo_Paladin on Athreos' children

1 week ago

1) I'd drop Midnight Reaper down from x3 to x2 (+1 slot)

You really only need one of him out for him to be good, having multiples can suck your life total down and leave you unable (or unwilling) to sacrifice creatures to activate your combos.

2) If you're counting on recurring creatures to your hand instead of killing them (per Athreos, God of Passage, then cards like Grave Pact and Call of the Death-Dweller don't really fit. (+1 slot)

I can see Grave Pact still having perhaps a 2x copy in here, but surely you can find a sorcery for 3 mana or less that will help you along more. (+1 slot at least; dropping a copy of grave pact)

3) The Bile Urchin isn't a bad 1-mana drop, but I don't think you'd lose out too much swapping these straight-up for 4x High Priest of Penance. I get that they can recur and trigger other combos, but 1 life is a marginal amount so I think having some more control options (like destroy any permenant on High Priest) would suit you better. (+4 slots)

TOTAL: +7 Slots; Add in 4x High Priest of Penance and 3x Diabolic Edict

That'd be my recommendation(s)

Cheers!

Apollo_Paladin on Athreos' children

2 weeks ago

Hey I really like this build, Orzhov is by far my favorite color combo.

One thing that stands out to me immediately is how well High Priest of Penance works with Athreos. He's possibly the most evil chump blocker ever conceived, and if you can recur him, all the better.

Feel free to take a look at my Black/White build using Teysa and Athreos if you want some additional inspiration, but +1 either way!

My version of Athreos/Teysa combos: Exile Everything! (Triple Teysas)

TheMadRocketeer on I hope he didn't die of anything catching, eh?

4 weeks ago

Epicurus: Thanks for the nice and very well thought out posting. As you can see, I've not looked at this deck in some time and never considered it quite finished. You've pointed out a number of places where I've found it clunky in actual play, so I'd say your analysis is spot on. And, in fact, it does need a major overhaul, so I'll be using your comments as a template for the rebuild when I get back to this one.

I wish I had either Idyllic Tutor or Enlightened Tutor. They'd be perfect here and also in a new deck I just put together but haven't entered or tested yet. The new one is an attempt at a Life Gain deck. Nothing in it is just life gain, though. It's all incidental life gain, plus things that trigger and do good things when life is gained (e.g. Angelic Accord) or let you spend life for value (e.g. Greed). It's B/W like this one, so there may even be a crossover that could be fun.

Totally agreed about High Priest of Penance. It shuld either come out or go up to 3-of or 4-of and be better supported. Maybe 4-of Indestructibility (4 CMC, though) or Shielded by Faith. Might need more land to do that.

The idea I was going for with Lifelink was to replace what I lose to Pestilence and any hits from critters that survive it. Drain Life was to gain a bit of life but mostly to kill stuff that's too big to comfortably kill with Pestilence.

Good points on the creatures with WW costs too. I'd have to go shopping for a Blood Baron of Vizkopa, but it looks well worth it.

Pretty sure I don't have a Vindicate, but I have plenty Disenchant and 1 Mortify.

On the lands, I don't yet have any of the suggested ones. And they're all really good. Curious about the sugestion of removing Urborg, Tomb of Yawgmoth. Is that so I don't somehow benefit an opponent? Otherwise, it's just a Swamp with an upside for me. Still, if I had the suggested lands and everything made black mana, I wouldn't need the Urborg, Tomb of Yawgmoth.

Such good suggestions. Pure gold from start to finish. Thanks!

Epicurus on I hope he didn't die of anything catching, eh?

1 month ago

Hello there! You were very kind to me in your comment on my Pyrohemia deck, so I figured that I should return the favor.

As a disclaimer, though, I am about to suggest a good number of changes, so bear with me. I'm definitely not aiming to completely deconstruct and rebuild your deck.

To begin, there are some cards in here that I find superfluous. For instance, I know that Crypt Rats is appealing, fits the theme, and acts kind of like a 5th Pestilence, but it requires assistance to stay alive. It isn't as good for the deck as it might seem. I feel like you'd be better off replacing it with something to tutor out the Pestilence, like Idyllic Tutor or Enlightened Tutor.

Similarly, High Priest of Penance is a one-shot ability that you're only running one of, and really would require Shielded by Faith in order to really floop the pig, which you're also only running one of. I would cut both of them.

Next, Sanguine Bond and Night Dealings are both good synergies with Pestilence, but they're also pulling up your mana curve. You want to make sure that you have mana to pump into Pestilence as often as possible. I would keep one or the other, or maybe even cut them both.

Then there's the 3 Lifelink I get it why you'd want them, but feel like you'd be better served with something like Sun Droplet that's not dependent on creatures dealing damage. You don't need to gain a ton of life, just enough to keep your life total higher than your opponent. By that same token, I think 3x Drain Life is too many.

Next, I would update your creature base. Remember that you need to have at least one creature in play to keep the Pestilence on the battlefield, and right now you only have 11 in the deck (and I just suggested cutting 2 of them). While I'm all about White Knight and Order A Lite Beer, I think you'd benefit from replacing a lot of that with creatures with less symbols in the mana cost, like Disciple of Grace, Death Speakers and/or Apostle of Purifying Light. And/or another Cemetery Gate. And then maybe a one-of Blood Baron of Vizkopa to round it out. In total, I'd suggest having north of 15 creatures.

Additionally, I would cut Ephara's Radiance, and either bring Disenchant down to 2x or cut it entirely and instead run 2x Vindicate.

And finally, consider changing your land base to include less lands that only produce white mana (i.e. less Plains). Since it's a casual deck, you could include Tainted Field, but also Isolated Chapel. 4x of each could replace all 8 Plains. Then, I'd replace the Caves of Koilos, one of the Swamp and the Urborg, Tomb of Yawgmoth with 4x Godless Shrine. If you made all of those changes, all of your lands would produce black mana, and 15 of them would produce white.

Again, that's a lot of changes. Please take them all as simply suggestions. I really love Pestilence decks, if you haven't noticed, haha...

Cheers!

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