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Silundi Isle FlipCombos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Silundi Vision
Instant
Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Omgawall on
SharkNado
7 months ago
- Thousand-Year Storm
- Treasure Cruise
- Windfall
- Collective Defiance
- Molten Psyche
- Change of Fortune
- Channeled Force
- Careful Study
- Shattered Perception
- Tormenting Voice
- Thrill of Possibility
- Thrilling Discovery
- Demand Answers
- Big Score
- Unexpected Windfall
- Jeska's Will
- Lier, Disciple of the Drowned
- Underworld Breach
- Faithful Mending
- Izzet Charm
- Boros Charm

- Azorius Charm
- Valakut Awakening
- Silundi Vision
- Sejiri Shelter
- Monument to Endurance
- Collector's Vault
- Jeskai Ascendancy
- Artist's Talent
- The Royal Scions
- Boosted Sloop
- Scrounging Skyray
- Rogue's Passage
- Dack Fayden
Kazierts on
3 years ago
wallisface... did you see the MDFCs? The deck has 23 lands total. Jwari Disruption Flip and Silundi Vision Flip can be played as lands as well.
jessesl66 on
Mono-red Multon Vortex
3 years ago
Some modal double-faced cards with one land side could work well here, like Valakut Awakening Flip, Silundi Vision Flip, Sea Gate Restoration Flip, or Jwari Disruption Flip.
Coward_Token on
Neon Gitaxias Evangelion
4 years ago
God-Pharaoh's Statue is a pretty good payoff
Sea Gate Restoration Flip Jwari Disruption Flip Silundi Vision Flip all pretty good, and them being tapped lands isn't as bad when your commander is so expensive
Playtesting, I'd advocate for more draw and 2 lands. I feel a lot of the creatures are do-nothings if you're not comboing off. Probably some more protection too, Jin is expensive and provocative
Optimator on
Yoriko and Some Tricky Ninjas
4 years ago
Agadeem's Awakening Flip - Glasspool Mimic Flip - Hagra Mauling Flip - Malakir Rebirth Flip - Sea Gate Restoration Flip - Silundi Vision Flip - Zof Consumption Flip
These would all let you cut a few lands but work with Yuriko's flipouts. Some are better than others, of course.
Conartistry on
Budget Mizzix Storm [~$150 Competitive EDH]
4 years ago
Introduction to Prophecy seems like an easy inclusion here. Similar to Tezz's Gambit, but scry 2 instead of one of the draws, and no proliferate. Also, thoughts on including Silundi Vision Flip as another way to dig 6?
Gallagher on
Illuna, Apex of Omniscience
5 years ago
Super sweet deck. I had the idea to do a Illuna + Omniscience deck, googled it, and found your list. I've got a couple suggestions though.
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I think you could use more incidental token production to give you mutate targets. Cards like Lazotep Plating, Emergent Sequence, Growth Spasm, Alrund's Epiphany or Stolen by the Fae could be great ways to create tokens for you to mutate onto, outside of man lands or GSZing for Dryad Arbor or Crop Rotating for Khalni Garden. The more expensive man lands like Lumbering Falls, Wandering Fumarole and Raging Ravine feel especially clunky here as 10 mana to activate them plus mutate is pretty steep. Another angle could be adding a Dwarven Mine, and maybe a Sheltered Thicket and second basic mountain to go along with it, so that your Mire, Mesa, Tarn and Foothills can produce a creature token as well. Kher Keep could be good for this too as it's a repeatable effect.
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It seems to me that you don't have enough ways to deterministically win once you get the Omniscience down. Intuition, Gamble and Mystical Tutor + a cantrip, seem like your only ways to reliably find Ignite Memories, and Intuition only gets into your graveyard. You definitely need at least 2 Regrowth / Reclaim effects so that your Intuition always gets you what you want. Bala Ged Recovery Flip, Mystic Retrieval, and Experimental Overload (since it can make a token too) are all cool options there. Playing those cards to support Intuition also allows you to play Gifts Ungiven and put together similar packages with it. Probably the best card to use to go off with Omniscience is Petals of Insight since it makes the storm count infinitely large and finds you your Ignite Memories all in one card. You could use cards like Solve the Equation or even Eerie Procession to find the Petals since it's an arcane spell. There's also Merchant Scroll which doesn't get you to the sorcery Petals directly, but it can find Firemind's Foresight, which then finds Intuition along with maybe some interaction. Brainstorm, Ponder, Preordain, Faithless Looting and Frantic Search all seem fine here as they're useful both before and after you get your Omni down. Spells like Time Twister and Time Spiral seem less good though, as there's a fair chance you could fizzle after casting them even with an Omniscience out. Enter the Infinite, Praetor's Counsel, Insurrection, Volcanic Vision, or Mnemonic Deluge also work as finishers if you want to do something bigger and splashier with Omniscience out.
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Lastly, Sea Gate Restoration Flip, Valakut Awakening Flip, and Silundi Vision Flip all could be sensible additions to the mana base that double as ways to start go off with Omni. Not to mention Bala Ged Recovery that I mentioned before as part of the Intuition/Gifts package. Once you start playing any number of those spell lands, it probably then becomes a good idea to include a Gruul Turf or similar land to open up the line of Crop Rotating into a bounce land to return a spell land to hand. Once you're on this land package, Hour of Promise starts to look pretty appealing, as it can find bounce + spell land to start and Omniscience chain, or any number of various creature lands if you need something to mutate onto.
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