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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Consulate Crackdown
Enchantment
When Consulate Crackdown enters the battlefield, exile all artifacts your opponents control until Consulate Crackdown leaves the battlefield.
Caerwyn on Possible new EDH Format: Hot …
2 years ago
It looks like your goal is to have an artifact that easily bounces between every player and cannot be removed. As written, your version of the card has three design issues you should be aware of, as they could fundamentally undermine your goal.
First, you style the ability as a targeted ability. As presently written, cards like Leyline of Sanctity are disproportionately powerful--and possibly necessary--in a format like this, as they ensure you cannot get the Hot Potato.
A better way to write the ability would be "At the beginning of your end step, a player other than you, chosen at random, gains control of Hot Potato." This removes the targeting element and ensures Hexproof, Shroud, and Protection do not prevent a player from gaining the Potato.
Second, your artifact is hard to destroy, but not impossible - Indestructible only prevents destroy-based effects and protection only prevents targeted effects. A mass exile card, such as Consulate Crackdown would remove the Potato from play.
One solution would be to use a replacement effect that overrides any potential zone changes - "If Hot Potato would change zones, it remains in its zone instead."
Third, as written, damage prevention - particularly redirect - effects are disproportionately powerful. If you believe this is a problem adding a "The damage can't be prevented rider" would solve this issue.
thefiresoflurve on
WIP Control Deck
3 years ago
Hey, there!
First, what's your budget like? 'til I know that, I'll keep suggestions "standard".
Second: Cuts.
Sleep + River's Rebuke - not really an EDH card, since you usually have more than one opponent.
Martial Law - similarly, this is just one creature, and there are bound to be so many more problems than just one on the field at a time.
Invisibility - There are better sources of evasion (getting damage through to other players). Also, getting damage through is something Augustin isn't the best at, so that might not make for a strong win-con.
Robe of Mirrors isn't bad to protect your commander, but for 1 more mana you can use Curator's Ward (because Augustin reduces it) and then get 2 cards if someone uses a boardwipe later. I call that a deal. Diplomatic Immunity is another equally costed option as well, if you find your playgroup runs an obnoxious amount of enchantment removal, since it itself is also untargetable.
Consulate Crackdown - Kind of mediocre for what it does. For just one more mana, you can instead run Farewell or Austere Command, which both produce a much better effect.
Some things traditionally run in Augustin are used to basically slow the game to a crawl, and others are used to tax your opponents while this is going on to create advantages for you while you draw into your win conditions: Cursed Totem, Hushbringer, Thalia, Guardian of Thraben, Vryn Wingmare, Containment Priest, Reidane, God of the Worthy Flip, Hushwing Gryff, Silent Arbiter, Ethersworn Canonist, Wandering Archaic Flip, Smothering Tithe, Rhystic Study, Linvala, Keeper of Silence, Sphere of Resistance, Torpor Orb, Damping Sphere, Static Orb, Karn's Sylex, Meekstone, Crawlspace... not quite an exhaustive list, but it's a really good start, and gets the point across.
There are some weird cards that you can use as win conditions to go with the "stax" style, like Azor's Elocutors.
If you're interested, https://edhrec.com/commanders/grand-arbiter-augustin-iv has some more suggestions as well - in my opinion, it's not a terrible place to start as a new player, although I'd encourage you to switch it up as you and your wallet like from what's listed there.
https://scryfall.com/ can also be a really good tool if you like to go full nerd and search for alternative cards with similar effects to really expensive cards - I've stumbled across a few hidden gems over time by using it.
Hope that helps, and Happy building!
DuTogira on Blue players
5 years ago
You want a truly hard lock, I need to you suspend disbelief on how difficult it would be to set up.
Mycosynth Lattice
+
Consulate Crackdown
+
March of the Machines
+
Portcullis
+
Dovescape
If I get that setup, you’re done playing. Unless there’s a creature you can figure out how to cast for 0 mana in gruul with an etb that destroys artifacts/enchantments. Although I could just add a Darksteel Forge before casting March of the Machines and force you to exile now.
That_Salty_Gamr on
Bant Enchantress - Tuvasa
6 years ago
Here's my recommendations:
Running the Bicycle lands as well as the Shadow lands and Temples seems a bit much. Mana Confluence may be a better for fixing. The Tango lands are also not as good when you're running as few basics as you are. Prismatic Vista also grabs any of the basics you need for the time.
If you wanna go more token heavy then Shark Typhoon and Ominous Seas are both great token generators.
Enchantress's Presence is a good Enchantress effect that you're missing out.
Archetype of Imagination is also a good card to give your tokens evasion if necessary.
Another board wipe would be a good idea. Time Wipe, Supreme Verdict, or even Evacuation could be good. Not to mention more interaction and removal. Seal of Cleansing, Seal of Primordium and Consulate Crackdown are good VS artifacts/enchantments. Kenrith's Transformation, Darksteel Mutation and Imprisoned in the Moon are all good auras VS creatures.
Ground Seal is good yard hate.
For fixing, Abundant Growth can certainly help whilst also cantripping for you. Along similar lines, Abundant Growth is absolutely fine, though hardly stellar. Same with Nylea's Presence.
beets on
Mangara, The Diplomat EDH
6 years ago
i personally prefer Forsake the Worldly over Return to Dust because honestly do you ever cast the latter at instant speed?
i would also recommend Consulate Crackdown. favorite underrated card in the color. glad to see white on the rise :)
carpecanum on
B100 daxos
6 years ago
Consulate Crackdown? World Queller?
Thada Adel, Acquisitor is hilarious against artifact heavy decks. I have had every players Sol Ring on multiple occasions.
griffstick on Atraxa "pandemic" themed deck
6 years ago
TheSimikBOat on
HERE I AM! ROCK YOU LIKE A H-URIL-CAN ♫ ♪
6 years ago
I think that Ethereal Armor and Predatory Hunger could be fine, and Consulate Crackdown is a very good removal for artifacts that can be excellent if you have some artifact-based decks in your playgroup.
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