Fumigate

Fumigate

Sorcery

Destroy all creatures. You gain one life for each creature destroyed this way.

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Have (4) metalmagic , GeminiSpartanX , orzhov_is_relatively_okay819 , gildan_bladeborn
Want (3) KingSeaBee , Jdreesman , andimtg

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Fumigate occurrence in decks from the last year

Commander / EDH:

All decks: 0.06%

White: 0.4%

WB (Orzhov): 0.62%

Fumigate Discussion

Manley1994 on 5 color X spells

4 days ago

JRaynor Thank you for the thoughts. I'm glad to receive some feedback from a fellow x-spells lover.

Let me explain my thoughts on Fumigate and Time Wipe; I chose these two spells over others for specific reasons. First, in my playgroup, there are multiple creature-heavy decks, with multiple relying significantly on amassing some sort of creature tokens. Fumigate allows me to wipe the board and often provides me with a large influx of life when needed most. This incidental life gain, at the cost of one more mana compared to board wipes like Wrath of God and Damnation, makes it worth-while.

Next, Time Wipe, although it is a bit hard to cast at times, can be a complete power-house when combined with cards like Hydroid Krasis, Gadwick, the Wizened, or Lifeblood Hydra. Time Wipe allows me to bounce one of those creatures and cast them later for even more mana and advantage. Additionally, it can save some of my key creatures, such as Golos, Tireless Pilgrim, for future use. So, although these board wipes are definitely off-theme, I believe their potential value is well worth it. However, now that you mention it, I will revisit some of those other removal cards.

Vial Smasher the Fierce is sort of a pet card of mine. I already have a Vial Smasher the Fierce and Thrasios, Triton Hero deck and have used the pair as an x-spells deck in the past. Although it could be more consistent, I really do enjoy the white cards in this deck. Maybe I will have to reconsider the pair. With this being said, if I were to trim a color, it would probably be white to keep the red x-spells and support cards.

Finally, I do not have another 5-color deck, and this one fills that void neatly. I could, probably, make this deck more consistent by removing some of the unnecessary x-spells and focusing more of the mana-doubling/ramping aspect of the deck with select x-spells to win with. Maybe even remove a color, like you've suggested. But, as it sits now, I do not think I need to make this deck more powerful.

I greatly appreciate your feedback, and you've sparked my interest in re-brewing this deck. Who knows, maybe I just need to run two lists. I couldn't possibly say no to more Magic cards.

JRaynor on 5 color X spells

4 days ago

Your selection is interesting. Some of my favorite big X spells are red. Jaya's Immolating Inferno and Fall of the Titans are some of my all time favorites, but you've skipped em and I don't think it's necessarily a wrong decision. Normally, my biggest problem with Atraxa or the newer Zaxara is the lack of red. I can generally do without white in my X spells, but Black and Red are at the heart of the fun X spells for me.

Personally I really like Riku of Two Reflections but as previously mentioned, then you're missing black. I solved this by splitting up all my favorite big X spells and sprinkling them across my various decks instead of focusing on a single Big-X spell deck like this.

With such a cool goal in mind, I don't think staying 5 colors is a bad idea but considering your selection you might really see some improvement by trimming red from the deck entirely.

That being said... Vial Smasher makes a compelling argument for keeping the red in or even shifting him to be one of a pair of partner commanders.

Last comment - Fumigate and Time Wipe seem off theme. Why bother with standard field wipes when you have so many great X-based field wipes available to you.

griffstick on What are the best cards ...

3 weeks ago

For ramp I really like the Medallions like Jet Medallion. I'm also big fan of mana doublers . And Cabal Coffers and Serra's Sanctum and Gaea's Cradle. These cards are fun.

Card draw. I like Rhystic Study. I really doesnt get better than that. But enough of that card. I think Rishkar's Expertise is really good. 6 mana draw tons of cards then get a 5 mana rebate.

Lands. I guess you could refer to my ramp category.

My favorite wincons are Genesis Wave, Triumph of the Hordes, Akroma's Memorial, Exsanguinate, and Torment of Hailfire

Spot removal and interaction. Imp's Mischief is awesome for mono black. I actually find Withering Boon really good. Black is really good at creature removal but what if that creature has a really good etb effect. That's where Withering Boon comes in.

Board wipes: Fumigate, Void, Bane of Progress, Sunblast Angel and Nevinyrral's Disk are some of my favorites

Suns_Champion on Kick Start My Heart | Winota, Joiner of Forces EDH

3 weeks ago

Okay WOW I am behind on comments! I will try to make this quick, so I apologize if I sound rude or blunt!

ScionsStillLive tajic's protection is too niche.

martin3141 thanks! Wily Goblin seems neat, but I think Winota on turn 3 isn't a priority. I'd rather spend 2 mana to get two tokens, and then something else on turn 3, then finally play Winota. Spectral Procession = mana base problems. Creatures that leave behind tokens when dying would be a fantastic route to take Winota, if there were enough of them! Grim Initiate does seem particularly good as a one-drop. Don't like land destruction so no Raiders. My experience with Leave / Chance has been lukewarm at best. Thanks for the comment!

raspberryfish25 thank you! I had considered all the cards you mentioned but felt like I had better options. As for Fumigate over better board wipes... well I had one and didn't want to spend more money than I already was haha! Thanks for the comment!

jconeil1988 I have! I guess my problem with him is that at 4cmc he interrupts when I want to cast Winota. And only gives one token. I'd rather spend two mana for two tokens.

ImperatorFurioso and Coward_Token yeah whoops! The prototype button was still clicked. Fixed.

Subira, Tulzidi Caravanner feels a little awkward. I'll have to think about her. But yeah Mangara, the Diplomat will find a slot.

Sorry I had to rush through everyone! Thank you all SO much for the comments and suggestions, it does mean a lot to me!

deebiia on Cathedral of Blood (HELP)

1 month ago

Hi, I have ran a deck similar to this and I really did not like having the combo of Exquisite Blood and Sanguine Bond. They are heavy costed cards and you don't really have any protection for them if one gets blown up.

I love Sanguine Bond way more than Exquisite Blood. I took mine out and made my deck more of what you're asking for. I can post my list, but I would only as per your request. If you're playing in a multiplayer group, once you start extorting your opponents... they find that annoying, for some odd reason, and they begin going after you. I love Cliffhaven Vampire in the deck since I have 4x Soul's Attendant as well as Suture Priest. I get to ping my opponents for anyone playing creatures.

In your deck, a nice card draw-- and potential finisher-- could be adding Greed to your list for card draw or to pay a bunch of life into it with Sanguine Bond and Children of Korlis out to dome an opponent for a bunch at once.

I personally would make this just an Orzhov deck and cut out entirely to make your mana base-- even though you said to ignore it-- much more consistent. Instead, to go with your sitting back and waiting plan, you could add Congregate and Fumigate to just outright kill an opponent if you have Sanguine Bond on the field or to keep you from dying to an overwhelmingly large board your opponents have set up while you were waiting.

Some general improvements I think would be:

  • Taking out Thrull Parasite since he doesn't really do anything in the deck. He has extort, but it seems like you could have better options for your mana if you wanted to play more of a control game.
  • Instead of Intrepid Hero who only hits certain targets, run something like Murder or Hideous End.
  • Purity is good with Sanguine Bond out, but again, it's pretty heavily costed. Here I would highly recommend running at least 3 of Cliffhaven Vampire. He is so good with the "Soul Sisters" in that he hits each opponent for each trigger on the stack. I cannot recommend him enough.
  • Maybe run more board wipes like Fumigate or even Kaya's Wrath to gain life and deal with problematic creatures.

Hopefully this was helpful, and again, if you would like me to link my deck that plays along the same way your does, let me know. Have a great day and stay safe, friend.

slashdotdash on 5 color no theme deck

1 month ago

Dear Kronhamilton

Golos, Tireless Pilgrim is my favorite commander, and I've been brewing around him ever since he was teased. Let me just say you've chosen an excellent commander.

(I’ve written quite a lot in an attempt to make a sort of guide for you, so if you want the short version, check out the Suggestions panel)

Golos can be tricky to build around since he can do literally anything pretty well. The easiest way to make an effective Golos deck is to lean into Golos's 7 Mana Rainbow Wheel Of Death. Before getting into that though, we need to cover some EDH deckbuilding basics.

I think the most useful advice I can give someone who is just beginning to explore the deck-building territory of EDH is to structure your deck and mind your Ratios. By this I mean it is useful to categorize the cards in your deck according to the role they fulfill.

We’ll begin by looking at some core categories that you’ll want to make your deck function effectively. Then I’ll present the Ratios (how many of each category of card) you will want to make a generic Golos deck function effectively. Next, I’ll include a detailed (but not totally complete, because I’d be here all day) catalogue of cards within some of those categories. I’ll also offer up some suggestions and input about some of your specific card choices. Lastly, since I’m about to unpack a lot of information, I will include a brief list of suggestions (see the bottom) for a generically good Golos ‘Shell’ that should be able to support most Golos strategies.

Categories

  • Draw

  • Ramp

  • Removal

  • Sweepers

  • Threats

  • Support

  • Land

Draw Show

Ramp Show

Removal Show

Sweepers Show

Threats Show

Support Show

Land Show

The art of Ratios is all about determining what combination of cards from each category makes your deck run the most smoothly.

Please note that these Ratios will not total to 99 cards. This is because you will invariably have extra flexibility to choose how your deck behaves even after establishing functional Ratios. Also keep in mind that although these Ratios do recommend you adhere to the minimum number of cards in each category, you still can choose which cards will fill those slots. The point is not to restrict your options, but instead to create a ‘Shell’ that is reliable enough to power your Threats cards, Support cards, and other cards. Whatever you do, make sure you have at least the minimum number of Draw and Ramp cards. THE MOST IMPORTANT CARDS IN THE DECK ARE DRAW AND RAMP!!!

While I ultimately suggest Ratios resembling the Basic Golos Shell, I will lay out the Ratios for several different Shells;

  • Template: a sort of baseline beginner’s guide which is commonly promoted as a place to start.

  • Basic Golos: a modified version of the Template that suites most Golos decks.

  • Control: a version tailored for a slower game with many Sweepers.

  • Aggro: a version designed to act quickly and deploy Threats before the opponents are prepared.

  • Big Mana: a version invested heavily into Ramp with the goal of deploying many end-game Threats.

  • Mega Mana: an even more extreme version of Big Mana with extremely expensive Threats.

Template Show

Basic Golos Show

Control Show

Aggro Show

Big Mana Show

Mega Mana Show

Draw Show

Please remember that any suggestions I make are because I am trying to help. Ultimately, the choices you make with your deck are up to you, and I can only provide constructive criticism based on my own experience and opinions.

Good luck :)

Ratio Fixing

The most effective change to your deck would probably be adjusting the Ratios, especially with regard to your Draw cards. Applying the most basic Template Shell, you want to have at least these three quantities nailed down for a smoother and reasonably powerful deck;

  • Lands – 36 --> You have 40 Lands (Cut 4 Lands)

  • Ramp – 10 --> You have 5 true Ramp cards (Add 5 to 8 Ramp cards)

  • Draw – 10 --> You have 3 true Draw cards (Add 7 to 10 Draw cards)

What I counted in your deck Show

Mutate

Depending on how strong your Mutate subtheme is, some of your Mutate inclusions may act as engines. However, I must state that Mutate is a VERY risky and even fragile strategy since your Mutate ‘Pile’ of creatures will all be destroyed at once if your opponent uses a Removal spell or a Sweeper. For that reason, I recommend leaning out of the Mutate theme (unless the Mutate card is just straight-up insane, as in the example of Nethroi, Apex of Death).

With that said, playing a Mutate theme is your decision and I totally respect that and if you want to stick to a Mutate theme then by all means do so. I just want to be sure you know that Mutate is a risky strategy that you cannot depend on to fulfill your Ramp and Draw slots (so you’ll just need to supplement it with other cards).

Cut or Include?

At a glance your deck seems like something you have created using just your collection – and that’s great! However, if you want to incrementally upgrade your deck, then I recommend replacing most of the cards in your deck with more powerful options over time.

Here is a list of cards you should probably keep playing: - Barrier Breach (Removal, because exiling 3 enchantments is helpful in some situations)

In my opinion, there are other, better options for all of the other nonland cards in the deck, however it is up to you to decide on how you would like to proceed so I won’t intrude.

I strongly recommend cutting the Planeswalkers though – Calix, Destiny's Hand doesn’t seem to synergize much with the deck and I feel that Lukka, Coppercoat Outcast is not very potent.

Lands

Just as a recommendation, I would suggest the following spread of Basic Lands;

  • 8 Basic Forests

  • 3 of each other Basic Land

The remainder of your lands could be either more basics (which is really, really, risky if you don’t have tons of Ramp – think like 15 Ramp cards and about 12 Basic Forests) or Color Fixing Lands (see the Catalogue for more options). It is rough to have your lands enter the battlefield tapped, but unless you want to either lean into Green or spend a lot of money on lands, you will just have to live with it (I play around 5-10 tapped lands in a normal Golos deck and it isn’t really that bad).

In this section, I will list out an example of the Basic Golos Shell complete with the necessary Ratios and some examples of good/fun cards in each category. I’ll try to keep it relatively Budget sensitive and most of these cards will be relatively random – this won’t be based on any particular theme so don’t expect it to be optimal.

As a reminder:

Basic Golos Show

The Shell

Ramp – 12

Draw – 13

Removal – 7

Sweepers – 2

Threats – 12

Support – 7

Land – 36

Good Luck :)

-Slashdotdash

DimitarK on Post-Amonkhet Summonings

1 month ago

Fog is Pioneer legal so it's a must run here.

Also consider trying Day's Undoing to guarantee the Fevered Visions damage much earlier and efficiently replenish on fog effects. Accidentally, it 's another enabler for Kefnet the Mindful although I don't think Kefnet is worth running as a 3 drop that doesn't have impact on the board or protect your combo.

For board wipe the added lifegain from Fumigate is not to be underestimated but ultimately Supreme Verdict being 1 less mana and uncounterable is too good to pass on.

Finally a shameless plug: please check out my Fevered Undoing Fog deck playing on this very concept as well as a Day's Undoing + Fevered Visions primer I've started - Fevered Undoing Primer

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