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Destroy all creatures. You gain one life for each creature destroyed this way.
4 weeks ago
BearJOO: So firstly, I think it's important to realize that a deck will need control, and that while counterspells certainly give a deck an amount of that, they are not the only way of gaining a controlling advantage. In the current configuration, I see only two counterspells in your list: Absorb and Counterspell . Counterspell is certainly very good, though I am not sure that Absorb is better than just an Arcane Denial or Dovin's Veto . Because you aren't playing a hardcore Stax list, countermagic may well be how you want to hold sway over a game; if this is the case, consider bringing in four to seven more counterspells. (Other good counterspells, though they vary vastly in price, include: Force of Will , Swan Song , Mana Drain , Negate , Countersquall , Cryptic Command , Remand , Flusterstorm , Dispel , Spell Snare , Spell Pierce and the meta-dependent Mental Misstep , among others.)
If you want more permanent-based disruption, I advise Rule of Law , Narset, Parter of Veils , Ashiok, Dream Render or even the classic Smokestack itself. (Note that Smokestack is especially good with token-generators, like the Bitterblossom mentioned above.) Zur's Weirding , which I believe I mentioned in my first comment, is similarly constant and powerful. Generally, you want your Stax pieces to do something to the broadest variety of things your opponents are doing. Propaganda and Ghostly Prison are good against creature decks, but tend to do little to nothing against combo. Running something like Ashiok, Dream Render means that any deck that tutors (which is pretty much any deck) is going to have trouble. This idea of universal applicability is why Authority of the Consuls and Rhystic Study are good.
I think Test of Endurance is not a good card, if you intend to win with it. It is a four-mana enchantment that needs to survive a full turn circuit to do anything (assuming you cast it during your main phase, without a flash enabler, and have to wait for your next upkeep). During that time, you will be the number-one threat to all other players at the table, meaning three people will do whatever they can to get rid of you and/or Test of Endurance , which, as an enchantment, is very easily removed with widely-played cards like Krosan Grip or Nature's Claim . Approach of the Second Sun is not an unfeasible win condition (I used to run it in a Grand Arbiter Augustin IV list), but it does require you to have a stranglehold on the board between when you fire cast it and when you cast it to try to win. If you want to run it, you'll want to bring in a lot more Stax pieces.
I think that, when considering cuts, you should look for needless redundancy. Tutors are meant to fetch out the best card for any given situation, and are therefore in themselves a sort of redundancy; if you need X card, you need to topdeck X OR a tutor for X, not just X. So I'd advise cutting Exsanguinate or Debt to the Deathless , as having just one in your deck to tutor up is probably going to be enough, most of the time. Also, I count four boardwipes (including your Cyclonic Rift ): In all likelihood, three or even two will be enough. I suggest cutting Fumigate . Toxic Deluge is less mana-intensive, and Cyclonic Rift and Merciless Eviction are both more versatile.
Running more two-for-one style cards will also allow you to cut back on the number of slots used by your removal suite. Running either Ashes to Ashes or, better yet, Grasp of Fate is likely enough to replace both Path to Exile and Utter End .
That being said, I've always found that the easiest way to make cuts is to play-test the deck against a wide variety of opposing decks, and see which cards most often get stuck in your hand. If nine times out of ten you're looking at a card, wishing you could just cycle it for zero rather than having it there, the card is a blank and should be cut.
Good luck man!
1 month ago
1 month ago
I think you should take out all of the give target creature +2/+0 sort of spells since you can swap them out for better options. A few that would come to mind are Dynacharge , Inspired Charge , Make a Stand , and Rootborn Defenses .
I would also remove all the deal 2 or 3 damage to target creature or player kind of cards from the deck since they are not good for removal and burn is going to be really hard to pull off. Swap them out with more mana rocks like Sol Ring , Mind Stone , Talisman of Conviction , and maybe even a Gilded Lotus
While you are at it put some of the better removal cards in the deck like Swords to Plowshares and Crush Contraband with maybe even a few board wipes in case things start to tip too much in the opponent’s favor like Hour of Revelation or Fumigate
Also in Boros you can never go wrong with a Sunforger in the deck to get out some of your good instant speed spells when you need them.
1 month ago
Etali, Primal Storm is a fantastic Dinosaur card for commander
Carnage Tyrant is one of the better Dinosaurs
Guardian Project for card draw
Charging Tuskodon can be a massive hay maker.
Regal Behemoth for card draw and ramp
Ripjaw Raptor for card draw
Wakening Sun's Avatar is a very specific tribal wrath
Frontier Siege can give you either mana or a ETB fight trigger
Urza's Incubator to make them all cheaper
Sol Ring for mana
1 month ago
I agree with SP3CTR3_chelts I think you can go down to 36-37 lands pretty easily. I would also look at getting a few dual lands as well. Some fairly budget ones are Tainted Field , Scoured Barrens , Temple of Silence , Concealed Courtyard , Caves of Koilos and Shambling Vent . They will help make sure you have the colors you need and let you get away with having less land. I know buying lands is not always the most fun way to spend your money, but it's almost always worth it.
I noticed you only have 1 board wipe, and would suggest a couple more. I really like Fumigate and Phyrexian Rebirth since they either gain you life or leave you with a big creature token. Also, Swords to Plowshares is only a couple bucks and the best creature removal you can get for commander.
2 months ago
Some relatively inexpensive cards that should help...
I'd remove at least a couple of the Pacifism type enchantments in favor of removal such as Swords to Plowshares or Generous Gift . You could use at least a couple of inexpensive [$$-wise anyway] boardwipes like Fumigate and Hour of Revelation .
2 months ago
I'm a fairly new player to this game, so if my advice isn't the best then I'm sorry. Personally, I'd run some more removal, as you have none right now. Some removal might be Murder , Hero's Downfall or for lifegain, you could use Fumigate . I also would suggest removing Epicure of Blood and you could replace it with Sanguine Bond .
2 months ago
Fumigate is white, and each of its two effects (destroying all creatures and gaining life) are both very much white effects individually; however, together, they do not seem to be very white to me, because white is not a color that profits from the death of creatures; only black (and green, to a much lesser extent) profits from creatures dying, so I feel that fumigate would have been better as a black card (or even black and white). What does everyone else say about this?
Fumigate occurrence in decks from the last year
Commander / EDH:
All decks: 0.06%
WB (Orzhov): 0.62%