Fumigate

Fumigate

Sorcery

Destroy all creatures. You gain one life for each creature destroyed this way.

Browse Alters View at Gatherer

Trade

Have (1) metalmagic
Want (3) NotOnline , nvmorale , shpadoinkle

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Pioneer Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Fumigate Discussion

doctorstrangedays on The Meaning of Life

6 days ago

Hey GalaxyCat! Thanks so much for taking the time to take a look and comment. Teysa, Envoy of Ghost is an awesome general and I just had to build this deck around her. I know there are other Orzhov options, but she is just so cool. Like you, I tried to synergize my build around life loss and life gain. I really like the push and pull of these two mechanics and try to do that behind the scenes while using Teysa as a deterrent for my opponent's attacks. Thanks for sharing your list, it looks great! One card that I run that sticks out for me is Ajani, Strength of the Pride. Four mana to exile all of my opponent's artifacts and creatures is just so good. Also, if we are talking removal, Fumigate does some work and Profane Command is really flexible. Thanks again, let me know if you have any cards that you really like running in yours that I might not have in mine.

ellie-is on Kykar's Tokens & Cantrips

1 week ago

Okay, more changes... Relatively large ones this time. Keeping track of them here in the comments in case I want to take any of it back.

Removed more mana-intensive buffs (Force of Virtue, Dictate of Heliod, Soulblade Djinn, Strongarm Monk), some token generators (Goblinslide, Launch the Fleet, Battle Screech, Docent of Perfection  Flip, Finale of Glory) and and some other cards (Sphinx's Revelation, Firemind's Research, Fumigate) to make room for new ones.

Removed a land for Wayfarer's Bauble and Mind Stone.

Added Path to Exile, Swords to Plowshares and Muddle the Mixture.

Added Divine Visitation because it's really good on its own and makes Bishop of Wings better (I was wary of keeping Bishop of Wings with so little that synergized with it and without having tutors, at least now there's one more chance of drawing something that's good with it).

Added Purphoros, God of the Forge, Impact Tremors, Isochron Scepter, Dramatic Reversal, Retraction Helix and Spellbook because after giving it some consideration, infinite combos are fair-ish and fun if I'm not using tutors.

Added Fireball and Comet Storm to make use of infinite mana, since there's now a couple ways to do that.

I'll probably temporarily proxy some of the more expensive cards, but it's gonna be so long before I'm playing games in person again that I might even be able to buy all of them before that happens, lol.

ellie-is on Kykar's Tokens & Cantrips

1 week ago

Alright, so I've looked into other decks and there's quite a few ways to go infinite! But relying on infinite combos also means getting rid of cantrips and other fair game pieces to stock up on tutors. This both makes the deck a looooooooot more expensive and also a lot less casual-friendly. And while the idea of infinite combos is fun (and I might add pieces so I can do it every once in a blue moon), I don't wanna get anywhere near cEDH and wanna be able to play this casually without people hating me.

So with all that said I'm gonna try to focus on aggro rather than combo while building and improving this, with just making a whole lot of tokens and making them big, which's my favorite strategy in magic lol. (and though there's the chance people will get mad at me having to find the right token among the 12 types of tokens the deck can produce and placing half a dozen of them per turn, well, at least -I- will be having loads of fun doing that, lmao)

So now, onwards to the changes... Got rid of 9 taplands for basics. Replaced the 3-cost rocks for Sol Ring and Everflowing Chalice. Replaced the 3-mana counterspells with 2-mana ones. I'm keeping Fumigate over wrath for budget reasons though. And still trying to figure out what to take out for spot removal, but I wanna do that too!

Also added Bishop of Wings, and am going to see if I can make room for more things that go well with them.

Once again thank you so much for the help Peoni! These small changes already made it a lot better. While I don't want the deck to be crazy competitive and have decided not to lean too heavily on broken combos, I still want it to work as well as possible within the boundaries I've set. If you think of anything else please let me know! :)

Peoni on Kykar's Tokens & Cantrips

1 week ago

So I'm not a Kykar pilot, but from what I've seen of them they're a big fan of infinite combos. A few that I know of involve achieving infinite cast triggers to feed Kykar's token generation, coupled with damaging etb effects like Impact Tremors and Purphoros, God of the Forge. Sac damage outlets such as Goblin Bombardment and Barrage of Expendables also do the trick. Dramatic Reversal + Isochron Scepter is a big go to not only for infinite cast triggers, but infinite mana as well when combined with nonland mana producers. Another option would be to combine your Jeskai Ascendancy with a Retraction Helix and any 0-1 mana artifact. Use Helix to return your own artifact to your hand and then cast it. You'll then untap your creatures, make a spirit, sac the spirit for mana, and use Helix again to repeat the cycle. If you can do this with a 0 mana artifact it's also limitless creatures and mana. Good artifacts to use with this would be Everflowing Chalice, Spellbook, Sensei's Divining Top (not budget, I know, but it's a good pick for Kykar if you ever want to add more to it), and Sol Ring. There's also Arcane Adaptation and Bishop of Wings.

For general EDH deck building I think can be of some more use lol. Starting with your lands, I would recommend subbing out a lot of your lands that come in tapped. There are a lot of nice (fairly) budget options for multicolored lands like pain, filter, and check lands. If you can't find multicolored lands within your price range I would suggest just going with basics. Personally, I think that the speed benefit of a basic coming in untapped trumps the versatility that tapped lands will eventually provide.

As for rocks I'd recommend running the aforementioned Sol Ring and Everflowing Chalice. Sol Ring is just one of those cards that slots into just about every commander deck. As a general rule I try to avoid mana rocks at 3 cmc or above, just because that's around the point where they stop generating enough value to be worth running or even casting. You want your ramp to be hard and fast so that you can transition into making plays sooner. You don't want to be ramping on turn 5 when you could be pulling off big combos. In this regard you've already done really well in your selection, but I would suggest cutting Commander's Sphere and Chromatic Lantern. Lantern has its place in certain more color intensive decks, but I don't necessarily think you'll be needing it in a 3 color deck. Other good 2 cost options are Fellwar Stone, Mind Stone, and Prismatic Lens. Wayfarer's Bauble in your maybeboard is a good choice for this deck too.

You could probably use more efficient counters for controlling the board, like Counterspell. Some good commander counters include Swan Song, Flusterstorm, Delay, Negate, Dovin's Veto. Muddle the Mixture is a fantastic pick for flexible control and fetching your combo pieces. It hits both pieces of the Isochron combo, Bishop of Wings, and it can hit other valuable targets like Cyclonic Rift (another big commander card. Almost an auto include in blue decks). You'll also probably want to run more removal like Path to Exile, Swords to Plowshares, and Chaos Warp.

Finally, just as misc recommendations, I'd suggest swapping out Fumigate for Wrath of God. I'd also suggest adding in some mana sinks to win the game off of once you go infinite, like Comet Storm and Kumano, Master Yamabushi.

Overall this is really solid for a first time draft! I like your deck a lot and if you do decide to expand into commander I really hope you enjoy it. Hope this helped. :^)

multimedia on Edgar markov, looking for feedback!

3 weeks ago

Hey, nice first brew of Edgar.

Consider adding a few more black one drop Vamps? Knight of the Ebon Legion and Indulgent Aristocrat are one drops who can be good with aggro or midrange Vamp strategies. Cards you could cut for these are Mortify and Tithe Drinker.

Diabolic Intent is another tutor to consider adding replacing New Blood. Ruinous Ultimatum wrecks your opponents in multiplayer Commander, it could replace Fumigate. Champion of Dusk's ETB effect is excellent draw with eminence, it could replace Falkenrath Noble. Sorin, Imperious Bloodlord is good with aggro and midrange Vamp strategies especially with Edgar, it could replace Dark Impostor.


Consider adding some more dual lands that can ETB untapped turn one to make black and some dual lands that can make white to replace some Plains?

Lands to consider cutting for these are 3x Plains, 1x Mountain and Reliquary Tower.

Good luck with your deck.

jakeyuki12 on Budget Akiri Equipment

4 weeks ago

A few departments I think this list can use some work in: 1) There are two creatures who hold can equip for free that I think are essential in these kinds of decks. One is Fervent Champion, the other is Kazuul's Toll Collector. 2) Creature board wipes that destroy are really useful as Akiri can take really good advantage of them. Additionally, every deck wants board wipes. Wrath of God, Day of Judgment, Rout, Fumigate, etc. Additionally, I consider this card a new staple in white decks since it doubles as single target removal and as a one-sided board wipe- Winds of Abandon. One of the best white cards printed in recent years. Oh, and Dispatch is excellent in artifact decks. 3) I'm really sad to see that Sword of the Animist has spiked so much recently. If you can make the concessions in the budget I cannot recommend an equipment more. It is amazing with Akiri since it ramps you really well and draws you plenty of cards.

Joe_Ken_ on mono w soldiers

1 month ago

You'll also want some removal for your deck. Cards that would be good for this are Swords to Plowshares , Valorous Stance, Condemn , and Settle the Wreckage to keep the big creatures away from you.

There is also artifact/enchantment removal you should have like Crush Contraband , Aura of Silence which can also slow your opponents down, and Forsake the Worldly which can also be cycled away for 1 card.

Some board wipes can also be very good like Cleansing Nova , Fumigate , Mass Calcify this one costs a lot of mana so I wouldn't recommend it too much , Rout which has the advantage of being able to be used at instant speed. There is also Martial Coup which if you put enough mana into it then you'll have some soldiers on board after everything is over.

Seamenh on $40 Budget Licia, Sanguine Tribune

1 month ago

Just stole your decklist for an online game and it's pretty sweet, Bolas's Citadel is broken. Maybe a Divine Reckoning and a Fumigate as additionnal boardwipe to help controling the board, but it run well as it is.

Load more