|Commander / EDH||Legal|
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|Commander 2018 (C18)||Rare|
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Xantcha, Sleeper Agent
Legendary Creature — Minion
As Xantcha, Sleeper Agent enters the battlefield, an opponent of your choice gains control of it.
Xantcha attacks each combat if able, and can't attack its owner or planeswalkers its owner controls.
: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
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Xantcha, Sleeper Agent Discussion
3 days ago
BUMP I'M BUMPING BACK TO BUSINESS AGAIN!
Commander / EDH*
I don't get what I did wrong. Even going over 100 to later on get to said number of cards, The meter is literally cut short by a lot; even my Human Tribal Deck seems to still stand at 79% Competitive at most. Not that I'm complaining or whatnot, but even I dunno how resetting the SLUG works.
BTW: I'll revise the name later, as well as the Xantcha, Sleeper Agent Political Deck. For now, how to improve on at least Omnath #1's Meter Range... Can't fragging Believe I have to pay for the Following:
- Lion's Eye Diamond
- Gauntlet of Might
- Gaea's Cradle
- Some 4th expensive as crap card from an era I'm not.
Well, any suggestions to get to 80% at least? & no, the TappedOut staff are still working out the kinks of this problem w/ the meter. Can the rest of this site understand this? OLD answer: "Screw the Meter" MY answer, as well as it's your's if you have differing thoughts unlike previously: JUST FIX IT ALREADY.
But in all seriousness, I'd like your thoughts on how to get to at least 80% Competitive Range...
...As if I already have enough of them...
1 month ago
hey Strangelove, thanks for the suggestions a ton
yeah i generally go enchant heavy, but especially in this deck because they're just generally harder to shoot down than creatures
Endless Whispers and Xantcha, Sleeper Agent are both amazing. i don't know how i missed over them. definitely both going in when i get a chance to tweak the deck a bit. probably Kynaios and Tiro of Meletis if i can find a little room, too.
i like Wild Research in a zedruu shell where i can kinda gimp it a little more with big mana and graveyard shenanigans
i should probably add in Pir's Whim , not sure why i wasn't already running it. i have a copy and generally use it in my sillier decks.
sadly Cruel Entertainment isn't on mtgo
1 month ago
yooo this is just the kind of chaos-hug I want to see!
I've been sitting on a Karona, but I didn't know what to do with her... like, have you ever put her down and the table decides to name "Avatar" and 3-shot someone(you)?
Is the enchantress theme doing what you want? I'm thinking about more creature stuff. Random things like Boldwyr Heavyweights and the Hunted series seem fun.
Oh Wild Research .
If you have lands worth playing, Pir's Whim feels good.
Missing Akroma, Angel of Wrath for the lore flex.
1 month ago
If you want to go big creatures, I'd suggest Rakdos, Lord of Riots : he is group slug + gives you the ability to cast huge creatures for cheap, or zero if they're colourless, like Eldrazis or big artifact creatures like Blightsteel Colossus .
Rakdos, the Showstopper makes for a good enough tribal deck, but could be a little underpowered overall. I wouldn't go with him if you were considering to be slightly competitive (which means you wanted to try to actually win).
Another good commander in RB is Xantcha, Sleeper Agent (is run by one of my friends): super fun, high interaction, easily gets to the lategame. I can link it if you will.
As for Vial Smasher the Fierce , it's a good commander, again group slug, but only hits one of your opponents. I'd definitely put it in the 99 of one of the previously mentioned commanders.
1 month ago
No, it doesn't. It's kind of like a pushed Commander set, as in it takes cards and characters from history and puts them on paper for the first time. In Commander 2018, we got Xantcha, Sleeper Agent , Tawnos, Urza's Apprentice , and Lord Windgrace . In Modern Horizons, we FINALLY have Urza and Serra, as well as another Sisay. It's a callback set, not a new storyline.
1 month ago
So the first card that comes to mind is Mindslicer . In Rakdos decks, you can typically tune your 99 to make you the king of top-decks; this is part of the reason reanimating Sire Of Insanity is such a brutal play in decks like Xantcha, Sleeper Agent .
You're likely to be sacrificing a whole butt-ton of creatures. I advise ways to exploit your guys dying: Dictate of Erebos or Grave Pact come readily to mind. Skullclamp is pretty busted if you're going to be sacrificing creatures anyways, and its especially good seeing as you're running Gravecrawler already.
Zombies is one of the oldest archetypes, and thus it has access to a LOT of tribal effects. Cemetery Reaper , Death Baron , Zombie Master , Undead Warchief , Lord of the Accursed and Lord of the Undead are all good ways to pump your team and/or give them extra abilities. (Depending on the meta, you may want to run Bad Moon as well.) Call to the Grave is really good if you can tune the deck to have 2 or fewer non-zombie creatures. Dark Salvation and Liliana's Mastery are both viable cards in this deck. Graveborn Muse is another good card draw engine next to Phyrexian Arena , which I see you're already running. Unholy Grotto gives you a measure of recursion over your zombies. Noxious Ghoul also comes to mind, as does Withered Wretch as a form of one-sided graveyard hate.
One common issue I've seen in a lot of EDH decks is the prevalence of 1-for-1 instant and sorceries. In a majority of EDH games, you're going to have 2-3 opponents, rather than just one; this means you are facing roughly 2-3 times as many cards as you yourself have access to. Cards like Dreadbore and Terminate are good in 1-on-1 formats like Modern, but in EDH I have frequently found them to just not be good enough. I advise you run cards like Fire Covenant , Ashes to Ashes , Volcanic Fallout or Toxic Deluge instead. These have the potential to take out several creatures at the cost of one card, leaving you up that many cards over your opponents.
On a related note, since most games of EDH are decided by card advantage, anything you can do to draw cards will always be welcome. Ambition's Cost , Night's Whisper and the like are good ways to refill your hand. Wheel of Fortune is another good card, but it's about $100 now, so... consider carefully. Light Up the Stage is another one to consider. While Rakdos is good at topdecking, managing to draw extra cards means it is more likely to hit.
Looting effects tend to be very good in zombie decks, which have access to graveyard recursion. Faithless Looting is essentially card advantage in your deck, because you can discard things like Gravecrawler at no cost. Similarly, I advise running a bigger reanimation package (supplementing your Animate Dead ) to get back fatties your opponents may have killed or you may have discarded. Reanimate , and Necromancy are good cards -- if you want to get spicy, Dance of the Dead is a card most people have never played against before, mostly because it isn't nearly as good as the other three. But I figured I'd mention it. Also, a bigger reanimation package means things like Entomb or Buried Alive become exponentially better.
With regard to planeswalkers, Liliana, Death's Majesty is a good card for any zombie deck.
With regard to your lands: I don't think Blighted Fen is very good, and Temple of the False God should be replaced with Ancient Tomb if at all possible. If you want good utility lands that can kill pesky creatures, I advise Blast Zone . If you are able, I advise running Bloodstained Mire and/or the off-color fetches in order to grab your Blood Crypt or Smoldering Marsh . These fetches are in effect extra dual lands.
If you have a lot of recursion, which I see you do in things like Phyrexian Reclamation , you may have luck with pox-style cards. Pox is one of the most brutal cards to resolve in EDH, and Smallpox and Innocent Blood also can be played to great effect. Note that these get around hexproof, shroud and indestructible.
Depending on how hateful your meta is, you may want to consider some pretty mean red cards. Changing your land base slightly will give you access to Blood Moon , Magus of the Moon and Ruination , while Price of Glory will make people think twice about casting counter-magic. If your meta is as blue-heavy as mine, Pyroblast and Red Elemental Blast are also fine considerations. If you end up running a lot of lord effects, you may want to consider Pyroclasm or Anger of the Gods , as your guys won't die if they're big enough. Possibility Storm is a good way to disrupt combo players -- I should know, as I play Storm in cEDH.
Because black has literally only one card designed to destroy artifacts ( Gate to Phyrexia ), red is a welcome addition to the team. By Force is a favorite of mine, but Shattering Spree , Vandalblast and Shatterstorm are also good ideas.
Rocks are great in EDH, especially if they're only 1 or 2 mana. I advise Talisman of Indulgence to replace Rakdos Locket and Mind Stone to replace Commander's Sphere . Coldsteel Heart is good as well, though it enters tapped, just like Charcoal Diamond and Fire Diamond . Thought Vessel is also worth considering.
Good luck with deck building!
1 month ago
The first effect, for cards like Act of Treason , is used when Player A originally controlled the creature and Player B took it. Think of it this way--if they lose the game, the effect that gave them power over that object goes away, so the control reverts back to the object's prior controller.
Cards like Bribery do not change control of the creature. Player A might be the owner of the card, but they never controlled it. So, when Player B, who controls the object, loses the game, there is no other controller for the object to return to.
Also, important to note, Xantcha, Sleeper Agent has a control changing effect ("an opponent of your choice gains control of it.") So, when her controller loses the game, if that controller is not her owner, she will revert to her owner's control. That's one that trips up a lot of people, so I like to specifically mention it.
1 month ago
Decks that give things to other people are always pretty cool, and having all five colors gives you a lot of control over how to make that happen.
You know who's cool? Xantcha, Sleeper Agent . In terms of cards that give other people cards, this is a cool card that gives someone a card. Rite of the Raging Storm is a good one too, though I suspect it doesn't let you choose who gets it in the same way as these other ones. Varchild, Betrayer of Kjeldor and Akroan Horse as well. I was going to bring up Sylvan Offering , but you have it already.
Two of my favorite cards in the game are Coveted Jewel and Stuffy Doll . Both of these are pretty neat; they encourage people to attack you, but move that damage around. Stuffy Doll is a great way to get around opponents pillow forts, etc, while coveted jewel is great for you specifically, giving you much needed mana (not that you lack mana, but 5 color decks can always use a card that can give all 5) and card draw. In my own Thantis deck, I found both these cards to be worth a ton of political leverage.
Xantcha, Sleeper Agent occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%