Gift of Immortality

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Gift of Immortality

Enchantment — Aura

Enchant creature

When enchanted creature dies, return that card to the battlefield under it’s owner’s control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.

wisegreenbean on A Less Disappointing Boss Fight

6 months ago

feeling suspicious of Bartolome del Presidio and Gift of Immortality, are they just for suntitan combo? you have way less support for combos so it seems hard to assemble and those 2 pieces alone are kinda mid. 3 blood artists, 2 free sacs, 2 enchantments, and 1 sunny T seems tough to get a combo assembled w/ no tutors, so leaning into cards that are only good with your sun titan seems iffy to me.

Scorn-Blade Berserker seems like an alesha holdover

Resourceful Defense seems win-more

Ratadrabik of Urborg is questionable to me, i feel like you're mostly not saccing legends, but instead saccing your fodder

Alharu, Solemn Ritualist is a lil expensive as you have 16x token generators and I feel like that's your sac fodder.

ever 2 or less color black deck luvs Nihil Spellbomb

You might enjoy some combination of the Feign Death, Malakir Rebirth  Flip, Not Dead After All, Undying Malice effects

king-saproling on enchant me enchant you

6 months ago

It's not a bad list at all, but if you want to go with vampires plus lifegain subtheme there are better choices of commanders (Astarion, the Decadent, Amalia Benavides Aguirre, Vona, Butcher of Magan, Elenda, the Dusk Rose, and Carmen, Cruel Skymarcher are solid options. There are tons of other good options too).

If you're heart-set on Athreos, I would drop the vampire/lifegain themes and go with creatures that have sac effects (e.g. Westfold Rider, Cathar Commando, Bounty Agent, Priest of Fell Rites, Stronghold Assassin, Necrotic Sliver, Burnished Hart, Dauthi Voidwalker) plus cards with reanimation abilities (e.g. Bishop of Rebirth, Celestine, the Living Saint, Custodi Soulcaller, Redemption Choir, Sun Titan, Carmen, Cruel Skymarcher, Athreos, Shroud-Veiled, Breathkeeper Seraph, Court of Ardenvale, Gift of Immortality).

king-saproling on "Wake Up, Wasteland! It's Me, Three Dog!"

7 months ago

Man this commander is so crazy. Seems like you'll need a lot of dry-erase cards to write up aura tokens haha. Anyway these would be my swaps:

Grim Reaper's Sprint -> Hope Against Hope
Reconnaissance -> Born to Drive
Swiftfoot Boots -> Mantle of Leadership
Armored Skyhunter -> Cartouche of Solidarity
Nomad Mythmaker -> Nurturing Presence
Mesa Enchantress -> Valor of the Worthy
Wyleth, Soul of Steel -> Squire's Devotion
Tiana, Ship's Caretaker -> Archon of Sun's Grace
Sphere of Safety -> Ajani's Chosen
Unquenchable Fury -> Boon of the Spirit Realm
Sigarda's Aid -> Forgeborn Oreads
Angelic Destiny -> Pious Wayfarer
Court of Ardenvale -> Knight of Doves
Kellan, the Fae-Blooded -> Akki Ember-Keeper
Cass, Hand of Vengeance -> Gift of Wrath
Danitha Capashen, Paragon -> Breath of Fury

Here are some other considerations: Shifting Shadow, Gift of Immortality, Splinter Twin, Soul-Strike Technique

SaberTech on Zurtron

1 year ago

If you are going for a Voltron style of Zur there are a few auras that are often seen in those sorts of lists:

Darksteel Mutation and Oubliette complement Imprisoned in the Moon as ways that neutralize commanders. They make it difficult for your opponents to immediately get their commanders back to recast if they don't have enchantment removal. Darksteel Mutation is much better than Kasmina's Transmutation because the indestructible that the Mutation gives means that the enchanted commander will live through a board wipe and not go back to its owner's command zone. Oubliette could replace Pendrell Flux.

There's a bit of a call to make between Flaming Fist and Battle Mastery. Flaming Fist won't trigger the turn Zur puts it into play because Zur will have already been declared as attacking at that point. However, Flaming Fist does stick around if Zur happens to die since it's not an aura. Battle Mastery will let Zur hit with double strike the turn it enters but dies with Zur. It's a call to make depending on how aggressive you want to be. Duelist's Heritage is also generally better than Flaming Fist but not if Zur has shroud from a card like Diplomatic Immunity, so that depends on what auras you choose to run in the end.

If you aren't running Stony Silence as a silver bullet to shut down opponents' artifacts then it could be worth considering Nettlecyst as another creature/pump effect in the deck, even if Zur can't tutor it up. It could potentially replace Gray Merchant of Asphodel since the current list doesn't look that geared to reliably get a big hit off the Merchant's ability.

One of Zur's biggest strengths though is that he can tutor up Necropotence, so that's a card you should aim to add as soon as you can get your hands on one.

Rest in Peace is a strong card for messing with decks that utilize the graveyard.

Back to Basics can punish decks with greedy mana bases.

Stroke of Midnight is better than Expose to Daylight.

Seal of Cleansing or Aura of Silence are targets for Zur to tutor up to get rid of enchantments and artifacts.

Sevinne's Reclamation and/or Sun Titan could be worth considering for getting key permanent cards back from your graveyard.

jdogz32 on Geist of saint traft should be BANT!

1 year ago

Your main deck looks solid. The Sideboard I'd take out Archon of Valor's Reach and Sigarda, Host of Herons with only 20 lands In your deck the odds of you ever playing them are slim to none. I do like Gift of Immortality as a way to combat boardwipes and I've always been a suckered for Rancor

DreadKhan on Super Shivan

1 year ago

Power doublers that stack with double strike such as Two-Handed Axe, Gisela, Blade of Goldnight, and Inquisitor's Flail are pretty useful if you need Shivan Dragon to be huge.

I like how Unquestioned Authority offers unblockability while replacing itself. War Cadence offers a combat trick you can use to help get through.

Dawnbreak Reclaimer and Pulsemage Advocate are repeatable ways to recur your Dragon, there is also Gift of Immortality.

A nice spare Ghostly Prison effect can be found in Kazuul, Tyrant of the Cliffs or Sphere of Safety, there are also Baird, Steward of Argive and Windborn Muse. In a pinch a card like Spurnmage Advocate or Intrepid Hero can make good deterants.

Vs running so many 1 colour wards have thought about Flickering Ward? You can run various tutors that can find it or another Enchantment such as Heliod's Pilgrim or Moon-Blessed Cleric, there are various spells that can do the same or better, plenty can also find equipment. If you do stick Flickering in you could also try Mesa Enchantress, which is also great with enchantments period.

With access to Pro Red, maybe some Red wipes that use damage? Some include Blasphemous Act, Chain Reaction, and Reckless Endeavor, Pro Red makes these 1 sided.

Hope some ideas here apply, I typed this fairly early in the morning, with only so much coffee, so forgive me if this is a heap of spam!

Gadianten on Ayli, Cleric Tribal (Super Budget)

1 year ago

I have a few suggestions for clerics that may be helpful and have tried to keep them below the $1.00 mark to maintain your spirit of budget. I have tried to pick creatures that have an immediate impact or are not mana sinks so they don't compete with your commander for mana resources.

Taborax, Hope's Demise Cheap, flying, potential to grow and rewards you for sacrificing clerics.

Heliod's Pilgrim + Gift of Immortality Granted Gift is not really cheap but if the budget can handle it I think its worthwhile as it lets you get more uses out of your commander per a turn and is even better in multiplayer games.

Orah, Skyclave Hierophant This guy really is the partner your commander needs and there is no down sides to playing him.

Shadow-Rite Priest This guy is pretty solid, small buff to the tribe but a very useful black creature tutor I suggest grabbing Orah first.

Mikaeus, the Lunarch Solid beater if you have the mana or if you only add a couple of counters you can buff your army.

Moon-Blessed Cleric This is an in tribe tutor for enchantments, hard to beat that.

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