Gift of Immortality
Enchantment — Aura
When enchanted creature dies, return that card to the battlefield under it’s owner’s control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.
|Have (2)||uhore , MrShhh|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Gift of Immortality Discussion
3 weeks ago
I’ve been working on a modern version of this deck called Naya Solemnity that uses Gift of Immortality for recursion. When used on Lost Auramancers, it translates to “put any enchantment from your deck into play on each player’s turn. I use Warstorm Surge instead of Flayer of the Hatebound because it can be fetched with a tutor or with Auramancers. In a legacy version, Academy Rector would be an ideal upgrade over Auramancers, but the rectors are a bit pricey.
1 month ago
TeyoSelflessProtector, griffstick, I have NOTHING but high praise for Gift of Immortality. I didn't specify very well in my update, but all I'm doing is testing Angelic Renewal because I want to know if it's enough. Is Gift of Immortality overkill when trying to go for the win? However, I didn't think about it's utility with stuff with etb effects. That's definitely another side to consider.
1 month ago
TeyoSelflessProtector, Gift of Immortality is the perfect card for this deck its easy repeatable recursion. This card allows you to sacrifice any creature, for instance a Metalwork Colossus or Dockside Extortionist to Brion Stoutarm and bring it back every turn at no cost for direct damage and value.
2 months ago
Oh yeah, Angel of Destiny is great in this deck, just make sure you give it haste since it needs to have dealt combat damage in order for the trigger to go off.
That's a fair point about Malignus, and don't forget, it's P/T is half the life total of the opponent with the highest life total. So you can still one-shot another opponent if they have less life than that. I guess then I would look at something like Wayfarer's Bauble or Gift of Immortality. I rarely advocate cutting ramp, but you already have about 12 ramp spells, so cutting one of the weaker options is a possibility. Likewise with Gift, you have a fair number of reanimation options already that are better or cover a wider number of creatures all at once. You could probably get by without Gift.
2 months ago
As for suggestions... Malakir Rebirth Flip, Undying Evil, Supernatural Stamina, Abnormal Endurance, and Feign Death are all ways to double down on ETB triggers or responding to opponents removal, allowing you even more venture!
Some weird low cmc cards that I think you'd like are Kami of False Hope and Gift of Immortality. Alone, Kami is like a spore frog, and has saved my butt more times than I can count. Gift of Immortality is just that, it makes it so your opponents effectively need to kill your creature twice. When paired together or with your commander, the Kami puts a soft lock on combat damage, allowing you to continue to grind out the game for advantage!
Gravebreaker Lamia and Silversmote Ghoul also form a neat little engine when paired together, also helps set up your graveyard! Speaking of grind Desecrated Tomb can easily turn into a win condition if your commander goes online early!
Daxos, Blessed by the Sun is a decent life gaining trigger that fits with your theme! Bounty Agent is a repeatable commander destruction card! Alseid of Life's Bounty and Selfless Savior are both cheap cmc guys that can give your commander protection and you can still fetch them from the grave!
The deck does look a bit light on removal or interaction, so I'd recommend adding any plethora of options for creature removal in black and white!
All in all though, play with the cards you have! Have fun refining the deck, and don't be afraid to lose! It helps you see what your decks strengths and shortcomings are, and you're able to make changes! Hope these recommendations give you some ideas to work with! May your she dwarf beard grow ever long!
2 months ago
I wonder, if your are ever have mana issues with that few lands (and a number of ut comes tapped).
I would suggest to swap the terramorphic expanse with Fabled Passage if you really want a fetch… but just a simple Plains would do it as you are just mono-white. What about using classic Sol Ring, Land Tax or Smothering Tithe to ramp up?
Gift of Immortality would provie some protection another way. And it’s an enchantment and would synergise with your enches. Esper Sentinel or Mangara, the Diplomat could be used for Card draw and Verge Rangers or Keeper of the Accord to keep up landwise (or creature wise in case of the latter).
3 months ago
5 months ago
Working on the card draw and acquisition:
End game requires consideration of going going long or wide:
Siona would be my push because she adds combo lethality. Sythis is just a great 99 imo.