Gift of Immortality
Enchantment — Aura
When enchanted creature dies, return that card to the battlefield under it’s owner’s control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.
|Have (3)||metalmagic , winterwind10 , gildan_bladeborn|
|Want (4)||mtndewd , Jdreesman , Arnester , WillPandora|
Printings View all
Combos Browse all
|Commander / EDH||Legal|
Gift of Immortality occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Gift of Immortality Discussion
14 hours ago
If you have either piece (and, in the Pattern's case, a disposable creature that you can enchant with it) and any sac outlet, you can fetch the remaining piece and go off:
sac the Giant again to get Felidar Guardian, flicker the Guide, reanimate the Giant again;
sac the Giant one last time to get Reveillark.
Now that you have Guide, Felidar and Lark on the battlefield, you can sac them (make sure Lark is the last one to go) to get them all back and flicker Guide to get the Giant back. Now the sky is the limit and you can cheat every single creature from your library and/or graveyard into the battlefield and loop their ETB/death triggers to your heart's content: Acidic Slime to get rid of all of your opponents artifacts, enchantments and lands, Perilous Myr for infinite damage, and so on.
This combo can also be done with Protean Hulk, naturally. I like it because tutoring for or drawing into Blasting Station and Altar of Dementia is surprisingly hard in a Selesnya deck, so it's nice to be able to win with your other sac outlets.
2 weeks ago
shwanerz88 - It's funny, I've gone back and forth removing creatures for enchantments and adding a few more back in. I can't seem to make up your mind. Your not wrong on Gaseous Form, though I do end up playing that more on my opponents biggest bad damage dealer than on my side. Finding room for Gift of Immortality does make sense for recursion. Thanks for the suggestions! Also, on the mana base, you are absolutely right! I recently slotted out and in over 10 cards and I have adjusted the mana yet.
Epicurus You are right. I've had version of the list with Sphere of Safety and I've also slotted it out to keep all enchantments 3 and under. Your point is well made that I'll be more and more likely to get it in hand. My recent build has more creatures in it then before and it might be that I reverse course on that and return to have only one or two, making room for things like Sphere of Safety and possibly Silent Arbiter. The only problem with Alela, Artful Provocateur is that we only cast 25% of the enchantments that end up on the board as Zur the Enchanter doesn't actually cast them, just places them on the battlefield. I'll have to think about that one. I think you could be onto something with Stasis and Pemmin's Aura...or Freed from the Real would do the same. The really nice thing about Stasis is that it is not a cumulative upkeep. You only need two blue open for as many turns you can make it work. I do agree, it is likely to be no more than a couple turns, though if you really wanted to build it this way, you up your mana rocks and run Unwinding Clock (and enough tutors to fetch it) to keep your opponents locked down until they can remove the Stasis or Unwinding Clock. It's definitely a way you could do a complete build-around. It would require quite a bit of changes to my current build, so I may not do that just yet, but I can see the fun :).
Thanks all for the comments. Always appreciated!
2 weeks ago
Not a bad looking list, I think some of the the creatures you have in here, while they add to your strategy you generally want enchantments that can do similar things. I would personally take out Imposing Sovereign and Magus of the Moat. Gaseous Form also seems a bit clunky in here, I would personally replace that one with Gift of Immortality. That gives you additional enchantment ETB's and protects Zur just as well.
3 weeks ago
I really like Flickerform, Gift of Immortality, Ephemerate, and Conjurer's Closet with Tolsimir, Friend to Wolves. Great ways of protecting him and getting reuse out of his enter the battlefield (ETB) ability!
I also really like Sword of the Paruns. Tolsimir usually wants you to play lots of wolves so that you can use his ability. You can use Sword of the Paruns to boost your wolves on defense when they ETB and fight!
I would recommend maybe replacing Gods Willing, Blessed Breath, Realms Uncharted, Unexpectedly Absent, Inspire Awe, & Stand Firm with Make a Stand, Unbreakable Formation, Rootborn Defenses, Brave the Elements, Swords to Plowshares, & Path to Exile
Heraldic Banner fits the deck really well! Some other good cards in that vein would be Marshal's Anthem, Leonin Sun Standard, Adaptive Automaton, Spear of Heliod, or Vanquisher's Banner. You could replace Shriekhorn, Mindcrank, Conjurer's Bauble, Ghoulcaller's Bell, & Grindclock with the recommendations.
3 weeks ago
3 weeks ago
1 month ago
Interesting. I honestly think that our builds are branched far enough apart that literally any change we could make is up for debate, since we both experience very different things, mine being minmaxed for speed and resilience, and yours being valuey awesomeness.
The Gift of Immortality vs Angelic Renewal thing is up for debate tbh. Gift is a second Saffi with Sun Titan and Boonweaver Giant, while Angelic Renewal is a second Saffi with Renegade Rallier and Sun Titan. I think I prefer Renewal, because it's a bit faster and can't be fizzled by creature removal.
The argument against Fecundity is completely fair tbh. Its arguable. I wouldn't even consider it if this were a reactive, slower deck. But seeing as to how it's designed for S P E E D (so that it doesnt die to the same fate as Karador), I think itll be a great boon.
Rec Sage vs KoA is also arguable in the grand scheme. I prefer KoA for versatility, but Rec Sage for the other reasons. The biggest reasons for KoA are blocking, drawing with Greater Good and pulling out of bad scenarios. I can totally understand and accept the reasoning behind Rec Sage over it though. Might even cut Manglehorn for it, though that tapped ability is pretty monstrous in the cEDH landscape.
The main reason I have Walking Ballista in is because it's an easily tutorable outlet for infinite mana, which the deck generates casually. I've also been known to pull some shenanigans with Rector and such, but that's my secret ;).
I honestly really dislike SFM here. And it's not some huge reason either. It's mostly because I dont have a second equipment I dont care about finding. If I had a second one that I actively cared enough to find, it'd be worth playing. Finding Clamp is nice, but it being a potentially dead card is a little on the iffy side for me. Could be worth checking out though.
Anything else come to mind? Also, what would you say a snazzy name for Saffi would be? For the server ofc.
1 month ago
List is looking good. It's interesting to see you come to the same conclusion around Protean Hulk as I did, though from a different angle. Personally I never ran Angelic Renewal as it only really combos with Sun Titan. I personally think that Gift of Immortality is better. Yes, it has the most value on Saffi but it also forms an infintie loop with both Sun Titan and Boonweaver Giant (for one extra mana). I used to pair it with Eidolon of Blossoms as a card draw engine, and while I have since cut both cards, i was a very good engine. You can also pair it with Heart Warden if you wanted to run that.
It will be interesting to see how you go with Fecundity. I ran it a while ago however found that Iwas giving my opponents too many cards from it. Granted, ther were a lot of graveyard leveraging decks, but I just didn't like to not be in control of the card draw. That's I think why I ultimately moved to stuff like Mikokoro, Center of the Sea and Selvala, Heart of the Wilds. While it is a guaranteed draw for my opponents, I say when it happens. But give it a go - I look forward to hearing your thoughts on it post testing.
A couple of other things I have noticed for the list:
If you're going to run Walking Ballista, have you thought about adding Heliod, Sun-Crowned? Honestly though, my thoughts would be to cut Ballista for Stoneforge Mystic. The reasoning for this is that Stoneforge can get Skullclamp which can then let you assemble your other win condition (let's face it, Ballista is primarily there for the infinite mana case). And with the new rules change (which I'm not happy about but makes Saffi better), you can use Skullclamp + Saffi as a card draw engine while still putting her in the command zone so that you can rinse and repeat.
As for the Saffi discord, I would be happy to be a part of it, though I'm not the most active person on discord.