Gift of Immortality

Gift of Immortality

Enchantment — Aura

Enchant creature

When enchanted creature dies, return that card to the battlefield under it’s owner’s control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.

Latest Decks as Commander

Gift of Immortality Discussion

hiddengibbons on Solemnity is my friend

3 weeks ago

I’ve been working on a modern version of this deck called Naya Solemnity that uses Gift of Immortality for recursion. When used on Lost Auramancers, it translates to “put any enchantment from your deck into play on each player’s turn. I use Warstorm Surge instead of Flayer of the Hatebound because it can be fetched with a tutor or with Auramancers. In a legacy version, Academy Rector would be an ideal upgrade over Auramancers, but the rectors are a bit pricey.

Deathstroke2791 on YEET! [[Primer]]

1 month ago

TeyoSelflessProtector, griffstick, I have NOTHING but high praise for Gift of Immortality. I didn't specify very well in my update, but all I'm doing is testing Angelic Renewal because I want to know if it's enough. Is Gift of Immortality overkill when trying to go for the win? However, I didn't think about it's utility with stuff with etb effects. That's definitely another side to consider.

griffstick on YEET! [[Primer]]

1 month ago

TeyoSelflessProtector, Gift of Immortality is the perfect card for this deck its easy repeatable recursion. This card allows you to sacrifice any creature, for instance a Metalwork Colossus or Dockside Extortionist to Brion Stoutarm and bring it back every turn at no cost for direct damage and value.

Hi_diddly_ho_neighbor on YEET! [[Primer]]

2 months ago

Oh yeah, Angel of Destiny is great in this deck, just make sure you give it haste since it needs to have dealt combat damage in order for the trigger to go off.

That's a fair point about Malignus, and don't forget, it's P/T is half the life total of the opponent with the highest life total. So you can still one-shot another opponent if they have less life than that. I guess then I would look at something like Wayfarer's Bauble or Gift of Immortality. I rarely advocate cutting ramp, but you already have about 12 ramp spells, so cutting one of the weaker options is a possibility. Likewise with Gift, you have a fair number of reanimation options already that are better or cover a wider number of creatures all at once. You could probably get by without Gift.

Just an aside. I am a huge fan of Sejiri Shelter  Flip in most white decks. I generally play it as a land, but in a pinch I can use it as a protection spell.

BrassLord on Necromancy

2 months ago

As for suggestions... Malakir Rebirth  Flip, Undying Evil, Supernatural Stamina, Abnormal Endurance, and Feign Death are all ways to double down on ETB triggers or responding to opponents removal, allowing you even more venture!

Giving your commander evasion can also come in handy! Things like Hot Soup, Trailblazer's Boots and the like will help give you consistent adventuring!

Some weird low cmc cards that I think you'd like are Kami of False Hope and Gift of Immortality. Alone, Kami is like a spore frog, and has saved my butt more times than I can count. Gift of Immortality is just that, it makes it so your opponents effectively need to kill your creature twice. When paired together or with your commander, the Kami puts a soft lock on combat damage, allowing you to continue to grind out the game for advantage!

Gravebreaker Lamia and Silversmote Ghoul also form a neat little engine when paired together, also helps set up your graveyard! Speaking of grind Desecrated Tomb can easily turn into a win condition if your commander goes online early!

Daxos, Blessed by the Sun is a decent life gaining trigger that fits with your theme! Bounty Agent is a repeatable commander destruction card! Alseid of Life's Bounty and Selfless Savior are both cheap cmc guys that can give your commander protection and you can still fetch them from the grave!

The deck does look a bit light on removal or interaction, so I'd recommend adding any plethora of options for creature removal in black and white!

All in all though, play with the cards you have! Have fun refining the deck, and don't be afraid to lose! It helps you see what your decks strengths and shortcomings are, and you're able to make changes! Hope these recommendations give you some ideas to work with! May your she dwarf beard grow ever long!

Housegheist on Remember to use Protection

2 months ago

I wonder, if your are ever have mana issues with that few lands (and a number of ut comes tapped).

I would suggest to swap the terramorphic expanse with Fabled Passage if you really want a fetch… but just a simple Plains would do it as you are just mono-white. What about using classic Sol Ring, Land Tax or Smothering Tithe to ramp up?

Gift of Immortality would provie some protection another way. And it’s an enchantment and would synergise with your enches. Esper Sentinel or Mangara, the Diplomat could be used for Card draw and Verge Rangers or Keeper of the Accord to keep up landwise (or creature wise in case of the latter).

Edit: Oh, Linvala, Keeper of Silence ir Ivory Mask would protect you from sacrificing and Drannith Magistrate from GY-shenanigans

RambIe on Pattern Recognition #205 - Killian, …

3 months ago

i love it, but when i see Killian, Ink Duelist i can't help but think of zombie tokens and enchantment-aura's
for some reason the thought of a Grave Titan & Gift of Immortality makes me smile.

ghostfire86 on Enchant and Draw

5 months ago

Working on the card draw and acquisition:

Sram, Senior Edificer

Kor Spiritdancer

Argothian Enchantress

Season of Growth

Setessan Champion

Armored Skyhunter

Siona, Captain of the Pyleas

End game requires consideration of going going long or wide:

If wide, switch commander to Siona, Captain of the Pyleas and include cards like Shielded by Faith, Gift of Immortality, Flickering Ward, Spirit Loop, Rancor, Fortitude, Whip Silk,Auratog, Thaumatog.

If long, add better protection enchantments. Suggestions include, Holy Mantle, Alseid of Life's Bounty, Spirit Mantle, Gift of Immortality, Umbra Mystic, Unquestioned Authority, Spectra Ward.

Siona would be my push because she adds combo lethality. Sythis is just a great 99 imo.

Shouldn’t forget, All That Glitters, Shield of the Oversoul, Gryff's Boon, Helm of the Gods, and Ancestral Mask

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