Brudiclad, Telchor Engineer
Legendary Artifact Creature — Artificer
Creature tokens you control have haste.
At the beginning of combat on your turn, create a 2/1 blue Myr Artifict creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
Printings View all
|Commander 2018 (C18)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Brudiclad, Telchor Engineer occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
UR (Izzet): 0.5%
- Brudiclad plus Antiquities war.
- Do copies of Jace, Cunning Castaway die when copied by Brudiclad?
- Brudiclad, Telchor Engineer with tokens that will leave play (flameshadow conjuring)
- Brudiclad interaction with Jace, Cunning Castaway and Oath of Gideon
- If a permanent becomes a new permanent with "enters the battlefield" does it go off?
Recommendations View more recommendations
Latest Decks as Commander
Brudiclad, Telchor Engineer Discussion
1 week ago
I've not actually seen a Kess deck in the wild so I can't say what the power level of any of my suggestions will be but they are certainly not cEDH level.
Second idea is removal "tribal". Just every removal spell you can possibly include. One win-con might be Rise of the Dark Realms.
There seem like quite a few options if you take a look at the themes section on EDHrec. Her page.
1 month ago
So, i was trying to build a 4-color EDH token deck, and this big doubt came in my mind:
I embalm my Angel of Sanctions, creating his Angel zombie token;
I resolve the etb trigger of the token, exiling one of my opponent's creature;
Move to combat, and i use Brudiclad, Telchor Engineer's ability to transform the Angel Zombie token in to another token (like the 2/1 myr already created by Brudiclad, or a treasure token, for example).
-- What will happen to the exiled creature? Will it return on the opponent's battlefield or will it remain exile for the rest of the game?
1 month ago
Very neat concept!!!! Have you considered Brudiclad, Telchor Engineer? You could turn all your tokens into one win con ally and beat your opponents! +1
1 month ago
Maybe you could add a section on tutor targets to help us better understand your thought process in a game. When piloting the deck I tend to go for Wild Research first since it can fill up the yard with enchantments to be brought back with one of the many recursion spells
I tend to get to the late game 1v1 pretty easily but find it hard to close with the illusions combo
The problem is that it often requires a tutor + donate + removal which is a pretty hefty amount of mana (not taking into account if you have to recast zedruu). Usually it happens over 2 turns and everyone sees it coming
How do you win reliably with it? And do you think the deck needs a secondary wincon as well? Eg adding some wheel effects Windfall,Wheel of Fortune, Winds of Change, Dockside Extortionist and Brudiclad, Telchor Engineer to turn all treasure tokens into hasty beaters without changing the decks primary game plan. Thanks!
1 month ago
I need to ask, how do you feel about tutors or infinite combos because I have more suggestions if you are okay with either. As far as token producers though, Brudiclad, Telchor Engineer, Dragonmaster Outcast, Elspeth, Sun's Champion, Followed Footsteps, Goblin Assault, Goblin Rabblemaster, Helm of the Host, Legion Warboss, Loyal Apprentice, Luminarch Ascension, Mechanized Production * , Mirrodin Besieged * , Outlaws' Merriment, Regna, the Redeemer, The Locust God, Thopter Spy Network. These are all things that make tokens every turn. The ones noted with * are also alternate win cons.
1 month ago
I'd build the EDH deck, by the way, using spells like Daretti, Scrap Savant and Brudiclad, Telchor Engineer alongside things such as Myr Battlesphere and Wurmcoil Engine to constantly make more and more bombs while also producing tons of ground troops. I can use Daretti to bring them back and loop a cycle. I can also use legendary artifacts and effectively put 6 charge counters on him just from two sacrifices: The first sac and recur it with Daretti for another sac.
Each turn, I'd be able to make a Bomb with at least 7 charge counters on it. 3 from the first sac, 3 from the second sac, and 1 for the upkeep trigger.
That means after the 2nd bomb, I am dealing 7 damage to 7 targets each turn. Absolutely disgusting.
2 months ago
Want something off-beat? How about Brudiclad, Telchor Engineer ?
Wanna really have a game where you're spinning the wheel? Atla Palani, Nest Tender . Like a token Cascade!
Wanna be the unconventional token strat that goes tall instead of wide? Take a look at Feldon of the Third Path !
Krenko, Mob Boss can get out of hand, I'm sure.
You could sac your way to the win or just go wide with Prossh, Skyraider of Kher !
Need something totally typical? Might I suggest Rhys the Redeemed ?
How about Rith, the Awakener devotion tokens. I hear White has some good stuff for that?
Teysa Karlov is sitting in the middle of the Orzhov web of power. Know what that means? Lots of tokens and a lot more death.
Need to come out of nowhere with an enormous beat stick? Ulasht, the Hate Seed is your beat stick!!
Valduk, Keeper of the Flame is another beefy boi who benefits from auras and equipments a lot... as do Tana, the Bloodsower and Siona, Captain of the Pyleas ... Here's something else entirely. Voltron tokens?
Hope that was enough options.
3 months ago
Well, to start off, you need like 10 more lands and some mana rocks. Mathematically, your land base is much less than 1/3rd of your deck, but your average cmc is running pretty high. Close to 4. There's a lot of cards I could suggest straight up dropping for lands, some cards I'd recommend switching for better alternatives of itself, like Windfall instead of Midnight Clock. Also, since you mentioned infinite mana, you've already got Isochron Scepter so add Dramatic Reversal too. Dramatic Reversal imprinted on Iso plus a couple mana rocks = infinite mana. Give yourself something to dump your infinite mana into, like Urza, Lord High Artificer or Comet Storm or something. If you'd like me to break down what additions and subtractions I would make to the deck, in depth, just holla. And one last thing, if you want to be making tons of copies of the Statue, then you might have a better time switching your commander to Brudiclad, Telchor Engineer it's not hard to make 10-20 tokens with that guy and then turn them all into Scuttling Doom Engine and sac them to Ashnod's Altar . That's just an example of what you can do with Brudiclad, but my point is, is it shouldn't be too difficult to create a few copies of the statue and start hating your opponents out of the game lol