Creature — Carrier
As Plague Engineer enters the battlefield, choose a creature type.
Creatures of the chosen type your opponents control get -1/-1,
Printings View all
|Modern Horizons (MH1)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Plague Engineer Discussion
3 days ago
Some disruption like Thoughtseize is good in the sideboard. A great counter to humans and goblins, as well as other tribal decks, is Plague Engineer. Collective Brutality is great sideboard material against burn.
3 weeks ago
Xica, Thank you for the comment!
On your first point, I completely agree with you about decks getting underneath the strategy. I do think think that it is hard to find an elegant solution to this problem though. While I have heard suggestions of playing additional cards like Fatal Push, which certainly helps the deck to stabilize in situations where that early interaction is a must, you don't want to dilute the deck too much by playing too many. I think if you try to lean into the route of jamming in more removal, you will end up with wrong half issues that mid-range and rock decks face (like only drawing beaters, or creature removal, or discard spells). I think that solving this problem comes down to evaluating what matchups specifically this issue, and seeing if there are cards that address those specific issues while still playing more into the deck's core gameplan (such as having a one of Plague Engineer to search up off of Eldritch Evolution in the sideboard). I do think I will have to do more testing before I can make an informed change to the deck though.
About what you said about Eldritch Evolution, this card has a lot of the same curve problems that I mentioned earlier when discussing the card Liliana of the Veil. That alongside the introduction of Village Rites was the driving force for playing down to two copies. This change has felt really good, but when I reflect on this decision and what drove me to make it, I realized a few things: Eldritch Evolution is only as good as the creatures in you're deck, and I think that I was doing the card a disservice in playing the mainboard toolbox cards that I did. To explain what I mean, I play Scavenging Ooze as a search target, but it is so bad to search up, and I really only cast the card if I draw it, and it doesn't have immediate impact unless I have Mana to dump into it. This brings me to your suggestion if playing Surrak, the Hunt Caller, I think playing this card makes Eldritch Evolution so much better. In the past, Eldritch Evolution has felt anemic, and really only helped if I was fetching for a silver bullet or a Yawgmoth, Thran Physician. Playing surrak gives the deck more mobility in choosing between going fast or playing the long game, additionally, this just gives Eldritch Evolution a lot of potential to just have a lot of raw power to tap into whenever you want. This was a great suggestion, and I will try this out!
On your point about Life's Legacy, I 100% plan on going to four village rites, but I don't think I will be running Life's Legacy. I think that Life's Legacy gets easily outperformed by Village Rites because the card not being instant speed and being two mana as opposed to one means it can't really perform the same function that village rites does. Being able to sacrifice creatures in response to removal at the cost of leaving up only one untapped land is a huge feature of this card. With the ability to do this, you can use this card very effectively even without even depending solely on undying creatures. I think that Life's Legacy's inability to let you do that is the biggest hindrance for the card. I also do not think you can reasonably expect to draw more than three cards off of life's legacy, which doesn't really seem that good when compared to Village Rites. Definitely adding in the last Village Rites though.
Once again, thanks for the comment!
As for SynergyBuild, I can't believe I didn't know that! I guess I have been playing against this card wrong for years. Don't think I ever targeted one with an ability, so I guess it never came up. As for the actual matchup against eldrazi tron, I keep going between thinking it is entirely beatable and it will be near impossible, so I'm just going to see how my first match against it goes and let you know how the current list feels against it. With that, I'd like to ask a question. Should I keep a log of matches I play and add them into the deck tech? I keep a log of wins/losses along with some notes about games just to inform decisions on the list, and I think it may be helpful for people who may be interested in looking into it.
Anyways, thanks for the comment!
4 weeks ago
I wouldn't waste any slots for spells because you'll probably mill them. Maybe creatures you can fetch with etbs, Vampire Hexmage, Plague Engineer, Reclamation Sage, Plaguecrafter, Fulminator Mage. (because of Fiend Artisan). But honestly, I don't think it works here. I'd probably use Lazav, the Multifarious. Pay 1 turn it into a Crab. Play a land for mills. Pay 1 to turn it into a Supplier when it's targeted.
Creeping Chill is a card.
2 months ago
Daedalus19876, thx for your answer!
Yes, only Yawgmoth is weak against removal spells and Linvala, Keeper of Silence especially...
Why I've focused on speed is there are many hi-speed decks in meta game Japan like Inalla, Archmage Ritualist.
But actually, now game speed become slower because of Thassa's Oracle and Flash banned, so I think I should consider about other combos like your deck. I once used some other sub-combos, so I will try to use again them. Your Ivy Lane Denizen seems nice! and I'm thinking about Champion of Lambholt because this is almost Woodland Champion and combination with Hapatra appears to be nice.
2 months ago
Plague Engineer or maybe a new way to get spacegodzila death corona
3 months ago
My deck is a midrange Toolbox build, so I do have some very meta- choices in there. Thief of Blood and Plague Engineer are definitely cards I would not recommend unless you see a lot of +1 counters/Superfriends or creature tokens in your meta! Do you have a strategy/build in mind for your deck?
3 months ago
(in the sense that its a cutthroat aggressive deck, that goes fast and wide enough to contest 5c snow piles)
You need to find a way to play around Plague Engineer, preferrably some "lord effect*", that is built on something other than a creature (thus avoids creature removal and board wipes that are going to be flung your way), or some brutal strong removal that makes it disappear and makes sure it doesn't come back from something like Unearth.
If you are worried about targeted discard, i would advise buying a playset of Leyline of Sanctity, as they are dirt cheap (at least compared to their usual price).
And beside Bxx targeted discard they are plenty useful against mill, burn, and non-gifts storm variants (as those tend to struggle to find unsummon effects in a timely manner).
Really any effect but ones dependant on the given creature is great (so no Lord of Atlantis-like effect) - as when the lord is getting blown up, the boost is gone with it.
Obelisk of Urd-esque effects should be prime consideration.
(of course even eaker stuff like Oran-Rief, the Vastwood may worth checking out)
3 months ago
Joguei 3 "ligas" com o que acabei chamando de Kitchensink Maverick: 3-2, 2-3, 4-1. Kitchensink pois coloquei todas os hatebears possíveis para valorizar Once Upon a Time. Mesmo assim, a lista ficou no meio do caminho, pelo número grande de non-creatures no maindeck.
As opções com preto são muito boas: Abrupt Decay é melhor que Council's Judgement, Plague Engineer vira jogos, e até Dark Confidant tem seus momentos: em uma partida eu estava com 4 de vida e o oponente tirou um Bob da minha mão porque ele chama muita atenção.
Mas eu não tenho como jogar com preto, então tenho que pensar em uma lista GW por enquanto. Hexdrinker é ótima, sempre foi bem, mas acho que contou com o desconhecimento somado ao layout podrera do MtGO, que não deixa ver que no level 8 é proteção contra tudo; é um mana sink que vale à pena. E por falar em mana, Gaea's Cradle é melhor que Ancient Tomb mesmo (quem diria). Questing Beast foi outra carta que brilhou, ótimo alvo para GSZ no final do jogo.
Vejo 3 cartas de Ikoria com potencial:
Lurrus of the Dream-Den: é um Ramunap Excavator melhor. Além de garantir os land drops, pode trazer de volta hates específicos, principalmente Qasali Pridemage, que na maioria das vezes está no cemitério pois é preciso sacrificá-lo para obter o efeito da carta. Funciona bem com Mishra's Bauble, pois garante uma carta no turno que entra em campo. Acho que uma cópia será padrão em todas as listas Maverick.
Fiend Artisan, que já está caro, tem o potencial de transformar um dork em qualquer hate que não seja verde. Há a dúvida na comunidade se, se for para jogar com ele, não é melhor jogar com Finale of Devastation de uma vez. Existe uma sinergia em sacrificar uma criatura com o Artisan e trazê-la de volta via Lurrus que parece interessante. De qualquer forma, os hates que não verdes que geralmente vamos atrás são Plague Engineer e Sanctum Prelate, sendo só uma opção para GW.
Vivien, Monsters' Advocate: A comunidade não gosta pela lealdade baixa, mas eu curto bastante a informação grátis da habilidade passiva. 5 manas é bastante coisa também, mesmo com um token 3/3 com habilidade. Acho que é uma carta forte e cara, e cada um vai usar a que preferir.
Vejo duas opções de listas agora: uma é GW Kitchensink e outra com Lurrus como companion. Vou testar a segunda assim que obtiver acesso às cartas no Manatraders.