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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Lorthos, the Tidemaker
Legendary Creature — Octopus
Whenever Lorthos, the Tidemaker attacks, you may pay . If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.
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8 months ago
I started playing Magic in about 2010. I’ve dabbled with various formats, standard, modern, pauper but there’s only one daddy and that’s Commander.
The five decks to the right have taken me years to build and refine and I’ve recently got all the pieces I need. Magic is an expensive hobby after all.
My brother and I play on the weekends at the LGS and love the strategy and complexity the game offers. On a personal note I also love the artwork and lore.
I’m currently working on a sixth deck (Boros legends) but it’ll be a while before it appears here.
Common – Terminate
Uncommon – Probably Relic of Progenitus for its reference to Progenitus and its utility.
Rare – Great Sable Stag ; Great artwork and a nice little anti-control piece.
Mythic – Lorthos, the Tidemaker ; Used to be my mono blue commander and I’ve always had a soft spot for this cuddly octopus.
1 year ago
I agree with the above comments and I would definitely add more of those low CMC ramps spells from your maybe board.
I also don't love most of your "evacuate" types cards and you seem to be missing the big one that is on flavor which is Crush of Tentacles. I really think Unwind, Rewind, Plasm Capture and the like should go, you don't want to be leaving large amounts of mana up with this deck, you want to be dumping large things. Just keep your 1 and 2 cmc counters and you will be fine. I really also don't love how almost all of your remove replaces itself with another creature especially since a lot of your leviathans can be chump blocked. I would consider finding better options for say, Pongify and Rapid Hybridization. A lot of your creatures seem really random and out of place, like murkfiend liege, sharktocrap, nimbus swimmer, come to mind. Since you don't really have anything forcing the squid, kraken, octopus theme you could add The Tarrasque which is kind of fun. Also why no Lorthos, the Tidemaker
1 year ago
Hey, interesting version with Dark Suspicions like effects.
Consider cutting some of the lesser sea monsters for more ramp and some more setup for Runo?
- Arcane Signet --> Isleback Spawn
- Heartless Summoning --> Inkwell Leviathan
- Talisman of Dominance --> Grozoth
- Everflowing Chalice --> Elder Deep-Fiend
- Brainstorm --> Lorthos, the Tidemaker
- Frantic Search --> Tromokratis
- Windfall --> Charix, the Raging Isle
Isleback Spawn and Inkwell Leviathan have shroud which prevents them from being targeted by Krothuss to be copied. Lorthos, the Tidemaker, Tromokratis, Charix, the Raging Isle are legendary and copies of them don't give you any value when they're created thus you don't really want to copy them. Even with Sakashima of a Thousand Faces you have better legendary sea monsters here and Krothuss is really the target to be copying when you control Sakashima.
Since not playing any 1/1 creatures then Heartless Summoning is good ramp for sea monsters. Having lots of high CMC sea monsters stuck in your hand/unable to be cast can be a problem. Brainstorm, Frantic Search and Windfall can help when this happens and to setup Runo. Scroll Rack is more expensive price, but has a really helpful repeatable effect.
Another reason other than ramp to add more two drop mana rocks as well as Everflowing Chalice is to have more chances to combo with Hullbreaker Horror + Sol Ring. Mana Crypt, Mana Vault, Mox Amber (when you control Krothuss or Runo) are more expensive price mana rocks that combo with Hullbreaker.
Good luck with your deck.
1 year ago
I think tokens are the way to go. Trading tokens for big stuff. Think the Myriad mechanic. Blade of Selves, Banshee of the Dread Choir, and Broodbirth Viper. Other cards like Bitterblossom, and Thopter Spy Network, trad these cards in for the biggest nastiest creatures.
- Archon of Cruelty
- Toxrill, the Corrosive
- Sheoldred, Whispering One
- Razaketh, the Foulblooded
- Lord of the Void
- Archfiend of Despair
- Sphinx Ambassador
- Lorthos, the Tidemaker
- Jin-Gitaxias, Core Augur
- Void Winnower
- Ulamog Infinite Gyre
- Phyrexian Triniform
- Darksteel Colossus
- Blightsteel Colossus
These are good for starters to choose from for cheating in value.
2 years ago
Hey, nice version on less than $100 budget.
I know this is sea monster tribal, but consider cutting a few of the lesser sea monsters for more effects to enable Runo to transform and some more ramp?
Vile Entomber can first help to setup Runo then Krothuss can copy it to get Wonder into your graveyard while in combat. It's helpful to have a creature who Krothuss can copy to put any sea monster from your library into your graveyard for reanimation.
These card suggestions could replace:
- Wormhole Serpent
- Shipbreaker Kraken
- Tolarian Kraken
- Aethersquall Ancient
- Lorthos, the Tidemaker
- Slinn Voda, the Rising Deep
Legendary sea monsters are less good with Krothuss because can't keep the token copies of them and Lorthos/Slinn don't give you any effect for value when token copies of them enter the battlefield.
Baleful Strix is good with Sea-Dasher Octopus to mutate for a flying/deathtouch 2/2 Octopus who draws a card when a token copy of it is created as well as when it does combat damage to a player. Without Sea-Dasher Strix is still good with Krothuss for repeatable draw. Strix could replace Perplex.
Good luck with your deck.
2 years ago
I came across your list while looking through UG lists for improvements to mine. I saw another list running Thassa, Deep-Dwelling which may combo well wit some of the Enter the board cards you have (I have put her in my list). Lorthos, the Tidemaker will be a good mana dump late game. Aesi, Tyrant of Gyre Strait and Chasm Skulker would also be fun cards that fit your theme. Kederekt Leviathan may also be helpful if you need more control
3 years ago
I think a good place to start would be to evaluate what goals are the most important for your deck while making sure you don't have too many ideas that compete against each other. When I look at the deck now, I can see the general idea of a U/W control list that takes advantage of freeze and lifegain to prolong the fight until you can win. However, I see some major problems with the plan as it is now.
First, the deck lacks a clear win condition at the end of all the control. You'll either need to chip away over the course of a slow game with your smaller creatures or hope you have enough freeze effects to get your big guys in late-game. Control deck usually opt for some type of haymaker that can reliably close the game. Some like AEtherling and Gideon, Ally of Zendikar are designed to protect themselves, some like Celestial Colonnade and Shark Typhoon place emphasis on evasion, some like Torrential Gearhulk and Snapcaster Mage give you as much value as possible, and some like Jace, the Mind Sculptor and Teferi, Time Raveler deny your opponents of counterplay. There's a lot of overlap within those categories and not all of these cards will be played as a wincon, but having a clear plan to win is better than only playing to not lose. The closest cards you have are probably Serpent of Yawning Depths and Archipelagore. Sea monsters are certainly a fine casual deck but slotting them into something else can be awkward at best and ineffectual at worst.
The second problem I see is the missed potential of your chosen colors combined with your chosen tribe. Right now, you have very few ways to take advantage of the clerics in the deck. Clerics are intended to be W/B since you get access to powerful new tools like Orah, Skyclave Hierophant, Taborax, Hope's Demise, and Cleric of Life's Bond along with classics like Sin Collector, High Priest of Penance, and Skirsdag High Priest. The lifegain/drain synergy in clerics also benefits from orzhov colors to play threats like Angel of Destiny, Vito, Thorn of the Dusk Rose, Marauding Blight-Priest, Speaker of the Heavens, Ayli, Eternal Pilgrim, Twilight Prophet, Pious Evangel Flip, Drana's Emissary, and Cruel Celebrant.
Incidentally, black also synergizes quite well with tapdown effects because of Assassinate cards like Royal Assassin, Deathbringer Liege, and Murderous Compulsion, although white does have its share of Vengeance with Sunblast Angel, Deadeye Harpooner, and Swift Response. Anyway, now that I'm on this tangent, it's worth mentioning that including strong freeze effects is important if you want to make such an underused mechanic work. I'm partial to Dungeon Geists and Icefall Regent as permanent taps, but there's also Guardian of Tazeem, Niblis of Frost, Tamiyo, the Moon Sage, Time of Ice, Lorthos, the Tidemaker, Frost Titan, and Hands of Binding. Alternatively you can use cheaper cards that can retap a creature each turn like Gideon's Lawkeeper, Blinding Souleater, Fatestitcher, Hidden Strings, and Minister of Impediments. The final category I'll mention are other cards that take advantage of tapping enemy creatures like Palliation Accord and Verity Circle, except I'd only ever recommend the latter.
In summary, I think you should decide whether you're more interested in clerics or in freeze since they don't synergize with each other that well. For clerics, switching to black and taking advantage of lifedrain and sacrifice is advisable. For freeze control, find ways to abuse tapping, implement a strong win condition, and generally include more card draw and countermagic. If you are dead set on combining these styles, I'd at least invest in some tribal support cards to give the clerics more impact than just weakly contributing to the party mechanic. Adaptive Automaton, Door of Destinies, Obelisk of Urd, and Coat of Arms are some popular options. Finally, if your budget doesn't allow you to purchase many new cards, prioritizing the acquisition of additional copies of your strongest but cheapest cards is a good way to upgrade. For this deck, I think those cards are Attended Healer, Cleric of Chill Depths, Hypnotic Sprite, Kor Celebrant, Luminarch Aspirant, Queen of Ice, Shepherd of Heroes, Skyclave Cleric Flip, Concerted Defense, Dovin's Veto, Negate, Inscription of Insight, Staggering Insight, Trapped in the Tower, and maybe Silundi Vision Flip. Good luck with your build and let me know if you have any questions!
3 years ago
In your opinion, are Sliver Hivelord & Edgar Markov (two of the strongest tribal commanders ever) as bad as Lorthos, the Tidemaker & Ryusei, the Falling Star and besides that they should be weaker than Pianna, Nomad Captain & Mishra, Artificer Prodigy (I don't understand why Mishra is ranked so high in a singleton format !? he is at most tier 7...)??
They should be at least Tier 3.
- Exchange Ghost Council of Orzhova with Teysa Karlov, because she's easier to cast, is more versatile and has a lot more combo potential.
- Exchange Haktos the Unscarred with Winota, Joiner of Forces (he's maybe even better, like ElRobusto already mentioned), because he's with Feather one of the best Boros commanders at the moment. He's generating a lot of value and he's swarming the board pretty fast!
- Exchange Rasputin Dreamweaver with Braids, Conjurer Adept, why? I mean, c'mon a 6 mana 4/1 with a mediocre effect should be better than cheating in Eldrazis for free protected by counterspells and stuff?? In my opinion she's almost as good as: Jhoira of the Ghitu
- Exchange Slimefoot, the Stowaway with Zaxara, the Exemplary, it should be very obvious why Zaxara is stronger. 1. Colors + Blue means you have all the blue good stuff (counterspells, draw etc) 2. He costs only one additional mana, has Deathtouch and can produce mana and as an additional positive side effect you can create some hydras 3. in these colors Zaxara is incredible easy to break, because you have everything you need, like draw, ramp, removal, recursion, tutor, counterspells, discard etc....
Or do you really think that the commanders I mentioned above are at the same power level as Oyobi, Who Split the Heavens?