Luminarch Aspirant

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Luminarch Aspirant

Creature — Human Cleric

Drestlin on G/W +1/+1 counters

3 days ago

You are right regarding Luminarch Aspirant, i could try it instead of the lion - lion can pump himself up to disgusting with just 2-3 mana on the same turn he comes down tho, if i have one or two Hardened Scales or Conclave Mentor. 2 or 3 permanent counters for 1 mana each is basically GG if he stays down.

I think it's a side situation maybe. Also, don't underestimate reconfigure: while attached it isn't a creature so it can keep pumping up the creature it's attached to and survive removals - or at least the first one! Useful in case of a deathtouch defender for example.

lhetrick13 on G/W +1/+1 counters

3 days ago

Drestlin - Generally, I like the edits! Surprisingly you dropped the average CMC down a bit which I am not sure if that was intentional but that alone will speed things up.

For the lands, out of the 20 lands, you have 16 ways to get and 8 ways to get so you may still feel like it is tough to get when you want it but at least the deck is more of a splash of instead of like 50/50.

I do not recall but did you need graveyard hate with Lion Sash? If not, I would bet Luminarch Aspirant would be a better fit for those slots as you do not have to reconfigure and lose a body on the field to move around the counters.

Lastly, I noticed you changed out Baffling End for Journey to Nowhere. I am guessing most the decks you are playing must not run much artifact or enchantment removal given your removal (Portable Hole and Journey to Nowhere are exactly that. A buddy of mine hits me with Condemn pretty regularly which is pretty powerful if you take out a key creature or just a big hitter as most decks lack any kind of effective searching.

Hope the changes pay off!

Drestlin on G/W +1/+1 counters

4 days ago

Had some games today - felt terrible, i think the deck is losing his focus A LOT.

At this point i basically removed all the white creatures in favour of Portable Hole and 2 Gavony Township - i also DEFINITELY like Lifecrafter's Bestiary as both a passive scry every turn and the now and then draw: i think i need to go back to the origins and concentrate on green creatures more - even with 8 double lands i often find myself without the right mana to cast creatures, the first few turns: especially with training, not having more than the lonely initiate down, because i'm missing the 2 green to cast, is just pain. Might have to find space to put back the Pelt Collector Will have to decide eventually, but the deck felt smoother a few iterations ago, and definitely without the white creatures in (i literally have NEVER been able to train the Savior of Ollenbock ONCE in however many games - i managed to use the initiate ability today more than once for the first time - and he trained once). I feel like training, apart from being slow in general, is also too dangerous with the amount of deathtouch stuff i'm dealing with, and having the creature die to a 1/1 dt or stay a 1/2 forever because that's my main way of pumping him up just doesn't work.

I'll update the deck with the latest revision tomorrow, so you can lmk what you think!

p.s. i have the Luminarch Aspirant, i might try him around eventually!

lhetrick13 on G/W +1/+1 counters

4 days ago

I know you are not running him but Luminarch Aspirant is a workhorse for getting out +1/+1 counters. She is my main way of getting counters out on the field as I usually draw at least one per game and consistently allows me to generate counters, pumping up creatures so I can strategically get the Training ability present on many of the creatures to trigger. Easy to remove yes, but usually at least makes some contribution prior to removal.

plakjekaas on If white isn't "allowed" to …

4 weeks ago

I did specify in the end my argument was constructed for Commander, because in 1v1 formats, you don't need to draw cards to win. I play mono white in Standard, and the advantage there is Usher of the Fallen (multiple creatures for just one card), Thalia, Guardian of Thraben (to keep the spell decks honest), Skyclave Apparition (premium removal that leaves a creature), Elite Spellbinder (taxing a spell you don't want to see, great tempo play on a 3/1 with evasion), Luminarch Aspirant (a must-answer creature that will run away with the game if you let it), a single Welcoming Vampire that barely ever loses summoning sickness, because literally every FNM opponent who plays against my deck doesn't want me to draw more, because my battlefield is annoying enough, and then post board, there's Archon of Emeria for when you're opponents are doing all the things and you need them to stop and Guardian of Faith to turn their boardwipes back into a 1 for 1. Practically all creatures have some mana- or card advantage built in without the words "draw a card" or "add a " written on. It's not obvious, but it's how white wins, that's why white is the underdog in commander, no matter how many colorshifted green/blue cards are added in commander to equalize the weaknesses, the good white cards are the nonobvious advantages like Ephemerate on your etb creature which blanks a removal spell on top of retriggering.

I don't really need to draw cards in Standard, it only dilutes the plan of tempoing out your opponent with efficient creatures to spend cards on it, and I'm pretty surprised people structurally kill the 1of Welcoming Vampire over any big Luminarch Aspirant or Elite Spellbinder, even when I threaten lethal next turn if I can remove their blocks.

NoopyNolife on I'll Raise you +1/+1...

4 weeks ago

How has Retribution of the Ancients been treating you? I can image its very good with repeatable counters like Luminarch Aspirant but I'm hesitant to use it in my deck because we're giving up our own boardstate to deal with our opponent.

rambunctiousOrator on it's a deck alright

1 month ago

Hey, sweet deck. Let's take a look at win conditions and lands. I've identified a problem with your deck: You aggressively want to control the board with your 1-3 drops. While other players are playing 6 mana bombs every turn your are trying to eke out board advantage with 3 or 4 creatures a turn.

  • You don't need board wipes in this deck, they actively go against your game-plan, and in no way help you win.
  • Less removal in general. I counted 18 pieces of removal in your instants and sorceries. Keep Path to Exile, Swords to Plowshares, and Damn and get rid of the rest. You ARE the threat, if your deck is running slowly to the point that you feel like you need removal, you need better creatures.

As for lands, use this mana base.

Lands:

How would I change your win condition...well you are trying to do knight tribal...

Consider these cards:

Remove these cards:

-15 pieces of removal from instants and sorceries, keep Path to Exile, Swords to Plowshares, and Damn

Good luck, and happy hunting. Let me know if you want to continue the conversation or have questions

lhetrick13 on I'll Raise you +1/+1...

1 month ago

Chasmolinker - Just trying to learn from the master!

Before I make any additional changes, I need to playtest the deck as it current is and see how that feels. I shifted around like 10 or cards just the other day to make the deck how it current looks but I do want to play around with Retribution of the Ancients...you are not wrong that there are other effective removal spells but alot of them have negative side effects, CMC limitations, or just cost more. The idea was if I have +1/+1 counters to give, it would be a cheap way to clear the board and having slightly less powerful creatures would be worth it if the board is clear of threats...Although it was just a idea. I mean, I do have "Jank" as one of the hubs!

Scavenging Ooze does have a more permanent graveyard hate than anything I am currently running. It has some potential...thanks for that suggestion.

Cut down the Abzan Falconer in his triumphant flight!?! I could be convinced of that for more Luminarch Aspirant or something similar, Renegade Rallier, or if I add in this would be a great spot to make room for Winding Constrictor.

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