Luminarch Aspirant

Luminarch Aspirant

Creature — Human Cleric

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Luminarch Aspirant Discussion

Archon_Bel on Breena, School of Counters

4 days ago

Nice to see another Breena player. I think you could stand to bring your creature count down to make room for more utility cards, namely draw and removal. Slow cards that require you to tap or pay good chunks of mana for their effects, or inefficient cards that only benefit themselves, one other creature, or are dependent on your opponent doing something, should be the first to go. Cards that have to wait a whole cycle of turns to do anything (i.e "At the beginning of your upkeep" cards) also aren't that great imo.

Bellowing Aegisaur Blightbeetle Bold Plagiarist Dark Impostor sus Fain, the Broker High Sentinels of Arashin Luminarch Aspirant Star Pupil Yahenni, Undying Partisan Utter End Vanishing Verse Citadel Siege Gleam of Authority

I'd consider these to be the worst cards in your deck and easily replaceable for some utility or cards that directly feed into your strategy, which is going wide with tokens and being able to place counters on all of them at once. If a creature only does benefit itself, it should have some kind of pay off for leaving the field since a card like that is likely to get removed once it gets big enough. Bloodtracker is a good example of this, as is Myriad Construct .

bxli on Felisa (Testing)

5 days ago

Already made some changesDemMeowsephs

  1. Some Creatures changes I end up adding: Yawgmoth, Thran Physician , Anafenza, Kin-Tree Spirit , Elenda, the Dusk Rose and Luminarch Aspirant . Also changed Citadel Siege for Felidar Retreat as it can give me tokens to sac and more counters not just 2

  2. Cut Mind's Eye , Black Sun's Zenith , Blot Out the Sky , Infernal Offering , Secret Rendezvous and Debtors' Knell

  3. More added: Sword of Truth and Justice , Sign in Blood , Beacon of Unrest , Command the Dreadhorde , Ambition's Cost and Victimize

  4. Doubts with: Custodi Soulbinders as it can give me a lot of tokens but I have to be set up already with my tokens or wait for oponents to set up their own table. I think I can swap it for something more usefull. Scheming Symmetry maybe I can get Profane Tutor until I have a more solid tutor.

Maybe quit some lands for other cards as: Phyrexian Altar The Ozolith Coat of Arms

DemMeowsephs on Felisa (Testing)

1 week ago

Hey there! I have a few suggestions that may be useful to you.

  • Anafenza, Kin-Tree Spirit (puts counters on everything that enters)
  • Yawgmoth, Thran Physician (he can allow you to get creature dies triggers, put counters on creatures, and even proliferate the counters)
  • Anointed Procession (more tokens)
  • Carrion Feeder (a sac outlet to get triggers off of Felisa when you want the tokens, and in response puts counters so you can eventually sac it.)
  • Elenda, the Dusk Rose (holy crap the synergy puts counters whenever things die which is often for the Felisa triggers, and eventually can die itself to put out an insane amount of tokens from its ability and Felisa's)
  • Ob Nixilis, the Fallen (will generate a ton of tokens for when it dies)
  • Ashnod's Altar / Phyrexian Altar : Mana generating sac outlets so you can have Felisa triggers and get mana off of them)
  • Cordial Vampire (there are quite a few vampires in the deck and this can allow this creature and other vampires benefit off of when your stuff dies which will be often for Felisa triggers, and by benefit I mean put even more counters to continue the process)
  • Dragonscale General (you run a ton of creatures and this can take that and put a ton of counters on everything because of it)
  • Gleam of Authority (since you'll be putting a ton of counters on things this can make a huge creature and also give other creatures more counters if necessary). High Sentinels of Arashin is sort of similar.
  • Light of the Legion (fun card to use, helps put counters and even puts more when you kill it for tokens)
  • Luminarch Aspirant (easy and quick way to get some recurring counters every turn)

There might be some more (I was sifting through the gatherer with a few parameters and found the stuff above, maybe you can find some too! If you want to pick up where I left off, I stopped around halfway through page 2 where Luminarch Aspirant is. Anyway though, hope this helps, be sure to check out some of my decks and drop an upvote if you like them, good luck on your deck, and have a great day! Cheers!

zetsu.nitram on Hush Titan 2.0 copy

1 week ago

I love that you want to play Luminarch Aspirant , the card is strong on its own, the main reason I played it was for Shatterskull Charger , was my Timmy card from Zendikar Rising. Glad you are excited about the wwarsinger, please let me know how it works out for you, I love it as well :)

TheBanker on Orzhov Aggro

1 month ago

Sorin_Markov_1947 it's really more of an aggro midrange, most games I'm swinging for game by turn 4-5, but when going against control the midrange aspect kicks in and fairs a lot better and considering how much control is in the meta right now it does really well again plumb is mainly just for pest even two copies cast before show of confidence and you get two copies of it and 4 mage craft triggers.

I'm aware of mono white and I may take out the sparring regimen for Luminarch Aspirant just don't have the wildcards to craft him. But I like when I get a few creatures out or killian in the first couple turns then turn for drop sparing Regimen grab expanded anatomy cast it for one, trigger some mage craft and swing. And fracture was put in for plains walkers and things like bashing light.

I also know with aggro you shouldn't really want a board wipe. But when you have someone blowing up or countering all your creatures till they build a commanding board presence you can just wipe it all and start with a clean slate. Traditionally your right this isn't an "aggro" deck but in the current meta it can swing hard and fast or bide time till you can make something happen but I appreciate the feed back! I may add Seasoned Hallowblade to help toss things I won't need against the deck I'm against and keep a creature on the board

Sorin_Markov_1947 on Orzhov Aggro

1 month ago

This doesn't feel like an aggro deck. This feels more like midrange, but trying to play small threats.

You have a good plan with the creatures, although it maybe isn't quick enough. Take a look at mono-white aggro decks if you want to look at white-based aggro in Standard.

There are several more grindy spells in this list for an aggro deck. You don't want to be worrying about non-creatures really, so Fracture is almost a dead card. Plumb the Forbidden is definitely a grindy card. You don't want to be sacrificing your creatures since you're relying on those to win quickly. Sparring Regimen is okay, but still slow. You'll maybe get 2-3 counters out of it before your opponent stabilizes, and that's just not enough for a three-mana spell in aggro. Same for Show of Confidence , really. The whole learn mechanic is more grindy and plays for card advantage. Not as good for an aggro deck.

Devastating Mastery is a very odd choice. You're an aggro deck. If the game goes long, you've almost definitely lost. You don't want to ever be in a position where you want a boardwipe. You have to win with small creatures and wiping those means a game loss 9/10 times.

I think there are two paths for this deck. 1, you keep some of the cards I mentioned and become Orzhov midrange, but give up your fast creatures and put in bigger ones. Or 2, remove most of the aforementioned cards and add in things like Maul of the Skyclaves , Luminarch Aspirant , Seasoned Hallowblade , Elite Spellbinder , and more (again, check out mono-white aggro decks) and become a full aggro deck.

Rorolith on mono white

2 months ago

So, take into account what kind of deck you want to play. Aggro? Cut the board wipes. Control? Add more removal, take most of your creatures out. I'm going to work ona n aggro gameplan since that looks like whre your deck is leaning towards.

Cut: Tragic Poet

Prowling Felidar

Lagonna-Band Trailblazer

Knight of New Benalia

Dwarven Priest

Archon of Emeria (You are an aggro deck and want to be able to cast more than one creature in the same turn)

Rustwing Falcon

Djeru, With Eyes Open (you run no planeswalkers, also a bad card)

Adamant Will

Aegis of the Heavens

Blessed Light

Divine Verdict

Squire's Devotion

Slash of Talons

Smite the Monstrous All your sorcerys

Lithoform Engine

Hieromancer's Cage

Karma

On Serra's Wings

Novice Knight you run no equipment

4 plains

Now this might seem like a lot, but I will give you some suggestions for cards that will help further your gameplan

Creatures: currently you are running some really good cards as one ofs and bad cards with more copies, such as; Dauntless Bodyguard , Leonin Vanguard , Hunted Witness , Luminarch Aspirant Venerated Loxodon which is a great finisher, and Speaker of the Heavens .

You could run 1 more Ajani's Pridemate and 4x Soul Warden

Legion's Landing  Flip is a very good card, so I would keep it.

Removal: If you want to go with some of the best white removal ever printed that is modern legal, but a little expensive, go with Path to Exile . If not Path to Exile would be much better than Hieromancer's Cage , Conclave Tribunal is pretty good, but I wouldn't run more than 5 removal spells since you want to be going wide with your creatures and a hand ful of removal will just stall the game and you will lose in the end. You want to end the game fast while maintaining a high life score.

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