Spell Crumple

Spell Crumple

Instant

Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of its owner's library.

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Legality

Format Legality
Commander / EDH Legal
Vintage Legal
Leviathan Legal
2019-10-04 Legal
Duel Commander Legal
1v1 Commander Legal
Oathbreaker Legal
Highlander Legal
Custom Legal
Tiny Leaders Legal
Legacy Legal
Limited Legal
Casual Legal
Canadian Highlander Legal

Spell Crumple occurrence in decks from the last year

Latest Decks as Commander

Spell Crumple Discussion

carpecanum on MimeoPlazm

1 month ago

Fleet Swallower , Traumatize because playing your own creatures is so lame.

If you're going to play Spell Crumple throw in Tunnel Vision . Worst case, you burn a dozen cards into an opponents GY looking for a random card. Best case, you Crumple something then look for it and he's out of cards next draw step.

Polar Kraken , Eater of Days , Grothama, All-Devouring big. Impervious Greatwurm , Mossbridge Troll big and with abilities you might want.

the40thwriter on Phenax, Mill God

1 month ago

I really like your spin on Phenax mill. I think Tunnel Vision would be a really fun addition to this deck, as it synergizes well with Junktroller, Hinder, and Spell Crumple.

KongMing on Arc 1 - Wizards

1 month ago

Needs a Spell Crumple.

xabbusarmy on

1 year ago

Combos

  1. Hinder, the use Tunnel Vision
  2. Spell Crumple, then use Tunnel Vision

KongMing on Tap Dancing Wizards - Reveka, Wizard Savant (EDH)

1 year ago

Also, another fella who works well with untaps like Retreat and is great monoblue ramp is Dreamscape Artist. He basically turns any card in your hand into Harrow on a stick. And because the lands come in untapped, they can be used for mana immediately.

Apprentice Wizard is another cool monoblue rampy card you could exploit with your untaps.

Mystic Sanctuary is some good retrieval for you, and is actually cheaper than an Island (especially a Snow-Covered one).

Also, since you're running Tunnel Vision, Hinder and Spell Crumple are two options you could add or replace current counterspells with.

Kindred Discovery is another potential source of draw power for you. Usually it's better in blue decks that exploit bouncing rather than tapping, but the fact that you have 32 wizards means almost half of the nonland permanents you play can draw you a card from Kindred.

Also, not sure what your playgroup's commanders are like, but Peer Pressure can be a hilarious way to take other people's wizards. You have a fair number of humans too, so taking those is also a possibility. It's best used if other decks in the pods you are in have Wizard or Human commanders, especially if you can grab multiple creatures. This card is really dependent on the decks you play against - weigh it against Control Magic if you're not sure whether it if worth running.

Fallerup on Syr Konrad's deadly mill

1 year ago

Rasaru that's not even the same commander. That commander is focused on milling only, I do have a Phenax deck you can check out if you like, you can find it here: Phenax, God of Mill This deck runs defenders and creatures with very high toughness, so you mill very quickly. an absolut bomb in the deck is Tree of Perdition you get it out, tap it to exchange its toughness with someone's life total and then you mill for a bunch. there is a combo in the deck too using Hinder or Spell Crumple and then casting Tunnel Vision naming the card I just countered milling them down to 1 card in their library, then you simply have to "attack" them with 1 creature to mill the last card away and they will die on their next drawstep. how it goes: so right before you turn, you counter something that gets played, you say, place it on the bottom, then you untap on your turn and tunnel vision that player, because you know what their bottom card is, you name that and they mill their entire library except the named card and them attack them with 1 creature to get rid of the last card. it's fantastic, then you have spells that get tunnel vision back to your hand and you can do it again to the next person.

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