Reclaim

Reclaim

Instant

Put target card from your graveyard on top of your library.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Reclaim Discussion

multimedia on Copysaurus

1 week ago

Hey, you're missing one of the best cards with Kalamax and magecraft, Narset's Reversal . Use Kalamax copy of Reversal to send the original Reversal back to your hand and resolve the copies. With Kalamax it becomes a repeatable Fork that can be major disruption for your opponents. Reversal also combos with Twinning Staff to make infinite copies of Reversal.

Chord of Calling is very good if you want to play big creatures with Kalamax. For nine mana you can tutor for and cheat two 6 CMC or less creatures onto the battlefield. This interaction is popular with the Kiki + Pestermite combo as a win condition. You would be better off playing a few big creatures and instant Chord that has interaction with Kalamax then eight big creatures which is a lot.

Mystical Tutor is an instant tutor to get any two instant or sorceries. Worldly Tutor can get any two creatures. Solve the Equation can also get any instant or sorcery. Merchant Scroll can get any blue instant. Long-Term Plans can tutor for any two cards and with so much draw with Kalamax Plans has less of a drawback. Noxious Revival and/or Reclaim can recur any two cards.

If wanting to make lots of mana than Storm-Kiln Artist can help. His magecraft is excellent with Kalamax and a Fork which creates infinite treasures for infinite mana. Comet Storm becomes a win condition with infinite treasures. Artist is really good with the strategy of repeatedly casting/copying instants by making treasures which is better than just making mana especially with Narset's Reversal . Creating two treasures just by casting Reversal and then if copying an instant you make more treasures as Reversal copies the spell on the stack. Roiling Regrowth is another Harrow for more basic land ramp.

Nature's Claim and/or Force of Vigor is powerful removal with Kalamax. City of Brass , Mana Confluence , Reflecting Pool , Forbidden Orchard , Exotic Orchard are some rainbow land upgrades.

Good luck with your deck.

Gallagher on Illuna, Apex of Omniscience

1 week ago

Super sweet deck. I had the idea to do a Illuna + Omniscience deck, googled it, and found your list. I've got a couple suggestions though.

  1. I think you could use more incidental token production to give you mutate targets. Cards like Lazotep Plating , Emergent Sequence , Growth Spasm , Alrund's Epiphany or Stolen by the Fae could be great ways to create tokens for you to mutate onto, outside of man lands or GSZing for Dryad Arbor or Crop Rotating for Khalni Garden. The more expensive man lands like Lumbering Falls, Wandering Fumarole and Raging Ravine feel especially clunky here as 10 mana to activate them plus mutate is pretty steep. Another angle could be adding a Dwarven Mine , and maybe a Sheltered Thicket and second basic mountain to go along with it, so that your Mire, Mesa, Tarn and Foothills can produce a creature token as well. Kher Keep could be good for this too as it's a repeatable effect.

  2. It seems to me that you don't have enough ways to deterministically win once you get the Omniscience down. Intuition, Gamble and Mystical Tutor + a cantrip, seem like your only ways to reliably find Ignite Memories, and Intuition only gets into your graveyard. You definitely need at least 2 Regrowth / Reclaim effects so that your Intuition always gets you what you want. Bala Ged Recovery  Flip, Mystic Retrieval , and Experimental Overload (since it can make a token too) are all cool options there. Playing those cards to support Intuition also allows you to play Gifts Ungiven and put together similar packages with it. Probably the best card to use to go off with Omniscience is Petals of Insight since it makes the storm count infinitely large and finds you your Ignite Memories all in one card. You could use cards like Solve the Equation or even Eerie Procession to find the Petals since it's an arcane spell. There's also Merchant Scroll which doesn't get you to the sorcery Petals directly, but it can find Firemind's Foresight , which then finds Intuition along with maybe some interaction. Brainstorm, Ponder, Preordain, Faithless Looting and Frantic Search all seem fine here as they're useful both before and after you get your Omni down. Spells like Time Twister and Time Spiral seem less good though, as there's a fair chance you could fizzle after casting them even with an Omniscience out. Enter the Infinite , Praetor's Counsel , Insurrection , Volcanic Vision , or Mnemonic Deluge also work as finishers if you want to do something bigger and splashier with Omniscience out.

  3. Lastly, Sea Gate Restoration  Flip, Valakut Awakening  Flip, and Silundi Vision  Flip all could be sensible additions to the mana base that double as ways to start go off with Omni. Not to mention Bala Ged Recovery that I mentioned before as part of the Intuition/Gifts package. Once you start playing any number of those spell lands, it probably then becomes a good idea to include a Gruul Turf or similar land to open up the line of Crop Rotating into a bounce land to return a spell land to hand. Once you're on this land package, Hour of Promise starts to look pretty appealing, as it can find bounce + spell land to start and Omniscience chain, or any number of various creature lands if you need something to mutate onto.

Bullettrainsam on Fog Burn

1 month ago

You could go down in landcount to like, 17-18 lands. Also, instead of Reclaim consider Pulse of Murasa . Consider Thermo-Alchemist because it can get burn off of your fog spells as well. Curse of the Pierced Heart considering you're trying to drag the game out while burning them to death, Searing Blaze over Shock because it can hit creatures and players, and considering you're split between fog and burn you want every burn spell to go as far as possible.

multimedia on King Of The Storm

1 month ago

Hey, well done so far on a budget. What's Troll 2?

Are you upgrading the Kalamax Commander precon? Or are you building from singles? I ask because I can't tell and there's several good budget cards in the precon to consider adding.

Even if you didn't get the precon all these cards would be upgrades especially the lands.

Some other budget cards to consider:


A more expensive price card to consider is Narset's Reversal . It has great interaction with Kalamax because he makes it a repeatable effect to copy any instant or sorcery an opponent casts. The copy of Reversal that Kalamax makes targets the original Reversal which then sends the original Reversal back to your hand and you resolve a copy of opponent's spell.

Reversal is nice to keep triggering magecraft especially Storm-Kiln Artist since with Kalamax Artist creates two treasures just by casting Reversal and it's returned to your hand. Use those two treasures to then cast Reversal on the next player's turn and repeat each turn an opponent casts an instant or sorcery.

You can do other neat tricks with Narset's Reversal and Kalamax.

  • Twinning Staff makes an infinite copy spell combo which equals infinite +1/+1 counters on Kalamax as well as infinite magecraft triggers.
  • Can use Reversal on your own sorceries to return Reversal and the sorcery back to your hand to cast again and resolve a copy of the sorcery.

Good luck with your deck.

multimedia on Kalamax Kopy

1 month ago

Hey, some advice to help to lower the mana curve is to consolidate all the six, five and four CMC cards. Choose the better ones and cut the others for lower CMC instants. An example for each is choose two of the better cards here.

Counting Kalamax there's 19 four drops here, which is a lot and this many is making the mana curve higher. Of these four drops the better ones are: Kalamax, Wilderness Reclamation , Rashmi, Eternities Crafter , Primal Amulet  Flip, Murmuring Mystic , Spark Double and Chemister's Insight . The others or at least half of the rest could be cut for lower CMC instants to reduce the mana curve.

If adding Reclaim + Regrowth then you don't really need any of the other higher CMC cards that can recur cards from your graveyard such as Surreal Memoir , Goblin Dark-Dwellers , Charmbreaker Devils , etc. These and others could be cut to help to reduce the mana curve. Solve the Equation is an excellent budget card with Kalamax since it can tutor for any instant or sorcery. It could replace a high CMC card since it can tutor the best instant in your deck. Equation and Regrowth are very good with Narset's Reversal since they're sorceries can repeatedly cast/copy with Reversal on your turns.


More ways to lower the mana curve is adding more low CMC instants that draw. This draw is fine without Kalamax and then after you control Kalamax equals a lot of draw for low mana cost. The low mana cost to amount of draw lets you potentially cast more instants on opponent's turns. To give you a better idea what I mean these are some greater than to less than card examples of potential changes to consider.

Other ideas are some low CMC instants that draw that also give Kalamax evasion, letting him more easily do combat damage to a player when he attacks. The drawback these spells have is you want to cast them on your turn since it's not ideal to cast them on an opponent's turn because then you won't get the evasion benefits for attacking.

Unleash Fury doesn't draw, but it can be a one instant kill spell with Kalamax for two mana. Doing 21 Commander damage to an opponent who didn't block Kalamax, but only if Kalamax has starting 5 or more power. Cast Fury, copy it with Kalamax which puts a counter on attacking tapped Kalamax giving him 6 power. The copy of Fury doubles the 6 power to 12 power and the original Fury doubles the 12 power to 24 power.

With Kalamax a Fork such as Expansion / Explosion is a like a supercharged Unleash Fury . Expansion can give tapped Kalamax infinite power with +1/+1 counters that stay on Kalamax as well as other value.

I offer more advice in another comment about how you could add more complexity to your deck with Forks.

multimedia on Kalamax Kopy

1 month ago

Hey, you're welcome.

If you add Reclaim than also consider Regrowth ? With Kalamax these two cards let you repeatedly recur any card in your graveyard for . Cast Reclaim which triggers Kalamax to copy it, return any card from your graveyard to the top of your library and then return Regrowth to the top of your library. On your turn draw Regrowth, cast Regrowth to recur Reclaim and repeat as desired. Being able to repeatedly recur a powerful instant with Kalamax can be game changing.

What area of your deck would you like more advice on?

multimedia on Kalanmaksa

1 month ago

Hey, good budget upgrade of the precon. Nice upgrades of Ral, Return of the Wildspeaker, Archmage, Hullbreacher, Counterspell, Saheeli, Prismari Command.

Some creatures are good with Kalamax especially when you can cast them before Kalamax, but having just as many creatures as instants is not taking enough advantage of the power of Kalamax as Commander. That comes from being able to copy an instant on each player's turn, but you want instants in your hand to cast not creatures.

More low mana cost instants that draw are good with Kalamax since when you copy them for free they give you great draw for the mana cost. These budget draw spells, each less than $1, can also help to find lands in the early game to be able to cast Kalamax or other creatures.


A $5-$7 card at TCGPlayer that's excellent with Kalamax is Narset's Reversal . Reversal is a unique effect and you can take advantage with Kalamax of return the spell you copied to owners hand. When Kalamax copies Reversal the copy targets the original Reversal which sends it back to your hand. This makes Reversal a repeatable copy any instant or sorcery effect that can copy your opponents spells. Reversal is even better with your own sorceries because if you copy your own sorcery it will then return to your hand along with Reversal if Kalamax copied it, but the copy of the sorcery still resolves along with Reversal. This makes any sorcery you have repeatable with Reversal.

Storm-Kiln Artist is another creature with magecraft and these creatures are worth playing because of the amazing interaction with Kalamax copying and instants cast. Artist interacts really well with Narset's Reversal because it creates enough treasures on each player's turn to cast Reversal again and keep doing this as long as an opponent cast instant or sorcery. With Kalamax, Artist creates three treasures just by casting Reversal and copying a spell which equals a lot of ramp.

Reclaim + Regrowth is a budget interaction for three mana to repeatedly recur cards in your graveyard. Reclaim is copied by Kalamax which returns Regrowth + any other card to the top of your library. Draw Regrowth then recur Reclaim and repeat.


Some cards to consider cutting:

Some other cuts to consider are the 6 CMC creatures. Niv-Mizzet, Parun is better than all the other 6 CMC creatures therefore you could cut the others for more instants.

Good luck with your deck.

multimedia on Kalamax Kopy

2 months ago

Hey, you've started to upgrade the precon, but haven't done much yet. Nice upgrades of Narset's Reversal, Ral Storm Conduit, Shark Typhoon and Cyclonic Rift. Your deck doesn't have a Commander yet since Kalamax is in the main deck 99. To fix this, in the editor add the CMDR tag at the end of the Kalamax, the Stormshire text.

Kalamax, the Stormshire *CMDR*

What's your budget for upgrading the manabase? I ask because you essentially have the from the box manabase of the precon minus a few Forests. $20 would give you a decent upgrade; $40 a much better upgrade. Adding more dual lands that will ETB untapped will speed up gameplay.

Some areas to consider further upgrading on a budget:

Some cards to consider cutting:

The biggest change these cuts would make is reducing the mana curve. Cutting many higher mana cost cards for lower mana cost ones will help gameplay. More instants and less creatures will give you more with Kalamax.

If interested I offer more advice. Good luck with your deck.

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