Miming Slime

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Miming Slime

Sorcery

Create an X/X green Ooze creature token, where X is the greatest power among creatures you control.

legendofa on Using ChatGPT to generate a …

1 year ago

To address this primer specifically:

"This is my Commander deck with a focus on utilizing the high power of the Commander to trigger effects that scale with a creature's power. The deck strategy revolves around four main themes:"

  • This is a good capture. The first sentence is a little unwieldy, but that's a style point rather than a content point.

Token Generation: The deck includes cards that can generate tokens based on the power of a creature. Examples include Fungal Sprouting and Ghoulcaller Gisa.

  • I count five cards that create tokens, and one of them doesn't create scaling tokens. In my opinion, four cards isn't a "main theme."

Card Draw: There are cards that allow the player to draw cards equal to a creature's power, such as Disciple of Bolas and Momentous Fall.

  • This is an okay comment. While it ties into the power scaling, the act of drawing isn't a main theme. It's card advantage, but it doesn't rely on drawing the way Queza, Augur of Agonies does.

Power/Toughness Manipulation: Some cards create creatures whose power and/or toughness are based on the power of another creature. For example, Miming Slime creates an ooze token with power and toughness equal to the power of the creature with the greatest power among creatures you control.

  • This comment is somewhat inaccurate. It gets the closest to the core "power matters" theme, but P/T manipulation as I interpret it isn't present. P/T isn't being manipulated, just tracked. The rest of this point is redundant with the first "main theme."

Life Gain/Loss: Some cards in the deck, such as Essence Harvest and Rite of Consumption, can cause a player to gain or lose life equal to a creature's power.

  • This is a fine capture, if somewhat underdeveloped.

This deck also has a good amount of recursion and removal cards, along with cheap ramp to ensure that the commander can come out as early as turn 4. For instance, Jarad, Golgari Lich Lord and Hell's Caretaker can bring creatures back from the graveyard, and Beast Within and Sever the Bloodline can deal with problematic permanents on the opponent's side of the field. For ramp, the deck includes staples like Sol Ring, Arcane Signet, and a suite of mana dorks (Elvish Mystic, Llanowar Elves, Fyndhorn Elves) and land fetch cards (Sakura-Tribe Elder, Wayfarer's Bauble).

  • The formatting in this section is good, but Jarad, Golgari Lich Lord's ability is misinterpreted. Again, the substance is kind of missing, basically saying "These are cards that are in this deck" without describing how or when to use them. What is a "problematic permanent" for this deck? What creatures would you want to recur?

PauperPundit on Canada's Great Ramp to Nowhere

1 year ago

Two possible additions!

Ivy Elemental is essentially interchangeable with Slime Molding, but notably is immune to Spell Pierce!! Since you're almost always tapping out to get your beater in play, that's a huge level of protection.

Miming Slime is a cheap way to just copy your big, scary slime for a measly 3 mana!

I LOVE this deck! I plan on making a handful of modifications and buying one for myself :)

Coward_Token on March of the Machine

1 year ago

First Look

Update: Story is on, first chapter here

Update2: Where to Find previews

Update3: Image Gallery

Wall of text for my thoughts Show

Phule451 on Mimeoplasm Ooze

1 year ago

Path of Ancestry can give you fixing along with card selection. Miming Slime gives you yet another fatty to push through with, and Overwhelming Encounter will help your oozes slime your opponents. Mystic Genesis could help to stop an opponent’s threats while also giving you an ooze and Deathsprout is great removal plus ramp in one card. I find with my ooze tribal deck the key is protecting your board and also getting your giant oozes through. Hope that help. It’s slime time!

DiabolicalGuy on

2 years ago

Try Gelatinous Genesis, Miming Slime, also Consuming Blob would be really strong in tribal.

carpecanum on Call in the Bois

4 years ago

Nykthos, Shrine to Nyx, Gigantosaurus, Primeval Protector and Miming Slime? The land is kinda pricey though.

Strangelove on The Pack Summons the Alpha

4 years ago

Yo I really like that Ooze Garden tech! +1!

Yours is a better version of the Grothama, All-Devouring gimmick deck I built that does the similar things.

Thoughts on Outland Colossus, Wolfir Silverheart, Fungal Sprouting, Miming Slime, Traverse the Outlands, Cream of the Crop... maybe Ravenous Slime for graveyards?

Also random stuff like Werebear?

I like that Phytotitan might be pretty good here.

And Birthing Pod might be pretty strong with other costs less cards like Ancient Stone Idol, Primeval Protector, etc.

Spell_Slam on G/W Token PDH

4 years ago

For a token deck, you don't make very many tokens.

The very best token producer in Pauper is Sprout Swarm. This card is often a win condition in even non-token decks because of how powerful it is. I cannot recommend this card enough.

Battle Screech makes many tokens for very little effort. Fliers are a great bonus, too. This is another one of the best token producers out there.

In terms of card advantage and having a sticky board, Cenn's Enlistment is extremely powerful. It can turn all your late game lands into 1/1s to reinforce your board.

Other decent token producers are Icatian Crier, Maul Splicer (good top-end), Miming Slime (good with pump effects), Penumbra Spider, Raise the Alarm, Scatter the Seeds, Selesnya Evangel, Slime Molding (good with populate), Sporemound, Triplicate Spirits, Wake the Reflections and Walker of the Grove. There are few other good ones, but these see more play.

I would recommend running most/all the soul sisters. Soul Warden, Essence Warden, Soul's Attendant and Anointer Priest are all fairly strong.

Ivy Lane Denizen is a great choice for you. Most of the tokens you'll make will be green, which will in turn grow whatever creature you want (or it basically turns all your 1/1s into 2/2s, which is huge).

Rampant Growth could easily be Sakura-Tribe Elder, which is basically the same card but with a 1/1 body for free that you can attack and block with.

I understand you want to maybe cycle them, but Safe Passage can be a big blowout in your favour.

In terms of cuts, I would think about cutting a lot of the non-token stuff. The cards that tap down creatures seem like a good place to start, since ideally you are going wider than your opponent anyways. Ardenvale Tactician and Expose Evil are easy cuts. Next, some of the more vanilla creatures that would be better served as more token producers, like Aven Skirmisher, Healer's Hawk, Faerie Guidemother, Pilgrim's Eye (you don't need this when playing Green), Sedge Scorpion and Voracious Typhon. Then, in your enchantments Bonds of Faith and Squire's Devotion seem like weaker options. For protection spells, you could be doing much better than Flicker of Fate.

I hope some of this helps you!

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