Hi Clockworkswordfish, I wanted to ask you a question but I have to do so this way since we can’t pm. I certainly believe what you said on my deck Elvish Presley, about Arbor Elf being able to net a turn 2 Elvish Piper , but I’m having trouble working out exactly how. I get all confused in my mind trying to think it through. I’d like to list the steps to do so in the description, so is there any chance you could walk me through it? The sequence, I mean. I’d appreciate it.
February 3, 2021 10:25 p.m.
Please login to comment
Lurking Predators is a fun card to build around, but this deck really needs some work in order to be the most fun it can be for you to pilot!
You're running forty creatures, and most of them are five mana and up. Nineteen lands isn't enough to get there, especially considering you can't play Thran Quarry while you're trying to build up enough lands to play something. Lurking Predators is hopefully there to skirt these costs, but it's not cheap at six mana, and your Ancient Ziggurats can't even help pay for it - chances are the Quarries won't last if you use them to pay for the Predators, either. So you have maybe 11 lands that can help get your namesake card out there. That's unthinkably slim in a 60-card deck... and you're running 67!
My biggest piece of advice would the to cut the deck down to sixty cards and to up the land count. You don't need nearly so many huge creatures floating around since ideally you should only need one or two to win. Since you're expecting to cheat them out with Lurking Predators or Elvish Piper, you don't need to worry about being able to pay for them, either - just make the mana base all green and it should help you smooth over things dramatically.
I'd cut out all of Murkfiend Liege (what good does giving your enormous creatures another +1/+1 do?) and Necropolis Regent (unplayable thanks to and not all that big) as well as some of the lesser one-of like Omnath, Purity and Victory's Herald. You'll want to get back up to 60 cards with lands, and honestly you could run all Forests, maybe leaving in the Wirewood Lodges if they help. For your "big" creatures, you should instead focus on stuff like Progenitus and Worldspine Wurm, that can singlehandedly win a game. With some small changes, I think you'll find your deck runs much more smoothly and is much more likely to perform as it's expected. Hopefully this helps!
March 4, 2021 5:27 a.m.
Rancid Rats seems like kind of a weak point in the deck! Skulk seems kind of wasted on a creature with Deathtouch - you're more than happy to have him blocked by one of your opponent's big fellas - and it will only get worse if you're trying to stack lords. If you really want the Deathtouch on a cheap body, I think Foulmire Knight would serve your purposes much better. He's one mana for the same 1/1 Deathtouch body, and can also score you an extra card if you draw him later in the game. Seeing as you already have eight one-drops, however, I can understand if you wanted a solid two-mana creature. Relentless Dead , Stromgald Crusader and Graveyard Marshal all would fit the bill.
By the way, Ghoulcaller's Chant is also directly superior to Return from Extinction in a zombie deck!
March 4, 2021 12:28 a.m.
You could run something like Boros Reckoner as an earlier-game deterrent. He isn't indestructible like your namesake cards, but he blocks little creatures while hurting your opponent, takes out mid-sized creatures with First Strike and can even trade with huge creatures or chump them to blast your opponent. They're also handy to have around when that Blasphemous Act goes off!
By the way, I feel like you might as well run Shivan Meteor over Into the Maw of Hell. Blowing up a land is probably purely secondary, so it's one mana cheaper for the same damage and can even be set up earlier if you have nothing to do on turn three.
March 3, 2021 7:36 p.m.
Considering you even have Goblin Welder to help cheat them into play, this might be a great home for Scuttling Doom Engine !
March 2, 2021 7:26 a.m.
I can't help but notice that many of your creatures have two, three, sometimes even four black mana symbols in their mana costs! You might find it worthwhile to make room for Gray Merchant of Asphodel , who can finish your opponent off even if you can't get any attackers through.
March 2, 2021 4:56 a.m.
I'm surprised you didn't take a moment to mention cards like Mistform Ultimus , Ageless Sentinels and Mistform Wall that distinctly play with the Walls-can't-attack rule, and cards like Imagecrafter and Unnatural Selection that purposefully sidestep it.
February 25, 2021 11:36 p.m.
In regards to your question, you're in luck - whenever multiple objects enter the battlefield at the same time, their enters the battlefield triggers will all see all of them as on the battlefield. So yes, Purphoros will nail your opponent for 2 damage for every (other) God you bring in. You can confirm this via Ruling 603.6a:
603.6a Enters-the-battlefield abilities trigger when a permanent enters the battlefield. These are written, "When [this object] enters the battlefield, ..." or "Whenever a [type] enters the battlefield, ..." Each time an event puts one or more permanents onto the battlefield, all permanents on the battlefield (including the newcomers) are checked for any enters-the-battlefield triggers that match the event.
February 24, 2021 3:15 p.m.
Normally I'd say that the extra mana is a real drag, but in this specific build, that 4 life is pretty crucial. I especially like that it can earn you an angel token on your opponent's turn, which would normally be a little harder to do. I say go for it!
February 24, 2021 1:15 p.m.
I love me some Dauthi, but it seems a little limited running nothing but creatures and lands. The Dauthi Trapper + Dauthi Cutthroat combo is solid once it gets going, but you might appreciate having more on-demand ways to deal with your opponent's cards.
Since chances are your opponent will never be able to block any of your creatures, you could take advantage of that fact with equipment like Mask of Memory , Dowsing Dagger Flip, Specter's Shroud , Bloodforged Battle-Axe or Whispersteel Dagger . Something like Nightmare Lash will also help ensure your creatures can deal that 20 crucial damage in a hurry.
That said, chances are you'll never be able to block, either, so a card like Darkness can tip the balance by preventing your opponent from counterattacking every time. Revenge of Ravens can also serve as a disincentive, helping ensure your opponent runs out of life before you do.
February 24, 2021 1:07 p.m.
Having run a couple Shadow-centric decks in the past, I find it's best to supplement your attackers with fog effects. Yes, chances are your opponent won't be able to block any of your guys - but chances are you won't be able to block, either, and you'd be hard-pressed to outmuscle something like a sliver deck.
Fog effects are what help tip that balance. You can send your army at your foe unopposed, then drop something like Fog or Holy Day when he tries to counterattack. The best options available would be things like Moment's Peace , Tangle and Spore Cloud , that function two turns in a row. You can likewise get a similar utility out of cards like Respite or Riot Control that gain you life while they're at it.
February 24, 2021 12:57 p.m.
It just so happens that your username makes me think of Don King.
February 22, 2021 10:38 p.m.
I'm surprised to not see Phyrexian Altar in here! Ashnod's Altar gets you a better rate of return, but in token-heavy strategies like these I often find you can only make use of so much colorless mana. Having the Phyrexian flavour as well can often make it easy to play an extra card or two when you have the opportunity.
February 18, 2021 5:32 p.m.
Yeah, he's a lot of mana, but I find Omnath, Locus of Rage has incredible synergy with Risen Reef. Play an elemental, flip a land and it goes right into play, get a 5/5 elemental token for free. But wait, that elemental means another card flipped! Another land? Hey, that's another free 5/5. You should be able to flood the board in fat tokens who each even come with a free lightning bolt if your opponent can remove them. He'd also score you a token off every creature you play if Ashaya, Soul of the Wild is out!
February 18, 2021 4:17 p.m.
I couldn't help but notice that Banishing Light is your only way to deal with artifacts, even including the sideboard. Yeah, it gets the job done, but it can also be undone. You might find it worthwhile to run Disenchant over Light of Hope for the added coverage. If not, you could also make room in your sideboard for something like Stony Silence , Kataki, War's Wage or Aura of Silence .
To ensure you have staying power in the late game, I always consider making room for a couple copies of Emeria, The Sky Ruin in big, plodding mono-white decks like this. It can be great to have that kind of card advantage keeping your board presence in place after so simple an act as amassing lands. If you want to keep your deck a little more casual than that, though, even a couple of the humble Seraph Sanctuary could give your gameplay a little push without noticeably compromising your mana base.
February 14, 2021 3:27 p.m.
SCORE: 3 | 2 COMMENTS | 2045 VIEWS | IN 2 FOLDERS
SCORE 2 | COMMENTS 0 | VIEWS 764
SCORE 1 | COMMENTS 0 | VIEWS 809
SCORE 0 | COMMENTS 0 | VIEWS 666
SCORE 8 | COMMENTS 4 | VIEWS 2196
SCORE 1 | COMMENTS 0 | VIEWS 777
|Playing since||Limited Edition Alpha|
|Avg. deck rating||4.69|
|Suppressed formats||Commander / EDH|
|Good Card Suggestions||619|
|Last activity||22 hours|