|Commander / EDH||Legal|
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|War of the Spark (WAR)||Mythic Rare|
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Finale of Devastation
Search your library and/or graveyard for a creature card with converted mana cost X or less and put it onto the battlefield. If you search your library this way, shuffle it. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Latest as Commander
Finale of Devastation Discussion
a few seconds ago
Nice deck man, +1. I've been working on a Yarok deck as well (Yarok's Toolbox). Mine is a little different as there are cards like Prime Speaker Vannifar and Finale of Devastation along with a bunch of 1-ofs so I can tutor the right ETB trigger for the situation.
One thing I might recommend would be to add some removal-creatures to your lineup like Ravenous Chupacabra , Hostage Taker , Cavalier of Night , and/or Plaguecrafter . Alongside Yarok, you can really devastate someone's board with these kinds of cards. A similar one that would probably be more of a sideboard card here is Plague Mare , which can be a one-sided wipe against weenies or tokens, especially with Yarok making it -2/-2. You also might want to run another copy of Yarok or 2 even tho he's legendary, since he will probably be a big removal target.
6 hours ago
You might also want to use the CMDR tag on your Oathbreaker and Signature Spell so people can easily see them.
6 hours ago
H3X3R3I Hey, thanks for the comment! There definitely are cases where Aetherflux Reservoir is at the bottom, but that means you usually had to play like 20-30 spells to get there. Assuming you've gone through your whole deck and it was at the bottom, you can play Green Sun's Zenith to add to the storm count while also adding to the deck, or just play some spells that won't cantrip. Another alternative is a big Finale of Devastation (As you'll probably have most of your deck in your hand, including your untappers) which gives haste to your creatures and swing out with your army of dorks. Weather the storm was definitely interesting when it was spoiled, but I found that it wasn't proactive enough especially for two mana, as it's a dead draw when you are trying to storm off and doesn't really provide any immediate advantage, while sitting at a hefty cost for the deck's overall cmc.
And you are correct that the 0 cmc and X creatures exist to cycle, and also activate revolt on Hidden Herbalists , making them a mana-positive dork which is actually relevant.
Hope this helps!
4 days ago
Finale of Devastation is interesting. I don't think the tutor side of it does much for you, as many of your creatures are X-costed, and so am not sure how it works for you. The other portion, though, providing another Overrun effect, is quite good. You'll have to play it and see.
4 days ago
@bushido_man96: Chopped; alongside the fact that I'm back to 10 cuts remaining to 100 cards. Still on Square -1. What to look for in the case of cuts... Should I cut any cards? What else would you suggest? I suppose Finale of Devastation seems to not fit this "Card Draw" theme you recommend...?
1 week ago
When using Finale of Devastation as a Dakmor-less win con, do we just use Crop rotation loops to make infinite green? I see that line uses dakmor as well. Can someone explain a shortened loop without dakmor I can use to make inf green and finale the table?
1 week ago
Really great feedback! I love Finale of Devastation . It's at worst a 4 mana draw 2 and the fact that it gets your best cards back from the grave means it easily takes the slots of my recursion.
Neoform is a tricky one. With so few 4 and 5 drops the card basically reads
-destroy target creature if you control a 3 drop
-trade a mana for some cards if you control a 1 or 2 drop"
Idk if that sounds better than cast down or assassin's trophy. With a rework that card could be bonkers but it would probably be a different deck at that point. Perhaps something lower to the ground and more proactive...
Also added some of the other stuff to the side.
1 week ago
Awesome deck man, +1. I recently got back into Magic, and Vannifar also stood out to me as one of the main cards I wanted to brew around, so I've built 2 different BUG archetypes with her as a key cog. Since you've been brewing with Vannifar for a while I'd be interested to hear any ideas you might have.
The first (Neoristocrats) is quite a bit different from your deck, as it's mostly Black & uses a low curve with Aristocrats-style fodder creatures like Gutterbones & Orzhov Enforcer in order to generate value while pod-ing with Vannifar & Neoform or locking down the opponent's board with Priest of Forgotten Gods .
The second (Yarok's Toolbox) is much more similar to your deck, as it's mostly a Green ramp toolbox build. As the name suggests, it's more heavily focused on ETB triggers, but it's largely the same concept with a lot of the same cards, & also has some combo-style finishes. I really like what you're doing with the infinite turns combo tho, so I might have to think about working that in. Right now I'm using Gruesome Scourger +Yarok & End-Raze Forerunners as my big insta-win bombs.
Anyways, if I could give some tips for your deck, in general I have always found that "building around a card" works much more consistently if there are another 4-8 cards that can also synergize well with the cards that are designed to work with the featured card; there is only a ~40% chance that you will see a given 4-of in your opening hand, versus ~65% if you have 8 cards for a similar role. If you think about it in terms of a 3-game series, that's almost one extra game on average per series that you'll have what you need.
IMHO this is doubly true for Vannifar since she has to survive a turn on the battlefield to be used & is vulnerable to removal, so any strategy involving her needs some backup plans. For a Green ramp deck like this, I think the best pairing is Finale of Devastation , giving you much better odds of being able to utilize your toolbox when you need it, and making an immediate one-time impact in contrast to Vannifar's slower but repeatable ability. It also would give you the ability to get Vannifar or a non-CMC-friendly combo piece if you want to set up the infinite turns win.
Best of luck with the deck!
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