Finale of Devastation
Search your library and/or graveyard for a creature card with converted mana cost X or less and put it onto the battlefield. If you search your library this way, shuffle it. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
|Have (3)||, adomfritz , Oloro_Magic|
|Want (4)||Lastexile0 , Rabu , Talaru21 , carpathium|
Printings View all
|War of the Spark (WAR)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Finale of Devastation Discussion
3 days ago
Kross33 there's also Finale of Devastation for infinite (gives haste) as well as Natural Affinity which allows us to blow up all opposing creatures and lands (from which point winning isn't difficult).
4 days ago
Hey, interesting version of Wildborn.
Consider some creature tutors?
You could expand on the interaction of being able to play more lands a turn.
Crucible/Excavator have good interaction with Reformation and Loam is the enabler for these cards. Reformation and Horn can be consistent sources of repeatable draw with only lands.
Cards to consider cutting:
- Crucible of Fire: Dragons are already big with lots of power as well as flying they don't also need anthems.
- Return of the Wildspeaker
- Vanquisher's Banner
- Explosive Vegetation
- Jugan, the Rising Star
- Ryusei, the Falling Star
- Foe-Razer Regent
- Siege Dragon
- Kilnmouth Dragon
Good luck with your deck.
4 days ago
It’s been a while since your last update there’s been some pretty interesting new cards, what do you think? Dryad of the Ilysian Grove , Field of the Dead , Finale of Devastation , Nylea's Intervention , Force of Vigor , Veil of Summer , Sheltered Thicket , Blast Zone ,hour or promise
5 days ago
I have updated my list to account for the bannings, adding a few more locks and a new infinite mana combo option.
Based on my goldfishing so far I think I need to add Finale of Devastation and Chord of Calling to help increase the ability to fetch the non-legendary parts of the infinite mana combo lines (as going via Yisan is quite slow). I suspect that I will also need to tune the stax quite a bit once I find a group to play with regularly.
There's basically no interaction with flash decks in here, mostly because I've actually never seen one in my playing the deck. I do intend to try and do something to address that once I've done more testing with my attempts to slot in a new proactive gameplan.
6 days ago
BaklavaDominoes I run a deck very similar to yours which you are welcome to check out here, Enchantress Harvest. A few additional win conditions you could look at would be to add the following cards:
Finale of Devastation
Ancestral Mask : I have found this card to be a strong secondary win con in my deck. Equipping this card to your Dragonlord Dromoka or either of your Sigarda’s in most games will turn that creature into a 20+ power creature which you can quickly knock someone out of the game. Best thing is most people don’t see this coming before it is to late. I run Shalai, Voice of Plenty as my commander so Ancestral Mask will quickly allow me to knock someone out for commander damage in most games as soon as it hits.
Finale of Devastation : This card has two purposes in my deck. In the early game I am using it to search for one of my enchantresses to start my engine. However, in the late game when I have a lot of mana and a good board presence, I will dump 12+ mana into this to fetch out Nylea, God of the Hunt or another one of my big flyers if she is already out then swing with the whole team. You can think of it as a Craterhoof Behemoth in the late game.
Nylea's Colossus : Even though this creature is 7 mana once the Colossus is out it must be dealt with immediately or the game will be over quickly. It is not uncommon to turn one of my flyers into a 40+ power creature in the late game once this guy hits. Even if I don’t have a flyer out pumping up one of my enchantress or other support creatures and attacking can quickly get out of control. I had a game once where I only had a Verduran Enchantress out after a board wipe and thanks to the +1/+1 she was getting from my Mirari's Wake I was able to play Nylea's Colossus along with several other enchantments that turn and turn her into something silly like a 32/96 and swing into the player who had an open board and knock them out. Don’t understatement this card.
Hopefully that gave you some suggestions of other win conditions you can add to your deck.
1 week ago
Vorincl3x Thank you for your help and for your time!!! I've removed Valakut, the Molten Pinnacle and Prismatic Omen for Boseiju, Who Shelters All and Torment of Hailfire . I think that Craterhoof Behemoth is better than Rubblehulk and Finale of Devastation is better than the sage. I also want to keep playing Green Sun's Zenith cuz i can do it in early-game to find Dryad Arbor but i will try to replace it with Worm Harvest . Horn of Greed is a good card for politics and i'v replaced Myojin of Infinite Rage with it.
1 week ago
I feel like maybe more card draw would help, something like Horn of Greed with all your land plays nets you a ton of cards. maybe Burgeoning for more land plays, Worm Harvest , Herald of Leshrac seems like it could be fun for you, and an indisputable I WIN button like Boseiju, Who Shelters All + Torment of Hailfire just wins. Also, since you have things to turn lands into creatures, a well-timed Craterhoof Behemoth and swing in for an alpha strike. Your Valakut, the Molten Pinnacle seems kinda weak with only 8 mountains, and the cycle lands feel unnecessary cuz you can pitch them for 2 cards each with your General for free. I'll admit Myojin of Infinite Rage + Evolution Sage is hilarious, but the sage really has a narrow use just for the Myojin, Planeswalkers, and The Mending of Dominaria (a total of 5 cards)
2 weeks ago
Door of Destinies , Metallic Mimic , Mirror Entity , Shared Animosity , Steely Resolve , Urza's Incubator , Cavern of Souls (only if you're willing to shell out the money), and Coat of Arms are some pretty nice tribal staples to put in here.
The worst thing that could happen to any creature-heavy deck if someone decides to pop a Supreme Verdict or a Merciless Eviction and wipe out your entire dino legion (trust me, I've played a game with my Trostani tokens deck where one of my opponents cast a Damnation, followed by a Mutilate on his next turn, and it was not too healthy for me). Heroic Intervention is a decent budget option to avoid this. If you're willing to dump some more money into this deck, Teferi's Protection is much more versatile creature evasion.
Asceticism is another decent card to have in a deck like this, along with Sylvan Library (again, only if you're willing to shell out the money for it, it's practically a staple in any EDH deck with green). If you can ramp up to it, Tooth and Nail is an AMAZING creature tutor that also lets you crap them out same turn.
Domri Rade 's ultimate is pretty decent for any face-smashing deck. Arlinn Kord Flip's ultimate, along with Mage Slayer , and I suppose maybe even Siege Behemoth (though he kinda breaks the Dino tribal vibe a bit), allow you to skip that potential wall of chump blockers and/or pillowfort enchantments like Propaganda or Ghostly Prison. You also can run Triumph of the Hordes , Finale of Devastation , Savage Beating , World at War , or Relentless Assault if you really, really want to beat someone's face into a pulp.
Xenagos, God of Revels is nice for doubling Gishath's damage output, along with Gratuitous Violence and Berserkers' Onslaught , and hence, revealing more cards with Gishath, which means more dinos on the field. Strionic Resonator can double that triggered ability for even more cards revealed.