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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Pre-release | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Casual | Legal |
Custom | Legal |
Quest Magic | Legal |
Hengegate Pathway
Land
: Gain .
philosopher on
Flyers & Taxes
2 months ago
Hello Argy,
Thank you for your comments.
I get lazy about lands, so i use basics as placeholders for duals, so if i were to build this deck, i would run 4x Hallowed Fountain and 4x Hengegate Pathway Flip, 4x Glacial Fortress and likely a mix of basics, neo castles, D&D man lands, and eldrain special lands.
The Lotus Field is a cheeky/janky combo with Strict Proctor, in that Strict Proctor counters Lotus Field's sacrifice ability, meaning, Lotus Field comes into play untapped and i do not have to sac any lands, so i could have 5 mana in play on turn three.
So, re: Jegantha, the Wellspring, around the time i built this deck, i was trying to jam companions into everyone of my brews, so i stuck it in here, but, upon review, that was an error because Jubilant Skybonder contains two of the same mana symbol, meaning, Jegantha, the Wellspring is an illegal companion, so thanks for commenting on it.
Thanks,
Philosopher
tylorlilley on
Yennett, Cryptic Sovereign
3 months ago
IN: Hengegate Pathway Flip, Clearwater Pathway Flip, Brightclimb Pathway Flip, Vault of Champions
OUT: 3x Temples, Path of Ancestry
WeAreAlexandra on Official missing/incorrect card/token thread
3 months ago
Having the same issue with Fly not being marked as legal in modern, but also with Hengegate Pathway Flip for some reason?
Chutney_Shining on
Azorius Spirits
3 months ago
Well, I finally picked up a playset of Collected Company, so that's a nice upgrade. I cut the land count to 22 and based on lands off a review of a few other similar Spirits decks.
Some thoughts for future-Coach: - I see a lot of people not running Spell Pierce, so that might be cut for 2x Skyclave Apparition or 2x Cemetery Illuminator, but going to test this out a bit first. - I'm a bit worried I have too much Green in this manabase, but hoping that the Pathways make it flexible and consistent. I'd need to acquire 2x more Hengegate Pathway Flip, but running it as a 4-of instead of 2-of might be a solution if I have consistent issues with this.
DreadKhan on
Mei's Alela, Artful Provocateur
4 months ago
You should probably consider upgrading to untapped lands a priority, it generally seems like quite a good deck otherwise. If you don't want to buy more expensive lands, Ash Barrens is a nice cheap mana fixing land, and always comes in untapped in a pinch. Similarly, Darkwater Catacombs and Skycloud Expanse offer a cheap dual, as is Caves of Koilos. Unfortunately Adarkar Wastes is fairly pricey, as is Underground River, and there isn't a WB version of the filters. I also like Pathway lands, which can be either colour (but only 1 or the other after being played), Brightclimb Pathway Flip Clearwater Pathway Flip and Hengegate Pathway Flip aren't too bad of a price. There are many other options, and you might find some cheaper than these, but I find these ones are fairly strong for their price, especially the Signet-like filter lands. I'm not sure if your deck would have enough mana fixing, IE you might not always have the right mana for your spells, so if you don't want to add untapped duals, I'd keep the tapped ones over basics, 3 colours without Green ramp is very tough on basics.
Spear of Heliod is a nice dual-purpose card, but it's hardly needed. If you want a strong attack discouragement card, you could try No Mercy, which is very tough to play around if you can't remove it.
plakjekaas on How Good are the New …
4 months ago
Commander is an increasingly fast format because of the cry for not ramping on turn 2 being a death sentence. You can still Farseek off of one of these if you play it turn 1. The only turn they're bad is turn 2, and if you have to play it tapped turn two, you should probably have mulligan'd your hand. I'll play Deserted Beach over Seachrome Coast in any commander deck. Which doesn't mean I'll play it, to be honest, I think it goes the two-colored equivalent of:
Horizon land if available (Horizon Canopy and such)
Prairie Stream but only with fetches
Irrigated Farmland better with fetches, cycling still solid
Glacial Floodplain higher with fetches, of course
And then all the tapped minor downside stuff like Razortide Bridge or Tranquil Cove or a Campus for enemy colors, whatever fits your deck for synergies could raise those too of course.
That's the general order I'd consider them to include in my 2-color deck if available, I guess.
nbarry223 on
5c Neoform Value (Suggestions Wanted)
6 months ago
Ok, here's a landbase to try out (tried not to change too much and make it work a little better life-wise while still maintaining the ability to get most any color combination by the turn you need it):
1x Reflecting Pool
1x Yavimaya, Cradle of Growth
1x Ketria Triome
1x Zagoth Triome
1x Breeding Pool
1x Stomping Ground
1x Temple Garden
3x Windswept Heath
3x Wooded Foothills
1x Misty Rainforest
2x Forest
1x Plains
1x Island
Below can be 4 of anything from fast lands like you have now to vivid lands etc. I'll just list a few + lesser options in case you like any, but the core is above. You should concentrate on having access to then / then then lastly (couple exceptions which I explained). I tried to put them in order of relevance.
Vivid Grove (there's other vivid lands, this is the green one though, and you don't want many tapped lands)
Fire-Lit Thicket (there's other of this cycle, but this is first choice because it will help with your costs)
Barkchannel Pathway
Flip
Branchloft Pathway
Flip
Temple of Mystery (lots of temple options, sometimes the scry is worth the tapped land)
Wooded Bastion
Flooded Grove
Hengegate Pathway
Flip
Cragcrown Pathway
Flip
Grove of the Burnwillows
Lair of the Hydra (manland that you could transform at low cost, or large beater for endgame)
Nimbus Maze
Simic Growth Chamber (maybe it is worth waiting a turn to reuse a land, but probably not in most cases)
River of Tears
Exotic Orchard
Pillar of the Paruns
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