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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Choose an opponent. You and that player each create an X/X green Treefolk creature.
Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.
1 month ago
Since you're looking to up the number of Angel tokens, Have you considered Divine Visitation? If you were to combine this with any combination of including, but not limited to, Alliance of Arms, Martial Coup, Pest Infestation, Secure the Wastes and Sylvan Offering, not only would the combo give you sizeable lifegain with Seraph Sanctuary on the battlefield, but also make Youthful Valkyrie huge.
Angel of Finality can give you some graveyard hate against decks with strong graveyard interaction.
Angel of Destiny is the must have alternate win card for an angel deck.
I hope this helps. Thank you for reading me out. Happy Hunting!
2 months ago
Scepter of Celebration, Sylvan Offering and other token producers would give you more creatures to take advantage of your cards that put counters on everything like Master Chef (and Loyal Guardian and Cathars' Crusade which i see in the maybe board).
2 months ago
There's something about the hilarious flavor fail of not choosing the Archery mode on Choose Your Weapon in order to win using an archery deck that I just love. I think it's worth noting that, aside from Halana, Kessig Ranger, all of your archers are elves. It might be worth cutting her for another elf option. Doing so both improves the consistency of Jagged-Scar Archers and avoids the nonbo with Wildborn Preserver, although I don't see Preserver being that impactful either way. Halana does let you win without the admittedly janky flying-granting cards, so I do see the appeal, even if the 2 mana requirement might be tough to meet. For some of the weaker archers, I'd rather just have some ways to spam elf tokens to get Jagged-Scar online faster. Maybe something like Gilt-Leaf Ambush, Dwynen's Elite, Imperious Perfect, or even Sylvan Offering since this is casual. If you don't want to run any non-archers for flavor reasons though, I totally understand. Some cards that could be interesting are copiers like Panharmonicon and Strionic Resonator since this deck has a ton of triggered abilities.
3 months ago
Mercy Killing would be great after you attack, allowing you to sac a 1/1 but with the added power of your boss ability, doubling the number of counters on your boss and giving you a bunch of untapped 1/1's for blocking or attacking next round.
5 months ago
Sylvan Offering and anything to make you unblockable
8 months ago
I would say in most any situation I'm not a fan of a single player conceding, with the main exception being concessions that end the game. If everyone is conceding or it's down to 2 then it's not really an issue as everyone involved has had their say and no one is impacted.
Is there a difference between leaving in response to lethal combat with lifelink and leaving at sorcery speed when you feel out of the game? yes, obviously. The first one is far more malicious, but that doesn't mean that the second one is completely justified. There was an argument made that scooping is an issue when you might provide an (dis)advantage to someone with your absence. I agree, but this will always be the case. If only for the reason that you don't know what everyone else is capable of. You might only be useful for another player because someone will still need to take a turn out of their master plan to kill you. but that buys everyone else at the table a turn.
When you are playing in a multiplayer game, people make decisions based off of your existence. No matter how little you feel you would contribute to the game, or how little chance you feel you have at winning, your existence matters. You change everything from the math on cards like Exsanguinate, to the options of cards like Sylvan Offering. Your presence might be poor now but things have the ability to change, especially since you being in a poor spot means that many people might leave you be since you're not a threat.
To be transparent, I used to often be in the situation where friends of mine would concede and this would lead to me subsequently losing the game. So I do have some experience with the issue and have a reason that i'm arguing this side of things. But i think lots of people underestimate the ability to make a comeback in a game as swingy as edh. what does your empty board state even mean when someone could just play Farewell next turn and level it out? In one game where I was spectating, my friend, who did this frequently, decided they were going to concede because they felt their board state was untenable. They had nothing but lands in play and they were even behind in that. I asked if they wouldn't mind if i just took over instead if they were just going to leave. everyone was fine with it since i had no knowledge of anyone's hands or anything. I then went on to win that game because edh is like that sometimes. They have since stopped conceding as much. but you know what, i could have still lost that and i think the point would stand. even if i never came back from it. because i could have, and other people still had to devote their in game resources to me and my existence.
trying to respond to some of the above comments questions
legendofa: would it matter if they said it politely instead of "threw a tantrum"? yes, but while the second scenario is more polite i still don't think they should do it. and to your supplemental questions.
1) No it's not fair play to concede when being attacked. this is by far the most cut and dry of these as there are very clear consequences for the attack resolving or not. I think most people would agree this is spiteful. does it matter more if they have 4 life? yes but its still a spiteful play even if the attacker has 300. Regardless of the fact that the difference between 300 and 350 life might not matter to most, it's still was only done to spite the other player. this is very rude and very poor sportsmanship.
2) Still no. Sure they sacramented all 15 of your removal spells, but theres other players at the table who could kill it. And if Sen Triplets still is choosing you every turn its because they feel that any card you draw would be amazing to have otherwise they should be picking someone else. You should try and use this situation to your advantage. Invite the other players to attack and kill you. Sen now has to either defend you or start allowing you to defend yourself. Either way your likely to have more leverage in the argument than you'd think.
3) Also no in again what feels very cut and dry to me. you are literally going to make someone else lose/start losing because of your decision to leave. This is just a small step removed from scenario 1 in my mind.
There was also a mention by plakjekaas (hopefully i don't have another episode of spelling your name wrong like 3 times), where others are expected to explain the reasons for the detriment. But that now means that you likely have to give up secret information such as cards in hand or your strategies that opponents might not be aware of. we agreed on most of the scenarios except for the Sen trips one but i wanted to point out that you are right that when a player takes all of your things that it can be a detriment to fun and lead to a terrible game experience. But i think that if you see that as an unfun experience (which it is very reasonable and acceptable to feel that way) then you should bring that up before you start playing with a sen trips deck at the table. because once the game begins the sen trips player has to start doing that to people as thats what their deck is designed to do.
I understand a lot of arguments about leaving when you are not having fun, but this also then leads to other players having less fun because of said leaving. Yes you can and should talk to people about things before hand such as this, but i think the baseline assumption should be that if you are there to play the game you should stick around to play the game through the ups and downs.
8 months ago
Rhys the Redeemed, Sundering Growth, and Growing Ranks are al white cards, making them illegal in your deck. for replacements, I can recommend Abomination of Llanowar, Reclamation Sage, and Sylvan Offering.
8 months ago
Rhys the Redeemed counts as a white creature and is illegal with this commander.
Beastmaster Ascension or Vigor could help make your guys stronger. Sylvan Offering gives you enough elves to pop off your commander's ability. Vitalize and Curse of Bounty allow you to use your commander ability twice.