
Sylvan Offering
Sorcery
Choose an opponent. You and that player each put an X/X green Treefolk creature token onto the battlefield. Choose an opponent. You and that player each put X 1/1 green Elf Warrior creature tokens onto the battlefield.
Trade
Have (0) | |
Want (1) | SinisterSam |
Combos Browse all
Tokens
Legality
Format | Legality |
Leviathan | Legal |
Vintage | Legal |
Custom | Legal |
Legacy | Legal |
Limited | Legal |
Canadian Highlander | Legal |
Oathbreaker | Legal |
Commander / EDH | Legal |
Casual | Legal |
Duel Commander | Legal |
Highlander | Legal |
1v1 Commander | Legal |
2019-10-04 | Legal |
Tiny Leaders | Legal |
Sylvan Offering occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Sylvan Offering Discussion
carpecanum on
Abomination of elf-ball
1 month ago
You can mark your commander by typing CMDR after it when you edit.
Sylvan Offering could give you a huge hit with your boss
Right now it looks like there is nothing to protect your boss from removal. I like Aspect of Mongoose
Helm of Possession could be fun. Sac an elf to GY, steal a creature, Altar of Dementia the creature, repeat.
carpecanum on
Rhys' Revenge
2 months ago
Elvish Guidance, Sylvan Offering
If you get a bajillion elves (I usually use Saprolings...) cast The Great Aurora. Everybody goes back to turn 2 or three but you end up with 8 or 9 lands from sheer numbers.
Bubble Matrix allows you to attack and block with impunity. Your superior numbers trump superior power.
carpecanum on
Korvold, Fae King, ruler of Eldrazi
3 months ago
Tempt with Vengeance, Sylvan Offering for sac fodder.
I would ditch 2 lands for 2 mana rocks, maybe Spinning Wheel and Worn Powerstone.
Helm of Possession or Mogis, God of Slaughter for more aggressive saccing.
Most of my suggestions are more pricey than I usually like to make. To go cheap, maybe look at golgari "straight to the battlefield from graveyard" cards for cheating out eldrazi.
Tzefick on None
4 months ago
I think it would be a better proposition to make the spells cost 1 of the main color (e.g. black for Grixis) and then a hybrid of the ally colors. Then focus the spell's effects on the main color's interaction with the allies to design them.
Also I believe MaRo has said that tribal non-creatures will not happen again. It caused a lot of interaction ruckus.
I have to disagree Boza about what is within the color pie for each shard. The grixis one is mainly black, but red does sacrifice and can use that to remove creatures, with say Goblin Grenade or Fling. Blue however... is a long stretch to have do either of these, so perhaps the idea of a hybrid shard spell is not particularly interesting as the color pie sets too many restrictions, unless you straight up copy what the Shards have been doing in the Alara block - e.g. Grixis doing reanimation for a turn.
Unless the OP changed the cards since your posting, I think it's unfair to compare the Naya one to Finale of Devastation. For X = 2, you get to find a 4 CMC or less creature and put into your hand. Then for the rest of the turn your creature cards costs less.
What I find iffy is the combination of X spells with something that benefits casting other spells - like the Jund one granting your other creature spells Devour 2... The scaling of the card works directly against its other benefits. That just seems like bad design, even if it is intended as a conscious choice between scaling the effect and taking advantage of the sub-effect.
The Jund one is certainly still within green's color pie. Mycoloth is mono green with Devour. Green can create a lot of tokens. Usually it depends on something else like Avenger of Zendikar, but they do get a few odd X spells Gelatinous Genesis or Sylvan Offering.
I agree about both the Esper and Bant ones having little hold within Blue's slice of the color pie. Blue can create tokens, but usually not in bulk without depending on a 3rd party.
alexjustdoit on
Queen Marchesa: Politics, Aikido, and Control
9 months ago
General_Pasta I have a 4c K&T deck that is designed similarly but for slightly more lower power level if you'd like to check it out. It hasn't gotten much playtesting as I built it not long before quarantine. It leans a bit more heavily into combat with things like Gahiji, Marisi, the Hunted Troll cycle, Sylvan Offering, Alliance of Arms, etc. List: Welcome to the Colosseum
I'm also currently theorycrafting a sans-G list with Ludevic/Tymna and a 5c list with Kenrith but they're still quite rough.
rdean14 on Card creation challenge
10 months ago
Vannifar, Factional Leader
Legendary Creature - Elf Ooze Wizard
Graft X
When Vannifar, Factional Leader enters the battlefield, choose one:
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Create half X green 1/1 Frog Lizard creature tokens.
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Draw Scry X, then Draw half X.
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Until your next turn, you don't lose unspent mana as steps and phases end, and you may cast spells as though they had flash.
0/0
First is a classic green ability of token manufacture (Sylvan Offering, Slime Molding, Avenger of Zendikar, Saproling Migration, One Dozen Eyes.
Second is a classic blue ability (Opt, Foresee, Tamiyo's Epiphany, etc.)
Third is similar to the abilities of Kruphix, God of Horizons, Alchemist's Refuge, Prophet of Kruphix,
Continue the cycle.
pmansmoney on
Lions and Tokens and Bears, Oh My
11 months ago
Hey hey dawg!
There are just so many ways you could go about this! I have no idea if I'm doing the right thing here but here are a few ideas
Return of the Wildspeaker --> out -- I just dont think this card is very good in general. You dont have a ton of big creatures and +3/+3 isn't that exciting. Would rather play Harmonize which is unconditional.
Austere Command --> maybeboard -- This could be wrong, but I was looking for cards to cut and felt like an expensive wrath wasn't exactly where your deck wanted to be.
Keeper of Fables --> maybeboard -- I mean I get it that you can potentially draw up to 3 cards a turn, but its just so meh.
Greater Auramancy --> Maybeboard -- I was considering this cuz I think there's potential for a strong enchantments theme. Opted for Sterling Grove instead because it also tutors but this is here just as a consideration.
Archon of Absolution --> maybeboard -- Its on theme but I don't think its taxing enough right? maybe I'm crazy and this is exactly what you want cuz you can trigger goad with your commander?? but its 4 mana as well idk I just took it out cuz its floor is very low.
Kinjalli's Sunwing --> out -- Not sure why this card was in here to begin with, I mean you aren't granting mass haste or anything and the whole idea is you're goading people so few people are gonna have blockers, plus plenty of your is evasive. I think Thalia, Heretic Cathar feels this role very well already.
Urabrask the Hidden --> maybeboard -- This card is sweet but its 5 mana.
Elspeth, Sun's Champion --> maybeboard -- Elspeth feels a little out of place.
Beast Whisperer --> maybeboard -- Not into this as a reliable form of card draw.
Soltari Champion --> out -- I get the idea, you're trying to trigger goad, but isn't this card just bad? a 3 mana unblockable with battlecry doesn't seem particularly playable.
Archangel of Tithes --> maybeboard -- it was hard for me to cut this but in the end the triple white and its low impact made decide to ditch it and keep Windborn Muse instead.
Gruul War Chant --> out -- This card is just way too low impact for 4 mana.
Privileged Position --> maybeboard -- this like Greater Auramancy was an idea if you went more enchantment heavy but I ended up feeling 5 mana was just too steep.
Sunblast Angel --> Maybeboard -- I get the idea cuz everyone is attacking and tapped but meh.
Dryad Sophisticate --> out -- I don't think unblockable 2/1 are good enough even if they do trigger marisi. I like the idea of playing evasive hatebears or something. Maybe I'm just way off base with this deck haha
Arcane Signet --> out -- you don't need this, you're in green! Plus I want to try and add Collector Ouphe!
The Great Henge --> maybeboard -- this card is sweet and super pwoerful but you got a bunch of dorky 2/2s and stuff this thing is gonna routinely cost you like 7 mana and at that point wouldn't you just play Zendikar Resurgent? (I didn't put zendikar resurgent in though but if you want an effect like henge, I think I'd go with resurgent)
Druids' Repository --> main -- Idk! this seems cool and fun!! All your creatures become mana dorks cuz they'll be attacking anyway! Seems p good! Also if you make a bunch of 1/1 tokens with Tempt with Vengeance and Sylvan Offering you make a bunch of mana when they attack!
Skullclamp --> main -- I think because stuff like Varchild, Betrayer of Kjeldor plus having a bunch of stuff that might end up dying this'll draw you a lot of cards. Plus if you play Tempt with Vengeance and Sylvan Offering its bonkers!!
Insurrection --> main -- Its a sweet win condition!!
Varchild, Betrayer of Kjeldor --> main -- in my view this exactly what you want to be doing!
ok wow this comment is getting long so I'm just gonna list the rest of the cards that I think should go in/out:
War's Toll -- in
Sterling Grove -- in
Sphere of Safety - in
Sylvan Offering - in
Enlightened Tutor - in
Harmonize - in
Goblin Spymaster - in
Tahngarth, First Mate - in (this one just seems fun :D totally get it if you decide not to)
Tempt with Vengeance - in
Teferi's Protection - in
Rishkar's Expertise - out
Throne of the God-Pharaoh - out
Grand Melee - maybe, for now I decided to just play war's toll but maybe neither are good enough
I've noticed you're not really doing the hatebear thing as much anymore? But if you decide to: Hushbringer and Collector Ouphe are rad!
Whew!! Can't wait to play against this in any shape or form! Hope at least some of these suggestions help!
TangoWithTojo on
Kresh, the Bloodbraided EDH
1 year ago
I have a lot of recommendations for you. These may be pricey so I apologize if they're out of your price range but here you go: