Put a token into play that's a copy of target creature. It has haste and "At end of turn, remove this permanent from the game."
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Heat Shimmer Discussion
1 week ago
This list looks very similar to my list of kiki-jiki; overall quite resilient and powerful. I would suggest, if you want to maximize your combo-tastic strategy, getting the new amonkhet mythic Combat Celebrant, which combos with kiki-jiki like zealous conscripts. Additionally, casting Heat Shimmer or Twinflame and copying it with Dualcaster Mage will win u the game, too. Keep up the good stuff, and have fun brealing mirrors!
2 weeks ago
I know it doesn't work with Heat Shimmer, but potentially Twinflame would let you copy both Abbot of Keral Keep and Dualcaster Mage repeatedly and triggering both their ETB abilities, unless I misread Twinflame.
2 weeks ago
oh cool multiplayer competition. I do want to mention https://edhrec.com/ in case you don't know about it, pretty good resource for finding neat things.
Well then Sydri, Galvanic Genius + Aetherflux Reservoir is pretty solid. You need to gain a bit of life as you need a minimum of 51 to pull it off but animate the reservoir then give it deathtouch lifelink, pay 50 life, do 50 damage, rinse repeat. 4 man pod means you are not hitting the 5 times per turn loop limit either. 2 card combo and half the combo is in the command zone, your LGS may frown on this as it is infinite and they wanted to discourage infinite.
Zada, Hedron Grinder likes cards like Expedite, Titan's Strength, Heat Shimmer, Balduvian Rage, Young Pyromancer basically takes these silly small useless effects in commander and makes them totally nuts. you need other creatures but red gives goblins which quickly and easily pile up. down side is if zada isnt out a good portion of your effects become useless but you have redundancy from Mirrorwing Dragon and can run a token subtheme with Purphoros, God of the Forge. I dunno if it would be competitive in multiplayer you could certainly smash one person.
Grenzo, Havoc Raiser is better for you then i was thinking since goad means they have to attack but cant attack you unless given no other options. grenzo, Bedlam, and goblin tribal will keep everybody swinging every turn and if you have enough goblins (or whatever you use) no one will be aloud to swing at you. Bonus is you can mill cards from opponents for each of your creatures that hit them and cast some stuff you mill off them.
Norin the Wary is chaotic, hilarious, and sometimes just plain cruel. etb triggers are key to this deck and norin is extremely hard to get rid of and cheap if he does die. Confusion in the Ranks, Warstorm Surge, Panharmonicon, Purphoros, God of the Forge, Grip of Chaos, Possibility Storm, Conjurer's Closet, Impact Tremors. these cards create a confusing board state so you may regret playing the deck if you are not well versed in the rules of the game, even if you are you may question your sanity. However norin would likely be the best of the red legends, the deck does like Kiki-Jiki, Mirror Breaker but does not need it so you dont need to run infinite combos. with all the chaos and all the etbs going off the deck is very disruptive and people wont always know how to deal with it.
keep in mind going mono-red has its downsides, originally I assumed 1v1 which red does fine in as it is highly aggressive. In multiplayer being mono means you lack the ability to answer some things unless you want to include less efficient things like Spine of Ish Sah
2 weeks ago
I understand Zada, Hedron Grinder is a goblin, but there are no instants/sorceries in this list that work with her ability. I recommend some things like Titan's Strength, Heat Shimmer, and Screaming Fury. Otherwise, it looks pretty good! I wish you luck and some fun games ahead!
1 month ago
My deck: http://tappedout.net/mtg-decks/alesha-who-smites-death/
I've been having trouble lately landing infinite combos with Alesha who Smiles at Death. The combos I like pulling off involve the graveyard and work very well to my liking, but heavily fall apart to cards like Leyline of the Void, Rest in Peace, etc.
To counteract this I'm trying to go infinite with cards that don't use the graveyard, but many of those combos I've been finding very highly unsatisfactory. Instead I've came up with a new approach. If I can generate an infinite combo the produces infinite red or colored mana and I have either Blasting Station or Goblin Bombardment I can cast and sacrifice my commander, Alesha, Who Smiles at Death, infinite times killing my opponents. I'm just unfamiliar with infinite mana-combos in my colors that also don't use the graveyard. Any ideas? (Skip past the break below if you aren't going to ask whether I've tried a speific non-infinite mana combo.)
Extra: List of Non-Graveyard combos that I've already tried and won't reconsider. (Please don't recommend I try these. I've used many of them before already, and they're not reliable enough to my liking.)
Splinter Twin + Village Bell-Ringer Cons: I have to wait a round of turns after drawing Bell-Ringer after drawing it to mitigate summoning sickness before going infinite. I'd rather have something more instantaneous so I have more options to choose from when deciding to go off.
Ad Nauseam + Angel's Grace + Sickening Dreams OR Mana Geyser + Reiterate OR Dualcaster Mage + Heat Shimmer Cons: You have to cast all combo pieces at once rather than set up over a few turns in advance which requires usually completely tapping out. Also if the combo is thwarted it's too much trouble in Mardu colors to recur instants and sorceries from graveyard back to hand just to reset it.
Teysa, Orzhov Scion + Darkest Hour + Goblin Bombardment Cons: I've tried pretty hard to make this combo work, but for some reason having an extra creature to sacrifice makes this combo a little too unreliable for my liking.
[Any combo that involves milling] Cons: My playgroup runs the Eldrazi Titans meaning they're impossible to mill. Adding graveyard-hate interferes with my other combos and adds another piece to the mill-combo.
Parallax Wave + Opalescence + Impact Tremors Cons: Half the time this works. You can preset up Opalescence and follow up with Parallax Wave some turn later once you draw into it, but not the other way around since Parallax Wave has fading which becomes an unreliable clock to get Opalescence if you preset the combo in that order.
Sword of Feast and Famine + Aggravated Assault Cons: With the exception to Nether Traitor there are no other cheap CMC creatures with a form of reliable evasion and haste. Etched Champion and Mogis's Marauder are nice, but aren't as reliable as I'd like.
Eldrazi Displacer + Emrakul's Hatcher + Impact Tremors OR Restoration Angel + Impact Tremors + Felidar Guardian//Conspiracy Cons: Requires too much mana to set up at once or similar to the problems with Kiki-Jiki + Bell-Ringer in that you may have to preset the combo with a creature and hope it doesn't get removed by a board-wipe.
Mindcrank + Bloodchief Ascension Cons: Despite it being a multiplayer game getting three quest counters on Bloodchief Ascension is awkward and situational considering it gives my opponents extra time and turns to react.
Near-Death Experience + Plunge into Darkness//Fire Covenant Cons: Near-Death Experience has to sit on the field for a whole round of turns at the very least. An opponent removing Near-Death Experience after I've brought myself down to 1 life before my upkeep is also too high of a risk to take as well.
Anafenza, Kin-Tree Spirit + Murderous Redcap + Goblin Bombardment Cons: This combo already uses the graveyard, so its not a non-graveyard combo. Also I'm fine not using this one since the other graveyard combos I use I feel work better than this one.
As you can see I've covered a long range of different non-graveyard combos, but each one is too unsatisfactory for me. Unless I have missed a non-graveyard infinite damage combo I would like to know what infinite colored-mana or infinite red-colored-mana combos exist in my colors if anyone knows of any that don't use the graveyard. Thank you for your help.
1 month ago
Try all the stuff that would make a temporary copy that red has to allow the deck to function in normal games? Feldon of the Third Path, Felhide Spiritbinder, Flamerush Rider, Flameshadow Conjuring, Heat Shimmer, Splinter Twin, Twinflame, Warchief Giant, Blade of Selves (you lose two of the Yamazaki without a Mirror Gallery)
2 months ago
For this deck, it might be good to focus on mostly red spells to copy with Zada. Good ones are
Expedite (for mass haste + draw)
Kari Zev's Expertise (for a free spell + haste for each creature you have
Borrowed Hostility, Seething Anger, Reckless Charge, Downhill Charge, Invigorated Rampage, Temur Battle Rage (each for massive boosts)
Heat Shimmer, Twinflame (both for copying all you stuff)