|Commander / EDH||Legal|
Printings View all
Combos Browse all
Put a token into play that's a copy of target creature. It has haste and "At end of turn, remove this permanent from the game."
Heat Shimmer Discussion
3 weeks ago
Hey I'm working on a similar deck idea! I see that you have both Heat Shimmer and Twinflame in the deck. They both combo with Dualcaster Mage to make infinite hasty tokens. So maybe that could be a nice alternative win condition for the deck :)
1 month ago
A fantastic example is Panharmonicon . This card allows you to search for Hammer of Nazahn in addition to helm, meaning that godo enters, gains indestructible and equips for no additional cost. Panharmonicon is also replaced in this instance by any "copy" effect - ie Heat Shimmer , Twinflame etc. all allow you to pull off this same effect for significantly less mana.
Admittedly, when you begin reviewing cards such as Soulbright Flamekin I can understand that the mana investment may not seem strong enough. Nonetheless, with all the fast mana available - the deck consistently pressures wins from 1-2 cards required. Though ritualling to victory is still an option
This point could be summed up with the above, but it's relevant for me to mention that many decks have switched from some of the above stax pieces to combat Flash -hulk decks, as they're just as fast as godo, but have more interaction and a greater consistent speed. While Torpor Orb & friends are great, most people have cut it from lists, as it doesn't do enough to combat the more common threats.
1 month ago
Alright lets break down your deck and take a peak.
Nothing too crazy with your land base. I'm not wild about the "two or fewer" lands, or the "two or more opponents" lands, but they work inside an EDH pod. Two or fewer is worse in my opinion. Forbidden Orchard is a card you should definitely consider, Gemstone Caverns as well. River of Tears is not reliable and I'm not a fan. Obviously the original Duals will serve you well here, but those are $$$.
Looks like your land base is trying to run High Tide as well as Tainted Pact . Those cards unfortunately aren't compatible, so you need to choose one package. I think Tainted Pact is a better choice because its a neat A + B with Laboratory Maniac , whereas you don't have a guaranteed outlet for all that High Tide mana. Consider trimming down to just 1x of all your lands, look at one time rainbow lands if you need budget Aether Hub Tendo Ice Bridge .
Simply put, you have too many win cons. Turn the slots from the weaker ones into support for your stronger ones.
Wanderwine Prophets is expensive to cast. It also requires combat damage to a player, meaning your combo is only live as long as you can swing freely. Regardless, its still a strong way to close games. You need to run proper support for reanimating. First, you need to increase reanimation density. Necromancy Apprentice Necromancer Exhume Shallow Grave . Next, you need to ensure you can get your reanimation targets to the graveyard. Careful Study is probably the only one I'd add, although there are certainly more options. Finally, it helps to have extra reanimation payloads in case Wanderwine is unavailable. Jin-Gitaxias, Core Augur and Consecrated Sphinx are both strong enough to cause you to run away with games from card advantage, most likely guaranteeing a win.
Next, Tainted Pact / Demonic Consultation + Laboratory Maniac . I think this is the strongest win condition you're currently running. Important that you pack density of "draw a card" effects to guarantee same turn winning. Make sure to optimize your land base so Tainted Pact is a guarantee!
Mind Over Matter + Azami, Lady of Scrolls is your weakest combo. Its needlessly expensive at 11 mana! The pieces are also the hardest to cast and tutor. The 4 blue in MoM makes it prohibitive sometimes, same with the 3 in Azami. The pieces are also found by the fewest amount of tutors you run, while the tainted pact combo is far more easily searchable.
Dualcaster Mage / Naru Meha, Master Wizard + Ghostly Flicker / Illusionist's Stratagem is also relatively weak. Requires you to hold then dump all the mana during the same turn, and 6-8 mana is not a fantastic range. The cards are also rather weak outside the combo, but not horrible. You can add additional value by getting more ETB creatures or blink effects for combo. Twinflame Heat Shimmer Cackling Counterpart Imperial Recruiter
Looks like you know what you're missing as far as moxen goes. You should also consider running the Signet cards, gives reliable ramp that avoids land hate. Also adds artifact density for when you get that Mox Opal . Wayfarer's Bauble is bad and should be cut.
You are lacking some card draw that would help you. Dark Confidant Mystic Remora Rhystic Study . Sensei's Divining Top works extremely well with fetchlands and would provide value here. Top would also allow value wincons to be inserted like Dramatic Scepter or Paradox Engine . Kess, Dissident Mage gives massive value here and helps you escape from grindy mid games against other control decks. Wheel of Fortune and Timetwister will obviously help here, but are $$$. Windfall is extremely strong as it neutralizes opponents who get massive card advantage early in the game, or helps you after you dump a fast hand.
Interaction and Removal
Pyroblast is worse than REB and you shouldn't run it. 13 counterspells is certainly too high, you can also cut another. You currently run three spells that can deal with a resolved enchantment, Chain of Vapor Galecaster Colossus and Venser, Shaper Savant . A Rule of Law or Arcane Laboratory that has resolved ends your game. Galecaster is pretty low value and should be removed. Dismember both hits for a lot off of Ad Naus and costs a lot on your Ad Naus to be low costed to cast. You should swap it out for a sweeper like Pyroclasm or Earthquake , you already have strong targeted removal. Abrade is the exception, and should be added due to its flexibility.
You are definitely on the right track. Cast a critical eye towards anything 3+ CMC, as those greatly rob your Ad naus and are harder to cast. Archaeomancer and Galecaster Colossus specifically stand out as removes. Test out a few different Grixis flavored wincons and see which one feels the best based on the paper cards you have. Take a peek at Kiki Jiki + friends, as well as Isochron Scepter + Dramatic Reversal . Kiki fits into reanimator, and dramatic scepter is extremely easy to slot and assemble. Test out Dualcaster/Meha with additional combo payoffs, because there are quite a few that let them combo off. Your deck is currently at a point where you need to start greatly considering card quality and slot intensiveness. The fewer slots, the easier to cast, the more the pieces have value alone outside the combo, the better. You also need to start considering the hate pieces other decks are going to run. How do you handle Torpor Orb for example?
1 month ago
If you have 2 exp counters, Ghostly Flicker acts as a ritual, untapping 2 lands for 1 mana. If you run Dualcaster Mage , then ghostly flicker gives you infinite mana which looks like is your endgame plan. If Dualcaster Mage is in your deck, Heat Shimmer or Twinflame give you infinite hastey attackers.
If you like cheap decks that are powerful, I have a few you might appreciate including a $30 Marwyn that can win as early as turn 3. I'd love to get your feedback on any of them.
2 months ago
Well, here's mine.
I like the idea of the Myrs in this deck even though I rarely like running them, but I'm not sure what to replace, Mox Diamond and one of the instants, maybe? Or ditch one of Twinflame/Heat Shimmer?
2 months ago
Feldon of the Third Path is great recursion in .
4 months ago
I forgot Flame Rift and Book Burning . I use Blur of Blades a lot and find it very useful. if you like STRONG BURN then go with Guttersnipe and Embermaw Hellion and any spell like Magma Jet , if you want small burn then go with Shock . for faster plays Bloodlust Inciter . Collateral Damage or Artillerize or Thud just Heat Shimmer . ( Mass Mutiny for fun.) good spells such as Reckless Abandon and Reversal of Fortune are just fun to play.
6 months ago
As for suggested cards, I agree with BS-T that there are a few cards in here that will tend to under perform, especially the larger legendary creatures. I'm saying that they are bad, just that you shouldn't rely of getting Helm of the Host to make it work. You have the right idea when it comes to putting in cards like Ancient Stone Idol, Blightsteel Colossus, Sharding Sphinx. Getting a token of one of these cards is almost gonna guarantee you a victory. These are the kinds of cards that you wanna be running. So lets add some cards that do this.
Cards like Reef Worm, Scuttling Doom Engine, and Hangarback Walker are gonna protect you from the inevitable board wipe. Lets be honest if you're playing tokens, board wipes will all kill you. And people will definitely be saving them to use on you.
Efficient Construction, Tamiyo's Journal, Clone Legion, and Metallurgic Summonings will help you rebuild your board state just in case you're on the receiving end of a Cyclonic Rift. A card that has become far too common in the commander/EDH format.
I hope that my suggestions help you in some way. I tried to explain my reasoning as best I could. Either way the important thing is that you have the information. However you decide to use it is up to you.
Heat Shimmer occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%