Heat Shimmer

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Lorwyn Rare

Combos Browse all

Heat Shimmer

Sorcery

Put a token into play that's a copy of target creature. It has haste and "At end of turn, remove this permanent from the game."

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Heat Shimmer Discussion

StopShot on Help generating infinite colored/red mana ...

1 week ago

My deck: http://tappedout.net/mtg-decks/alesha-who-smites-death/

I've been having trouble lately landing infinite combos with Alesha who Smiles at Death. The combos I like pulling off involve the graveyard and work very well to my liking, but heavily fall apart to cards like Leyline of the Void, Rest in Peace, etc.

To counteract this I'm trying to go infinite with cards that don't use the graveyard, but many of those combos I've been finding very highly unsatisfactory. Instead I've came up with a new approach. If I can generate an infinite combo the produces infinite red or colored mana and I have either Blasting Station or Goblin Bombardment I can cast and sacrifice my commander, Alesha, Who Smiles at Death, infinite times killing my opponents. I'm just unfamiliar with infinite mana-combos in my colors that also don't use the graveyard. Any ideas? (Skip past the break below if you aren't going to ask whether I've tried a speific non-infinite mana combo.)

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Extra: List of Non-Graveyard combos that I've already tried and won't reconsider. (Please don't recommend I try these. I've used many of them before already, and they're not reliable enough to my liking.)

Splinter Twin + Village Bell-Ringer Cons: I have to wait a round of turns after drawing Bell-Ringer after drawing it to mitigate summoning sickness before going infinite. I'd rather have something more instantaneous so I have more options to choose from when deciding to go off.

Kiki-Jiki, Mirror Breaker + Village Bell-Ringer Cons: Kiki-Jiki is pretty clunky to cast and you can't rely on him to sit a full round of turns without him getting removed.

Ad Nauseam + Angel's Grace + Sickening Dreams OR Mana Geyser + Reiterate OR Dualcaster Mage + Heat Shimmer Cons: You have to cast all combo pieces at once rather than set up over a few turns in advance which requires usually completely tapping out. Also if the combo is thwarted it's too much trouble in Mardu colors to recur instants and sorceries from graveyard back to hand just to reset it.

Teysa, Orzhov Scion + Darkest Hour + Goblin Bombardment Cons: I've tried pretty hard to make this combo work, but for some reason having an extra creature to sacrifice makes this combo a little too unreliable for my liking.

Helm of Obedience + Rest in Peace OR Alesha, Who Smiles at Death + Master of Cruelties Cons: I mostly play multiplayer and I'd rather take out all my opponents at once rather than one-by-one.

[Any combo that involves milling] Cons: My playgroup runs the Eldrazi Titans meaning they're impossible to mill. Adding graveyard-hate interferes with my other combos and adds another piece to the mill-combo.

Parallax Wave + Opalescence + Impact Tremors Cons: Half the time this works. You can preset up Opalescence and follow up with Parallax Wave some turn later once you draw into it, but not the other way around since Parallax Wave has fading which becomes an unreliable clock to get Opalescence if you preset the combo in that order.

Sword of Feast and Famine + Aggravated Assault Cons: With the exception to Nether Traitor there are no other cheap CMC creatures with a form of reliable evasion and haste. Etched Champion and Mogis's Marauder are nice, but aren't as reliable as I'd like.

Eldrazi Displacer + Emrakul's Hatcher + Impact Tremors OR Restoration Angel + Impact Tremors + Felidar Guardian//Conspiracy Cons: Requires too much mana to set up at once or similar to the problems with Kiki-Jiki + Bell-Ringer in that you may have to preset the combo with a creature and hope it doesn't get removed by a board-wipe.

Mindcrank + Bloodchief Ascension Cons: Despite it being a multiplayer game getting three quest counters on Bloodchief Ascension is awkward and situational considering it gives my opponents extra time and turns to react.

Near-Death Experience + Plunge into Darkness//Fire Covenant Cons: Near-Death Experience has to sit on the field for a whole round of turns at the very least. An opponent removing Near-Death Experience after I've brought myself down to 1 life before my upkeep is also too high of a risk to take as well.

Anafenza, Kin-Tree Spirit + Murderous Redcap + Goblin Bombardment Cons: This combo already uses the graveyard, so its not a non-graveyard combo. Also I'm fine not using this one since the other graveyard combos I use I feel work better than this one.

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As you can see I've covered a long range of different non-graveyard combos, but each one is too unsatisfactory for me. Unless I have missed a non-graveyard infinite damage combo I would like to know what infinite colored-mana or infinite red-colored-mana combos exist in my colors if anyone knows of any that don't use the graveyard. Thank you for your help.

the_earl_0f_grey on Brother's Agro v 2

2 weeks ago

Try all the stuff that would make a temporary copy that red has to allow the deck to function in normal games? Feldon of the Third Path, Felhide Spiritbinder, Flamerush Rider, Flameshadow Conjuring, Heat Shimmer, Splinter Twin, Twinflame, Warchief Giant, Blade of Selves (you lose two of the Yamazaki without a Mirror Gallery)

You can also add some Samurai/Equipment support such as Godo, Bandit Warlord and Oathkeeper, Takeno's Daisho

zephramtripp on Zada, The goblin grinder

1 month ago

For this deck, it might be good to focus on mostly red spells to copy with Zada. Good ones are

Expedite (for mass haste + draw)
Kari Zev's Expertise (for a free spell + haste for each creature you have
Borrowed Hostility, Seething Anger, Reckless Charge, Downhill Charge, Invigorated Rampage, Temur Battle Rage (each for massive boosts)
Heat Shimmer, Twinflame (both for copying all you stuff)

A backup for Zada could be the Mirrorwing Dragon. Another good way to fill the board for Zada is with token makers like Krenko's Command and Dragon Fodder.

PandaSquadAlpha on ETB Commander Deck

1 month ago

UnleashedHavok, I like your suggestion. I'm wondering what I should cut for it. My first thought is Izzet Chronarch. I was also thinking Heat Shimmer as it works similarly.

Izu_Korasu on Help Wanted: New Combo Database

1 month ago

Sculpting Steel/Phyrexian Metamorph+Sharuum the Hegemon+Altar of the Brood = infinite mill

Nature's Will/Bear Umbra+Aggravated Assault/Hellkite Charger = infinite attack steps

Teysa, Orzhov Scion+Darkest Hour+Blasting Station+a creature = infinite damage

Mikaeus, the Unhallowed+Walking Ballista = infinite damage.

Melira, Sylvok Outcast/Anafenza, Kin-Tree Spirit+Kitchen Finks/Murderous Redcap+ a sac outlet = infinite life/damage and if sac outlet is Blasting Station/Viscera Seer/Altar of Dementia infinite damage/scry/mill aswell.

Kormus Bell+Urborg, Tomb of Yawgmoth+Massacre Wurm/Elesh Norn, Grand Cenobite = no lands for opponents (lockdown)

Exquisite Blood+Sanguine Bond = infinite life loss/life gain

Labratory Maniac+Mesmeric Orb+Basalt Monolith = infinite self mill +draw=win

similar combo works with Labratory Maniac+Puresight Merrow+Paradise Mantle = infinite self exile

Omnath, Locus of Rage+Elemental Mastery+Intruder Alarm = infinite haste tokens that die for infinitex3 damage, but the combo works similarly with any other token making engine.

Heat Shimmer/Twinflame+a creature for initial target+Dualcaster Mage = infinite dualcasters with haste

Ohthenoises on [List - Multiplayer] EDH Generals by Tier

2 months ago

So, working on an optimized Feldon and I think I've settled on two combos and would like to know if anyone had thoughts.

So considering Feldon is a reanimator I'm going to use mostly creature based combos.

1.) Kiki + Zealous. With Feldon's ability it's easy to just "during end step" zealous and steal a Ghostly Prison, then untap and activate Feldon for Kiki and go off. Requires setup but that's not as hard as it sounds due to the number of draw and discard effects.

2.) Dualcaster, dualcaster is good value in Feldon because you can reanimate it to counter a counter or copy something like Tooth and Nail to go off before someone else. Etc. the other part of the dualcaster combo is Twinflame and Heat Shimmer, these have to be in hand which is a bit of a bummer but with 2 it shouldn't be too hard. Target Feldon, animate dualcaster, infinite dualcasters.

To go along with these I plan on running Purphoros, God of the Forge and Altar of Dementia, you can Altar yourself early game to get the engines online and later you can Altar everyone out of the game if you can't attack with infinite guys.

Any thoughts on these?

SwappletheAppleMasta9000 on Riku of Redirection

4 months ago

Here's what I'd change

CUTS

Evolving Wilds
Terramorphic Expanse
Flamekin Village
Mossfire Valley
Kessig Wolf Run
Rogue's Passage
Spinerock Knoll
Mimic Vat
Pyromancer's Goggles
Body Double
Izzet Guildmage
Mischievous Quanar
Perplexing Chimera
Sakashima's Student
Insurrection
Chord of Calling
Asceticism
Cloven Casting

PACKAGES

Here is a list of cards that I would probably play. They are grouped into package's to help understand their function.
Morph Package
Brine Elemental and maybe Stratus Dancer
Blink Package
Because you can, and should enable your Deadeye Navigator Archaeomancer
Trinket Mage
Mulldrifter
Mnemonic Wall
Sower of Temptation
If you wanted to get a little meaner.
Peregrine Drake
Palinchron
Great Whale
Land Package
Dryad Arbor to go with your Green Sun's Zenith
Desolate Lighthouse
Seat of the Synod
Great Furnace
Tree of Tales
Hall of the Bandit Lord
Reliquary Tower
Arcane Lighthouse
Boseiju, Who Shelters All
Tinket Mage Package
Seat of the Synod
Great Furnace
Tree of Tales
Sensei's Divining Top
Tormod's Crypt
Relic of Progenitus
Draw Package
Blue Sun's Zenith
Stroke of Genius
Mulldrifter
Thoughtflare
Jace's Ingenuity
Its yours, not mine Package
Twinflame
Cackling Counterpart
Heat Shimmer
Talent of the Telepath
Bribery
Acquire
Ramp Package
Rampant Growth
Fellwar Stone
Commander's Sphere
Mana Crypt
Grim Monolith
Sakura-Tribe Elder
Three Visits
Lotus Cobra This is only if you plan on getting more fetchlands, because this makes the fetches into dark rituals.
Zendikar Resurgent
Mana Reflection

EternalEDH on Zada Storm Grinder

4 months ago

Yes but technically Zada's copy enters the stack before ever entering the field. To which I can even in response cast something like accelerate on Zada during the loop and draw cards then allowing the loop to recur until I see fit then the Zada copy enters and I choose to sac it or the real one. Then if you wanted to get reallly cute you could technically make infinite copies of the Zada since you do have the ability with the choice to sac on the stack to copy her again and if you have Outpost Siege on board they die they take life and yeah they die. But this would require both Heat Shimmer and Twin Flame I though would not recommend doing that though because it is very easy to get maelstrom pulsed in response and lose the whole thing and lose your dualcaster back up plan.

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