Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
1 week ago
- "whenever a permanent is moved from the battlefield (specifically) to the graveyard (specifically) it does in fact "die"."
Correction: Whenever a CREATURE or PLANESWALKER is moved from the battlefield to the graveyard, it does in fact "die". An Evolving Wilds, under normal circumstances, does not "die", as an example.
Tic12 on Titania EDH
2 weeks ago
Hi, nice deck list, looks like fun to play.
3 weeks ago
So Rootpath Purifier (lands you control and lands in your library are basic) in a decent built edh is there a place for this card? i mean besides Cultivate or abusing Evolving Wilds cards...not to mention Scouting Trek is there really an absurd, cool, WOW use for this? at first sight i was like wow i want this, but now im like...itll only interact with literally 2 cards and both are fetchers :S
3 weeks ago
So, right now, Commander included, you've got 126 cards. Seeing as you're only 26 over the cap, this shouldn't be too bad.
On the other side of the coin, Brokers Hideout, Obscura Storefront, Evolving Wilds, Terramorphic Expanse, Myriad Landscape, Esper Panorama, and Bant Panorama are all cheaper fetch lands that you could use.
Drawing mana late game can be a dead draw a lot of the time, so being able to remove that excess from your deck can be a really nice tool to have, so you can draw just what you want. Maybe take out cards that are fast, but not necessary such as, Skycloud Expanse, Sea of Clouds, Mishra's Factory, and Crawling Barrens.
Potential Land List Show
1x Ancient Den
1x Buried Ruin
1x Mech Hangar
1x Power Depot
1x Flood Plain
Changing it to this (or a list of just 35 mana), should bring us down to 122 cards.
For the rest, I’d say Ondu Inversion Flip, Access Denied, Tezzeret the Seeker, Tezzeret, Artifice Master, Phyrexian Metamorph, Cultivator's Caravan, Invoke Justice, and An Offer You Can't Refuse, all mostly because they’re too expensive.
That leaves you with 109
Okay, so, this decklist is surprisingly tight for being 30~ cards over and I don’t know where to kick the last 9 off. Maybe Artificer Class? Maybe some of the creatures/vehicles? Idunno, good luck.
1 month ago
Updating to Alpine Meadow was a great call for Wild Nacatl being 3/3 on turn 2 with the right draw and came up quite a bit and with a forest in play ambusher surprised haste goblins on return attacks. I tried putting a plains and mountain alone but the cursed draws would give me those and no forests to power the deck from behind. Evolving Wilds is the cheap way to thin the deck and either Sol Talisman or Mox Tantalite work well by turn 3 to get an advantage without tapping out for artifacts of the same power. I was trying Gift of the Gargantuan but the rate of not drawing land wasn't working well and being stuffed with creatures I couldn't afford to play wasn't working as well as Kodama's Reach.
Anyways, a fun deck. Comments are welcome!!
1 month ago
There's a good article on running burn at various budgetary levels here. If you do end up running stuff like Shock, Monastery Mentor, Vexing Devil, Lightning Strike, Deflecting Palm, Risk Factor, Rip Apart etc, then by all means live your dreams, but do be aware you'll be running a brew that is strictly worse than what you could be for that same budget. Rip Apart, Monastery Mentor, and Shock in particular are all terrible cards for burn and will make it a LOT harder for you to reliably win games (Rip Apart is at least playable in the sideboard).
In any case, you should definitely take on the advise of jethstriker and fix up the manabase. Burn generally needs 20 lands to begin with (so your land count is too low at the moment), but then you should always be aiming towards lands that don't enter tapped. Even Clifftop Retreat is too risky to be useful, and you'd be better off just playing all-basics than either that or Evolving Wilds. Battlefield Forge is a really good budget option for providing two colours.
1 month ago
One thing I may add, pay attention to your mana base. It's understandable to skip the fetch-shock mana base for budget reasons, but don't try to replace it with Evolving Wilds. Instead try to use Inspiring Vantage and/or some number of Battlefield Forge, then adjust your basic land count accordingly.
2 months ago
I’m not a fan of either Mortician Beetle or Reassembling Skeleton. The Beetle just feels like it’ll be hard to get value from, and the Skeleton just feels waay too slow/clumsy. I’d suggest using Blisterpod and Shambling Ghast instead, as these both have stronger death triggers, and can chump-block in the early game to help ramp you into the spells that matter.
Tap lands are almost always a terrible idea. You’re only running 2 colours so running just basics should be fine, and trip you up less often, than running stuff like Evolving Wilds. I’d suggest just playing 11x Swamp, 11x Forest, 2x Golgari Rot Farm
|Have (3)||reikitavi , orzhov_is_relatively_okay819 , DudeMan1031|
|Want (21)||rtadams , AngryDave , Atm0s , dchaffee02 , C0LDE , rsnikola , megaladon13 , Ree11 , riverspree16 , tyzecta , Notalso , biscuitchan , MarshalLaeroth , Lunar_Wing , grapplepi , MasterGeese , dtimedtime , WarSword007 , DeMarcoPlaysMagic , MacicmanJake , Amaterasu312|