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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
4 days ago
The other players might be getting confused by a couple of recent cards that can find any land with a basic land type: Slimefoot's Survey and Sprouting Goblin are the basic examples. However, this is not the same kind of effect as Evolving Wilds and Fabled Passage. Those effects specifically get just basic lands. If a land isn't actually "Basic" on the type line then they won't work.
1 week ago
Evolving Wilds and Fabled Passage can only find lands that have the word Basic in the type line. This is exclusively the cards Plains, Island, Swamp, Mountain, Forest, and Wastes. If a land has one or more of those land types in its type line, but not the word Basic, it's not a basic land and can't be found by Evolving Wilds or Fabled Passage.
3 weeks ago
Opened The Goose Mother as my promo, looked at all my green and blue to see if they're was something there. Got a nice deck with lots of green food cards, and blue flyers and control spells. A bit of ramp too. Notable synergy of Gingerbrute and Welcome to Sweettooth worked really well, especially if you put down an additional food token during the second chapter turn.
Splashing white for both Threadbind Clique and Twining Twins's adventures was easy, with Evolving Wilds, Return from the Wilds and As Foretold and a single plains, I was never struggling to find the colors.
I ended up going 5-1, only losing the game where I didn't draw my first Island until turn 7. It's was enough for 2nd place out of 24. It was a good day.
4 weeks ago
1 month ago
Thank you so much for all the suggestions Ookafont! I love the Adventuring Gear idea especially since Evolving Wilds/Terramorphic Expanse can be cracked at instant speed. I definitely agree that Khalni Heart Expedition should be in the list but i am hoping to keep in B/G cause even though the support for the archetype isnt quite there yet im hoping in a few sets thisll start to look like a real list :)
1 month ago
Does Crypt Rats not die to the initial 1 damage trigger? And yeah i actually had a full playset of Blightning in the original paper list but over time it just felt like it got edged out by other options, mainly i felt like the damage it provides wasnt very relevant as we arent typically pressuring the opponents life total. Also lol honestly idk why Evolving Wilds is still in the list ig im lazy w landbases XD but yeah it might be good as one of the capenna search lands for a little extra hp buffer vs aggro or burn
1 month ago
What is fun with Eternal Thirst is when you spend the mana one at a time. "Death by 1000 paper cuts" And the Crypt Rats grows bigger and bigger :D Now that i wiped the board, I will attack you with my 8/8...lifelink.
Finally, have you considered Blightning? It's just a good card in general.
2 months ago
Just checked your lands, you probably should look for some lands that don't enter tapped. Either way IMHO you'd be better off running budget fetchlands like Evolving Wilds over non-Basics like Guildgates, there are effects that will punish you for having non-Basics, and you don't need heavy fixing in here. You really, really want to use 1 drops and untapped lands in Modern, I took the liberty of looking up a few possible fits (relatively budget), Blackcleave Cliffs (pricey but good turn 1), Blightstep Pathway Flip (pricey), Foreboding Ruins (good with lots of Basics, dirt cheap), Sulfurous Springs (great with your life gain, very cheap), budget Basic fetching lands are worse than untapped duals, but most people already have multiple Evolving Wilds/Terramorphic Expanse kicking around, and they added the new Riveteers Overlook too fwiw.
If you want sneaky way to fix/ramp, you might try out Rakdos Keyrune, normally a 3 mana rock sucks, but this can also be a 3/1 First Strike for relatively little mana, and it's usually much harder to kill than a traditional creature. If you really want to keep a bunch of big mana cards then adding some ramp like this wouldn't hurt.
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