, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
|Want (5)||Coserak77 , Tizzard , Stuy2oo2 , MercurialSmile , DapperBadger|
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|Commander / EDH||Legal|
Latest Decks as Commander
Evolving Wilds Discussion
18 hours ago
Okay, I mismathed. But I wasn't referring to any metagame, at least not entirely.
While metas are mostly balanced and it won't impact them, the big point is the thousands upon thousands of players who don't play competitively, and don't even go to an LGS. The Walmart players. The people who would actually care.
Now, for most people, splashing is easy. That's great. But the number of people who still don't run more than 3 color because their manabase includes seven random guildgates and three Evolving Wilds(for their whole collection), the number of people who run specifically(for instance) mono black decks for whatever reason, etc etc, is pretty big.
Completely jipping colors makes the true casuals, the people who only know kitchen table, the people who aren't even talking online when it comes to Magic, a little sad. I've been there, and out of all my friends who play magic I have ONE, count them, ONE person who actually plays competitively and maybe 5-10 who've ever even walked into an LGS. I know more people who play entirely casually than have been at the largest event at my LGS at one time. I'd even say that a quarter of the people who attend my LGS are this way.
It's the unspoken 'minority', who in all likelihood is extremely huge. The people that still think Dreadmaw is legitimately a broken card. The people that use Auras and Equipment because they're cool. It's them that need to be taken into consideration here.
Again, don't screw over a color when it comes to removal. There are thousands of people you'll never see and who will never buy much more than some packs from Walmart and bulk boxes, a huge portion of which would really care about that. It doesn't have to be competitively viable at all, because that's not its target demographic.
2 days ago
Hey, nice start on a budget. Chaos can be a tricky theme to build.
The avg. CMC of your deck is very high at 4.3 with only Sol Ring as reliable ramp and only having 35 lands. This 4.3 number means you will consistently not be casting a card until earliest turn four, more like turn five. Not doing anything for the first four turns or more is not fun in Commander because you risk basically not having any board presence at all before turn five. My advice is add some ramp in place of a few high CMC cards (5 CMC or higher). Doing this will reduce the avg. CMC and ramp will make it easier to cast spells especially Showstopper.
Some cards for ramp to consider adding:
For the cards to consider cutting you want to make a choice of what are the best cards you want at the high end of the mana curve? Having lots of both high CMC Chaos cards and big creatures is too many high CMC cards. Showstopper is the six drop creature you want to cast. Cards to consider cutting to add more ramp:
- Capital Punishment
- Creepy Doll, Stuffy Doll
- Reiver Demon, Indulgent Tormentor
- Demon of Dark Schemes, Lord of the Void
Reanimation is a good secondary strategy when playing so many high CMC creatures. Reanimation needs enablers to get creatures into graveyard which is good with Patriarch's Bidding and Demons. Consider expanding on reanimation? Another reason to add enablers for reanimation is Anger. A haste enabler to give your high CMC creatures haste, attacking with them the turn you play them especially Showshopper.
Some card changes to consider:
- Sin Prodder > Mogg Assassin
- Stormfist Crusader > Murder
- Chaos Wand > Volatile Rig
- Confusion in the Ranks > Risky Move
- Stolen Strategy > Captive Audience
Good luck with your deck.
4 days ago
I like what you have for a starting point.
Your selection of spells, creatures and Your one planeswalker are solid choices. I will be detailing what you can do for making the deck work a bit smoother and most of it is relatively budget friendly.
1) For triggering revolt with push all you need is a mix of Terramorphic Expanse and/or Evolving Wilds. They are fetchlands that are each under a $1. Only problem with them is that you can't fetch up shocklands since they only get basics. To better take advantage of them for revolt I would heavily suggest You get two copies of Urborg, Tomb of Yawgmoth. Last I checked urborg was only $15 Canadian. I did read the above comments and I understand where you're coming from and I respect your train of thought.
2) I would add two copies of Isolated Chapel. When I last checked they were Sitting around $5 Canadian. They make it easier to cast your white spells and don't interfere with casting your black spells.
3) If you ever felt like changing out sign in blood you could go with Night's Whisper. Since using sign in blood on the opponent isn't all that common to do, you can switch and still have access to this effect. The upside you get is an easier to cast spell in case your opponent has blood moon while you have some nonbasics.
4) For budget hand disruption spells you could either go with Duress or Blackmail. Last I checked duress is like $0.05 Canadian and blackmail was $5 Canadian. They are by no means close to Thoughtseize, but hand disruption is most effective when you know how and when to use it.
Lastly, I would say for an optimized list I Would remove and add the following cards.
-1 Arena, -5 Swamps -2 Caves of Koilos, and -3 Vampire Nighthawks.
+2 Isolated Chapel, +2 Urborg, Tomb of Yawgmoth, +4 Terramorphic Expanse/Evolving Wilds and +3 Duress/Blackmail.
All in all you have a functional list. If you do go with my recommendations I would save up and wait to get the cards that are $5+. For a reference on my prices you can check this site. https://www.facetofacegames.com/search.php?search_query=Terramorphic%20expanse§ion=product
4 days ago
Love it! I'm tired of green landfall decks and was also thinking about all the other color combinations. There's a bunch of cool one's coming with Zendikar rising and a few more that you could consider would be the white creatures (Emeria Angel, Emeria Shepherd, Admonition Angel), the red pingers (Spitfire Lagac, Tunneling Geopede), good ramp/utility creatures (Knight of the White Orchid, Weathered Wayfarer). Useful artifacts include Ghirapur Orrery and Thaumatic Compass Flip and some more lands that I find useful would be Ghost Town, all the "fetches" (Terramorphic Expanse, Fabled Passage, Evolving Wilds, Arid Mesa etc), the bouncelands e.g. Boros Garrison, Terrain Generator.
keep up the good work!
1 week ago
2 weeks ago
BenWin: Sorry for the delayed response! I think there it is important to note that including worse versions of a card in a deck is alright while the "better card" is in the list as well. Evolving Wilds and Fabled Passage are perfect examples. Why not run both if you can? Hitting landfall at least twice a turn is a key feature of this deck. That is why we run 42 lands to begin with. I don't blame anyone for omitting Wilds, I just don't see the need to do so at this point.
The key reason I swapped in World Shaper is the crazy amount of creature ramp this deck runs now. I slotted in Dryad Arbor which turned Green Sun's Zenith and Finale of Devastation into great ramp spells early game. This increase in tutors paved the way for the Shaper change.
When it comes to my thoughts on Doubling Season, yes it is just a worse Parallel Lives, but that's ok. Just like the Wilds example above, and like DasTree and Rasaru said, redundant effects are great for us. You have no idea how happy I am that Terror of the Peaks is a card now! I will take all of these effects I can get. In fact, I find myself winning off non-combat damage A LOT more now!
My Om_rath deck is sitting at 10 draw spells, Return of the Wildspeaker being the weakest one. That being said, it is on the short list to be cut from the deck if a better draw ability is released. I do however think it is better for us then Life's Legacy and Momentous Fall do to its flexibility and also being instant speed.
Personally, I have won way to many games with Genesis Wave to cut it. Hitting even a bunch of lands is a great thing in this deck. I would also say the same thing about Command Beacon, it has to be my favorite land in the deck. Being able to skip commander tax for a commander as feared as Om_rath is amazing!
I hope you don't feel like am knocking back your ideas. The great thing about this commander is the vast amount of card options that are out there for us to pull from. I don't think a single card to added is without merit, I just like the way my deck is functioning right now. Thank you for the feedback!
Savag3B3ast: I think the deck is at a critical mass when it comes to wincons and sac-outlets so that is the only reason why those two cards are not in my list. They are great for sure, and can see why you would run them!
Savage1988: Congrats on upgrading the list! I am also a bigger fan of Life from the Loam however, Exploration is at a very low price right now do to the recent reprint, so it might be wise to get that now. Nevertheless, that effect exists on many cards, although not 1cmc, so there are many ways to fill in that gap at a budget. I would as strongly suggest grabbing an Azusa, Lost but Seeking right now! It nuts how cheap she is right now! OH, and you won't have to wait long for Lotus Cobra to be really cheap!!! (I will definitly be getting the new fancy one in foil!)
Also, if your going the Snow-land route, I can see Into the North being a good include for sure!
We got a couple spicy spoilers from the new Zendikar set for sure. Valakut Exploration seems cool, but putting a deadline on the cards drawn makes me unsure. Roiling Regrowth is a worse Harrow that might be worth looking at though!
AND just in case anyone doubted, I am for sure making a Omnath, Locus of Creation deck! To make it different then my other three Omnath decks, I am building him as a "multi-color creature tribal" deck, focusing on the second landfall trigger to get big splashy creatures out. I am also making a sideboard of any cool gold framed creatures I get hands on, sorted by cmc. Before a game I will pick randomly set amount from each cmc and fill out the deck. It seems like a fun new way to add some variety to games!
2 weeks ago
Hey, some base numbers to consider when starting out a three color casual Temur deck:
- 36 lands: Command Tower, Exotic Orchard
- 12 ramp sources: Simic/Izzet/Gruul Signets, Farseek
- 10 draw sources: Brainstorm, Coiling Oracle
- 8 removal/counterspells: Nature's Claim, Counterspell
- 5 tutors: Shared Summons, Prime Speaker Vannifar
Of course these numbers can be increased or decreased as you build the deck, but this is a good starting point with some cards to consider adding.
Any creatures or instant/sorceries you play think of them has having two additional mana in their mana costs that way you can get value from Riku. This means more creatures and instant/sorceries that are lower mana cost such as Coiling Oracle and Growth Spiral. Oracle and Spiral for two mana can help to get to five or more mana to cast Riku.
Legendary creatures are not the best with Riku because of the legendary rule. Only allowing you to have one card that's the same name in your control meaning you don't really want to copy a legendary creature with Riku. The token copy still triggers any ETB abilities, but then you remove the token copy and keep the original legendary creature.
Some budget win conditions with Riku
Biovisionary + one copy of Biovisionary + Twinflame
At beginning of your end step resolve the Biovisionary win the game trigger before the Twinflame exile tokens trigger which wins the game before the tokens are exiled. Biovisionary is also good with clones such as Phyrexian Metamorph. With Riku in your control get Biovisionary onto the battlefield, make a copy of it, clone it with Metamorph and make token copy of Metamorph gives you four Biovisionarys. Twinflame also combos with Dualcaster Mage for infinite Dualcasters who can attack with haste.
Ral, Storm Conduit + Fork Expansion / Explosion/Reverberate/Twincast
With Ral in your control cast a Fork, copy it with Riku. Let the copy resolve and then copy the original Fork still on the stack. Resolving the Fork copy then copying the original Fork makes a copy instant loop which does infinite damage to your opponents one at a time with Ral. These Forks are good with Riku outside the combo because for four mana you can copy an opponents spell twice. Forks are nice in multiplayer Commander where you have many opponents who are casting instant/sorceries you could copy.
Some of other cards $5 or less each that are good with Riku
- Mana dorks: Kiora's Follower, Paradise Druid
- Land ramp: Crop Rotation, Harrow
- Clones: Clever Impersonator, Progenitor Mimic
- Recursion: Eternal Witness, Regrowth
- Removal: Beast Within, Reclamation Sage
- Draw: Preordain, Serum Visions, Risen Reef
- Tutors: Chord of Calling, Signal the Clans
- Forks: Narset's Reversal can be a repeatable for four mana since the copy of Reversal can bounce the original Reversal back to your hand.
- Tri: Frontier Bivouac
- Fetch: Ash Barrens, Evolving Wilds
- Pain: Yavimaya Coast, Karplusan Forest, Shivan Reef
- Battle: Cinder Glade
- Bounce: Simic Growth Chamber, Izzet Boilerworks, Gruul Turf
- Utility: Mystic Sanctuary, Kessig Wolf Run
- Check: Sulfur Falls, Rootbound Crag
More Expensive Lands
3 weeks ago
So there're a couple of things I think you can do to improve this deck; feel free to ignore any/all of them:
Mana dorks! The greatest strength of green in EDH is its access to 1 mana dorks who make mana. I highly recommend running at least for (and possibly 6-7) of the following: Birds of Paradise, Deathrite Shaman, Llanowar Elves, Elves of Deep Shadow, Fyndhorn Elves, Elvish Mystic, Boreal Druid, Arbor Elf... These will give you access to consistent ramp that other colors simply cannot match if they don't have a Sol Ring in their opening hand.
Dorks also allow you to run better artifact-hate, if you replace your rocks with them. Cutting things like Thran Dynamo for a Llanowar Elves will both allow you to come out of the gate faster and allow you to run Null Rod effects to nail your opponents' ramp. Collector Ouphe is the top of this category, since you can grab it with tutors like Green Sun's Zenith (which I think you should run if you can).
Cantrips are important! They can dig you to what you need when you need it for relatively little mana. Brainstorm, Ponder and Preordain belong in pretty much any blue deck, though Brainstorm is questionable since you don't have many free shuffle effects (usually provided by fetch lands). I would definitely run Ponder and Preordain, and Brainstorm if you change up your manabase a little.
Speaking of fetches, they're expensive these days -- but there are more affordable options. Consider what are called the "slow fetches:" Rocky Tar Pit, Bad River, Flood Plain, Grasslands and Mountain Valley. These are almost as good and also fetch nonbasics like Breeding Pool and Watery Grave, if you choose to run them. Evolving Wilds, Fabled Passage and Terramorphic Expanse are also options.
That's all I got. Good luck!