Evolving Wilds

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Limited Legal
Modern Legal
Highlander Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Core Set 2020 (M20) Basic land
Commander 2018 (C18) Common
Commander Anthology 2018 (CM2) Common
Rivals of Ixalan (RIX) None
Iconic Masters (IMA) Common
Commander 2017 (C17) Common
Commander Anthology (CM1) Common
Amonkhet (AKH) Common
Commander 2016 (C16) Common
Conspiracy: Take the Crown (CN2) Common
Commander 2015 (C15) Common
Battle for Zendikar (BFZ) Common
Duel Decks: Zendikar vs. Eldrazi (DDP) Common
Magic Origins (ORI) Common
Modern Masters 2015 Edition (MM2) Common
Dragons of Tarkir (DTK) Common
Duel Decks: Elspeth vs. Kiora (DDO) Common
Commander 2014 (C14) Common
Duel Decks: Speed vs. Cunning (DDN) Common
Magic 2015 (M15) Common
Commander 2013 (C13) Common
Duel Decks: Sorin vs. Tibalt (DDK) Common
Magic 2013 (M13) Common
Dark Ascension (DKA) Common
Duel Decks: Ajani vs. Nicol Bolas (DDH) Common
MTG: Commander (CMD) Common
Rise of the Eldrazi (ROE) Common
Promo Set (000) Common
Promo set for Gatherer (PSG) Common
Magic Online Promo Cards (MOP) Common

Combos Browse all

Evolving Wilds

Land

, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.

Browse Alters

Set Price Alerts


M20

C18

CM2

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Evolving Wilds Discussion

CaliburnAO on Rienne Recursion

1 day ago

Good start to a deck. Rienne looks like an interesting build, and the built-in recursion is pretty powerful. If I might suggest a few cards that work really well with her; Dauntless Escort , Saffi Eriksdotter and Qasali Pridemage are all cards that self-sacrifice with powerful effects that Rienne, Angel of Rebirth lets you re-use. These cards will help to make your board more sticky and keep Rienne around to keep chugging out that value.

Theres a ton of other multicolored creatures that have reusable effects when they enter, like Duergar Hedge-Mage , Knight of Autumn and Tolsimir, Friend to Wolves . If token making is something you're interested in, then Conclave Cavalier and Trostani's Summoner can do a decent job. If you want some good aggressive finisher cards, theres Gahiji, Honored One and Knight of New Alara who can pump your board pretty nicely, as well as the liege cycle from Lorwyn.

Rienne also likes Sacrifice outlets, so Evolutionary Leap , Brion Stoutarm and some of the card-draw spells like Life's Legacy can generate some serious value.

Since the deck is three color, getting the right mana on time might be a bit of a problem. You could do with swapping some of the basics out for some tri-color lands, like Command Tower and Jungle Shrine , and using cheap fetches like Evolving Wilds , Terramorphic Expanse and Krosan Verge can help you get the lands you need as you need them. Replacing cards like Safewright Quest with things like Farseek , Kodama's Reach and Skyshroud Claim are also going to help, as you can never have enough mana in an EDH game, as we all know.

Your deck is also pretty light on removal, stuff like Swords to Plowshares , Sylvan Reclamation , Return to Dust , Generous Gift and Beast Within can get rid of troublesome creatures or permanents that threaten you or stop you winning with creatures. While they aren't flashy, sometimes you just need to get rid of that Rest in Peace before it does too much damage.

Thats my take on just some of the cards I figure could improve the deck, but I'm no expert. Play around with it and see what you like. If you find yourself struggling to cut cards, here's a list of what I feel are the weakest links in your deck, in no particular order; Chandra, Fire Artisan - You have access to better card draw and the burn shouldn't be super relevant most games. Dryad Militant , Vernadi Shieldmate , Skyknight Vanguard , Boros Swiftblade and Sunhome Guildmage all seem fairly low impact. Fatal Frenzy seems odd as your creatures aren't super large, and your commander isn't going to easily win by Commander Damage. War's Toll and Mana Web seem like filler slots, but maybe these help against your local meta?

Hopefully some of this helps, I look forward to seeing how the deck develops in the future.

SideBae on Oloro Life A Plenty

1 day ago

I've always liked Oloro, Ageless Ascetic -- he was my first general.

One card I've always liked for Oloro is Zur's Weirding . With the constant life-gain from Oloro, Zur's Weirding can hold down an advantage like nothing else.

I've always thought Path to Exile is way overrated in EDH. Swords to Plowshares , which I see you've included, is better mainly because it doesn't ramp your opponents. In a format filled with people routinely doing mana-intensive things, I think you'll be better off running something like Ashes to Ashes .

Ponder , Preordain and Brainstorm are three REALLY good cards. Like Xerox decks in Vintage, in EDH it is advantageous to replace a part of your mana-base with cantrips. This allows you to dig for lands if you need them, and spells if you don't. Running these three, along with similar cheap card-draw, will allow you to run around thirty-two or so lands. Brainstorm goes from good to great if you have a high number of shuffle effects, from things like the Polluted Delta you're running. Similarly, Sleight of Hand or Serum Visions are good; they should be run only if you're already running the first three and still need more cantrips.

Similar to cantrips, card-positive draw-spells (i.e. Spells that draw more than one card) are also real good. Painful Truths , Fact or Fiction , Thirst for Knowledge , Night's Whisper , Echo of Eons and Windfall are great includes. Windfall and Echo of Eons are especially powerful if you also run Narset, Parter of Veils .

I highly suggest replacing your three-mana rocks with two-mana rocks. Chromatic Lantern , Pristine Talisman and Commander's Sphere are not as good as Talisman of Progress , Talisman of Hierarchy and Talisman of Dominance . Fellwar Stone , Mind Stone and Thought Vessel are also good two-mana rocks; Chrome Mox and Mox Diamond are good, though wildly expensive.

Ashiok, Dream Render is excellent if your format has a lot of fetch lands; it also hoses graveyard decks.

Ancient Tomb is a better Temple of the False God -- if you have access to it, you should run it. 'Enter the battlefield tapped' can be pretty not-good; while cards like Dimir Aqueduct are card advantage in that they produce more mana from the same number of lands, they aren't as good as a standard dual (at least in my opinion). Silent Clearing , City of Brass and Mana Confluence are all better than the Karoo lands. Caves of Koilos , Adarkar Wastes , Underground River , Reflecting Pool , Forbidden Orchard and Exotic Orchard are similar.

Kaya's Guile can be good, depending upon your meta. Same with Kaya, Orzhov Usurper and Rule of Law / Eidolon of Rhetoric effects.

Teferi, Hero of Dominaria is REALLY good, though he is about $30 these days. Pairing him with Stasis can produce an instant win; similarly, Smothering Tithe can pair with Stasis for a similar effect.

I don't think Felidar Sovereign is very good. Typically you cast it during your main phase, and it has to last an entire turn cycle with your life total above 40 (or 38, in Oloro, if you stack your triggers right) before it will win the game. During this time, all of your opponents will be doing all they can to remove it. I think it may be easier to win with a Laboratory Maniac / Jace, Wielder of Mysteries + Demonic Consultation / Doomsday combo. Running Silence can help protect this combo.

Force of Will and Mana Drain are the gold standard in counters, though they'll cost you about the same as a used kidney. Dovin's Veto , Spell Snare , Dispel and Swan Song are all good considerations; if your meta is filled with fat creatures, Exclude can be good, too.

Search for Azcanta  Flip is a great card in control-style decks. I advise at least testing it, as well as Counterbalance .

I think you can run either Ghostly Prison or Propaganda -- I don't think both are necessary, especially since you're running Enlightened Tutor already. I advise running Ghostly Prison over Propaganda , as it doesn't die to Pyroblast / Red Elemental Blast .

It's worth replacing Evolving Wilds or Terramorphic Expanse with Prismatic Vista , if you have access to it.

Since it seems Aetherflux Reservoir is your main win condition, you may want to consider running Fabricate and Whir of Invention as tutors. If you want to go real deep, Transmute Artifact is a good card (though, also, REALLY expensive).

If you want to start cutting down on your creature-count, you can run some REAL nice stax pieces. Tainted AEther , Night of Souls' Betrayal and Overburden are good cards.

Necropotence is a good card in life-gain. Aura of Silence is just good, period.

Darksteel Mutation is good removal for an opposing commander, even if it is already indestructible. Imprisoned in the Moon is similar.

Mystic Remora is a great card, especially if you're looking for more Rhystic Study effects.

Alright -- I gotta go to bed. Good luck with the deck building!

multimedia on Meren of Clan Nel Toth Reanimator

1 day ago

Hey, saw your forum topic asking for help. Nice version of Meren.

If you have the budget to afford to add Carpet of Flowers then do you really need to play lands such as Evolving Wilds ? It would simply be better as another basic land, City of Brass or even Ash Barrens .

Cards to consider cutting to add Flowers:

  • Izoni, Thousand-Eyed
  • Harvester of Souls
  • Rise of the Dark Realms
  • Moldervine Reclamation

Can cut any one of these cards for Flowers. All these suggestions are high CMC cards and that's because I don't think these cards do enough with Meren for their mana costs. By adding Flowers you can potentially make more mana which would be good for these cards, but can't count on having the mana from Flowers to make deck decisions.


Consider adding one drop green mana dorks? They're excellent with Meren; first being ramp and then being fodder to sac to get experience or fodder for Skullclamp. At least consider Deathrite Shaman ? Since it's so good in multiplayer Commander, but also:

More low CMC creatures who can sac themselves especially activated for no mana cost are good with Meren to get experience counters faster without needing a sac outlet.

It's worth adding these low CMC creatures by cutting more high CMC cards to speed up overall game play. Good luck with your deck.

SirHerpaderp on Meren of Clan Nel Toth ...

1 day ago

Hey boys and girls! I wan't to try out Carpet of Flowers in my Meren of Clan Nel Toth deck but am really insecure about what to cut. Normally I have a golden rule of 36 lands but atm I think about cutting the Evolving Wilds for the carpet since it feels like I got plenty of manaramp adn colorfixing isn't that much of a thing in dualcolored decks. I'd like your opinions on this or on what to cut instead. Thank you in advance and have a great week!

Here's the decklist:

Meren of Clan Nel Toth Reanimator

(I also want to try the new Cavalier of Night and the thing I most likely would cut is the Harvester of Souls . I would like your opinion on this was well if you feel like it.)

Lib3r4t3 on [Need Help] Kaalia's Reborn

2 days ago

Hi, a few things.

Not enough ramp! I counted about 7 different sources of ramp. Your goal is to play big boys in many different colours. If you hit your ramp and fixing then things will work out great. Adding in more mana rocks or more consistent ways to ramp will really help your deck. Fellwar Stone , more signets, Sol Ring , Mind Stone , etc etc. Due to the higher nature of your curve (3.94 Avg CMC), I would go upwards to 39 lands at a minimum, if not 40.

The creatures that are in your deck that have blue or green identity are: Draconic Disciple, Dragonlord Silumgar, Empyrean Eagle, Niv Mizzet Firemind, Shalai, Ramos, Rienne

Those are the creatures you're allowing for 5 colour Kaalia. I'm not exactly sure it's worth it or if the idea is just sweeter in your head. You will have a tighter package all around by cutting blue due to the very little you're getting from blue, and cutting green as well, or utilizing green more for the ramp it can provide. The benefits you're getting from blue are really minor.

That is just speculation and trying to help you figure out if your plan is worth it or to kill your darlings for a tighter package, something only you can answer. If you do want to keep it five colour, I would suggest utilizing green for more ramp and adding in more basics in other colors to include very easy color fixing in the form of Evolving Wilds and Terramorphic Expanse . They're slower, but they really help consistency.

To help answer whether or not to do 5 color or stick to 4 or 3, ask yourself what you want this deck to do, other than swarm with angels, demons, and dragons. Once you know the core purpose of this deck, it will be able to tune and cut better. To me it seems like a midrange deck that wants to overwhelm with board, but if so, how about some ways like Eerie Interlude to protect your board state?

As an aside, Mastermind's Acquisition can not grab items from outside the game in Commander, and it will effectively be a Diabolic Tutor . If you're okay with that, great!

Hope this all helps. Happy deckbuilding!

Sweech on Mazirek Sac-Storm: The *Primer* of Life & Death

3 days ago

Have you had trouble with your mana base only having six basic lands?

I noticed you were only running 6 and yet you've got Springbloom Druid , Myriad Landscape , Primal Growth , Farhaven Elf , Wood Elves , Terramorphic Expanse , Verdant Catacombs , and Evolving Wilds . I'd imagine running out of basic lands to search for could easily become common. Especially when cards like the Landscape, Druid and Growth all search for 2.

Personally I opted to cut most of the dual lands that entered the battlefield tapped from my own deck as I found it helped the deck be a bit faster and I never found that I was struggling to mana fix as it's only a two coloured deck and the deck naturally has several cards to search for lands as is so fixing always came easily.

Ehsteve on Lord Windgrace Sits Behind A Chasm

3 days ago

Exciting updates:

The cuts:

These cuts feel fairly easy from how I feel the way the deck has shaped up recently. Borborygmos Enraged on paper seems like the perfect fit for the deck but honestly, without a lot of reanimation the deck is probably doing much better things than trying to cast a 8 mana spell that doesn't impact the board immediately, nor does it win the game in one fell swoop. Throwing out multiple bolts with a Life from the Loam does seem nice, but this deck has very few ways of easily assembling that synergy, on top of being rather mana-intensive. Tectonic Edge has been on the chopping block for a long time. Strip Mine and Wasteland just fit that slot so well without needing to leave mana open to activate. With the currently capacity to search for lands in the deck, I think three sources is too many, whereas 2 feels about right. Again in different versions of this deck, I can imagine these cards making a lot more sense, but in its current iteration, this deck has drifted quite a bit from where it started.

The new tech:

I think that the new core set has a lot to offer to this deck, much more than a lot of past sets. Personally not that hot on the green and red cavaliers as they don't offer enough for their casting cost, but there is a lot of potential in more budget builds. Field of the Dead just seems like the easiest include for this deck. Especially once you factor in land copying effects like Vesuva and Thespian's Stage , the ability to generate multitudes of zombie tokens is rather scary. Dread Presence just feels like that little edge the deck needed to just go off late game with Urborg, Tomb of Yawgmoth . A Scapeshift can be that much more devastating for an opponent or an opportunity to draw into an out or win condition. The other factor is the lifegain, which can mitigate the cost of maintaining the Glacial Chasm .

Looking towards the future:

The following cards that are in the spotlight to adding, cutting or swapping:

  • Elvish Reclaimer : Summoning sickness is a massive detriment to how I feel about this card, especially as a late-game draw. The effect is rather powerful with this build so I will not write off this card anytime soon.
  • Prismatic Vista : It's in the mail on its merry way and will probably either replace Evolving Wilds or perhaps Sheltered Thicket .

Swaps:

  • Sheltered Thicket for Forest : I no longer think that the current red fixing in the deck is justified, and the cycling has come into play very little versus any of the other three cycling lands due to the cost. This is especially true in the early game where the difference between one and two mana is rather large when ramping. The entering tapped is also detrimental to both early and late game mana. Once Prismatic Vista is slotted into the deck, the more basics, the better.
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Evolving Wilds occurrence in decks from the last year

Standard:

All decks: 0.19%

Modern:

All decks: 0.12%

Commander / EDH:

All decks: 0.45%

Green: 0.2%

Golgari: 0.76%

GU (Simic): 1.33%

Rakdos: 0.84%

UB (Dimir): 1.57%

WB (Orzhov): 0.92%

UR (Izzet): 1.05%

RW (Boros): 3.14%

RG (Gruul): 2.1%

WU (Azorius): 1.56%

GW (Selesnya): 1.23%

RBW (Mardu): 1.16%

BRG (Jund): 1.85%

WUB (Esper): 0.72%

UBR (Grixis): 1.25%

RUG (Temur): 2.13%

RGW (Naya): 2.6%

GWU (Bant): 1.22%

BUG (Sultai): 1.08%