Evolving Wilds

Evolving Wilds

Land

, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Standard Legal

Evolving Wilds occurrence in decks from the last year

Latest Decks as Commander

Evolving Wilds Discussion

Poseidon31 on 8-Rack control

1 day ago

Evolving Wilds could be good for Fatal Push one of the best black modern removal.

RNR_Gaming on [PEDH] Quintorius - Never Forgets

1 day ago

SirQuixano

So, while Scaretiller would give us more grind potential I don't feel he's necessary. He's a 4 mana 1/4 that requires us to have lands in hand or lands in the graveyard. Sure, we have things Cathartic Reunion and Evolving Wilds but he provides no immediate value and short of adding in cards like Springleaf Drum and vehicle cards we're going to need to attack to get value.

Already have Angelic Renewal in the deck; the 4 mana reanimation spells were a consideration but I didn't feel they warranted a spot due only having 3 creatures that cost more than 4 mana. Sure, we can cheat commander tax and sneak out a Crusher or get a cool etb that gives us monarch or gets back a combo piece - but it'd come at the cost of speed. Pedh decks already struggle enough to keep up with normal decks.

I do like the cycle on Marshaling Cry I may try it out in place of rally

The enchantments that return themselves could also be usful - definitely risky but I do like sudo-card advantage

The mana filter is an idea but definitely makes the combo have even more moving parts. I don't see it providing much value outside of the combo but I suppose that would require some play testing to truly determine.

Lastly, we already have Impact Tremors in the deck. I appreciate the suggestions and the compliments though. I have a feeling this deck will scale up.

Grubbernaut on 8-Rack control

1 day ago

Hey there; I might be missing something, but what is Evolving Wilds for in this deck?

You also might consider Delirium Skeins and Davriel, Rogue Shadowmage .

Cheers!

Balinor5 on What a World

2 days ago

OK this is a pretty cool concept, but very costly if it flops. I guess in your play-testing, how quickly did you get to the Tree popping? Maybe something like Mana Reflection could help, I dunno.

Some of those Gods seem pretty bad... I wonder if subbing them out for mana dorks would leave you be better off. I guess you need certain colors to meet devotion requirements, but Mogis, God of Slaughter seems like he should definitely be in there. Big body, indestructible, affordable (both mana and $$$), great trigger. I think the Phenax + Purphoros (plus random Gods) will be your most often win condition, just dump a bunch of Gods and mill someone down. If you have Prophet out, its almost a guaranteed win.

Mirridon's Core seems like a cheap substitute for a better land... Heck you could almost just replace it with Evolving Wilds , but w/e you think works better.

As for weaknesses, Land Destruct obviously is a problem for a deck like this. And then you'd have to watch out for Rick's Exile All Creatures BS, but I think those are both just random match-up issues.

With all that said, I'd have to think about what you could use for early game protection. Maybe some of those 0/4 walls (there a white and a green one) that lets you draw a card on etb. It serves as a blocker, survives a lighting bolt, provides card draw, and gives a mill 4 with Phenax out. There's always the Deadly Recluse , it stops a lot of early game stuff, and you're very light on removal in this deck... Other than the 3 counter-spells, you got nothing until your Gods show up to block things. Or what might work for you are Fertilid - 3 mana, 2/2 creature that you can fetch lands with (or help your partner if they are land hosed).

The mana dork + cultivate is a good combo, but you only have 1 cultivate, so is probably not worth it, and you don't wanna be Rick for 4 turns. Plus with that you'd want to run more green than what you have.

Lastly, That Hullbreacher is hella expensive $$$ wise, is it really worth what it does?

Sorin_Markov_1947 on Simic Evolve

2 days ago

My dude, proliferating every time a land enters the battlefield is the most reliable proliferation you'll ever see. I've had games where it carries my creatures from one counter each to more than five. Evolving Wilds is a budget Fabled Passage , btw.

multimedia on WTH KAALIA!!!!

1 week ago

Hey, you're welcome.

My next advice is consider improving the manabase? More dual lands in place of some basic lands, Bloodfell Caves and Immersturm Skullcairn to help color fixing. 27 basic lands is a lot for a three color deck since you risk drawing all of one or two types of basic lands. On a budget there's several lands to consider adding:

Lands that will always ETB untapped are better, but there aren't a lot of budget options. The next tiers of prices for some lands for future upgrades ($4 lowest to $10 highest):

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