Makeshift Mannequin

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Makeshift Mannequin

Instant

Return target creature card from your graveyard to play with a mannequin counter on it. As long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."

multimedia on The Ooze makes it sticky

7 months ago

This new direction for you to consider improves big creature reanimation, threats shouldn't be a problem if you play smarter. Gameplay will be much different with less creatures, relying more on noncreature spells since they will be replacing creatures. In my opinion a good rule for casual Commander deck building is to have at least 10 sources of draw and ramp. Find deck room for lots of these effects as they're the two most important type of effects for smoother gameplay. Cards that both draw and ramp are helpful Collector's Vault.

More card draw Diresight can help to play smarter since you can better sculpt your hand because you see more cards. Draw spells in the early game Night's Whisper can also help to get more than 7 cards in your hand to then have free discard of creature(s) at your Cleanup step until you have 7 cards in hand. Low mana cost (0-3 CMC) ramp Sol Ring is important because you don't want to have to rely only on your one land drop on your turn as the only source of having mana. With less creatures you don't want mana dorks as ramp only noncreature cards Arcane Signet. Some lands since 40 lands is a lot, could be cut for lower mana cost ramp Utopia Sprawl.

Having your graveyard exiled is a fear/concern for all players who play reanimation thus with Stickfingers don't dump all your creatures at one time into your graveyard. Instead Stickfingers for 2 putting 2 threats into your grave and try to reanimate a creature the same turn you put creature into your graveyard. Paying less mana for Stickfingers leaves mana leftover to reanimate that same turn. This makes more 1 or 2 drop reanimation spells important to play Life / Death, Persist and more any card recursion Regrowth to get reanimation spell back to cast again.

There's cards you can play that help against graveyard exile, but ultimately you can't stop it from happening therefore the best defense is to play smarter. Instant reanimation Makeshift Mannequin, reanimate in response to the exile. Play more lower mana cost removal that can remove artifact, enchantment or creature graveyard hate Assassin's Trophy. In response to graveyard exile you can instant put creatures back into your library Turn the Earth or Repopulate.

Having less creatures and you're worried about not having enough blockers play additonal big creatures like Massacre Wurm. Play more creature board wipes Crux of Fate and Terror Tide. Reanimate big creatures who create token creatures Avenger of Zendikar to then use the tokens as blockers or sac fodder Grave Titan. Planeswalkers that can repeatably create creature tokens Grist, the Hunger Tide are nice. Grist can be reanimated by creature reanimation because when it's in your graveyard it's a creature. It's also a creature in your library therefore if revealed, Stickfingers puts it into your graveyard.

Having more creature token producers Liliana, Death's Majesty makes Altar of Bhaal viable repeatable reanimation since you can exile a creature token to reanimate. Liliana can also be a source of repeatable mana free reanimation. Altar's repeatable reanimation is really powerful when you have token fodder to exile. Grave Titan, Hornet Queen, Avenger of Zendikar are excellent with Altar. Having creature tokens also is defense against most opponent edict effects.

ThassaUpYo@ssa on Belzo, Demon Warlord

4 years ago
  1. Pay 4{C}2{B} to cast Demonlord Belzenlok .

  2. Exile any black card not necessary to the combo to cast Unmask on yourself discarding Phantasmagorian .

  3. Discard Skirge Familiar , Dread Return , and any other non-combo card to return Phantasmagorian hand.

  4. Cast Deepwood Legate for free. If none of your opponents control a Forest , you will need: one extra {B} and two additional activations of Phantasmagorian 's ability (discarding 6 non-combo cards) to be able to fully delve into Sibsig Muckdraggers . Sibsig Muckdraggers ’s trigger requires an additional creature be present in your graveyard in order to avoid returning Skirge Familiar to your hand. Dross Golem can also be used here in place of Deepwood Legate .

  5. Cast Hollow One for free.

  6. Flashback Dread Return by sacrificing Demonlord Belzenlok , Hollow One and Deepwood Legate to return Skirge Familiar to the battlefield.

  7. Use Skirge Familiar 's ability to discard Skithiryx, the Blight Dragon , Lotus Guardian , Endling , Cinderhaze Wretch , and Dread to add 5{B}. -- Skirge Familiar can generate mana to cast Meteor Golem to deal with direct threats to the win condition.

  8. Pay to cast Necrotic Ooze . If Necrotic Ooze gets countered, return it using Makeshift Mannequin or Sibsig Muckdraggers .

  9. Pay to give Necrotic Ooze haste (courtesy of Skithiryx, the Blight Dragon ).

  10. Tap Necrotic Ooze to add {B} (courtesy of Lotus Guardian ).

  11. Pay to give Necrotic Ooze undying (courtesy of Endling ).

  12. Alternate between Lotus Guardian 's and Cinderhaze Wretch 's abilities until Necrotic Ooze dies to add 2{B}. Once Necrotic Ooze comes back with a +1/+1 counter via undying, pay to give it haste and undying (again) then continue to alternate between Lotus Guardian 's and Cinderhaze Wretch 's abilities until Necrotic Ooze dies to add 4{B}. Repeat this process until you have infinite {B}.

--- Optional: Give Necrotic Ooze infinite +1/+1, haste, undying, menace, and deathtouch from Deepwood Legate , Skithiryx, the Blight Dragon , and Endling . Then use both of Cinderhaze Wretch 's abilities to make all your opponents discard their hands.

Finally, use the infinite {B} mana to cast Syr Konrad, the Grim , continue generating infinite mana with Necrotic Ooze , Cinderhaze Wretch , and Lotus Guardian , and bleed out all of your opponents from the infinite undying triggers. Syr Konrad, the Grim 's ability can also be used to mill everybody else at the table. Dread hitting the graveyard and immediately leaving will also trigger damage.

Mikaeus, the Unhallowed and Triskelion can also be discarded with Skirge Familiar and then reanimated using Living Death for an alternate win condition.

Jackfrost23 on {BUG} Praetor Reanimator

4 years ago

I think your right about re-adding Makeshift Mannequin . As for Dimir Doppelganger it does suck when you cast it and it gets bolted or pathed straight away but it is also nice to be able to fetch it with Fauna Shaman (it was also how the whole deck started). I think I need a little more convincing.

psionictemplar on {BUG} Praetor Reanimator

4 years ago

So, I had been thinking about some possible play patterns for this deck (jin-gitaxias ones to be precise) and I am convincing myself that you could very well run most of this deck at instant speed. What I am thinking is a Gifts Ungiven type setup where you can pull 2-3 creatures and 1-2 reanimator spells which might help things be less random. A pile could be something like jin-gitaxias + Zombify + Makeshift Mannequin + Dimir-doppleganger. This would mean putting the Makeshift Mannequin back in, but it would also give you the option of reanimating jin at your opponents end step to eliminate their entire hand. The timing would dodge any free Force of Negation casts and possibly tap them out so you can play something uncontested on your turn.

What I'm also considering though is whether or not dimir doppleganger will be needed in this deck much longer. It seems to me that the more the deck changes the less it's needed. I dunno, but it kinda defeats the original idea if that is the case. Hmm...not something that matters a lot to me, but it might to Jackfrost23.

Jackfrost23 on {BUG} Praetor Reanimator

4 years ago

Thanks for the suggestion Balaam__! I think your right about the rider being a little underpowered but I am also not quite sold on Jin-Gitaxias, Core Augur. I would love to hear your reasoning. On another matter I replaced Makeshift Mannequin with the better Zombify.

Bazzul on Belzenlok, Godo's Ugly Cousin

4 years ago

CyborgAeon you are indeed correct about the "go off in response" mechanic provided you have enough non-land non-creature cards in your hand (which is always true for the first go-off in response). However, there is small window where removal could be used if Skirge Familiar and Bone Miser enter the battlefield at different times (this happens in the first attempt). At this stage you must kill your own Skirge Familiar with Soul Spike (if the interruption exiles). In response, you can get enough mana to cast graveyard recursion: Ever After, Living Death

I do think Dread is still needed. Mainly because you are very often interrupted mid combo (by countermagic for example). You need a way to attempt to survive and combo off in the following turns. To do this you must have Skirge Familiar and Bone Miser in the graveyard/battlefield and have a card on top of your library. The eldrazi only help with the latter.

I would swap the following cards for your combo:

OUT (7 cards):

1x Cinderhaze Wretch 1x Endling 1x Lotus Guardian 1x Makeshift Mannequin 1x Necrotic Ooze 1x Skithiryx, the Blight Dragon 1x Syr Konrad, the Grim

IN (5 cards):

1x Bone Miser 1x Nightmare Void 1x Extra Shuffler 1x Ever After (extra attempt) 1x Living Death (extra attempt)

I really like your combo and definitely choosing it over the ooze combo is a matter of preference. I have to say that in my meta having a creature based win (second attempt) is very valuable because of the decks I'm used to play against. Also the instant speed win through Makeshift Mannequin has been handy at times.

Anyways I'm for sure gonna buy the extra cards and give it a try in my play group. I do think your combo deserves a mention in the description (or even another decklist). I'm a bit busy these days so it might take a while for me to add it. However, if you have time to make a playlist I could also mention it and link it in the description!

Thanks for the innovative approach!

GhostChieftain on Best way to cast Ulamog, …

5 years ago

Goryo's Vengeance Corpse Dance Makeshift Mannequin Shallow Grave Necromancy can all do it. Out of these, the only one I would actually suggest playing is Necromancy but not at all because it could reanimate ulamog

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