Creature — Eldrazi
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Ulamog's Crusher attacks each combat if able.
|Want (2)||Paulinof2 , backpack69|
Printings View all
|Ultimate Masters (UMA)||Common|
|Duel Decks: Zendikar vs. Eldrazi (DDP)||Common|
|Modern Masters 2015 Edition (MM2)||Common|
|Rise of the Eldrazi (ROE)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Ulamog's Crusher Discussion
3 days ago
Thanks for the suggestions, Unlife and TriusMalarky! Animar looks great, I've never passed down a free Kozilek. And Nikya is also amazing! Turn 4 Terastodon or Ulamog's Crusher always means some good times. I'll check both of them out!
1 month ago
Nice budget-Esque Braids build. Braids is really hard to build on a budget. I’ve been playing Braids consistently for a couple years now. I’m not got g to recommend big $$$ cards that fuel my deck but I will shed some insight into what works well with Braids —- big mana rocks: Gilded Lotus, Nyx Lotus, or even Dreamstone Hedron all have a place in Braids. Chromatic Orrery may be worth it for the colorless mana alone. Include Voltaic Key. Braids allows you to play these rocks for free, which provides ramp. As for other ramp: Caged Sun works nicely (Extraplanar Lens is out of budget). This all will allow you to ramp into you eldrazi titans with annihilator. Budget options include Pathrazer of Ulamog and Ulamog's Crusher. Void Winnower is crippling. Budget beasties may include Darksteel Colossus. You should run Strionic Resonator to double your Braids triggers OR annihilator triggers :))))) I’d ditch the land ramp as Braids will provide that as well. Include Teferi, Mage of Zhalfir and couple him with your Omen Machine or Knowledge Pool as your win con. Flash allows you to play Braids right before your own turn. Ditch the lab man effects—-make it a grind. I hope this helps.
2 months ago
Ulamog's Crusher would be good for with Liliana, Waker of the Dead and is not pricey at all,Horror of the Broken Lands is not bad either. If your going all in on reanimator you may want to get things like Stinkweed Imp and Murderous Cut.
4 months ago
Replace Nature's Lore for Sakura-Tribe Elder, bring at least 1x Krosan Tusker, cut at least 3x Wretched Gryff and 2x Tangle Golem for 2/3x Fierce Empath at least 1X Ulamog's Crusher and some mainboard Pulse of Murasa to retrieve STE and depletion lands, if you pack 4x pulses, you'll probably won't need the food lands, which can slow you down. Nissa's Pilgrimage and Arboreal Grazer are some cards to consider too, along Land Grant. Nissas nets you 3 cards, grazer ramps and stops aggro for a while and land grant is free. Chimeras seem a tad fragile,maybe you can use something like Blastoderm which is also retrievable with Pulse.
4 months ago
Contract from Below (ummm... what?? this is too strong and the ante doesnt exist to balance it)
Ichorclaw Myr (colorless infect)
Sun Titan (probably fine)
Porcelain Legionnaire (cheap first strike, hard to kill in reasonable time without using removal spell on a 2 drop)
Winds of Abandon game ending 1 sided wrath (probably just too strong)
Mana Tithe fine card, but not sure why white has counter spells
Peregrine Drake probably fine, but just worth watching for overly easy infinites
Etherium Sculptor potentially too many artifact synergy cards like this in the cube (artifacts might be one of the most well supported archetypes)
Brain Freeze (not really supported?)
Snap again potential infinite mana
Feldon of the Third Path potentially degenerate?
Flameshadow Conjuring (goes infinite with multiple creatures with an iron myr)
Golgari Grave-Troll maybe fine
Sprout Swarm (I've seen this card be silly, but its probably fine)
4 months ago
It kinda looks like your deck just loses unconditionally to pacifism.
The amount of ramp you have is tremendous, but you have exactly one payoff for it. Your curve ends at five..... and it's a ramp spell.
Also, a lot of your "ramp" is... kinda bad. Cards that put lands into your hand (e.g., Civic Wayfinder and Borderland Ranger) don't really ramp you, and cards that put lands into play from your hand (e.g., Arboreal Grazer and Walking Atlas) just run you out of cards-in-hand quickly and then do nothing. Combining them is only OK.
I would cut both of those kinds of cards and add a lot more control, interaction, and big-mana payoffs.
Consider the utility of:
- Return to Nature
- Vines of Vastwood
- Woodcutter's Grit
- Ram Through
- Wildheart Invoker
- Ulamog's Crusher
- Untamed Might
- Eldrazi Devastator
(These are just examples from each category, there are plenty more of each kind if you want them. You'll have to playtest to get the balance right.)