Creature — Human Cleric
Whenever another creature enters the battlefield, you gain 1 life.
Combos Browse all
|Commander / EDH||Legal|
Soul Warden occurrence in decks from the last year
Latest Decks as Commander
Soul Warden Discussion
6 days ago
The new card, Trudge Garden is spicy.
What's the combo?
Have Mana Echoes in play and a Beast or Fungus in play. You also want an ETB life trigger such as Soul Warden , Essence Warden , Trostani, Selesnya's Voice or Angelic Chorus . Anything akin to these will do.
Bingo bango bongo infinite 4/4s and infinite life with infinite . If you also have something such as Elemental Bond or any of the other ETB draw, you can draw your entire library.
Combo Name: Mana Garden
Given how explosive this is and how you can gain multiple types of infinite all at the same time, may I just outright request a new hub be added called Mana Garden? ;)
6 days ago
So, take into account what kind of deck you want to play. Aggro? Cut the board wipes. Control? Add more removal, take most of your creatures out. I'm going to work ona n aggro gameplan since that looks like whre your deck is leaning towards.
Cut: Tragic Poet
Archon of Emeria (You are an aggro deck and want to be able to cast more than one creature in the same turn)
Djeru, With Eyes Open (you run no planeswalkers, also a bad card)
Smite the Monstrous All your sorcerys
Novice Knight you run no equipment
Now this might seem like a lot, but I will give you some suggestions for cards that will help further your gameplan
Creatures: currently you are running some really good cards as one ofs and bad cards with more copies, such as; Dauntless Bodyguard , Leonin Vanguard , Hunted Witness , Luminarch Aspirant Venerated Loxodon which is a great finisher, and Speaker of the Heavens .
Removal: If you want to go with some of the best white removal ever printed that is modern legal, but a little expensive, go with Path to Exile . If not Path to Exile would be much better than Hieromancer's Cage , Conclave Tribunal is pretty good, but I wouldn't run more than 5 removal spells since you want to be going wide with your creatures and a hand ful of removal will just stall the game and you will lose in the end. You want to end the game fast while maintaining a high life score.
2 weeks ago
Looks like a fun starter commander! Black White lifegain is a definite fun archtype to build, maybe work up towards something like Karlov of the Ghost Council or Oloro, Ageless Ascetic ! I know starting out budget is important as you don't want to invest in cards you might not like, so I've made the recommendations with that in mind!
Spirit Loop seems like it could have a home in your deck, as it's a consistent 2cmc spell that you can keep casting and getting back to trigger your commander.
Well of Lost Dreams Dawn of Hope Cosmos Elixir Are all sources of card draw that synergize with your lifegain gameplan! Your commander's colors are notoriously known for lacking card draw and ramp, so these might help keep you in the game!
Blind Obedience seems perfect for your deck!
Lurrus of the Dream-Den offers consistent recursion and allows you to cast lower cmc permanents. Kami of False Hope could also pair with this really well, as it's basically a fog effect that you can cast for cheap over and over!
In your current list, it appears a little removal light (which to be fair is meta dependent). since you're playing white, you have access to cards like Darksteel Mutation and Reprobation , which can be a headache for your opponents to deal with if you enchant their commander. Also Victimize is a great catchall removal spell.
For cuts, I'd recommend evaluating your cards in terms of whether they actively win the game or help you do what you want. In your current list Fortified Rampart I've found to be underwhelming and doesn't further your gameplan. I'd also recommend replacing the following: Star-Crowned Stag Skeleton Archer Reaper of Night Kor Scythemaster Inspiring Captain Hailstorm Valkyrie Gargoyle Sentinel Fiend Binder Angel of the Dawn Courier Griffin Silverflame Ritual Chaplain's Blessing Splendid Agony Djeru's Renunciation Sinister Possession .
That being said, it can sometimes be fun just trying your best with whatever cards are lying around! Hopefully the suggestions can give your deck a little pep!
2 weeks ago
Hey, well done on a $50 budget. You have good card sense if you're new on such a low budget.
I will try to match my suggestions with cards to consider cutting that are close to or equal in price. Some changes to consider:
- Sol Ring --> Swords to Plowshares
- Arcane Signet --> Syphon Mind
- Arguel's Blood Fast Flip --> Succumb to Temptation
- Sephara, Sky's Blade --> Seraph of the Scales
- Righteous Valkyrie --> Deathpact Angel
- Angelic Accord --> Promise of Bunrei
- Firja, Judge of Valor --> Luminous Angel
- Soul Warden --> Imperious Oligarch
- Victimize --> Defy Death
- Make a Stand --> Doom Blade
- Emerge Unscathed --> Cast Down
- Command Tower --> 1x Plains
- Caves of Koilos --> Temple of Silence
- Path of Ancestry --> 1x Plains
- Tainted Field --> 1x Plains
- Orzhov Basilica --> 1x Plains
- Opal Palace --> 1x Plains
Swords to Plowshares is the most expensive card here and you have many other removal spells to make up for not having it. Sol Ring is a staple mana rock in Commander and it's more ramp that can help to cast high CMC Angels. With Angels repeatable low mana cost ramp is more important then a single creature removal spell.
Good luck with your deck.
2 weeks ago
Lots of changes in this revision:
Elesh Norn, Grand Cenobite is out for Heliod, Sun-Crowned . Heliod will make things bigger and bigger as we gain life, which may help us with a combat win, which is all Elesh norn really did, but also can stack a ton of counters on one creature to sac to Altar of Dementia . Yay mill wins!
Cavalier of Dawn is out for Skyclave Apparition . Apparition was a great suggestion by muddbones and is more abusable than Cavalier. Lowers the cmc curve, and I am not going to miss the possible enchantment recurral. We got that covered.
Odric, Lunarch Marshal is out for Mardu Woe-Reaper . Odric helps with combat wins, but Akroma's Will does it better, and doubles as protection. I hardly ever swing for the win anyways, and the reaper is another cheap creature, and it’s ability will be triggered by ever zombie God-Eternal Oketra makes. Should keep graveyards nice and empty and help against decks that rely on them being filled. Did I mention it gains us LIFE too? Sweet card.
Return to Dust was dropped for Suture Priest . I keep going back and forth with Return... I’ll probably find another spot for it, since I’m a but light on non-creature removal anyways, but for now I wanted more Soul Warden effects. The bonus damage to opponents is nice too.
Austere Command and a Plains were dropped for Ancient Den and Flagstones of Trokair . Den is mostly for turning on Inventors' Fair to tutor out a win, and flagstones synergizes really well with Lotus Field .
2 weeks ago
You want four of anything that you're never unhappy to draw. In the cards I listed, Ajani's Pridemate , Speaker of the Heavens , and Soul Warden should all be four-ofs, Heliod probably three just because you can't have more than one of him on the battlefield (legendary rule). Dream Trawler is one I forgot to mention, but he's a really good finishing creature, probably only 2-3 copies though.
Yeah, I can help you out with other decks if you need.
2 weeks ago
Hmm. Well, I'm no good with older cards, but they'd be expensive anyway. For a basic blue/white lifegain deck (which is an easy enough deck to pilot), Ajani's Pridemate is really good. Soul Warden is one of the best life gainers in the game, Sphinx's Revelation is really strong in the late game, but they're about $3 each. Felidar Sovereign or Angel of Destiny can give you an alternate way to win, but they aren't necessarily as good as they sound.
More recent good lifegain cards are things like Speaker of the Heavens , Angelic Accord , or Heliod, Sun-Crowned . Remember that you can put up to 4 of any copy of a card in your deck (except basic lands, of which you can have as many as you want). Typically you want as many copies of your good cards as possible.
There are plenty of other archetypes that fit into blue and white, but lifegain is a good one for a new player because it's pretty easy to use and teaches the power of synergy.
3 weeks ago
Have you considered Any combination of Emrakul's Evangel , Nomads' Assembly , Sylvan Offering ? Emrakul's Evangel pretty much makes all your base 1/1 creature tokens into base 3/2 tokens--boosting the usablily of Elemental Bond. Nomads' Assembly doubles the number of creatures you control for two turns. Sylvan Offering gives you one big creature and a bunch of little ones.
Also, with so many tokens getting onto the battlefield you may want to consider finding spots for Essence Warden , Soul's Attendant and Soul Warden . The life gain from the three alone will keep you alive as you build your army.
If you're interested in an alternate win card, the enchantment Epic Struggle would definitely be up your alley--especially since it can get around prison decks. Speaking of enchantments, Leyline of the Meek will boost your creature tokens and Cindervines will deal damage to your opponents until you need to destroy someone's artifact or enchantment.
Speaking of damage, Zhur-Taa Druid deals damage to an opponent each time you tap it for mana.
Field of the Dead should be an add in due to all the different named lands you have in your deck. Other lands that can create creature tokens for you without sacrificing the lands include, but are not limited to, Khalni Garden and Dwarven Mine . If you don't mind some sacrifice the Dark Depths / Thespian's Stage combo is the best.