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Format | Legality |
1v1 Commander | Legal |
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Pauper Duel Commander | Legal |
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Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Soul Warden
Creature — Human Cleric
Whenever another creature enters the battlefield, you gain 1 life.
Mucklarbert on
Wonderbread
1 week ago
I just realized, that Darien, King of Kjeldor and Blasting Station and Soul Warden is yet another infinite combo. This deck has so many broken little combos haha.
Quickspell on Does Norin trigger Crested Sunmare?
1 month ago
I have Soul Warden and Crested Sunmare on the battlefield, while Norin the Wary is flickering in and out. Norin and Sunmare‘s ability both go on the stack at the beginning of the end step. Can I stack them so that Norin resolves first, triggering Soul Warden, so that when Sunmare‘s ability resolves I get a horse? By that time I have gained life, didn’t I?
Unlife on Tribal Vamping
1 month ago
I think with Strefan, Maurer Progenitor you need a lot of effects like Blood Artist and Bastion of Remembrance paired with some token generators and kill spells so early game you're just draining your opponents a bit and making blood tokens. Later on you can start swinging and dropping big bodies, maybe with Lithoform Engine and Strionic Resonator to double the triggers.
In a slightly different vein you could look at a soul sisters token build with Elenda, the Dusk Rose. Anointed Procession and Mondrak, Glory Dominus doubles your tokens, things like Soul Warden gain you lots of life, if you run tribal effects throw in a copy of Conspiracy so everything's a vamp anyways, and white has a lots of anthems to help boost your boardstate.
On a completly different end of the spectrum is Rayami, First of the Fallen You get black for the good vamps, green for ramp and blue for control, plus plenty of kill spells can suddenly turn your commander into a voltron beatstick.
Tyrant-Thanatos on Question about health on ETB
1 month ago
Triggered abilities go on the stack and resolve independently. The following rule defines triggered abilities:
603.1. Triggered abilities have a trigger condition and an effect. They are written as “[When/Whenever/At] [trigger condition or event], [effect]. [Instructions (if any).]”
Creatures like Soul Warden or Soul's Attendant have triggered abilities.
The following rule is in regards to multiple triggered abilities triggering off of the same event:
603.3b If multiple abilities have triggered since the last time a player received priority, the abilities are placed on the stack in a two-part process. First, each player, in APNAP order, puts each triggered ability they control with a trigger condition that isn’t another ability triggering on the stack in any order they choose. (See rule 101.4.) Second, each player, in APNAP order, puts all remaining triggered abilities they control on the stack in any order they choose. Then the game once again checks for and performs state-based actions until none are performed, then abilities that triggered during this process go on the stack. This process repeats until no new state-based actions are performed and no abilities trigger. Then the appropriate player gets priority.
In short: You gain 1 life twice, triggering Trelasarra, Moon Dancer twice, creating two instances of a +1/+1 counter being placed and you scrying 1.
multimedia on
Orzhov Lifegain Vampire Buff Stuff
2 months ago
Hey, for a first deck, well done on a budget.
I see some good deck building here, a clear game plan, some 4 ofs and a nice set of Godless dual lands. However, the numbers on some cards are off and there's some cards that belong in the sideboard rather than main deck because they cost too much mana for what they do unless you know for sure you're getting value from them. Revenge of Ravens, Kaya's Wrath, Exquisite Blood could all go in the sideboard in smaller numbers. Ill-Gotten Inheritance isn't worth playing.
There's an archetype in Modern called Soul Sisters and that's what you're mimicking here. In Soul Sisters you're also growing creatures p/t when you gain life. It's called Soul Sisters because of 4x Soul Warden and 4x Soul's Attendant are the sisters, life gain engine. In Soul Sisters there's nonbudget payoff wincons, Serra Ascendant and Heliod, Sun-Crowned, huge payoffs from wanting to gain life. You're going for a budget Soul Sisters and there's several budget replacements to consider.
- 4x Lunarch Veteran Flip --> Ill-Gotten Inheritance
- 2x more Pridemate --> Gideon's Company
- 4x Lingering Souls --> Revenge of Ravens
- 3x Speaker of the Heavens --> Exquisite Blood and Kaya's Wrath
You have a clear game plan here, but you can improve gameplay by changing the numbers of some cards and adding more lower mana cost effects that gain life? You're going to want more than just 4x Warden as one drop repeatable life gain with creatures. Veteran is a budget replacement for Soul's Attendant since Attendant is now $5 each. If you can get 1 or some Attendants then for sure play them, but if you can't get 4 than play 4x Veteran as another one drop sister. It's the 4x number of each that you want to have a better chance of having a sister turn one.
For your version the best opening curve is one drop sister into Pridemate, but to get this consistently you want more one drop sisters and more Pridemates. Lingering Souls gives you a lot of creature value for the mana cost because can flashback for lesser cost later or even same turn. With a sister or more in your control Souls can trigger nice amount of life gain while also creating flying Spirits who can be attackers or fodder as blockers. Turn one Warden, turn two Pridemate, turn three Souls, turn four flashback Souls and cast some thing else is a curve to build a huge game winning Pridemate.
Speaker of the Heavens is a fine budget payoff for having more life by creating 4/4 Angels. Creating an Angel triggers sisters and it's another one drop with lifelink.
Good luck with your deck.
Basshunter on
elesharmonicon
2 months ago
Hi dude, nice to see another panharmommycon here - i will use some of your ideas for sure..
check out my elesh norn: https://tappedout.net/mtg-decks/elesh-norn-mommy-of-soulsisters/. I would appreciate some suggestions for my deck!
On your side, i would go with Soul Warden instead of Ajani's Welcome
You should def consider a Suture Priest, Radiant Fountain, Touch the Spirit Realm ?
MEINEID on
JLK's Shadowborn Apostle Deck | Game Knights Live
2 months ago
Hello, I think Carnival of Souls could be a thrilling addition to this deck. It could act as a second Edgewalker which is probably the best card in the deck and if paired with some Soul Warden like effect (Blood Artist could work too) it might even be better.
kirbysan on
[Primer] Helming the Host of Heaven *Update*
2 months ago
Buddies cancelled so I played 3 pub games instead:
Starting hand: Emeria, The Sky Ruin, Plains, Plains, Path to Exile, Angelic Page, Archangel of Tithes, Sanctuary Warden
As we played through the game it became clear that Esix was the big threat. The board was wiped twice, once with N'ghathrod's Hex and a second time with Sigarda's Day of Judgment. Archangel of Tithes helped get a few early attacks in against Esix as they usually tapped out to play some bigger spells.
I was able to keep Esix in check a few times by using Path to Exile on their commander when they were about to pop off. I also used Oblation again on Esix when they cast a Pest Infestation destroying my Crucible of Worlds and Vanquisher's Banner but netting 12 pests. Finally, I had a Kabira Takedown Flip but only 2 creatures on the field so it couldn't deal with anything on Esix's board so I used it on Sigarda's Soul Warden.
At the final turn I had Sanctuary Warden equipped to Sword of Feast and Famine, Righteous Valkyrie and Angelic Field Marshal. In my hand I had Avacyn, Angel of Hope, Emeria Shepherd, Sword of Hearth and Home and a Seraph Sanctuary. Giada had been removed 3 times this game so she cost 8. Esix was at 6 but also had a Sublime Epiphany with open mana and a Craterhoof Behemoth in hand with 19 creatures, mostly 1/1 tokens on board.
As I'm writing this I realized I had the answer but didn't realize it at the time. If I had casted Sword of Hearth and Home Esix would have countered it and bounced my Sanctuary Warden forcing it out of their hand. I could then equip the Sword of Feast and Famine to another angel and swung for lethal since they had no flying blockers. I could have also moved to equip Sword of Feast and Famine to another angel which they could've countered once, but I had open mana to do it again. Despite losing this round let's count it as a win due to my misplay.
Starting hand: Windswept Heath, Sol Ring, Pearl Medallion, Angel of Vitality, Mangara, the Diplomat, Soul Warden
Perhaps this was a risky hand to keep but with the Sol Ring and Pearl Medallion I could literally play everything in my hand if not disrupted so I kept it.
Kraum also kept a risky hand but it paid off for them in the short term. They cast a Show and Tell which let me only drop Angel of Vitality but they dropped an Omniscience and proceeded to play out their hand giving themselves an immense board state on turn 3.
Kraum made a serious misplay here as they used a Cyclonic Rift on my Sol Ring and a bounce spell that returned all creatures with power less than 5. This was supposed to wipe the board but Angel of Vitality was a 5/5. They followed this up with a Wheel of Misfortune paying 35 life expecting us to bet high life totals so they wouldn't get the wheel. Unfortunately for them we bid pretty low numbers and Kraum took the full 35. With no flying blockers on board they were dead next turn.
With Kraum out of the game and a fresh 7 card hand I ended up dominating the board. Some nice synergies were using Sword of Hearth and Home on Sanctuary Warden to 2 cards a turn, one for ETB, one for swinging. Bishop of Wings with Resplendent Angel and Angelic Accord gave me double angels on my end steps. Finally, having Emeria, The Sky Ruin and 7 plains let me fill my boardstate quickly. While the game took longer I never hit another board wipe and closed it out with 64 life.
Starting Hand: Flooded Strand, Path of Ancestry, Soul Warden, Luminarch Ascension, Pyre of Heroes, Folk Hero, Angelic Curator
I was excited about this hand because it had 2 new cards that hadn't come up in the last couple games I played so I wanted to test it out. While it should have curved out pretty nicely, having only Folk Hero as the draw card with a single angel should've been a warning sign. My early board state included Giada, Font of Hope, Soul Warden and Luminarch Ascension. As predicted, Luminarch Ascension was able to get 3 counters on it after a single turn.
However I was hit by a board wipe early on and had to decide whether to use Luminarch's ability or recast Giada. I foolishly recast Giada only to have her removed again with Skysovereign, Consul Flagship. When Sigarda went to blow up Luminarch I produced 3 4/4 angels with 6 mana to give me some blockers. I had also drawn into The Ozolith but it was only able to add 1 counter on it.
For the rest of the game Kykar solely targeted me with their growing vehicle board state. Since Giada now cost 6 and Skysovereign was pinging for 3 every turn I couldn't waste the mana to recast her which turned off Folk Hero. I cast Angelic Curator just for a blocker since it would be hugely advantageous against vehicles but it was promptly removed with Dispatch by Kykar. I was also able to draw into a Mask of Memory but was stalled out since Kykar had Spirit token blockers, Atraxa had their commander and Sigarda also had their commander. I was the first to be knocked out and this was a definite loss. I did cast Pyre of Heroes but didn't draw into any angels until late game so it had no effect.
Luminarch Ascension is a great card but also a lightning rod. In the third game it presented a threat early on and if Giada hadn't been removed twice so early it could've helped end the game. Not getting those +1/+1 counters on the angels hurt my game plan quite a lot.
The Ozolith saw play but had little impact. Again, if Giada hadn't been removed early I could've dumped all those counters onto it and preserved threats.
Pyre of Heroes also saw play but had little impact. The overall flow of the game meant I was essentially stuck. Eye of Vecna would've been more impactful here but since Kykar had such an oppressive board state I would need to play much bigger threats to make a difference.
While Giada may not always be necessary to our gameplan, not having her and being unable to cast her slows us up so much that opponents can just out ramp or out threaten us pretty quickly. Dodging an entire table's board wipes and single target removals is pretty tough and makes me consider Lightning Greaves or Swiftfoot Boots again.
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