Soul Warden

Soul Warden

Creature — Human Cleric

Whenever another creature enters the battlefield, you gain 1 life.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Soul Warden Discussion

IHATENAMES on Who, what, when, where, WHITE

4 hours ago

On one hand. This is what magic was meant to be. I havent played a few of these cards since i first put a deck together. Crusade. won't even show the image.. That is a discussion for another time...

Suggested additions

Loyal Warhound ramp in white

Skullclamp card draw

Sun Titan recursion

Abzan Falconer can give mass evasion

Some amount of board wipes my favorites atm are Tragic Arrogance Martial Coup Vanquish the Horde Ondu Inversion  Flip .

Cathars' Crusade it wins games. You may want to not use this so you focus on lifegain but this cards does work

Crested Sunmare lifegain payoff

Crovax, Ascendant Hero Elesh Norn, Grand Cenobite

Soul of Eternity Celestial Mantle Axis of Mortalitykinda slow for my meta but might work for you.

Dawn of Hope card draw and can make tokens

Alseid of Life's Bounty protection w/ lifelink

Well of Lost Dreams card draw

Shattered Angel Angel of Vitality to keep with the angels if u want

Palace Jailer monarch is card draw also fun. and removal

Ajani's Pridemate lifegian payoff. its gets huge here because each attacking creature has its own trigger to grow the pridemate. i think 1 or 2 cards make essentially copies of this card. they might be worth looking for

Blind Obedience staxy and lifegain

Moon-Blessed Cleric you run a lot of enchantments your enchantress sub theme can be supported with this

Akroma's Will protection/ finisher

Noble Purpose unnoticed lifegain card that would be good here maybe

Lunarch Veteran  Flip Soul Warden Soul's Attendant Daxos, Blessed by the Sun Suture Priestlifegain dorks

Katilda, Dawnhart Martyr  Flip lifegain with enchantment payoff as well

now how do u win? atm you focus on going wide with weenies but have a focus on gaining life. Possible ideas Aetherflux Reservoir Archangel of Thune Felidar Sovereign Serra Avatar Starfield of Nyx Nykthos Paragon True Conviction

this is just some ranting. Its up to you how you want to build your deck! Other areas you should look at it your mana base (use tech lands you have almost all basics), ramp to your bigger stuff and card draw in general.

Necrosis24 on What are some combos that …

4 days ago

Soul Warden + Herd Baloth+Archangel of Thune

Infinitely large creatures and infinite life which amounts to nothing if the loop isn’t broken.

Midnight Reaper has caused me grief because I have forgotten it was in play and went for a Thrilling Encore + Ashnod's Altar type of play.

brandonplaysmagic on Need a home for my …

1 week ago

A combo of Sidar Kondo of Jamuraa and Ikra Shidiqi, the Usurper could be fun for this! I had one that focused on life gain/tokens. Suit them all up with lifelink, cast your commanders to make them unblockable, and then swing out and double your life gain. Have your Soul Warden and Essence Warden to gain life with all those ETB triggers from the tokens, then throw in an Aetherflux Reservoir for extra power and a way to hose everyone down. What a super fun card though, no wonder it’s a favorite!

legendofa on Need a home for my …

1 week ago

I see two broad themes here: self-mill and "enters the battlefield" and "dies" triggers. Self-mill lets you get a lot of tokens out quickly, while ETB and dies triggers take advantage of the token production and their inevitable death. (I don't think it's worth it to keep the Stairwell around after the upkeep cost becomes a liability. Just let 'em die, and bring back the enchantment if you want to.)

Dread Return could work in a self-mill reanimator, along with Mausoleum Secrets as a tutor.

ETB and dies triggers could make a sort of Soul Sisters/Blood Brothers deck, with Blood Artist, Blood Seeker, Soul Warden, Soul's Attendant, and related cards.

Dangerwillrobinson79 on Liesa, Lifegain and Taxes

1 month ago

Nice build, I’ve been working on and play testing one like it A matter of life and death I’ve had good results with Vizkopa Guildmage , Soul Warden and Tainted Remedy.

zapyourtumor on Heal to Death

2 months ago

Generally I'd say you have too much lifegain payoff and not enough straight lifegain.

Stuff like Bloodthirsty Aerialist is pretty mediocre.

Revitalize is bad. I'd cut. If you want soul sisters, I'd go up to the full playset of both Soul Warden and Soul's Attendant.

I normally remember a lot of lifegain card suggestions but i dont remember any of them rn so thats basically all I have to say

Niko9 on Elenda Deck Help

2 months ago

She's an awesome commander, no doubt :) I'm a huge fan of Elenda in flavor, in design, and in game too. Even now when we have vampires in wedding dresses and things, Elenda is still the most classy one around. There are a few things I can think of that might help with the deck. Not sure how amazing they are, but here's some ideas:

Blade of the Bloodchief is almost made for Elenda and can just be a good play just to have it on board with it's super low cost.

gravepact I mean, it's grave pact, and it's the best at being grave pact.

Nether Traitor and other creatures that you can recur over and over are pretty great. Just scooping it back to power the sac engine can be well worth it. Bloodghast is good too, and I think there are a few zombies with similar effects. I mostly run traitor because the price tag on a lot of this type of card is kinda up there.

Deadly Dispute is such an awesome card. It is going to do everything you want and then some.

Hero of Bladehold can be a great way to make creatures. She works best with some kind of evasion, but just getting two free bodies per turn can be very good.

Seraph of the Scales can take out the best flying threat on the board and give you two spirits on the other end.

Dire Fleet Poisoner is a card I really love, and I get that it doesn't always work and it requires adding pirates, but when it works, it's excellent. Flash in deathtouch on their blocker and then get a deathtouching blocker of your own can really make a big swing. Changelings or Dire Fleet Hoarder work so well with the poisoner.

Lingering Souls Soul Warden and Soul's Attendant are good cards from modern soul sisters that can work in commander. One mana for warden to gain you maybe 10 life and also give you a body is great. And if they really have to use removal on your one mana creature, that's almost better.

Vampire of the Dire Moon anything with deathtouch works well with Elenda and if you give dire moon something like the blade of the bloodchief to make her an attacking threat, it will start pinging small creatures left and right.

Karn's Bastion might be a good utility land to put extra counters on walkers and Elenda. Manlands might also be good to give you creatures if you get flooded. Mutavault Inkmoth Nexus Mishra's Factory pretty much anything that can give you mana early and be a creature to sac late game is useful.

Trading Post is one of my favorite sac outlets. It will give you creatures or sacs as you need. Also, it pairs with Unwinding Clock if you have enough tap artifacts to make it worth it.

Pyre of Heroes can be amazing if the deck has enough CmC and same types to make it work. When it does though, sacs plus tutors is solid.

Lolth, Spider Queen when she's good in a sac deck, she's really good, but when she's not, it's hard to justify her in the deck. May not be great, but I have had times where she was just the best card.

That's all I can think of right now, but I'm sure there's a lot of ways to go with this one. You've got a great looking deck, these are just the things that came to mind. You might also find that it plays better to remove some staples for things that go along with the theme. Like, Esper Sentinel is really great, but you might actually get more value in a game out of Soul Warden And, when I play Elenda I always try to give her evasion somehow or use Sanguine Bond to make her lifelink into damage. Sometimes she can get really big and not actually do a ton, I feel like.

Hope you have fun tuning up the deck :) I'd be interested to check in and see how it goes. Looks like a fun one.

Mana_Mythic_Legendary on Pursuing Perfection, Part 10: Selesnya …

3 months ago

Every dual color up until now has been some sort of aggressive, negative experience for other players, and Selesnya certainly has the potential to be no different. Combining Green’s predilection for quality with White’s penchant for quantity (AND stacking board buffs) makes for a lethal pairing in the combat phase. Rhys the Redeemed, Captain Sisay, and Gaddock Teeg are just a few commanders with justifiable appeal for power gamers. And don’t forget the enchantments: Aura Shards, Mirari's Wake, and Hunting Grounds all have singularly disruptive board presence, and that’s just a few on a stellar list.

And yet, undeniable potency aside, this is an almost grandmotherly pairing: you don’t so much play Selesnya to ruin someone else’s day as to ensure you have the best one. A properly built deck in these colors should wrap around its pilot like a blanket fresh out of the dryer, basting you in a pervasive feeling of shelter, growth, and self-promotion. Another good analogy might be a garden tended by someone with an emerald thumb, game-breaking fertilizer, and the patience of Saint Francis. In summary, players running these are very much there to do their own thing without interruption: the problem is, once they’ve done their own thing, opponents find out that the “game-breaking fertilizer” is typically their own mulched remains.

It’s also oddly human-centric.

Ok, enough poetry. Now to the really fun bit: we’re here to talk thematic commanders, so let’s dive into that roster. Today, we’re discussing the Selesnya themes of Lifegains, Counterplay, and “Don’t Look at Me!”. As always, please bear in mind that our focus here is not necessarily competitive but rather on thematic, archetypical commanders. Just don’t judge me harshly for including a lot of beasts.

Lifegains

I spelled with an "s" for a reason. Yes, as covered in a past article, Black has a more intimate relationship with the life total. Yes, Black both drains life and spends life. BUT… there is a profound difference between eating cookies and baking them. Black is the undisputed cookie monster (and a bit of a baker, to be fair), but Selesnya could, to continue the analogy, take any bake off by storm. Prize money, people: Selesnya’s about not only baking that cookie, but getting prize money for it. In other words, crossbreeding these colors gets you a thematic trend toward gaining life AND triggering something whenever you do. Think combotastic crap like the Accomplished Alchemist and Rhox Faithmender, or Heliod, Sun-Crowned and Spike Feeder. The possibilities are… well, a little scary.

Lathiel, the Bounteous Dawn

The Oprah of lifegain. Who needs general damage when you can drown your opponent in creatures the approximate size of your life hack? Smack them with the Angel of Destiny, or… wow, there are a lot of relevant angels. Gather it. Just bring your lifelink and enjoy.

Trelasarra, Moondancer Direct, though the scry is a nice touch. This is a commander made for some sort of evasion, the Soul Warden cycle, and a pile of tokens. Like, maybe March of the Multitudes. Hehehehe…

Trostani, Selesnya’s Voice … Sheesh. I mean, I’ve had this built on and off, but… still, sheesh. If you’ve never heard of the Phyrexian Processor, enjoy the pearl I just gave you. Green-White is token central: hell, their own private keyword about it is right on this commander. This is a definite instance of the Green penchant for chunks being over-synergized with the white predilection to breed like rabbits. Or, in this case, Phyrexian Minions.

Counterplay

I’ve covered stax twice by this point, once in White and once in Azorius. I don’t deny that the potential for oppression is there: one of my favorite cards in Selesnya is Glare of Subdual. However, I can’t help feeling that it’s coming from a different direction in this slice of the pie. While Blue and White are geared toward inflicting stagnancy, Selesnya’s stax are angled toward preventing thematically negative effects, kind of a mercy mission for your opponent’s resources. I think Quakers would like it here.

Trostani Discordant Mind control pervasive in the local meta? Not anymore! Second Trostani is actually a rather inoffensive commander for everyone who’s not a thief, offering both board support and considerable political clout. Other players may even go out of their way to keep her up and you in the game, just to screw over that one guy.

Gaddock Teeg Ah, the man himself. I never found him especially oppressive, leaning more toward creatures by disposition. Not everyone will feel the same way. He cuts most conventional boardwipes out of the mix, and God help super-friends. You can almost picture the little hobbit raising his hands and saying “Let’s have a nice, simple game, shall we?” Which isn’t something you expect in a typical game of Commander, now that I think about it.

Yasharn, Implacable Earth Land fixing is nice, but this is where things are downright hostile. Those may look like tusks, but those are really two giant middle fingers pointed at black decks.

“Don’t Look at Me!”

When we were little, my brother would build cereal box walls between us as we ate breakfast, then stare at me over them. Whenever I eyed him like the nutcase he was, he’d scream “DON’T LOOK AT ME!!!”

I don’t think I need to explain the point.

Dragonlord Dromoka

I always liked the aesthetic of Dosan the Falling Leaf, but not enough to make him a commander. Dromoka, meaty beast of two colors that she is, has a bit more appeal. All but guaranteeing an uninterrupted turn, combo players could do worse.

Sigarda, Host of Herons A 5/5 with flying for five would be nice. Hexproof on a general is competitive. Putting a kibosh on all offensive-sacrifice decks ever tagging you? Downright savage. I like this card a lot.

Mirri, Weatherlight Duelist So… commander damage is a tried, true plan. Lots of people try it. Lots of people won’t be particularly offended by Mirri’s soft push for it. All the token-fiends out there, though, are going to flip their collective gourds when they find out the Silent Arbiter got legendary and started playing favorites. Word of advice: NEVER give her vigilance.

And, for a personal favorite: Karametra, god of the harvest

As readers know, I like ramp. However, even I think this is broken. I genuinely feel guilty whenever I think of building it again. While she doesn’t approach the misery of Zur the Enchanter or Purphoros, God of the Forge, the power dynamic here is shattering. One turn with a Whitemane Lion or anything similar will secure you a lead. One turn with whitemane lion and a Lotus Cobra? Amulet of Vigor? Tireless Provisioner? God have pity on your tiny, shriveled soul, because your opponents won’t. At least, if they ever manage to catch up under what I assume will be a deluge of ETB and blink effects. There are so many degenerate, savage combos encouraged by this reaping wench that I couldn’t list them all and reasonably expect anyone to finish the article. Let me just close this by saying she turns any card with landfall into a gamechanger, and there are a LOT of good landfall cards.

That's it for this round. Thoughts and questions are welcome. I hope you enjoyed it, and will come back soon for Simic!

Prior Articles:

Gruul

Rakdos

Dimir

Azorius

Green, with links to the other mono-colors

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