Creature — Human Cleric
Whenever another creature enters the battlefield, you gain 1 life.
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Soul Warden Discussion
4 days ago
Whenever you exile a creature, it's controller draws a card and you gain 1 life.
I'm not entirely certain, but Livio seems to want to be built around ETB effects. Exile your own creatures, then bring them back into one massive drop; For example, Luminate Primordial would be an incredibly strong blink creature. Sure your opponents gain a ton of life, but you remove their biggest threats permanently. Additionally, as he has Partner, you can add in for something such as Woodfall Primus or Terastodon . You could even use use Meteor Golem . If you run Selesnya, you're already in extremely strong ramp territory as green loves to ramp with creatures and white loves to make creatures. Suddenly your Itlimoc, Cradle of the Sun , Gaea's Cradle and Cryptolith Rite look astounding. Not to mention Circle of Dreams Druid and, if you use enchantments to protect yourself such as a Prison / Stax deck, Serra's Sanctum . There's also Nykthos, Shrine to Nyx , Nyxbloom Ancient and Mana Reflection .
Hone in the strategy with Trostani, Selesnya's Voice and similar life-gaining creatures such as Suture Priest , Soul Warden , Soul's Attendant , Angelic Chorus and Essence Warden for a massive gap between you and your opponents.
Anyway, there ya go. A skeleton for a down and dirty Selesnya deck. Go have some fun with it.
Since you are going for extreme ramp and board presence, I'd recommend Partnering with Halana, Kessig Ranger so that when they enter you can pay and have removal-on-a-stick, too.
Kodama of the East Tree would be nice but that's a trap. You'll be outed as the archenemy at the table on Turn 0. Sure you get to cheat a bunch of things into play, but that doesn't help advance your wincon. I'd rather see Halana in the Command Zone for that removal option, so that the creatures we are playing around with can get through and finish the game off quickly. You're going creature-heavy, so use them.
1 week ago
Guardian of the Gateless , Angel of Renewal , Banshee of the Dread Choir , Beguiler of Wills , Emancipation Angel , Jhessian Thief , Keening Apparition , Kor Hookmaster , Kor Sanctifiers , Lightkeeper of Emeria , Nullmage Shepherd , Soul Warden , Spawnbinder Mage , Stormcaller of Keranos , Transluminant , Twilight Shepherd , Voice of the Provinces , Cursebreak , Memory Lapse , Angelic Accord , Stab Wound , Endless Obedience , Temporal Trespass , Dueling Rapier , Vorpal Sword (The new one with the girl holding it), Angel of Glory's Rise , Angelic Skirmisher , Archangel Avacyn Flip, Avacyn, Angel of Hope , Avacyn, Guardian Angel , Gisela, the Broken Blade , Linvala, the Preserver , Luminous Angel , Resolute Archangel , and Requiem Angel
2 weeks ago
Okay, I have available the following:
Revitalize , Soul Warden , Mentor of the Meek , Oketra's Last Mercy , Bygone Bishop , Aviary Mechanic , Mardu Woe-Reaper , Make a Stand , Thraben Inspector , Bond of Discipline , Marble Diamond , War Screecher , Binding Mummy , Rally of Wings , Battlefield Promotion , Gideon's Sacrifice , In Oketra's Name , Whitemane Lion ,
3 weeks ago
I like the list. It has real potential.
I'm not a fan of doomed and null priest unless they are cheating out big creatures - the only big cleric I can think of is Mikaeus, the Unhallowed . Resurrecting multiple other clerics can be done in easier, less disruptable ways.
Many of the most powerful sideboard cards (mainboardable in many metas) are clerics, and that means that with 75 cards including sideboard, something that can really kick butt in a metagame is out there.
The option to ressurect Children of Korlis , Containment Priest , Ethersworn Canonist , Fiend Hunter , Grand Abolisher , Leonin Arbiter , Auriok Champion , Leonin Relic-Warder , Remorseful Cleric , Sanctifier en-Vec , Sin Collector - there are too many great clerics for this not to become something. Even stuff like Orzhov Pontiff and True Believer has seen sideboard play in the kind of creature-led deck it would be.
You have access to all the tools from soul sisters, with Soul Warden also getting Marauding Blight-Priest as another piece. Vizier of Remedies threatens a combo line. Efficient 1 drops means that tools like Orzhov Charm , Ranger-Captain of Eos and Proclamation of Rebirth look a lot better. Order of Whiteclay and oddities like Hanweir Militia Captain Flip it offer more options than you'd expect, and it only takes one good interaction with them to turn them into powerhouse engines.
All of that before looking at w/b getting the best removal in the game means that some variant of this list will make a dent in a major tournament, once someone figures it out.
1 month ago
You have a ton of illegal modern cards, so I suggest changing the format from modern to casual. Or you could change to a Soul Warden , Soul's Attendant , 4x Cleric of Life's Bond type soul sister cleric tribal build if you want.
1 month ago
This is the start of a project inspired by a TED talk. The speaker was part of a commission to create the perfect Pepsi, but the data he’d gathered was less than helpful. Instead of forming a nice, easy bell curve, the gathered preferences formed seemingly random clusters. That’s when he had an epiphany: a perfect Pepsi was impossible, but perfect Pepsis were. Some people liked it sweeter, some with less carbonation, some with more citric acid. I don’t remember how Pepsi took that report, but it was an interesting insight and I never forgot it.
Years later, I was reading the comments on an article about the ten best commanders. Most of them railed against the writer’s choices. Why wasn’t this one at the top, why wasn’t this guy on the list, why were all the picks garbage… That's when it occurred to me. Salt aside, the article was chasing the perfect Pepsi. Any article trying to rank options would be, because the commanders don’t exist in a vacuum. They exist in context, and what works in one place is a wretched pile in the next. There is no perfect commander. However, there are perfect commanders, and that’s what we’ll be thinking about here.
Over the course of this project I’ll be discussing the thematic strengths of various colors and color combinations. Each article will highlight nine commanders who showcase those themes in different ways, then close with a personal favorite. This isn’t meant to be a list of the optimal but rather the fun, a celebration of the format.
Today’s topic is White, held by some to be the weakest color to run solo in commander. Funny, since this “weakest” color has little miss indestructible-on-a-stick Avacyn, Angel of Hope , that black hole of aggro Elesh Norn, Grand Cenobite , and the wombo combo beast Heliod, Sun-Crowned himself. We’re not here to discuss the powerhouses, though. We are here to talk about why you would play mono-white in the first place. White, friends, is where you come to drown your opponents in tokens, where Voltron stashes the best kitties, and where the friendless beast Stax makes its lonely home.
While Marrow-Gnawer and Krenko may live in the limelight of mono-colored horde decks, white is where said horde hangs its thematic hat. Here be the lion’s share of “creatures you control get” goodies, crowned by the mathematically grueling Cathars' Crusade . Here be the Hero of Bladehold and the Knight-Captain of Eos . Here! Be! Elspeth!
First in our trifecta of white weenie lords is Mikaeus the Lunarch. Stick him at the head of a horde and watch his minions git gud. There are quite a few shenanigans, like Elite Scaleguard , that will delight in having this guy at the head of a deck.
Going a different direction, Darien makes minions himself rather than relying on token generators from the deck. Opponents will be understandably leery of touching his pilot with anything less than lethal damage. Add in Soul Warden and a few of her friends and things get downright silly.
Lord of keyword soup. What more needs to be said? Go in fear of his motley crew, in all probability lead by Zetalpa, Primal Dawn .
Anyone can sink money into a fistful of swords or powerhouse auras and turn their pet legend into an unholy terror. White, though, has the greatest affinity for soloing Voltron. Equipment or auras, or even both, there’s a deep pool of support to chose from. The keyword Protection is part of what makes the swords so lethal, and white hands out that keyword like candy.
Drawing is white’s weakest point, you say? Sram laughs at you and your lies as he beats you senseless. There is a pile of white cards that reward you for playing auras or for playing artifacts. Sram isn’t so picky. Be like Sram.
I really like this guy. Moving gear for free is great, but passing out double strike like free samples is downright brutal. Bloodforged Battle-Axe , anyone? Even as an equipment he does silly, silly things with friends like Kami of False Hope or Ranger-Captain of Eos .
Hulk or horde? Why not both? Stack some toys on Kemba and watch your board grow, then go full theme and drop Raksha Golden Cub to take the throne with your army of cranky Norwegian forest cats. Include Leonin Shikari and (cat)ckle with glee. I wasn't joking about white, Voltron, and kitties.
Here’s the mean side of white. Blue may counter you, red may burn you, black may drain you, but only white truly embodies the spirit of the Smallpox flavor text. Whether you share the pain with cards like Hushbringer or dish it out with Drannith Magistrate and friends, opponents will go in fear of those terrible words “can’t” and “don’t.”
If you’re building stax, we can assume making allies in the game isn’t a priority. Horoki has no friends. Horoki needs no friends. Only rocks. Rocks, and something to put victims out of their misery.
Somewhat kinder than Horoki, but only somewhat, since you don’t suffer with them. Their creatures can’t tap for mana. Their creatures can’t sacrifice each other. Their creatures can’t. So many can'ts, so little can.
Maybe you can’t outramp them, but you can slow them down. Thalia functionally robs opponents of turns, blockers, and, if you rob them enough, of the win. A 3/2 with first strike is already good for three mana, and at this point is just icing on this vicious cake.
And, for my personal favorite...
A rule of thumb of mine is that one mark of a good deck is that it can function without its commander.
This is a rule I gleefully break most of the time.
Rune-Tail will automatically flip on turn three in almost all games, and a commander with effects like this make Pariah and other, similar cards downright hilarious. I made and took apart a Rune-Tail deck over a decade ago. It was a terrible mess, but a fun one, and the tech available for it has grown since then. The deck was built around walling up, gaining life and otherwise stalling until a win-condition like Darksteel Reactor or Felidar Sovereign could be triggered. It was a fun idea, but these days I'd probably build Halvar for fun or Sram if I wanted to win.
That's it for this round. Thoughts and questions are welcome. I hope you enjoyed it, and will come back next week for Blue!
Code goes here
2 months ago
I'm going to give you a more in depth comment a bit later, but for now I will tell you the version I built for my friend, Rhys' Spectacular Planar Zoo!, and one of his main wincons has always been Mirror Entity because when everyone just sees 1/1s they aren't very scared but when you turn those 1/1s into 8/8s in combat... suddenly they are dying...
2 months ago
Sure thing Prospekt. You're mostly right except for this part: "If one is an exiler and one is a blinker, the blinker needs to come in last to exile Yannik or the exiler, whichever is on top". The blinker can come in first as long as it is nested by exiler#1. For example, you could play Felidar Guardian first, then play Faceless Butcher (exiler#1) nesting Felidar. Then when you play Yannik (exiler #2) nesting Butcher, Felidar will return and begin the loop.
To simplify, the first and last creature can be any kind. The second creature has to be an exiler nesting the first. Conveniently you always have access to at least one exiler (Yannik), so in that way it really doesn't matter what the other two creatures are so long as you remember this rule (2nd creature must exile the 1st).
In some situations, you can establish a loop with only two blinkers. For example Felidar Guardian + Restoration Angel can blink each other indefinitely. Payoffs include things like Soul Warden or Good-Fortune Unicorn + Nikara. So this would be an exception to the above rule.
Not sure how different your list is, but in mine there are some creatures with blink effects that don't work as part of an infinite loop (e.g. Charming Prince ) and are only there as a value engine piece. So that's something to keep in mind as well.
Sorry to hear you had a bad experience with your list. It's certainly not an easy deck to pilot and it's a shame some people are so impatient. I hope your future games are more fun!