Creature — Human Cleric
Whenever another creature enters the battlefield, you gain 1 life.
|Have (2)||Smokingclays , metalmagic|
|Want (5)||SilentNightIndustries , WeHaveTheTechnology , postmodernmajgen , danleniumfalcon , ArtyWitDaParty|
Printings View all
|Mystery Booster (MYS1)||Common|
|Arena Cards (ARENA)||Common|
|Modern Masters 2017 Edition (MM3)||Common|
|Modern Event Deck (MD1)||Common|
|2010 Core Set (M10)||Common|
|Tenth Edition (10E)||Uncommon|
|Ninth Edition (9ED)||Uncommon|
|Ninth Edition Foreign Black Border (9EDFBB)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Soul Warden occurrence in decks from the last year
All decks: 0.08%
Commander / EDH:
All decks: 0.03%
WB (Orzhov): 0.73%
Soul Warden Discussion
1 week ago
Hey man, love the deck! I`m currently building a Darien deck myself and had completely overlooked Blasting Station, I'm definitely making room for that one!
As soon as I saw that card I started to look for other artifacts that deal damage to you and I found a pretty crazy one: Angel's Trumpet. As long as you have one of the Soul Warden family members in play, you're pretty much only gonna benefit like crazy from this card, and as a bonus it will also affect your opponents, curious on your thoughts about it. :D
2 weeks ago
These two commanders are amongst my favorite cards of the set, if only for flavor purposes. There's a lot of good suggestions so far, so I won't bog you down with a long list. However, I have a few ideas...
Champion of the Parish, because you potentially have a lot of humans entering and re-entering the battlefield
Blackblade Reforged, because you have enough legendary creatures to take advantage of its lower equip cost
Soul Warden, who was at some point changed to Human Cleric in Oracle text.
Student of Warfare if only to help bring down the mana curve
2 weeks ago
4 weeks ago
Soul's Attendant = Archangel Soul Warden = Bulwark Giant Divine Visitation = Conifer Strider Imperious Perfect = Healer's Hawk Trostani, Selesnya's Voice = Nyxborn Colossus Elvish Archdruid = Seraph of the Suns Secure the Wastes = Skyspear Cavalry Beast Within = Abundant Growth Skullclamp = Khalni Heart Expedition Ajani's Pridemate = Meditation Puzzle Essence Warden = Feed the Clan
1 month ago
I know you're working with what you have, but a casual view of the deck doesn't seem to have much "umph". What is the life gain doing for you outside of keeping you alive? Commander damage makes pure life total a resource, so things like Vona, Butcher of Magan kick ass.
You have things like Dictate of Erebos and Conclave Tribunal which are awesome cards, but you have a very light creature presence (13 total) with no sac mechanic (for dictate) so it seems like an under-utilization of the cards. Who is going to help Conclave when you just have your commander out?
Same concept for Rootborn Defenses and Make a Stand Obviously great cards, but they provide a 1-turn protection for a mass of creatures you're not going to have. Long-lasting protection like Indestructibility or Swiftfoot Boots or Whispersilk Cloak will give you more staying power and force opponents to use their removal on your artifacts/enchantments rather than your combo pieces. Again, I know you're limited, but some instants are no match for something that requires another player to spend their hard earned mana and cards on your permanents.
I love, believe me, the mass life loss from opponents. I have two decks that do that same thing and they are damn near my favorites. But with commander people are going to be sniping your pieces way too often. Draining 4 damage per turn rules, but it needs to be backed up by some beef or a nasty combo. The Control helps, and again I get your constraints, but it seems like this deck will only sometimes work on late turns. Orzhov is my favorite combo and there is so much potential with Kambal, Consul of Allocation Are there cards that can get you benefit for his gain and drain? Sunbond isn't expensive and can do a little voltron or help protect a few creatures to make them big beaters with the constant little life gains.
You have Sheoldred, Whispering One, maybe do something jacked up basing things on tutoring her out and throwing things into your graveyard for benefit? She's a monster that cannot be ignored.
Well of Lost Dreams costs money, but with the theme of continuous life gain is an amazing addition for card draw. I guess I'm looking at the deck and not seeing what the win conditions are beyond "I gain life, they lose life" which is way cool but the rate seems too slow for the format. When commanders can cap you with 21 damage even if you have 200 life it means you need to Go for the Throat or make a real good wall for yourself (Teysa, Envoy of Ghosts?)
Essentially I see a ton of cool removal, a few pieces of life gain/drain and I find myself wondering "where's the teeth?" "How does Kambal say 'it is done'" Lots of life, for sure, but what do you do when a Zurgo Helmsmasher comes in with Rogue's Passage on turn 6? You know? I'm not talking cEDH ,just want to see the best Kambal there is because he rules. Your removal package is killer, great way to remove threats against you, but I feel like there comes a point where when you're just spending mana to take away what others spent mana on, you need an end-game. Overwhelming Splendor is a great way to capitalize on this "wait-them-out" removal strategy, but you can only cast it on one opponent, and what if it gets blasted? with more players, commander is full of win-con-killers so you need to make a deck able to adapt and twist with the removal, or be faster than removal can stop you. Approach of the Second Sun would be fantastic with the heal-and-stall aspect you have going
1 month ago
1 month ago