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Play Blood Frenzy only before the combat damage step.
Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at end of turn.
Blood Frenzy Discussion
4 months ago
How does Soulshriek work for you? Is it typical to have four or more creatures in the graveyard when you cast it? If not, consider a more reliable option like Brute Force . You could also consider Rush of Adrenaline for this slot; it gives trample, which could be important since five out of your thirteen creatures don't have any type of evasion. Other fun and more versatile options could be Otherworldly Outburst or Blood Frenzy .
6 months ago
Hey, you could upgrade the mana rocks that you're already playing? All except Sol Ring and Monolith of course. All the rocks I suggested ETB untapped. Dragon's Hoard for instance for the same mana cost has much more repeatable value than Vessel of Endless Rest . Hoard is both a mana rock and a draw engine. Mind Stone also has more value then Fire Diamond because Stone ETB untapped and can be sac to draw later on when you don't need ramp.
The mana rocks you play don't have to make red mana, it would nice if they did, but they don't have to because there's 31 Mountains here. Red mana is not a problem; the rocks just need to be able to make mana, colorless mana, for ramp to get Zirilan or another Dragon onto the battlefield faster. There's a lot of high CMC Dragons here; if Zirilan gets stuck in the Command Zone due to Commander cost or disrupted and you're unable to use his ability to cheat Dragons onto the battlefield then you want a backup plan to be able to cast Dragons. Mana rocks for ramp is a good backup plan. Semi-budget rocks such as Thran Dynamo and Gilded Lotus are good when playing lots of high CMC cards.
Cards like Mishra's Bauble and Urza's Bauble are fine, but I think they would be better as mana rocks. Blood Frenzy and Volcanic Offering are okay, but they're a one time shot spell and as a one time use they lose a lot of playability. One time effects from cards like Chaos Warp and Gamble are worth it because these effects for the mana cost are unique in red/powerful for red. Fling is fine if you have ways to repeatably cast it, but as a one time effect with only one Dragon it's very lackluster.
Consider Goblin Welder ? Welder, Feldon of the Third Path and Steel Hellkite have great interaction because Hellkite is an artifact Dragon. The tokens that Feldon creates are artifacts you can use one of these artifact creature tokens at instant speed with Welder to sac it to reanimate Hellkite or any other artifact. Welder can also be a way to reanimate an artifact sac/tuck outlet which you need on the battlefield otherwise the Dragon you cheat into play with Zirilan will be exiled end of your turn. Welder also helps to assemble the Monolith + Rings artifact combo. Solemn Simulacrum is very good with Welder and Feldon because he's an artifact who gives you value when he ETB and when he dies.
Cards like Welder and Feldon can benefit from cards that can put other cards into your graveyard. Consider adding Daretti, Scrap Savant , Faithless Looting and Gamble? Daretti is repeatable draw/graveyard enabler/reanimate artifact. Consider Tel-Jilad Stylus ? The most mana cost effective way to tuck a Dragon back into your library. Artifacts are honestly just as important for your deck's strategy then Dragons are.
Cards to consider adding:
- Dragon's Hoard
- Mind Stone
- Fellwar Stone or Everflowing Chalice
- Thran Dynamo or Gilded Lotus
- Goblin Welder
- Daretti, Scrap Savant
- Faithless Looting
- Tel-Jilad Stylus
Cards to consider cutting:
- Fire Diamond
- Vessel of Endless Rest
- Mishra's Bauble
- Urza's Bauble
- Blood Frenzy
- Volcanic Offering
- Whispersilk Cloak
- Voyager Staff
8 months ago
Looking at the decks, I feel like the combo you do where you can tap a creature to do one damage does not work very well with infect. Still takes 10 rounds to win, and any lonely 2/1 unblockable creature can do the same, and cheaper, if we ignore the possibility of lifegain. It's nice to be able to put -1/-1 counters on creatures I suppose, but that means you take even longer to win. I'd probably just forget about that combo and just go for speed.
I feel like white is not really doing much for you - there's some creature removal, which other colors, including blue, can do as well, and there's some more creatures with infect, which again, other colors have too. But white is bad at making creatures stronger, a weakness it shares with blue. Comparing the other colors:
Red: Bad with infect, Ogre Menial really is too expensive, Razor Swine seems decent. But very good at doing damage! Start with a mere 1/1 with infect, pump it up with Fists of the Anvil (or Blood Lust / Blood Frenzy , then double the damage with Assault Strobe , Double Cleave or Temur Battle Rage , and BAM! 10 damage with infect, all you need is some enchantment to make it unblockable, which blue can easily provide. Also provides creature removal through direct damage.
Green: Lots of ways to make your creatures stronger too. No Double Strike, but more creatures with infect. Very little creature removal.
Black: Also quite a few good creatures with infect, also good at making creatures stronger. Lots of good creature removal. Can make the opponent discard cards, so it's good at control.
1 year ago
your deck-idea is great! +1
I once thought about a similar deck, but it was more goofy. It tried to incentivize the opponents to attack each other and then cast pump spells and cards like Berserk or Blood Frenzy on the attacking creatures - ideally on their commander. Your deck somehow reminded me of that idea. I think, I'll have to start working on that again.
why no Cyclonic Rift?
The following cards were in the deck I mentioned before and could be nice in yours as well:
That's all for now. Let me know what you think
2 years ago
I just included another Sac-outlet, description above (Spawning Pit).
Bonehoard won me 3 games. Although he doesn't look like much, he is incredible to a point I'd have never imagined. This was never a dead card and can function on its own.
Homura has me on the fence - as you ut it with something else. It is possible he will go for Memnarch or something else. I don't know yet, but I'd love a good buff on a stick here that will stick.
Eternal scourge is something I want to try. Never got to play with this in, but if it doesn't work this will be easy to cut. Even as a blocker, with Mimic Vat and exiling it I can play him again and just grab the next thing in the vat that dies.
Demonmail Hauberk is way better than Grafted Wargear simply how it is worded. I can sac other things to equip the same creature (Yasova) again and again. This isn't possible with the other one since it would die. It doubles as a buff, too. And +4/+2 pushing Yasova to 8 power is very noteworthy.
Berserk will stay. I had a Blood Frenzy in before and knew I wanted a Berserk at some point. It not only works on each creature but my Yasova only dies if it attacks. So it can give +4/+0 and won't kill the creature if it doesn't attack. Also, it is destruction and not sacrifice, which can be important sometimes. Eldritch Evolution is nice, but no match for Birthing Pod here.
Last of all I'm completely with you on the fun part. This isn't meant to be competitive, but fun in multiplayer games. It heavily depends on the board state and proved to be very adaptive to problems.
Next few things most likely to change are Dack's Duplicate that will likely be replaced by Altered Ego / Aura Thief and Hero's Blade that will definately make room for another equipment in the Maybeboard. Either Fabricate or Whir of Invention will see places in the deck at some point, too. Academy Ruins will be in there, too; but there have to be more 'any color' lands to fix stuff (they will likely replace Lotus Vale).
2 years ago
I did add in Blood Frenzy, as it makes sense to back up the main tech in the deck, even if it is weaker.
2 years ago
Blood Frenzy is a weaker form of your red glyph that could give you some back up for damage.
Guise of Fire might be better than Into the Fray, because it can kill 1 toughness chumps that would otherwise not attack and also things to attack.(Bloodshed Fever is another enchantment that does the same thing.
Cinder Wall is a 3/3 for one that you can fling because you're gonna sac it anyway.
Infectious Bloodlust lets you get more of itself, but it's pricey
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