Hornet Queen

Hornet Queen

Creature — Insect

Flying

Deathtouch

When Hornet Queen enters the battlefield, put four 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield.

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Have (2) metalmagic , pskinn01
Want (5) kalko , usenohooks , thorne324 , TheAnnihilator , Vee.o

Printings View all

Set Rarity
Magic 2015 (M15) Rare
MTG: Commander (CMD) Rare

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Tokens

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Hornet Queen occurrence in decks from the last year

Modern:

All decks: 0.03%

Commander / EDH:

All decks: 0.03%

Green: 0.19%

Hornet Queen Discussion

ShreddedByCrows on Offenza is the Best Defenza HELP

3 days ago

Lots of subthemes you got there, that's some interesting challenge. All in all, you're running way too many high-costed cards for a Commander that generally revolves around more of an aggressive strategy. I'll further provide you a personalized list of adjustments, trying my best to keep it at the lowest budget as possible.

Very first thing, 37 lands is too much for an Anafenza deck imo. You can easily go down to 35/34 in order to feel more proactive. That being said, the mana base of your decklist is pretty unstable, and you'll need better mana rocks, around 5/6 good rocks should do it helping you stabilizing.

The second thing to bring up is that you play loads and loads of creatures with actually specific abilities that don't always combine altogether well. Like, for example, in which way would Slimefoot, the Stowaway help Anafenza, the Foremost being consistent? My answer, without another kind of appreciation than logic: not any single one. If you need cheap legendary to keep it up with your theme, there are better options, but remind that this was only a little example.

Finally, you lack reactivity because of very few instant/flash spells. It's not as necessary as some think, but still have a way to protect dutifully your creatures is a key for aggro/midrange decks in EDH. Being able to answer what your opponents bring up to the tape is moreover essential, and I don't see enough removals/tricks in there.

So, let's take a closer look from now on. I'll make some different categories starting with the cuts to make it easier to read.

1.) Back to 100 cards:

2.) Cheap Improvements:

2.1.) Mana Rocks:

2.2.) More removals:

Those are the classical ones you surely know. They are easily affordable and would give your deck a small lift at controlling the board state.

2.3.) Better Legendaries:

  • Mikaeus, the Lunarch > not the cheapest already, but really effective, almost a staple for your deck style

  • Hope of Ghirapur > underrated card, does a lot, insane with recursion to lock down a combo player at low cost

  • Anafenza, Kin-Tree Spirit > certainly a staple / and somewhat a reason to get rid of the token subtheme which is maybe a bit too much

  • Syr Faren, the Hengehammer > also certainly a staple / aggressive, good interactions with Anafenza, better than lords already in your deck

  • Kethis, the Hidden Hand > Yawgmoth's Will for legendaries? I'll take that. It could also be a nice alternative commander when you face more control-ish decks you're stuck against, enabling you to have an efficient late game on its own once made your commander.

  • Mangara of Corondor > Legendary creature which works as a nonsituational removal. Really good. Even if you can't always activate it when it hits the table, your opponents have to get rid of it using their hand resources and you make 1 for 1.

  • Masako the Humorless > Underplayed card / can be a game-changer / and it's a legendary creature.

2.4.) Voltron Outlet:

2.5.) Other cool cards to look at:

3.) Medium Budget Improvements:

3.1.) Mana Rocks:

3.2.) Even more removals:

3.3.) Legendaries' Staples:

3.4.) Neverending Voltron Outlet:

  • Konda's Banner > Yeh, it's a little bit expensive money speaking, but it does everything you're searching for, like a bridge between your Cats, your legends and your Voltron strategy.

  • Skullclamp > staple

3.5.) Cool cards:

4.) Expensive Improvements:

5.) Some other cards you could try (which I mostly haven't, or for which I have a doubt about their efficiency):

Pieguy396 on H: Devoted Druid Combo; W: ...

1 week ago

TheAnnihilator

I wasn't able to find Hornet Queen or the Selesnya Sanctuarys, and the Deputy of Detention is actually one of my wants, not one of my haves. I do have Kambal, Consul of Allocation, though, as well as a Gruul Turf if you're just looking for any green bounceland for Amulet.

What about Spell Queller and Kambal, Consul of Allocation for 2x Veil of Summer and Eladamri's Call?

TheAnnihilator on H: Devoted Druid Combo; W: ...

1 week ago

@Pieguy396 How does this look?

Spell Queller - 11.31
Hornet Queen - 1.62
2x Selesnya Sanctuary - .23ea = .46
Deputy of Detention - 3.17
Total: 16.56

3x Veil of Summer - 5.47ea = 16.41

If you don't end up having a Hornet Queen, I'd take Kambal, Consul of Allocation (1.41) instead.

Pieguy396 on H: Devoted Druid Combo; W: ...

1 week ago

I have a Spell Queller and potentially a Hornet Queen and a couple Selesnya Sanctuarys. Would you trade 3 Veil of Summer for them?

TheAnnihilator on H: Devoted Druid Combo; W: ...

1 week ago

Hey all! I've recently decided to let go of my Druid combo stuff, since I prefer a more Pod-like approach as opposed to all-in combo, so I have the following available:

Playsets of:
Devoted Druid (Ultimate Masters)
Vizier of Remedies
Giver of Runes
Finale of Devastation
3 Duskwatch Recruiter  Flip
Eladamri's Call
Knight of Autumn
Birds of Paradise (2 M12, M11, Battlebond)

also:
1 Silent Clearing
2 Walking Ballista
1 Ranger-Captain of Eos
3 Postmortem Lunge
1 Chord of Calling (M15, Russian)
1 Collector Ouphe
3 Veil of Summer
1 Thalia, Guardian of Thraben (Dark Ascension)
4 Restoration Angel (Avacyn Restored)
3 Wall of Omens
1 Spellskite

So yeah, I'm keeping the lands, Hierarchs, Eldritch Evolutions, and Pod stuff (you can't pry Voice of Resurgence or Kitchen Finks from my cold dead hands), but most everything else I have is fair game. If there's anything else I may not have listed, feel free to ask about it. I probably have it. :)

I'm looking for:
Sword of Feast and Famine
4 Ice-Fang Coatl
1 Spell Queller
2 Monastery Mentor (I have 1 Korean if anyone wants to swap their English one)
1x Cavern of Souls (preferable Innistrad, either printing is fine tho)
2x Selesnya Sanctuary
1x Hornet Queen
I will also binder dive, but my binder seems to show only the foil/promos?

number61971 on Titania, Landscaper of Argoth

3 weeks ago

Sometimes this deck just goes off. Won two 3-player games today (vs Atla Palani, Nest Tender and Tasigur, the Golden Fang) in 25 minutes.

First game was fueled by turn 1 Exploration, followed by Nissa's Pilgrimage, Titania, Protector of Argoth and Fortitude.

Second game was turn 1 Sol Ring, turn 2 Freyalise, Llanowar's Fury, turn 3 Skyshroud Claim and Oracle of Mul Daya, and before anybody could do anything I ultimated Freyalise, played Hornet Queen and followed up with Craterhoof Behemoth.

Green Rawr!! before any coherent defense could be mustered. Nuts.

BenKay on Bant Flicker/Blink

4 weeks ago

Thanks man!

Eladamri's Call

Chord of Calling

Finale of Devastation

Green Sun's Zenith

Leyline of Anticipation

Seedborn Muse

Avenger of Zendikar

Farhaven Elf

Peregrine Drake

Kodama's Reach

Cultivate

Hornet Queen

Are all in now, and I took out the other cards you suggested as well.

The only card I think I'll have to keep is Deputy of Detention. The only reason being is that 12/15 of the flicker/blink cards I have can't target Oblivion Ring (most of them can only target creatures). That being said, I'm putting him on my Maybeboard until I can find room for him with the additions you suggested.

Let me know if there's anything else you think I should cut/add.

Lemky24 on Bant Flicker/Blink

1 month ago

Cards I would remove:

AEtherling Does not combo with much and is not a huge impact for the cost

Deputy of Detention you are not able to pull off anything crazy like Oblivion Ring Oblivion Ring has two seperate abilities. The first ability is an enters the battlefield ability and the second ability is a leaves the battlefield ability. Because of the way to stack works, one can target a permanent with the first ability (EtB trigger) but then force the second ability (LtB trigger) to occur (through sacrificing, bouncing, blinking, or exiling Oblivion Ring) before this first ability resolves. This means that the clause where the target will be returned by Oblivion Ring will occur, but at this point Oblivion Ring has not exiled anything. Then the EtB ability resolves, exiling a permanent under an Oblivion Ring that no longer exists

Fierce Empath I would rather have straight card draw or ramp as this guy only finds 6+ costs

Gigantoplasm I would limit the clones in the deck to only Clever Impersonator as most of the time it is going to be a Win-More card but would not actually swing the game into your favour if drawn alone

Mirror Image See above

Phyrexian Metamorph See above

Nezahal, Primal Tide He is a big bomb but doesnt fit the theme of the deck, most of the time I would rather a token maker or card draw.

Restoration Angel A 1 time use, I would rather a tutor to find Deadeye Navigator

Wall of Omens I would limit the amount of walls as they can not attack

Wall of Blossoms See above

Cards I would add:

Tutors: lets you find any missing piece as most of your best stuff is creature based

Eladamri's Call

Chord of Calling

Finale of Devastation

Green Sun's Zenith

Ramp:

Cultivate Ramp and thin your deck

Kodama's Reach Ramp and thin your deck

Wood Elves can abuse with blink

Farhaven Elf can abuse with blink

Peregrine Drake Infinite mana with most blink enabling cards like Deadeye Navigator

Recursion: a couple more options to return things from your graveyard

Sun Titan

Reveillark

Good value:

Elvish Visionary Card draw that can attack

Avenger of Zendikar Generate a lot of tokens plus with Farhaven Elf you can make them huge

Mulldrifter Card draw, plus you can evoke and save him with a blink effect.

Hornet Queen Generate a lot of flying deathtouch tokens

Prime Speaker Zegana Card draw

Sunblast Angel A reusable semi board wipe

Seedborn Muse Allows you to play out your hand and untap on their turns for counters or blink effects

Leyline of Anticipation Combos great with Seedborn Muse and lets you react to your opponents moves easier

Slithermuse Can lock down the game and force your opponents to draw the same mana rock for the rest of the game

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