Creature — Insect
When Hornet Queen enters the battlefield, put four 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield.
|Have (2)||metalmagic , pskinn01|
|Want (5)||kalko , usenohooks , thorne324 , TheAnnihilator , Vee.o|
Printings View all
|Magic 2015 (M15)||Rare|
|MTG: Commander (CMD)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Hornet Queen occurrence in decks from the last year
All decks: 0.03%
Commander / EDH:
All decks: 0.03%
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Hornet Queen Discussion
3 days ago
Lots of subthemes you got there, that's some interesting challenge. All in all, you're running way too many high-costed cards for a Commander that generally revolves around more of an aggressive strategy. I'll further provide you a personalized list of adjustments, trying my best to keep it at the lowest budget as possible.
Very first thing, 37 lands is too much for an Anafenza deck imo. You can easily go down to 35/34 in order to feel more proactive. That being said, the mana base of your decklist is pretty unstable, and you'll need better mana rocks, around 5/6 good rocks should do it helping you stabilizing.
The second thing to bring up is that you play loads and loads of creatures with actually specific abilities that don't always combine altogether well. Like, for example, in which way would Slimefoot, the Stowaway help Anafenza, the Foremost being consistent? My answer, without another kind of appreciation than logic: not any single one. If you need cheap legendary to keep it up with your theme, there are better options, but remind that this was only a little example.
Finally, you lack reactivity because of very few instant/flash spells. It's not as necessary as some think, but still have a way to protect dutifully your creatures is a key for aggro/midrange decks in EDH. Being able to answer what your opponents bring up to the tape is moreover essential, and I don't see enough removals/tricks in there.
So, let's take a closer look from now on. I'll make some different categories starting with the cuts to make it easier to read.
1.) Back to 100 cards:
Abzan Battle Priest > not bad on its own, fits decently in some casual decks with +1/+1 as their central archetype. It's not a good card to include since you aren't only focusing on this aspect. It's too slow, unreliable.
Abzan Falconer > same comment
Mer-Ek Nightblade > still the same / it's even the worst one
Tuskguard Captain > still and still water
Spirit of the Hearth > overcosted, overrated, no particular reason to include this card there even if a Cat Spirit feels pretty cool
Wingmate Roc > not bad but too slow, doesn't synergize well with your themes, in concurrence with just better cards on the spot
Soul of the Harvest > overcosted card draw outlet, I'll procure you some better option for a cheap price
Slimefoot, the Stowaway > despite being legendary, doesn't do much
Reya Dawnbringer > recursion is like... really good, but damn this card is slow and bad. You have to wait one whole turn for it to trigger, with only cards like Shalai, Voice of Plenty in your list to protect it. Yeah, I don't think it'll happen often. Definitively cut.
Noosegraf Mob > +1/+1 card but without any real synergies. You have better options.
Lena, Selfless Champion > too slow
Hornet Queen > good card but doesn't fit in there, seems like a weird choice of token generator
Parhelion II > cool card, poor consistency there
Quietus Spike > same: cool card, poor consistency
Kaya, Bane of the Dead > slow removal, pretty bad imo
Brave the Sands > non-mbo with Anafenza, overrated card
Abundance > good card, not needed there
Kin-Tree Invocation > not bad not good, lacks interactions
Mirari's Wake > same comment as for Abundance
Leyline of Abundance > not enough interactions
Panharmonicon > not enough interactions
Trostani, Selesnya's Voice > not enough interactions
Sorin, Vengeful Bloodlord > not enough interactions
3 basic lands
2.) Cheap Improvements:
2.1.) Mana Rocks:
Sol Ring > yeh it's boring to see this card everywhere I know
Fellwar Stone > excellent mana rock, tapping for every color most of the time
2.2.) More removals:
Those are the classical ones you surely know. They are easily affordable and would give your deck a small lift at controlling the board state.
2.3.) Better Legendaries:
Mikaeus, the Lunarch > not the cheapest already, but really effective, almost a staple for your deck style
Hope of Ghirapur > underrated card, does a lot, insane with recursion to lock down a combo player at low cost
Anafenza, Kin-Tree Spirit > certainly a staple / and somewhat a reason to get rid of the token subtheme which is maybe a bit too much
Syr Faren, the Hengehammer > also certainly a staple / aggressive, good interactions with Anafenza, better than lords already in your deck
Kethis, the Hidden Hand > Yawgmoth's Will for legendaries? I'll take that. It could also be a nice alternative commander when you face more control-ish decks you're stuck against, enabling you to have an efficient late game on its own once made your commander.
Mangara of Corondor > Legendary creature which works as a nonsituational removal. Really good. Even if you can't always activate it when it hits the table, your opponents have to get rid of it using their hand resources and you make 1 for 1.
Masako the Humorless > Underplayed card / can be a game-changer / and it's a legendary creature.
2.4.) Voltron Outlet:
Sword of the Animist > ramp while keeping the pressure on your opponents
Hero's Blade > certainly a staple there with your legendary subtheme
Blackblade Reforged > same comment as for Hero's Blade
2.5.) Other cool cards to look at:
Throne of the God-Pharaoh > feels like a staple / Legendary
Vivien's Arkbow > cheap tutor / overall excellent
Vivien, Champion of the Wilds > flash out your creatures for more survivability and tricks
Primevals' Glorious Rebirth > excellent win condition / recursion
Kamahl's Druidic Vow > excellent win condition / Genesis wave for legendaries' madmen
Eladamri's Call > staple / it's cheap now that it's been re-edited in Modern Horizons, I'll try to get a copy of it by trading/buying it if I were you
3.) Medium Budget Improvements:
3.1.) Mana Rocks:
3.2.) Even more removals:
3.3.) Legendaries' Staples:
Rishkar, Peema Renegade > nice ramp, +1/+1 counters, overall really strong
3.4.) Neverending Voltron Outlet:
Konda's Banner > Yeh, it's a little bit expensive money speaking, but it does everything you're searching for, like a bridge between your Cats, your legends and your Voltron strategy.
Skullclamp > staple
3.5.) Cool cards:
Eternal Witness > best green recursion card
Green Sun's Zenith > one of the best green tutors
Scout's Warning > good card overall, cycles when you don't need it
4.) Expensive Improvements:
Finale of Devastation > tutor, win condition, not a necessity though
Blade of Selves > good equipment, not a necessity
Umezawa's Jitte > Core tool of lots of Voltron decks, would be necessary if you want to confront this deck to more competitive ones.
Swords' package > same comment as for the Jitte
Thalia, Guardian of Thraben > meta-depending staple
Gaddock Teeg > meta-depending staple
Liliana, the Last Hope > card-draw/legendary
Loyal Retainers > staple if you're going more in the legendary archetype
Selvala, Heart of the Wilds > card-draw/legendary/ramp
Reki, the History of Kamigawa > card-draw/legendary
Captain Sisay > staple / tutor / legendary
5.) Some other cards you could try (which I mostly haven't, or for which I have a doubt about their efficiency):
Sigil of Distinction > feels Voltron-ish
Sigiled Sword of Valeron > interacts with Anafenza, creates tokens, Voltron equipment
Masterwork of Ingenuity > I used it long ago in my Tajic's deck, which was globally a Voltron deck running between 15/20 pieces of equipment. Dunno if it could be of use there but it's a good card for sure.
Heart of Kiran > good card overall, you can Crew it and buff the creature you used to do so with Anafenza. That being said, I think it may reveal too inconsistent.
Sensei Golden-Tail > seems funny
Kunoros, Hound of Athreos > powerful hate-bear with good stats and abilities, certainly really good in a more good-stuff oriented iteration.
Isamaru, Hound of Konda > Lil' bro' of Kunoros doubtlessly, made for aggressive purposes. Good overall.
Thalia, Heretic Cathar > also more of a good-stuff card.
Taranika, Akroan Veteran > I never played her but damn she seems strong af.
Hua Tuo, Honored Physician > repeatable recursion.
Pir, Imaginative Rascal > not that I dislike it, however Hardened Scales already was a bad card if I'm honest. Pir is a tad bit better. Certainly better than Corpsejack Menace you're running, and carries more interactions.
1 week ago
I wasn't able to find Hornet Queen or the Selesnya Sanctuarys, and the Deputy of Detention is actually one of my wants, not one of my haves. I do have Kambal, Consul of Allocation, though, as well as a Gruul Turf if you're just looking for any green bounceland for Amulet.
1 week ago
3x Veil of Summer - 5.47ea = 16.41
1 week ago
1 week ago
Hey all! I've recently decided to let go of my Druid combo stuff, since I prefer a more Pod-like approach as opposed to all-in combo, so I have the following available:
Devoted Druid (Ultimate Masters)
Vizier of Remedies
Giver of Runes
Finale of Devastation
3 Duskwatch Recruiter Flip
Knight of Autumn
Birds of Paradise (2 M12, M11, Battlebond)
1 Silent Clearing
2 Walking Ballista
1 Ranger-Captain of Eos
3 Postmortem Lunge
1 Chord of Calling (M15, Russian)
1 Collector Ouphe
3 Veil of Summer
1 Thalia, Guardian of Thraben (Dark Ascension)
4 Restoration Angel (Avacyn Restored)
3 Wall of Omens
So yeah, I'm keeping the lands, Hierarchs, Eldritch Evolutions, and Pod stuff (you can't pry Voice of Resurgence or Kitchen Finks from my cold dead hands), but most everything else I have is fair game. If there's anything else I may not have listed, feel free to ask about it. I probably have it. :)
I'm looking for:
Sword of Feast and Famine
4 Ice-Fang Coatl
1 Spell Queller
2 Monastery Mentor (I have 1 Korean if anyone wants to swap their English one)
1x Cavern of Souls (preferable Innistrad, either printing is fine tho)
2x Selesnya Sanctuary
1x Hornet Queen
I will also binder dive, but my binder seems to show only the foil/promos?
3 weeks ago
Second game was turn 1 Sol Ring, turn 2 Freyalise, Llanowar's Fury, turn 3 Skyshroud Claim and Oracle of Mul Daya, and before anybody could do anything I ultimated Freyalise, played Hornet Queen and followed up with Craterhoof Behemoth.
Green Rawr!! before any coherent defense could be mustered. Nuts.
4 weeks ago
Are all in now, and I took out the other cards you suggested as well.
The only card I think I'll have to keep is Deputy of Detention. The only reason being is that 12/15 of the flicker/blink cards I have can't target Oblivion Ring (most of them can only target creatures). That being said, I'm putting him on my Maybeboard until I can find room for him with the additions you suggested.
Let me know if there's anything else you think I should cut/add.
1 month ago
Cards I would remove:
AEtherling Does not combo with much and is not a huge impact for the cost
Deputy of Detention you are not able to pull off anything crazy like Oblivion Ring Oblivion Ring has two seperate abilities. The first ability is an enters the battlefield ability and the second ability is a leaves the battlefield ability. Because of the way to stack works, one can target a permanent with the first ability (EtB trigger) but then force the second ability (LtB trigger) to occur (through sacrificing, bouncing, blinking, or exiling Oblivion Ring) before this first ability resolves. This means that the clause where the target will be returned by Oblivion Ring will occur, but at this point Oblivion Ring has not exiled anything. Then the EtB ability resolves, exiling a permanent under an Oblivion Ring that no longer exists
Fierce Empath I would rather have straight card draw or ramp as this guy only finds 6+ costs
Gigantoplasm I would limit the clones in the deck to only Clever Impersonator as most of the time it is going to be a Win-More card but would not actually swing the game into your favour if drawn alone
Mirror Image See above
Phyrexian Metamorph See above
Nezahal, Primal Tide He is a big bomb but doesnt fit the theme of the deck, most of the time I would rather a token maker or card draw.
Wall of Omens I would limit the amount of walls as they can not attack
Wall of Blossoms See above
Cards I would add:
Tutors: lets you find any missing piece as most of your best stuff is creature based
Cultivate Ramp and thin your deck
Kodama's Reach Ramp and thin your deck
Wood Elves can abuse with blink
Farhaven Elf can abuse with blink
Recursion: a couple more options to return things from your graveyard
Elvish Visionary Card draw that can attack
Mulldrifter Card draw, plus you can evoke and save him with a blink effect.
Hornet Queen Generate a lot of flying deathtouch tokens
Prime Speaker Zegana Card draw
Sunblast Angel A reusable semi board wipe
Seedborn Muse Allows you to play out your hand and untap on their turns for counters or blink effects
Slithermuse Can lock down the game and force your opponents to draw the same mana rock for the rest of the game