Hornet Queen

Creature — Insect

Flying, deathtouch

When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.

TypicalTimmy on What makes a deck-worthy commander?

1 day ago

I tend to look for a Commander who does one thing extremely well that I can build off of. While multi-faceted Commanders such as Kenrith, the Returned King are really nice in their flexibility, for me personally, I struggle to draw their potential in. Some of the Commanders I have built in the past are:

  • Karametra, God of Harvests as an ETB Matters theme. Because she brings out lands, Landfall was a strong subtheme of the deck, since Landfall itself is limited. And yes this includes cards with "Landfall" not under such a name, such as Tireless Tracker and Zendikar's Roil. However, because I am also casting creatures, creature ETB is important, too. So Hornet Queen and Soul Sisters had their stay. Some cards, such as Avenger of Zendikar really exploded as they drew these two elements together. Lastly, because I wanted continuous use of my ETB effects, return-to-hand was also important. So Jeskai Barricade and similar effects were in play. What resulted was a, slow, well-oiled machine that could cast multiple ETB creatures per turn and explode a boardstate from nothing.

  • Oros, the Avenger was built as a Wrath's Matters build. This is because if you put deathtouch on Oros, his activation wrath's the board of all non-white creatures. To protect myself, every single creature in my deck had to have , in part or in whole. Then, the deck used every single card available in the game to permanently give Oros his deathtouch. In this way, I never had to hold back because I didn't have an instant or sorcery to cast. Or perhaps I did, but not enough mana to cast it and activate Oros in the same turn. So auras, equipment and permanent effects such as Deadly Wanderings. While cards such as Maze Abomination might sound good, being non-white meant it died the moment Oros resolved. So it becomes a one-time deal. Now, because of the sheer volume of mana required, the deck ran an absolute absurd amount of mana sources. I think I had like 17 mana rocks alone. For filler cards, any other wrath was used. This way, against decks, I could still hit the board hard.

Sidenote: If there are 7 creatures on the battlefield that Oros can hit, and he has lifelink, you just gained 3(7), or 21, life. That's how the deck stayed ahead. After I gained +200 life and nobody has any creatures left, I essentially could not be stopped.

  • Radha, Heart of Keld was a Voltron-esque build who focused on as many land tutors as I could possibly get out, focusing on all basic lands so nothing ETB tapped. She was given ample protection. And then I topped it off with giant doublers, such as Xenagos, God of Revels and Unleash Fury. What resulted from here was a deck whose goal was to TKO any opponent in a single shot. Yes, infect was used as well. The deck name was Thick Thighs Save Lives. Lol.

So, as you can see, what I look for is a Commander who focuses on ONE mechanic or ability, and I tie in two or three supporting elements to ensure it runs smoothly. By implementing the deck construction in this way, I absolutely ensure I never draw into duds. It's either a useful land, ramp, or synergy support. No card every becomes wasted in my hand.

^-^

ThePieDoctor on Jaheira, Friend of the Forest

3 days ago

Consider adding Mitotic Slime, Mycoloth, Hornet Queen, and Ant Queen. In my opinion these could all be good token generators for flinging!

TypicalTimmy on Card creation challenge

1 week ago

Remember a while ago where I made Zaren, Silverback Ironfist? The Ape Berserker who revolved around the Fight mechanic? So I built a deck and he was way to powerful. Every single creature spell becoems removal. Even when I nerf him, dropping it from two +1/+1 counters when the creature survives down to just a single +1/+1 until end of turn, everything just decimates the boardstate. Dropping a Hornet Queen just wrecked a game I was playing in. Because he is a custom commander, I have the deck here on Tappedout and I have the browser tab open. My current boardstate (after winning the game) looks like this:

Oh, right. I also have 5x Forest in play, 4x Mountain, Gruul Signet, Mox Amber, Mana Crypt and Arcane Signet. Das a lotta mana, man!

  • It's my Turn 9.

Game ended with me at 24 life.

Took down The Ur-Dragon, Mikaeus, the Unhallowed and Maelstrom Wanderer.

Poor Ur-Dragon died twice to my fights; Once to Akroma, Angel of Fury after she triggered a second time since The Ur-Dragon is both white and blue, she couldn't deal damage back. So when Akroma dealt 6, she got +1/+1 until end of turn and I had her fight again with Hunt the Hunter, since The Ur-Dragon is green. Later, Hornet Queen made short work of it, again.

I think I vastly underestimated the power of the Fight mechanic, and now I understand why we do not have a Fight Commander. T-T


Challenge Dominance

Enchantment

At the beginning of combat on your turn, you and target opponent may each reveal cards from the top of your library until you both reveal a creature card. If you do, they enter the battlefield tapped and fight each other. Put the rest of the revealed cards on the bottom of their libraries in a random order. If one creature survives, it remains on the battlefield. If both creatures survive, their owners shuffle them back into their library.


Wild T-T

TypicalTimmy on Card creation challenge

2 weeks ago

Zyzxx, Hornet Matriarch

Legendary Creature - Insect

Flying, deathtouch

Your starting deck may contain any number of creatures names Hornet Queen and Hornet Nest.

2/3


Wild

carpecanum on Extra Budget Infect

1 month ago

Nessian Boar lives a bit longer than your other Lure creatures. Noble Quarry has to die twice if you use Bestow.

Anything that gives your Deathtouch creatures First Strike would be good. Vigor is ALWAYS good.

Hornet Nest and Hornet Queen would fit here. Hornet Nest especially would be fun with any fight card (and hilarious if your opponent wants to cast Blasphemous Act)

TripleResistance on Rin and Seri's Fur-midable Cat-astrophic Pup-ulate

1 month ago

Fair Warning: Inexperienced Builder not suited for recommending swaps for a non-combo deck taking an unorthodox approach to a commander.

I'm just going to throw some ideas at you. I could see a deck like this turning in a few different directions, and some of these cards would work well with certain deck themes in mind.

Jetmir's Garden is another good land-fixing land at the cost of entering tapped.

Felidar Retreat for sustained value with landfall

Emrakul's Hatcher gives you 4 creature drops for a net 2 mana

Masked Vandal is a changeling plus targeted removal (not creatures)

White Sun's Zenith can give you a ton of cats all at once if you have the mana

Harrow if you want more ramp

Kindred Summons to get a ton of creatures on the board from your library. Works well with ETB effects

Battle Hymn for mana

Hornet Queen helps deal ward off opposing threats while also giving you 5 creature drops. You have plenty of instants and sorceries to do that in these colors, but this one combines the "creaturefall" theme with a defensive card.

wolfhead on Inspired to brew UWR tokens

2 months ago

i think to play it youd need to focus on how its different from mentor+pyro,

and focus on turning tokens into 3/3s.

so things like Hordeling Outburst and Dragon Fodder.

i dont have much knowledge of token generators,

id be a boomer and go the direction of Spectral Procession, outburst, and Intangible Virtue,

(Glare of Subdual would make the crappy fall-apart zombies kinda cool)

maybe do weird graveyard stuff with Haunted Dead, Hornet Queen and Persist?

i dunno, like i said im sure someone else will be more helpful in that area,

but i think focusing on mixing the prowess and token-generation aspect is what will work the best with him,

and the deck isnt gonna look like what youd expect and probably want,

but shoving a copy or two into a more traditional mentor shell probably would be fine too

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