Hornet Queen

Hornet Queen

Creature — Insect

Flying, deathtouch

When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Hornet Queen Discussion

monkeyofficeboy on Ezuri, Claw in Progress

3 weeks ago

Update 1 Cards Added In

Vigean Graftmage A cheap creature, with some +1/+1 syneregy, and a useful ability too. An easy add.

Cloudfin Raptor Another cheap creature that triggers Ezuri, and a flyer too. On top of that Evolve will help out too if it triggers.

Bring to Light A way of finding a flyer, a mana rock, or another creature. Not the cheapest card, but pays for itself with its ability to cast the follow up card for no mana.

Primeval Bounty Triggers Ezuri with its tokens, adds counters when non-creatures are cast, and some incidental Lifegain too? Easy add, just a shame its expensive.

Treasure Cruise In this deck the graveyard is dead space, so Delve is perfect here. More card draw is no bad thing.

Thrummingbird A cheap flyer that triggers Ezuri, and can also Proliferate too.

Hornet Queen Yes, it's a token generator, but the tokens are so very useful its worth the price. Plus triggers Ezuri too.

Sagu Mauler Potentially a finisher that can protect itself, and when it comes in as a Morph it will trigger Ezuri too. This is an experimental add to see if it works the way I hope it does.

Fathom Mage An Evolve card that adds card draw too. On top of that it triggers Ezuri, and I can never resist a foil!

Vorel of the Hull Clade Really obvious inclusion for boosting counters, and has great synergy with Ezuri.

Murkfiend Liege No they aren't counters but boosting the power of all blue and green creatures, plus having them available every turn is too tempting not to include.

Simic Manipulator Again an Evolve card and a way to make use of lots of +1/+1 counters.

Temple of Mystery Slow dual land with an additional Scry. An easy change for one of the many basics.

Yavimaya Coast Untapped dual land, foil, and allows me colourless if i don't want the pain. An easy swap for a Vivid land.

Botanical Sanctum If I need it untapped, it comes in untapped. If I can afford to wait, then well it gets played later! Again an easy upgrade on a basic.

Hinterland Harbor Again another easy swap for a Vivid land. If it comes out at the right time then it gets played untapped. If it doesn't then, well... I guess I didn't need it that badly.

Llanowar Elves More mana. Triggers Ezuri. Easy.

Animation Module Plenty of opportunity to trigger, and gives more Ezuri triggers too. Can also add more counters to other things too. Its versatility makes it an easy inclusion.

Primordial Hydra A big finisher that leans into the Counters theme.

Managorger Hydra Another creature that has the potential to grow into a large finisher, with Trample to get me there.

Elvish Mystic See Llanowar Elves

Skyrider Elf If I am honest this is basically a placeholder for something better, but its a flyer and also has good synergy due to convergence.

Swebb87 on spitting image vs. terminate

1 month ago

If someone plays a Spitting Image and targets their Hornet Queen , in response I play a Terminate and kill the Hornet Queen . Does the Spitting Image resolve to make the copy or not as I have removed the target?

Nileek on Golgari Poison

4 months ago

Hi Saccox i like the Vraska suggestion as I've been feeling like Hornet Queen is just to high cmc to run with Dark Confidant so those two slots are definitely flexible. Might have to give it a try and see how she plays

Unlife on Pioneer Infect Advice

5 months ago

I'm planning on building a pioneer infect deck, based around Fynn, the Fangbearer and a good amount of removal. I kinda put together a deck that curves out for Collected Company, but I'm wondering if it might be better to add some more creatures in instead and top out with Hornet Queen. Any advice is appreciated, thanks in advance.


Fynn Golgari Infect

Pioneer* Unlife

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TheVectornaut on ornithology

7 months ago

At the moment, it looks like you basically have two different decks mashed into one. If you cut your 120 cards into two decks of 60, you'll essentially have double the options to play while improving the power level of both. The two main strategies I'm seeing here are Naya ramp/midrange and some sort of bird/flying tribal. I'll give some of my budget suggestions for both archetypes.

For Naya ramp, you definitely want to focus on the mana dorks like Birds of Paradise, Ilysian Caryatid, and Knotvine Mystic before using the extra mana to play your threats like Godsire, Titanic Ultimatum, and Atarka, World Render. Midrange will forego some of the lower and upper ends of the curve to play efficient midgame creatures like Retaliator Griffin, Managorger Hydra, and Llanowar Visionary. Some other ramp options include Voyaging Satyr, Sakura-Tribe Elder, Rampant Growth, Arbor Elf, and Utopia Sprawl. Some other bombs include Hornet Queen, Vigor, Archetype of Endurance, Terastodon, Armada Wurm, Gruul Ragebeast, Rakeclaw Gargantuan, Spearbreaker Behemoth, Woodfall Primus, and Warstorm Surge. Some midrange threats are Wild Nacatl, Woolly Thoctar, Spellbreaker Behemoth, Burning-Tree Emissary, and Bloodbraid Elf.

For birds, I'd definitely recommend swapping red out for blue. This lets you play flying buffs like Empyrean Eagle, Watcher of the Spheres, Skycat Sovereign, Jubilant Skybonder, Favorable Winds, Flurry of Wings, and Stolen by the Fae. Some options that stay in white are Sephara, Sky's Blade, Emeria Angel, Midnight Haunting, and Battle Screech. Some additional bird stuff could be Aven Mimeomancer, Pride of the Clouds, Wingmate Roc, Kangee, Aerie Keeper, Call, and Murmuring Mystic. These types of decks generally go as wide as possible, buff the team with anthem effects, and swing in the air for the win.

Cards I see in this deck that don't fit in either archetype are Ajani's Pridemate, Pyroceratops, End Hostilities, Planar Outburst, Star of Extinction, Giant Growth, Moonhold, Double Vision, Furor of the Bitten, and Darksteel Pendant. At least, those are the first that spring to mind as targets to replace first. Anyway, let me know if you have any questions about my suggestions and I wish you good luck with your build!

Inferus11 on Mr. ETBeast

8 months ago

Some cards to consider that I think are just gross when bouncing Hornet Queen, and Thragtusk.

Mulldrifter for some card advantage.

Forkbeard on Rhys the Redeemed: Power in Numbers

9 months ago

Thanks very much RenlarZ88. Real talk, I really like all of those substitutions and suggestions you've thrown out there (Field of the Dead! of course!) and I'm going to do a bit of a deck re-work to fit some of these cards in. KevinLandonChanning, I'm going to add a couple of those protection spells - specifically Heroic Intervention & Flawless Maneuver.

Onto a few of the specific card mentions substitution choices:

  • Concordant Crossroads: I hear you on this card - I typically hate cards that give my opponents mutual advantage, but haste is such a key effect for this deck, particularly when you've got the possibility of infinite squirrels. With that in mind, you only slap this card down when you have a key swingy move e.g. squirrel swarm. Another haste friendly favourite is to pair alongside an entwined Tooth and Nail with Avenger of Zendikar + Craterhoof Behemoth to give all those suddenly giant plants haste. TLDR: play this card carefully and wisely!
  • Hornet Queen: OK fine. Enough people have commented on this one being too expensive and clunky and yeah, I have to concede and agree. It has won me games before by getting out swarms of doubled flying deathtouchers, but it's also sat in my hand for too long waiting for the mana required. Good call, it's up for the chop.
  • Champion of Lambholt: this is a good idea and a fun one in theory, but it really just becomes a 'kill on sight' card once people clue in to the unblockable swarm threat. I've had it in this deck for a long time now and it's never really worked out the way I want it to. Time to refine some choices & hone/streamline this deck to it's basic theme by removing some of the cute but conditional trickery like Champion here.
  • Pir's Whim: this is a bit of a pet card in here and sits alongside my suite of Gaea's Cradle tutor cards (e.g. Crop Rotation and Sylvan Scrying). I like the politics it enables in FFA matches, but I also play a lot of 2 headed giant 2v2 in my playgroup so the partner ramp is a sweet little bonus. The artifact/enchantment removal is strictly gravy. Saying all of that, 4 mana is a pricey ramp spell so I'm not married to keeping this card in here forever, defs up for chop consideration.
  • Lots to think about, significant deck update coming!

    kingtuf on Korvold EDH

    10 months ago

    I don't know what I am missing here, but by my count you are one card shy of 100. 32 creatures (commander included) + 35 lands + 8 enchantments + 10 artifacts + 9 instants + 5 sorcery = 99 cards. If that is the case, great, this deck wants more lands. I'd say 36-37 is a good number of lands for an EDH deck. If you can swing the cost of fetches, they work really well with Korvold. After that, I'd say that with the number of aristocrats you have in the deck (as well as the token doubling cards) I would say that you could benefit from more token production. If I were you, I would cut the mana dorks like Llanowar Elves or Boreal Druid for cards like Kodama's Reach and Skyshroud Claim then start finding good token producers. The ones that come to mind are Bitterblossom (or Shitterblossom for budget) as well as things like Hornet Queen, Ant Queen, Dragon Broodmother, Dragonlair Spider, Tendershoot Dryad, Avenger of Zendikar, Grave Titan, Kessig Cagebreakers etc. A personal favorite token-producing gimmick card I adore is Hornet Nest but that one is more of a pet option. Funny rattlesnake card though! Then if you do decide to go deep into tokens, I can't recommend Sadistic Hypnotist more highly. Other good token sac-outlets that come to mind are Izoni, Thousand-Eyed, Smothering Abomination, Attrition, or Eldrazi Monument. I think that's all I've got right now, hope I'm not coming across as overbearing or anything here! Looking forward to seeing the deck evolve.

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