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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
- Can I Chord of Calling for a God if my devotion is below the required amount?
- hardened scales and my Evolve/enchantment deck, Trigger timings?
- Temur Charm target on Artisan of Forms still resolves after heroic resolves
- Is there an Infinite Whip of Erebos Combo if the Whip didn't exile cards?
- Essence of the wild + ETB effects
Hornet Queen
Creature — Insect
Flying, deathtouch
When this enters, create four 1/1 green Insect creature tokens with flying and deathtouch.
multimedia on
The Ooze makes it sticky
6 months ago
This new direction for you to consider improves big creature reanimation, threats shouldn't be a problem if you play smarter. Gameplay will be much different with less creatures, relying more on noncreature spells since they will be replacing creatures. In my opinion a good rule for casual Commander deck building is to have at least 10 sources of draw and ramp. Find deck room for lots of these effects as they're the two most important type of effects for smoother gameplay. Cards that both draw and ramp are helpful Collector's Vault.
More card draw Diresight can help to play smarter since you can better sculpt your hand because you see more cards. Draw spells in the early game Night's Whisper can also help to get more than 7 cards in your hand to then have free discard of creature(s) at your Cleanup step until you have 7 cards in hand. Low mana cost (0-3 CMC) ramp Sol Ring is important because you don't want to have to rely only on your one land drop on your turn as the only source of having mana. With less creatures you don't want mana dorks as ramp only noncreature cards Arcane Signet. Some lands since 40 lands is a lot, could be cut for lower mana cost ramp Utopia Sprawl.
Having your graveyard exiled is a fear/concern for all players who play reanimation thus with Stickfingers don't dump all your creatures at one time into your graveyard. Instead Stickfingers for 2 putting 2 threats into your grave and try to reanimate a creature the same turn you put creature into your graveyard. Paying less mana for Stickfingers leaves mana leftover to reanimate that same turn. This makes more 1 or 2 drop reanimation spells important to play Life / Death, Persist and more any card recursion Regrowth to get reanimation spell back to cast again.
There's cards you can play that help against graveyard exile, but ultimately you can't stop it from happening therefore the best defense is to play smarter. Instant reanimation Makeshift Mannequin, reanimate in response to the exile. Play more lower mana cost removal that can remove artifact, enchantment or creature graveyard hate Assassin's Trophy. In response to graveyard exile you can instant put creatures back into your library Turn the Earth or Repopulate.
Having less creatures and you're worried about not having enough blockers play additonal big creatures like Massacre Wurm. Play more creature board wipes Crux of Fate and Terror Tide. Reanimate big creatures who create token creatures Avenger of Zendikar to then use the tokens as blockers or sac fodder Grave Titan. Planeswalkers that can repeatably create creature tokens Grist, the Hunger Tide are nice. Grist can be reanimated by creature reanimation because when it's in your graveyard it's a creature. It's also a creature in your library therefore if revealed, Stickfingers puts it into your graveyard.
Having more creature token producers Liliana, Death's Majesty makes Altar of Bhaal viable repeatable reanimation since you can exile a creature token to reanimate. Liliana can also be a source of repeatable mana free reanimation. Altar's repeatable reanimation is really powerful when you have token fodder to exile. Grave Titan, Hornet Queen, Avenger of Zendikar are excellent with Altar. Having creature tokens also is defense against most opponent edict effects.
multimedia on
The Ooze makes it sticky
6 months ago
Hey welcome to TappedOut :) Nice budget Golgari brew you have here.
Sol Ring is a staple card for ramp in Commander. You might not be playing it because your playgroup has banned it? If that's not the case, consider adding it? You're trying to play Stickfingers like Meren when they're very different Commanders. Consider a different approach with Stickfingers?
Meren can reanimate, but only after you get some or many experience counters by sacing your own creatures thus you want to play a lot of creatures with Meren. Meren is a lot of setup though for reanimation and you want to play little creatures who can sac themselves such as Sakura-Tribe Elder and Viscera Seer. What Meren lacks is getting creatures into your graveyard to reanimate, that's usually what makes Meren slow.
Stickfingers is different, it's the enabler to get creatures you want to reanimate into your graveyard right away. All you need with Stickfingers to reanimate is to trigger him, reveal a big creature and have a reanimation spell in your hand. Playing less creatures with Stickfingers there's much less setup for reanimation.
Playing less creatures with Stickfingers gives you more chances to reveal your big creatures who you want to reanimate without needing a ton of mana to cast Stickfingers. If you reduce your creature count down to the best creatures you want to reanimate and creatures who can recur any card from your graveyard then you have a much better chance of reanimating a big creature as well as recasting reanimation spells.
Less creatures does conflict with how big Stickfingers is, but if you're playing for reanimation that shouldn't matter and Stickfingers would be better as a sac fodder for value reanimation or draw. Consider reducing the creature count to your best big creatures and creatures who can recur any card from your graveyard? All other spells in your deck could then be noncreature ramp, other reanimation and removal.
Here's an example of a reduced creature base using the best creatures you already have and some others after within your budget to consider adding:
- Valgavoth, Terror Eater
- Phyrexian Obliterator
- Hornet Queen
- Noxious Gearhulk
- Young Necromancer
- Eternal Witness
- Greenwarden of Murasa
- Archon of Cruelty
- Rune-Scarred Demon
- Massacre Wurm
- Sepulchral Primordial
- Timeless Witness
If you like these ideas and choose to go this direction than I offer more advice.
DarkKiridon on
Oops, All Bugs!! 2: Electric Bugaloo
9 months ago
No lands?
I love Grist and insects! (Not the real ones).
Surprised I don't see Amzu, Swarm's Hunger, Hornet Queen & where is my boy Zask, Skittering Swarmlord ?
legendofa on Eda, Mother of the Lost
10 months ago
Tsukimi Yeah, I think that's okay. Hornet Queen's kind of a weird card anyway, and I think even with that many tokens, the mana costs are enough of a control.
Tsukimi on Eda, Mother of the Lost
10 months ago
legendofa Thank you so much, these are the math type limits I'm trying to explore before I jump into deckbuilding - and you said it perfectly, I am worried it feels overtuned or too synergistic. Following your logic if I cast something like Hornet Queen and pay the offspring cost, I get 10 creatures for 9 mana and gain 8 life, then to populate I would have to pay 4 to gain 4 life and make 5 tokens, so having the math to follow this feels... kinda of fair?
TypicalTimmy on Card creation challenge
11 months ago
Sakaizokan, Ravenous Colony
Legendary Creature - Insect Wall
Defender
When Sakaizokan enters the battlefield, create X 1/1 red insect creature tokens named Fire Ant. They have ": This creature deals 1 damage to any target."
Whenever you are attacked, Sakaizokan deals X damage divided as you choose among attacking creatures equal to the number of insects you control.
6/6
Dragonlair Spider, Hornet Queen, Hornet Nest, Ant Queen, Beacon of Creation, Carrion, Grist, the Hunger Tide, Amzu, Swarm's Hunger, Izoni, Thousand-Eyed, Living Hive, Broodhatch Nantuko, Nest of Scarabs, Xira, the Golden Sting
I mean are you kidding me? And this isn't even all of them, and not even all of the best ones in these colors. Not to mention all of the all of the black punishment effects, all of the red ETB damage effects or all of the green propagation effects.
Your challenge is to make another interesting Commander, and showcase several cards that would be in their deck starting precon deck.
Remember this is a precon deck, so cards should largely be between $1 and $3 each, with maybe two or three $10 max cards.
And if you look, yes I did adhere to my own rule with Beacon of Creation, Grist, the Hunger Tide and Amzu, Swarm's Hunger being the expensive ones in the list.
DemonDragonJ on Should Color Pie Breaks Be …
1 year ago
legendofa, that makes sense, but I am glad that Hornet Queen exists, since I have a copy of her in my Ghired, Conclave Exile EDH deck.
legendofa on Should Color Pie Breaks Be …
1 year ago
Hornet Queen's deathtouch is generally considered okay. It's the efficient flying power that's the problem. Green is the weakest color for flying, and almost all of its efficient flyers are part of a Dragon cycle. Virtually all of the exceptions are very old, require blue mana to be meaningful, are non-cycle Dragons, or are Time Spiral-block Insects. 6 flying power for 7 mana with offensive and defensive utility and resistance to spot removal is heavily reinforcing what should be a core weak point for green.
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