Hornet Queen

Hornet Queen

Creature — Insect

Flying, deathtouch

When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.

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Hornet Queen Discussion

Inferus11 on Mr. ETBeast

1 week ago

Some cards to consider that I think are just gross when bouncing Hornet Queen, and Thragtusk.

Mulldrifter for some card advantage.

Forkbeard on Rhys the Redeemed: Power in Numbers

1 month ago

Thanks very much RenlarZ88. Real talk, I really like all of those substitutions and suggestions you've thrown out there (Field of the Dead! of course!) and I'm going to do a bit of a deck re-work to fit some of these cards in. KevinLandonChanning, I'm going to add a couple of those protection spells - specifically Heroic Intervention & Flawless Maneuver.

Onto a few of the specific card mentions substitution choices:

  • Concordant Crossroads: I hear you on this card - I typically hate cards that give my opponents mutual advantage, but haste is such a key effect for this deck, particularly when you've got the possibility of infinite squirrels. With that in mind, you only slap this card down when you have a key swingy move e.g. squirrel swarm. Another haste friendly favourite is to pair alongside an entwined Tooth and Nail with Avenger of Zendikar + Craterhoof Behemoth to give all those suddenly giant plants haste. TLDR: play this card carefully and wisely!
  • Hornet Queen: OK fine. Enough people have commented on this one being too expensive and clunky and yeah, I have to concede and agree. It has won me games before by getting out swarms of doubled flying deathtouchers, but it's also sat in my hand for too long waiting for the mana required. Good call, it's up for the chop.
  • Champion of Lambholt: this is a good idea and a fun one in theory, but it really just becomes a 'kill on sight' card once people clue in to the unblockable swarm threat. I've had it in this deck for a long time now and it's never really worked out the way I want it to. Time to refine some choices & hone/streamline this deck to it's basic theme by removing some of the cute but conditional trickery like Champion here.
  • Pir's Whim: this is a bit of a pet card in here and sits alongside my suite of Gaea's Cradle tutor cards (e.g. Crop Rotation and Sylvan Scrying). I like the politics it enables in FFA matches, but I also play a lot of 2 headed giant 2v2 in my playgroup so the partner ramp is a sweet little bonus. The artifact/enchantment removal is strictly gravy. Saying all of that, 4 mana is a pricey ramp spell so I'm not married to keeping this card in here forever, defs up for chop consideration.
  • Lots to think about, significant deck update coming!

    kingtuf on Korvold EDH

    2 months ago

    I don't know what I am missing here, but by my count you are one card shy of 100. 32 creatures (commander included) + 35 lands + 8 enchantments + 10 artifacts + 9 instants + 5 sorcery = 99 cards. If that is the case, great, this deck wants more lands. I'd say 36-37 is a good number of lands for an EDH deck. If you can swing the cost of fetches, they work really well with Korvold. After that, I'd say that with the number of aristocrats you have in the deck (as well as the token doubling cards) I would say that you could benefit from more token production. If I were you, I would cut the mana dorks like Llanowar Elves or Boreal Druid for cards like Kodama's Reach and Skyshroud Claim then start finding good token producers. The ones that come to mind are Bitterblossom (or Shitterblossom for budget) as well as things like Hornet Queen, Ant Queen, Dragon Broodmother, Dragonlair Spider, Tendershoot Dryad, Avenger of Zendikar, Grave Titan, Kessig Cagebreakers etc. A personal favorite token-producing gimmick card I adore is Hornet Nest but that one is more of a pet option. Funny rattlesnake card though! Then if you do decide to go deep into tokens, I can't recommend Sadistic Hypnotist more highly. Other good token sac-outlets that come to mind are Izoni, Thousand-Eyed, Smothering Abomination, Attrition, or Eldrazi Monument. I think that's all I've got right now, hope I'm not coming across as overbearing or anything here! Looking forward to seeing the deck evolve.

    Shabompistan on Monster Hunter: Chevill

    2 months ago

    Labone I'll preface this by saying I have not quite developed this deck to its fullest potential. My casual playgroup finds this deck very frustrating to play against in the casual meta, so I've abandoned it for now unfortunately.

    For the planeswalker, Vraska the Unseen was originally in Garruk, Cursed Huntsman's spot. I choose Garruk for two reasons: he has card draw attached to removal which can net two two cards per dead creature when combined with Chevill. And secondly I simply like the theme of Garruk better. Any Vraska would still be a good addition, but I would personally not use Vraska, Swarm's Eminence for reasons I will explain below.

    This is not a deathtouch tribal deck, this is a removal tribal deck. The difference being that this deck values simple removal spells such as Doom Blade over good deathtouch creatures such as Vampire Nighthawk.

    From the cards you mentioned: Hooded Blightfang, Leyline Prowler, Vampire Nighthawk, Poison-Tip Archer, Ochran Assassin, Hornet Queen, Archetype of Finality, Gifted Aetherborn are all deathtouch creatures. While they are good creatures on their own, they are not the focus of this deck so they are left out for lower CMC removal spells.

    Titan Hunter isn't a bad idea, lifedrain is a viable win condition for this deck.

    Twinblade Assassins: Essentially a worse Deathreap Ritual. It would be a good add if the deck was in need for more draw, but I'm okay with the amount of draw this deck currently has.

    Ravenous Chupacabra: A very mana inefficient removal spell. Without any recursion in the deck to make it shine, it doesn't stand up to the many 2 drop removal spells.

    Royal Assassin isn't bad, but it is very conditional. I would rather go for a Stronghold Assassin or something else that has no conditions.

    Hope this helps.

    DemMeowsephs on Unicorny Power

    2 months ago

    Ah nice deck! I have a couple of suggestions you might appreciate. The first one revolves around your lands and ramp. Personally, I believe the following should have a spot in your deck.

    Anyway, there are many ways to go infinite with Emiel, and I recommend checking them out if your into that sort of thing. Also do consider the land and ramp options, they could help you out a ton! If this does help you out be sure to check out some of my decks, (Double Trouble EDH), upvote them if you like them, and give me feedback if you want! Anyways, I hope this helps you out, good luck on your deck, (unicorns are amazing!) and have a great day!

    dichia on Simic Bees

    3 months ago

    I meant Hornet Queen

    multimedia on Yarok's ETB Team

    4 months ago

    Hey, good start for a causal version of Yarok :)

    How are you winning the game with Yarok? Even casual decks need a way to win the game. You may be playing a causal deck, but you're also playing many noncasual cards. I ask this because you should build the rest of your deck around how you want to win. One way is with infinite mana to infinite blink Agent of Treachery to gain control of all your opponents permanents. I suggest this way because Agent is an amazing card to abuse with Yarok and blink.

    The main enabler for this is Deadeye Navigator who can blink the creature it's soulbound too. Peregrine Drake soulbound to Deadeye is the enabler to make infinite mana by infinite blinking Drake to tap and untap your lands. When you have infinite mana you can soulbound Deadeye to a win condition creature in this case Agent and then infinite blink Agent.

    If you add Deadeye then it's safe to say that you should build the rest of your deck around Deadeye and Agent because they're how you win. Deadeye has interaction with many other creatures not just Agent because it's a repeatable source of blink for the soulbound creature. If you're interested in learning about this combo then I can explain it in more detail in another comment. Would you like to know more?


    25 cards that are 5 CMC or higher is a lot. This many is making the avg. CMC of your deck very high at 4.2 meaning that the avg. mana cost of the cards in your deck is four mana. You risk not being able to cast a single card until you have four or more mana which could be all game if you get land screwed. An improvement would be to streamline these 24 cards down to 10 or less to start. Yarok is the five drop you want to cast more than the rest which is something to keep in mind when choosing which ones and the number of other five drops to play.

    The best high CMC cards here are: Yarok, Agent of Treachery, Rune-Scarred Demon, Tooth and Nail, Sepulchral Primordial, Diluvian Primordial, Ob Nixilis, the Fallen, Sire of Stagnation, Tatyova, Benthic Druid, Mulldrifter, Conjurer's Closet. All the rest not named could theoretically be cut. If you add Deadeye and Drake then they could replace Nixilis and Stagnation.

    Further streamlined example: Yarok, Agent of Treachery, Deadeye Navigator, Peregrine Drake, Rune-Scarred Demon, Tooth and Nail, Mulldrifter. All these cards can help to assemble Deadeye/Drake and then Deadeye/Agent as the win condition. Mulldrifter can soulbound with Deadeye for infinite blink to draw into your deck until you can assemble the combos with protection.


    Some cards to consider cutting:

    • Siren's Ruse: worst blink spell, at two mana to blink only one creature and there's only one Pirate.
    • Illusionist's Stratagem: four mana is a lot to only potentially use this spell once.
    • Casualties of War: six mana difficult mana cost and a sorcery is in my opinion not worth it.
    • Deathsprout: four mana and it's difficult casting cost is not worth what you get.
    • Gilded Lotus: can do better than five mana ramp.
    • Ulvenwald Hydra: have lower CMC creatures who can get lands and you don't have a specific very powerful land to tutor for.
    • Duplicant: this conflicts with lots of other cards here since it exiles opponents creatures. Do you want to exile them or gain control of them?
    • Hornet Queen: Myr Battlesphere is more of a threat with the tokens it creates and you could even cut Battlesphere.

    Some others:

    I have other some suggestions of cards to add which I can make in another comment. Would you like more suggestions?

    Good luck with your deck.

    abby315 on Meren to Nethroi

    4 months ago

    The above comment about sums it up for me, unless you were planning to take it in a combo or other kind of direction! Here are some good Nethroi targets that have low power but make tokens or have good effects when they enter:

    Biogenic Ooze Blade Splicer Master Splicer
    Maul Splicer
    Sensor Splicer
    Noosegraf Mob
    Chittering Witch
    Creakwood Liege
    Akroan Horse
    Pentavus
    Deep Forest Hermit
    Deranged Hermit
    Nut Collector
    Duplicant
    Geist-Honored Monk
    Ghave, Guru of Spores
    God-Eternal Oketra
    Hornet Queen
    Izoni, Thousand-Eyed
    Tendershoot Dryad
    Trostani Discordant Trostani's Summoner

    Most of the above cards create creature tokens, so you'll probably want the usual: Doubling Season, Anointed Procession, Parallel Lives if you include a lot of them.

    Here are some 0-power utility creatures to consider, because they're free to reanimate if they get killed:

    Arboreal Grazer
    Birds of Paradise
    Devoted Druid
    Incubation Druid
    Faeburrow Elder
    Custodi Soulbinders
    Embodiment of Agonies
    Fertilid
    Golgari Grave-Troll (also a great include because Dredge can fill your GY)

    And you'll also want at least a few additional Mutaters in case you have Nethroi out and want to trigger it again:

    Cubwarden
    Auspicious Starrix
    Cavern Whisperer
    Gemrazer
    Dirge Bat
    Mindleecher
    Migratory Greathorn
    Necropanther
    Sawtusk Demolisher

    ...all seem like good includes.

    Hope this gives you a good place to start and a list of interesting cards to consider. Many are very affordable. Now I kinda want to make a Nethroi deck.

    Have fun!

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