At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
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|Commander / EDH||Legal|
Latest Decks as Commander
Epic Struggle Discussion
2 months ago
Have you considered Any combination of Emrakul's Evangel , Nomads' Assembly , Sylvan Offering ? Emrakul's Evangel pretty much makes all your base 1/1 creature tokens into base 3/2 tokens--boosting the usablily of Elemental Bond. Nomads' Assembly doubles the number of creatures you control for two turns. Sylvan Offering gives you one big creature and a bunch of little ones.
Also, with so many tokens getting onto the battlefield you may want to consider finding spots for Essence Warden , Soul's Attendant and Soul Warden . The life gain from the three alone will keep you alive as you build your army.
If you're interested in an alternate win card, the enchantment Epic Struggle would definitely be up your alley--especially since it can get around prison decks. Speaking of enchantments, Leyline of the Meek will boost your creature tokens and Cindervines will deal damage to your opponents until you need to destroy someone's artifact or enchantment.
Speaking of damage, Zhur-Taa Druid deals damage to an opponent each time you tap it for mana.
Field of the Dead should be an add in due to all the different named lands you have in your deck. Other lands that can create creature tokens for you without sacrificing the lands include, but are not limited to, Khalni Garden and Dwarven Mine . If you don't mind some sacrifice the Dark Depths / Thespian's Stage combo is the best.
3 months ago
Hey there! Here are some nice card options that might be useful to you.
Ramp Burgeoning , Exploration , Emerald Medallion , Bear Umbra , Golgari Signet , Sol Ring , Cryptolith Rite , Extraplanar Lens , Mana Reflection / Nyxbloom Ancient (both produce infinite mana with Basalt Monolith ), Nissa, Who Shakes the World , Utopia Sprawl , Wild Growth
With Lathril (Because of token creation) Stoneforge Masterwork (make Lathril huge), Collective Unconscious (draw a ton), Second Harvest (double all your tokens), Shamanic Revelation , Skullclamp (attach to a token to kill it and draw two cards for basically one mana), Epic Struggle , Triumph of the Hordes , Coat of Arms , Leyline of Abundance
Infinite Sword of the Paruns , Umbral Mantle , and Staff of Domination go infinite with anything that can produce enough mana to tap and untap itself such as Priest of Titania , Elvish Archdruid , Karametra's Acolyte , etc some of which you already have
6 months ago
carpecanum i don't think Runes of the Deus will be as good Domri Rade can get you that with the emblem, and 5 cmc is kinda high and 7 cmc of Akroma's Memorial 2 extra mana to affect the whole board is better plus you got Shared Animosity to boost up the tokens by tremendous amount. And Epic Struggle will probably add it to the deck as soon i figure out what to take out, thank you for your suggestions!
6 months ago
If you have a lot of tokens out, The Great Aurora wipes the board and leaves you with more lands than anybody else.
Mana Echoes offers a geometric increase in mana. Even if you have no tokens out, one hit for 4 points = 4 saprolings = 16 mana. It has really dropped in price lately.
Runes of the Deus maybe?
8 months ago
I think you'll be happier with Cryptolith Rite over most of your ramp. All the tokens you make can now be used for mana, which you can dump into Rhys or cast your big stuff.
Beastmaster Ascension is easy to activate the turn it comes into play with all your tokens. You can easily the end game in one swing with this card.
Mirror Entity is another good way to turn your token army into huge game-enders at instant speed. It also protects them from dying to damage by growing them out of range.
Hour of Reckoning can be a pretty one-sided board wipe against most decks, leaving you with your token army. Not to mention you can use your tokens to pay for it.
Second Harvest is amazing because it works at instant speed. Playing this at an opponent's end step before your turn is an easy way to steal a win.
This might seem to go against the game plan, but Skullclamp is a very easy way to draw an extra 2-6 cards each turn at the expense of a few tokens. Definitely worth including.
Mentor of the Meek is another excellent way to take advantage of your token creation to get more cards out of the deal.
Aura Shards takes advantage of so many creatures coming into play on your side and makes sure no artifacts and enchantments stay in play under your opponent's control without your permission.
Wellwisher will net you insane amounts of life very quickly with Rhys' elf tokens. Might be better than Soul Warden.
Epic Struggle would allow you to win against Pillowfort decks, provided you can protect it for a turn. Good combo with Teferi's Protection I guess.
Since your commander is an elf you could benefit from Wirewood Lodge. It also works well with something like Priest of Titania or Wellwisher. In the same vein as Priest of Titania, you could also probably use Wirewood Channeler.
In terms of cuts, I think Emmara Tandris, Oviya Pashiri, Parallel Evolution, Arcane Signet, Growing Ranks, and Curious Herd seem the least essential or least powerful for your deck. I think it would also be easy to find swaps for my suggestions with cards that do similar things. Let me know if you need more help with cuts or swaps.
9 months ago
Savage1988 - What BenWin said. I put together a 1k-ish build that was inspired by this one. Though it does need a few minor changes, I think it would help if you took a look at it. I've probably played a dozen or so times and have only lost once (self milled myself, after getting slap happy making tokens and drawing off an enchantment... I think I created 70 tokens that turn, drawing 70 cards! oops :)
11 months ago
RustyMC just wanna link to the cards you mentioned so it's easier for onlookers like me (who don't know as many cards) to understand;