Temple of Mystery

Temple of Mystery

Land

Temple of Mystery enters the battlefield tapped.

When Temple of Mystery enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Gain or .

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Temple of Mystery Discussion

nathanielhebert on Walls of Ire

1 week ago

The efficient land cards are what make this set more expensive, but the sturdy defender deck can afford to slow things down with cheaper mana alternatives. On the plus side, the guild-gates at our disposal look like we're building up more walls, and the scry from the various Temple of Mystery 's helps to put the combo pieces we need into our hands.

A slimmer version:

1x Botanical Sanctum , 3x Temple of Mystery

1x Fortified Village , 3x Temple of Plenty

1x Glacial Fortress , 2x Temple of Enlightenment

1x Hallowed Fountain , 3x Azorius Guildgate

1x Wooded Bastion , 3x Selesnya Guildgate

1x Island 1x Forest

multimedia on Y'er fond of me lands

3 weeks ago

Hey, well done on a budget upgrading a precon for a first Commander deck.

There's some cards in the precon to consider adding:

  • Meloku the Clouded Mirror : one of the better budget cards with Aesi because it can bounce lands you control. It can be a repeatable source of flying tokens, landfall triggers or best of all draw with Aesi.

  • Spitting Image : can copy any creature on the battlefield including an opponents creature. Retrace is the reason to include this because by discarding a land you can cast it again from your graveyard and keep doing this as long as you have a land in your hand to discard.


With Murkfiend Liege and Retreat to Coralhelm you can take advantage of Llanowar Scout and Zimone, Quandrix Prodigy who can tap to put a land onto the battlefield. This interaction if you have lands in your hand lets you trigger Aesi on your opponents turns. Can also abuse this interaction with Simic Growth Chamber or Guildless Commons because these lands can bounce themselves back to your hand. Either one lets you trigger Aesi and draw a card on each opponents turn.

Some other cards $1 or less each to consider adding:

Some other budget lands $1 or less each to consider:

If interested I offer more advice including cuts to consider. Good luck with your deck.

mrweaselman on Blue Green Counters

1 month ago

For creatures, seems like you have the deck split three ways between graft, adapt, and evolve. I would recommend taking out the graft creatures like Plaxcaster Frogling and Aquastrand Spider , I just don't think graft is a very good mechanic. I would also take out Skatewing Spy , considering most of your creatures have either evasion or a relevant activated ability already. Also Feral Hydra feels like it's easily outclassed other cards. That's eight creatures out, 28 to begin with feels high, so maybe add a combination of 2-3 Lorescale Coatl and 2-3 Avatar of the Resolute . Also this one is just my opinion, but I feel like something like Verdurous Gearhulk could be a better finisher than Vorel of the Hull Clade , especially since your 3 drop slot is pretty packed and you curve out at 4.

For non-creature spells, Plasm Capture is a little bit too high costed and the payoff isn't too relevant to you, consider taking it out for another Cancel or Frilled Mystic , however you may just want to take out all the Cancel for Mana Leak s. If you took out eight creatures and only replaced 4-6, then you have room for some more spells like Incubation / Incongruity .

For land, add 2 either Temple of Mystery or Yavimaya Coast and take out the Thornwood Falls . Overall, looks decent and has an adaptive enough game plan to be fun (pun intended)

awmyers7216 on vorel hydras/+1/+1

1 month ago

Heyoo, hope you don't find this weird. I was bored and just looking through the decklist you sent me 5ever ago. I had some thoughts on cards you might want to consider, just food for thought.

Overwhelming Stampede - awesome sorc, and you normally have at least 1 stupidly massive creature. 3 to 4 dollars.

Zendikar Resurgent - double your mana, draw cards for playing creatures, 4 bucks.

Stonecoil Serpent - not a hydra, but an X spell for you to double counters on later with vorel. I have one of these that you can just have, its like 4 or 5 bucks.

Courage in Crisis - counter on a creature and a proliferate trigger for 3 mana, pretty solid. trash common card super cheap.

Invigorating Surge - another super cheap instant, doubles counters similar to vorel's ability.

Solidarity of Heroes - same effect, more double trouble ;).

Inexorable Tide - proliferate whenever you cast a spell... pretty OP. 5 bucks.

Increasing Savagery - wowsa, that's a lot of counters, and ONLY A DOLLAR. nasty.

Bred for the Hunt - Draw cards for creatures with counters dealing dmg, cheap too.

Rampant Growth - great counterspell in these colors, worth considering since you cast really expensive spells. 1 doll hair.

Lazotep Plating - you probably have 10 of these lying around. way to protect your shiz.

Beast Within - staple removal in green.

Zameck Guildmage card draw dawg, card draw for counters. tight tight tight.

Its practically hydra tribal, get yo'self a Coat of Arms , I think you already have one in your binder.

If you decide to shell out on some cards, I think a few more expensive cards worth your while would be: Primal Vigor Branching Evolution Cyclonic Rift Rampant Growth - I have this in my Kenrith deck, its pretty great. Double Vorel's effectiveness with an equipment.

Id also put in more common ramp spells than the "draw X cards, put an extra land into play". cards like Cultivate , Rampant Growth , etc.

Lands lands lands, need better lands. Get some stuff like Command Tower , Yavimaya Coast , Llanowar Reborn , Temple of Mystery , Oran-Rief, the Vastwood , Simic Growth Chamber .

Alrighty, my rant is over.

brendo214 on All My Homies Hate Public Knowledge (Morph EDH)

3 months ago
  • Cyclonic Rift gets used way too much in my play group so I opt to not include it in any of my decks and I don't think its even necessary seeing as I have tools to make it unblockable.
  • The point of Teferi, Mage of Zhalfir and my other flash cards are to ensure I can get a free morph out on each of my opponents turns using Kadena, Slinking Sorcerer, so I want to ensure that the flash is recurrable. Considering that, Emergence Zone is not something I would want. I don't have any big one-turn flash plays that can win me the game so it wouldn't be good for that either
  • Ezuri, Claw of Progress is one of my infinite combo pieces so I absolutely am not getting rid of it
  • This is also a control combo deck so I'm not interested in using Forsaken Monument and Beastmaster Ascension to make my morph creatures big. Swinging with a lot of big creatures isn't my goal and I don't want it to become that
  • I don't think I need signets, I prefer mana fixing through lands rather than artifacts and I'm not in a rush to get my commander out on t2 (it's not the level the deck is intended to be playing at).
  • I intend to replace Temple of Mystery with Rejuvenating Springs at some points
  • Ancient Tomb is currently $40 and I don't want to spend that much on one single land

Thanks for the recommendations though! All the other ones you gave were pretty good, I'll consider adding them for sure

tave on Yarok Group Hug Shenanigans

4 months ago

Looked over your deck. think about adding Temple of Deceit Temple of Mystery Temple of Malady for yarok triggers. Intellectual Offering does nothing for your deck IMO

Destroyerbirb on Clone High

5 months ago

Very nice. Just before I start talking about cuts and edits, I want to say that your land count is WAY too low. I usually play 35-36 lands, with about 5-10 other mana producers. Only CEDH decks run such a low land count, because they need to play fast with cards like Mana Crypt and such. Add more lands to the deck.

I will start with talking about cuts, because there are a few cards that I feel shouldn't be in the deck.

Jace, Wielder of Mysteries is known for being a wincon in CEDH and strategies that want to mill themselves out. However, it's not right here. There is no real upside to adding it to the deck, so this is an obvious cut.

Thirst for Knowledge: I'm not sure why you put this one here. It doesn't work well due to you having such a low artifact count. Also, it's only a one time card draw, which isn't too good in commander. I guess Chemister's Insight goes in this section as well.

Finale of Revelation can be a good card, but it's mainly used as an infinite mana sink. I would not recommend this in a deck that doesn't go infinite and focuses on creatures.

Nyx Weaver is getting worse and worse. It has gotten to the point where it's nigh unplayable. Cut.

Echo Storm has great potential in an artifact based storm deck, but not here. Same argument as with Thirst for Knowledge.

Clone, despite being the original clone, is considered to be one of the worst. I would definitely cut this one out.

I know Nascent Metamorph is a fun card, but people overestimate what this card can do. Don't play it in any non-chaos build.

Expedition Map: Only good if you are running some amazing land cards or land combos, such as Cabal Coffers + Urborg, Tomb of Yawgmoth.

Mirror Shield? Just don't run it.

Ok, so those are the 10 cards I would cut. Now, adding cards is a bit harder. In my suggestions for the forum for this deck, I suggested a reanimator theme, but it looked like you didn't take it, so I won't add too many cards from reanimator strategies. Also, it looks like you are working on a "budget", so I won't suggest anything over ~$20.

Just a quick note; When people are making these clone strategies, they often forget to put enough creatures to copy. This is a common deck building mistake, but something that will cost you games.

Grave Titan is an all-star. It is an army in a can, and when copied, it gets out of hand. I would also like to suggest Sheoldred, the Whispering One because one copy alone can take over games.

Cackling Counterpart is one of the best copy spells ever, right behind Rite of Replication.

As Jimmy showed in the latest "Game Knights" episode, Solemn Simulacrum is crazy in clone decks, and seconds as ramp and card draw.

Finally, speaking about ramp, Rampant Growth is still one of the best ramp cards in the game.

Now, you may have noticed I only suggested 5 cards when I cut 10, and that's because you need to raise your land count. Below are some budget but good lands you should work with. Also, try not to work with too many tap lands, as they slow your game down.

Lumbering Falls and Hissing Quagmire: You already have one man land, so why not work with some more? Cloning these lands is essentially ramp.

Rejuvenating Springs, Morphic Pool and Undergrowth Stadium: If you have the budget for these, they are essentially dual lands.

Temple of Mystery and Temple of Malady: I'm not sure what is with the deck and incomplete cycles, but if you run one temple you should run all three.

Zagoth Triome: A bit pricy but it's fetchable or can be used to dig through your deck.

Hinterland Harbor, Drowned Catacomb and Woodland Cemetery: Check lands are really good, but get them soon because they are slowly rising in price.

Fabled Passage, Evolving Wilds and Terramorphic Expanse: Basic fetchlands. (Did you get my pun?)

The filter lands from Lorwyn, (Flooded Grove, Twilight Mire and Sunken Ruins) are pretty good if you can get them.

Finally, I will recommend my favorite cycle of lands, the pain lands. Llanowar Wastes, Yavimaya Coast, and their more expensive sibling Underground River enter untapped and add any of the two mana you need.

Just cut some basics to add these lands in. But don't cut too many basics! You need about 12 basics at minimum in a casual deck!

If you want to look any further into the clones strategy, take a look at EDHREC's page for clone strategies. (https://edhrec.com/themes/clones)

I like how you chose some interesting cards I have never seen before, and this deck looks fun to play. I hope these suggestions were of some help to you.

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