Temple of Mystery

Temple of Mystery

Land

Temple of Mystery enters the battlefield tapped.

When Temple of Mystery enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Gain or .

Browse Alters View at Gatherer

Trade

Have (2) gildan_bladeborn , Taki117
Want (3) RodWalton , muskoxfriend , MisterFamous

Printings View all

Set Rarity
Core Set 2020 (M20) Rare
Theros (THS) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Temple of Mystery occurrence in decks from the last year

Commander / EDH:

All decks: 0.07%

GU (Simic): 1.41%

RUG (Temur): 2.11%

GWU (Bant): 0.69%

Temple of Mystery Discussion

Riveyn on Land/Mana Question

1 month ago

TypicalTimmy

1x Azorius Chancery - (2)

1x Command Tower - , , or (3)

1x Field of Ruin - (4)

1x Flooded Grove - : or , : , , or (5)

6x Forest - x6 (11)

1x Glacial Fortress - or (12)

1x Hinterland Harbor - or (13)

1x Incubation Druid - : or (if +1/+1 is on Incubation Druid (16)

4x Island - x4 (20)

1x Jungle Basin - (22)

1x Karn's Bastion - (23)

1x Myriad Landscape - (24)

1x New Horizons - : Add two mana of any one color (25)

1x Oran-Rief, the Vastwood - (26)

4x Plains - x4 (30)

1x Reliquary Tower - (31)

1x Seaside Citadel - , , or (32)

1x Selesnya Sanctuary - (34)

1x Simic Growth Chamber - (36)

1x Sol Ring - (38)

1x Sunpetal Grove - or (39)

1x Temple of Enlightenment - or (40)

1x Temple of Mystery - or (41)

1x The Great Henge - (43)

1x Treetop Village - (44)

1x Weaver of Currents - : (46)

I miss counted earlier. Up to 46 total mana available

DemMeowsephs on Arixmetes mass bounce/draw

1 month ago

Hmmm, I think I could help you out a bit on lands. First, consider removing Polluted Delta and switch in Misty Rainforest. I understand Polluted Delta could still search for islands, but nonetheless Misty Rainforest's colors still make more sense. I would then consider adding some of the following:

shyrobby13 on Omnath's Rage

1 month ago

I literally ran into this issue this last weekend and forgot about it. I would definitely cut the Temple of Mystery at this point, as I do not like to see it that much.

rotimislaw on Omnath's Rage

1 month ago

Don't you have slow starts? I think 11 temples is too much... How about cutting 1x Temple of Abandon, 1x Temple of Epiphany and all 3x Temple of Mystery and putting basic 2x Forest, 2x Mountain and 1x Island instead?

The change shouldn't impact your playability, and could increase speed as well as synergize with Nissa, Who Shakes the World static when it comes to tapping more Forests for mana.

tiagompm on [Primer] Yarok, The Value Engine

2 months ago

About lands: Temple of Deceit Temple of Malady Temple of Mystery Is very good suggestions bacause have ETB...

ZendikariWol on Survival of the Fittest

2 months ago

This looks a bit like my old +1/+1 counter deck, and while I will say that GW is probably better colors... I see where you're coming from here. No matter what, though, you need to do some tinkering with your mana base. Less islands, more duals. Unfortunately, the tried-and-true Thornwood Falls would serve only to make this slow deck slower, and enemy duals are in short supply in pioneer. Try Temple of Mystery - it should be something you can find for an all-right price these days, and scrying is nice. Having so many islands and so comparatively few blue spells is... good in moderation. 9:7 forests:islands for a 19:4 mana symbol ratio (nearly 5:1!!) is absurd. You should be running 4 or 5 islands, at most- or all of your blue mana should come from duals.

With that out of the way, suggestions!

Avatar of the Resolute is a big ol' meat stick that can swing in for heaps of damage.

Barkhide Troll is a resilient threat that basically has Schrodinger's Hexproof as long as you leave up 1 mana.

Benthic Biomancer could be good for the curve and the lacking card draw.

If you're in a slow meta that will allow you to make a turn 3 play like this, Bred for the Hunt draws an assload of cards.

Chasm Skulker just gets huge and is resistant, somewhat, to removal.

Managorger Hydra is a finisher for 3 mana. It'll make your opponents think twice before doing anything.

Ordeal of Thassa and Ordeal of Nylea are important spells that also put counters on creatures.

Pollenbright Druid and Evolution Sage can get you proliferating all over the place!

Tuskguard Captain and Zegana, Utopian Speaker are both good finishers.

Wildborn Preserver is an excellent mana sink if the game goes long.

Consider some of those suggestions.

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