|Commander / EDH||Legal|
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|Modern Masters (MMA)||Common|
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Creature — Faerie Rogue
When Pestermite enters the battlefield, you may tap or untap target permanent.
2 weeks ago
Just to say it, I personally hate infinite combos. I try to avoid them in my decks (except for long, over-complicated ones); however, if you're looking to do better and win harder and faster, then Parun is perfect.
I know that this will raise your budget by a little bit, but if you're looking for combos to win off of, I would suggest adding Kiki-Jiki, Mirror Breaker to your deck as well as a few combo pieces to go along with him. I'll list a few combo pieces:
- Helm of the Host . Make it to declare attackers step, copy Kiki-Jiki, Mirror Breaker and then the copy can clone itself (as it has haste). Though this doesn't win the game itself, creating 1 million Kiki-Jikis can get you close. But, if you have the next card on the list, then you should be able to win
- Intruder Alarm . Basically, copy a creature and then untap Kiki-Jiki, Mirror Breaker . Infinite of any non-legend and attack with all of them to win assuming no interaction
- Breaching Hippocamp , Deceiver Exarch , Pestermite , and Corridor Monitor . All of these allow you to untap Kiki as you clone them and then attack with 1 million of those guys.
I think that all of those also work with Splinter Twin which is a bit cheaper.
Enter the Infinite is also quite good. If you have Parun out, you deal a lot of damage with his ability. Usually, it's easiest to cast that spell if you have Omniscience which then allows you to play your whole deck for free. Easiest way to win from there is to play Jace, Wielder of Mysteries and +1.
The only other thing I can recommend is more wheels I suppose that's not just straight upgrades (I understand that budgets are a thing lol). Wheels allow you to find your combo pieces faster while also allowing you to do some damage with Parun. If you really want to make your wheels that much better and are willing to really extend on the budget, you could add Mind Over Matter and Dream Halls .
I'd make sure you actually enjoy playing infinite combos as well as make sure that you have an extra deck with you if you play a lot of the cards I recommended. A lot of people (myself included) don't enjoy games that last as long as shuffling your deck.
Regardless, best of luck with your deck!
1 month ago
I recommend this line with Prime Speaker Vannifar :
1-drop -> Corridor Monitor -> Deceiver Exarch -> Breaching Hippocamp -> Phyrexian Delver for Breaching Hippocamp -> Kiki-Jiki, Mirror Breaker copy Phyrexian Delver for Deceiver Exarch untap Kiki-Jiki, Mirror Breaker to copy Deceiver Exarch over and over!
1 month ago
Only 3 cards needed.
Heck, only one card is needed - Emrakul, the Aeons Torn - your opponent will never have a turn.
1 month ago
1 month ago
This is definitely a casual deck. I think the creator is using cards he actually has. Because there's a lot of combos missing.
Missing Compliments Kiki:
All the mages like Trinket Mage for the 1, 2, and 3 drop artifacts.
Mind Over Matter is busted in this kind of deck
3 months ago
dbpunk, I thought the line was:
Pfffttt, turn 3...
3 months ago
4 months ago
JMCraig was pretty thorough with his suggestions, so I probably don't have much to add.
Just to clarify, judging by the banned list your shop goes by I'm assuming that you play 1v1 duel commander, not 4 person pod games, right? Which format you are playing in is an important bit of info because there are significantly different meta considerations to make between the two formats.
As baseline suggestions for right now, I agree with JMCraig's suggestions that you need to include all of the 1 mana dork elves because they are important for increasing your chances of getting Animar out turn 2, but they are also one of the signature advantages that green has in Duel Commander. In a format where the best artifact ramp has been taken away from other colors, green's natural ability to ramp itself is one of its best assets.
I also agree that if you are running Kiki, you should also include Pestermite to increase the combo's consistency. With the inclusion of the mana elves and Pestermite it may be worth looking at running Priest of Titania as well.
In regards to Bond Beetle , I'm going to copy and paste a comment that I wrote elsewhere:
"In general, the way I find Animar usually plays out is that you want to ramp turn 1, cast Animar turn two, spend turn 3 casting two or three creatures to get counters on Animar but you run out of mana, then on turn 4 you are set up to potentially combo off. The power of Bond Beetle is that if you cast it as your first creature on turn 3 and have both a 3 CMC tutor creature, along with something else you can cast for free like Cloud of Faeries or Phyrexian Revoker, that should leave you with 2 available mana and 4 counters on Animar, which is potentially enough to win on turn 3 instead of turn 4 if you are lucky."
Honestly though, I'm not very knowledgeable about the current state of the duel commander meta. I remember that Red became a lot more viable when the life total was dropped to 20, but since your shop uses 30 life I'm not sure how much Red shows up. Red's burn spells and cheap board sweepers are a real problem for Animar since it gets around Animar's protection from White and Black, which normally keeps it safe from most spot removal in the usual cEDH format. If Red is an issue at your store, it may require some alternative design decisions to help you get the best out of Animar.
Pestermite occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%