Combos Browse all Suggest
- Elvish Promenade + Essence Warden
- Essence Warden + Korozda Guildmage + Wall of Blood
- Aluren + Essence Warden
- Bitterblossom + Essence Warden
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Creature — Elf Shaman
Whenever another creature enters the battlefield, you gain 1 life.
1 month ago
very sweet list! you totally convinced me on Essence Warden and Wakedancer. The only remarks I have to this deck are that I would put Cast Down instead of Doom Blade, or even Feed the Swarm, which works kind of like Abrupt Decay since it also hits enchantments. Furthermore I would use Divest instead of Ostracize.
2 months ago
ParacleX Thank you so much for the kind words! Boromir, Warden of the Tower is definitely a great card, being a direct improvement over Dauntless Escort. As a general rule, the list I show here is what I consider to the optimized in a vacuum. So feel free to experiment and adjust the list to fit your meta/matchups! And agreed, Moonshaker Cavalry aka Craterhoof #2 was exactly what the deck needed at this point.
So the reason why I feel lifegain doesn't have a place in this list is because it requires too much investment to be viable. The only inbuilt lifegain mechanic Emmara has is attacking with the tokens she makes, which have lifelink. This is sub-optimal since (1) you don't want to risk getting your tokens killed, (2) you can only attack once per round (3) you are normally tapping her tokens for mana and they don't naturally have vigilance. As such, if you really wanted to go lifegain with Emmara you would have to start adding cards like Soul Warden and Essence Warden. These cards are great, but by themselves they are kinda useless. At that point you might as well just go all-in and make a lifegain Emmara build, which in my opinion is not an optimal way to play her. But to each their own! Other than that, I cannot think of a lifegain card that is powerful enough by itself to slot into the current build. I am always open to suggestions though!
7 months ago
Love your deck friend :)
7 months ago
IMO the most efficient lifegain cards are Soul Warden, Soul's Attendant, and Essence Warden, followed by Leonin Elder, Spectrum Sentinel, Profane Memento, The Meathook Massacre, Auriok Champion, and Lifegift. They all scale absurdly well with multiple opponents.
11 months ago
remove Greed put in Garruk's Uprising Taste of Death put in Binding the Old Gods Leyline Prowler put in Deathrite Shaman Gyome, Master Chef put in Essence Warden Nissa's Renewal put in Journey to Eternity Flip Revival Experiment put in Deadbridge Chant Paradise Plume put in Kodama's Reach Loxodon Warhammer put in Jarad, Golgari Lich Lord Venser's Journal put in Ivory Tower Elixir of Immortality put in Golgari Signet cut down your land count to 36 put in Sakura-Tribe Elder Eternal Witness Wood Elves Solemn Simulacrum
11 months ago
I understand the love for Rancor. The first Modern deck I ever built was mono-g stompy, so believe me, I get it haha. It feels good to smash. If someone casts Necro against you, 100% of the time they will name Yawgmoth (unless they already took him from you, in which case they will name Grist). I know some Yawgmoth decks occasionally run Essence Warden or Prosperous Innkeeper as a kind of "secondary" Blood Artist or Cutthroat. Neither will kill the opponent, but they will let you draw as many cards as you want assuming you have two undying creatures. I haven't tried running either of these creatures, but I'm not a big fan of them in principle, and I think they have even less of a place in a build like this. Take care!
1 year ago
Whenever a creature enters the battlefield, you gain 1 life.
Soul Warden has a dozen variations in white, so why not give green another soul sister besides Essence Warden? At uncommon, I'd give it an additional activated ability, something such as ", sacrifice ~: You may play an additional land this turn."
Ok, draw spells is the topic. has Return of the Wildspeaker and its predecessors. has a wide variety of wheels. has Damnable Pact and other "draw big, lose life" spells. is , I don't have to explain this. Each of these big draw spells has its very own drawback. needs a big creature, has its usual issue with the concept of delayed gratification, has the typical recklessness-issues, and blue...just tends to be a little too good with drawing too much.
What could have?
So the challenge is: Create a card draw spell with MV 5 or greater that is powerful but has a typical drawback. (And don't even dare just making the draw symmetrical!)
1 year ago
Elves of Deep Shadow is kind of like a Llanowar Elves that taps for , so it might be good to include. I also like Essence Warden for the life gain and Wood Elves for the ramp. Pendelhaven and Pendelhaven Elder might be useful as well.