Creature — Elf Shaman
Whenever another creature enters the battlefield, you gain 1 life.
|Want (4)||DJGam-G , xxxxxxxxxZombiexxxxxxxxx , Wouter444 , Tyrker|
Combos Browse all
- Elvish Promenade + Essence Warden
- Essence Warden + Korozda Guildmage + Wall of Blood
- Aluren + Essence Warden
- Bitterblossom + Essence Warden
|Commander / EDH||Legal|
Essence Warden occurrence in decks from the last year
Latest Decks as Commander
Essence Warden Discussion
2 months ago
Nice deck mate! I especially like Gavony Township, I think I will add it to my deck, cause I also have one full of tokens, feel free to check it out and comment. Maybe you will find some inspirations ;).
From my experience, Beastmaster Ascension is the best buffing enchantment for such deck. It can give you constant +5/+5 for all, beginning from the same turn or next just for 3 mana! I also find Overrun very effective. You can also consider Fungal Rebirth if someone kills your creature or for enemy disenchants. And last - for massive healing Essence Warden or Soul Warden works really great with tokens!
2 months ago
Love elves! +1 from me. I used to run a GW CoCo elves build that has a lot of crossover with your list. Some thoughts:
I used to like Fauna Shaman as a nice way to cash in redundant copies of Ezuri, Heritage Druid, other dorks, etc. In this deck, you actually have a much better target than I ever had with Shaman of the Pack. On a stalled board state, you can Fauna Shaman all your copies out turn by turn.
I also recommend a single copy of Nykthos, Shrine to Nyx if you have or can afford it. Obviously, you have plenty of other ways to generate lots of mana with elves, but I remember it could still come in handy.
For the sideboard, why not run Essence Warden in place of the Leylines? Sure, it's nice to have a free Leyline on turn 1, but at every other point, the Warden only costs 1 and it's another elf body. Better synergy overall.
Hope at least one of those things was useful! Regardless, thanks for a nice blast from the past. :)
2 months ago
The point of Carnival of Souls was to be partnered with Essence Warden to create infinite Black mana (i.e. Saving you from it's death effect). It is def pretty jank though. Better in thought that on the board! Haha.
Death's Oasis in case people continuously go after Colfenor!
2 months ago
Hi! Thanks for your input! I'll definitely consider those cards, I didn't want to add draw engines that damage you (like Carnival of Souls) because most wincons rely on infinitely recursing creatures and that would kill you. I didn't think about the Essence Warden effects! That idea will surely help me a lot. Thanks!
About the "Creatures That Can Get Themselves Back", I wrote it when I started brainstorming and I didn't realize it didn't work like that. When I kept writing the deck I forgot to delete it.
2 months ago
Nice list so far!
In terms of Creatures That Can Get Themselves Back, Colfenor reads, "Whenever Colfenor, the Last Yew or another creature you control dies, return up to one OTHER target creature card with lesser toughness from your graveyard to your hand."
Consider: Desecrated Tomb and other fun interactive cards. Carnival of Souls+Essence Warden or Soul's Ascendant (etc)= unlimited Black mana. Or have fun with Death Match or Black Market etc etc. This commander is gonna be fun!
May not be the most competitive, but would be hilarious at a casual table!
2 months ago
Okay, it's been a few weeks since my last update and since then I've been thinking about these changes and playtesting and trying alternatives, and now it's time to update the deck again!
The improved mana base and Obelisk of Urd are all performing amazingly and I'm glad to have brought them in. No changes there.
I'm removing Essence Warden as the benefit it gives to the deck, while nice, is not necessarily helping me win. It's better than Tukatongue Thallid was, but there are other things I can play instead. I'm also removing Song of Freyalise, which is not as useful now that I have more Convoke spells and that I have plenty of lands generating white, meaning I don't need the saprolings to color-fix for me anymore.
So instead I'm adding 2x Voyaging Satyr for mana, since it doesn't require other creatures in play to work. While I considered Birds of Paradise for the spot, since being only one mana might be relevant more often than untapping Utopia Sprawl, the Satyr is a lot more budget-friendly and all in all not a bad card, as I do want to be untapping those utopia-enchanted lands.
And since I found that I've too often been in a position of not having any saproling-generating plays in the early turns since Saproling Migration can only be a 4-of, I'm adding 4x Fists of Ironwood back in. Hopefully one day they'll release a better cheap Saproling spell, but it'll do for now in a pinch.
3 months ago
Interesting deck +1
What is your meta like?
Proud Wildbonder - Seems too unimpactful for 4 mana
Essence Warden - Whats the purpose of this?
Beast Whisperer - Seems cool, I tried him in my build. Does he get a chance to stick around long enough to draw you atleast 2-3 cards?
Ravager Wurm - Is this meta against maze of ith?
Shivan Wurm - Reusing ETB effects or something I'm missing? Seems weak
Voracious Cobra - Gosh this card brings back memories from my childhood. Curious how it's been for you, seems like a card they need to burn removal on if they want a chance of attacking you unless they go wide
Windstorm - Meta?
Fog - Meta, if so, why not get the new green fog that came out recently?
Goreclaw, Terror of Qal Sisma - Trample and ramp
Heroic Intervention - Protection
Selvala, Heart of the Wilds - Ramp and draw
Inferno Titan - Removal
Kogla, the Titan Ape - Removal
Deflecting Swat - Utility! Counter counterspells, redirect targetted removal/draw/extra turns. Very powerful
I hope the suggestions werent too overwhelming, I just didn't see that much draw and I figured that adding more never hurts.
3 months ago
@Mgalangzingme: Thanks for the comment! I agree that you always want to play Arbor Elf on Turn 1 and it should be prioritized over Essence Warden, but I added her for two reasons. One being that there's often mana left that can be used to cast her before a saproling spell (following t1 arbor elf, a t2 of Essence Warden + Saproling Migration, for example), she's a "free" card on the turn you're casting Scatter the Seeds or other convoke spells (creatures that just entered can be tapped for it, getting you back the mana you spent on them) and she turns those spells into lifegain. So I do feel like there's a time to cast her. The second reason being that as much as I'd like to, I'm not always going to have Arbor Elf in my opening hand and was looking for 1-drops more efficient than Tukatongue Thallid. Her lifegain isn't as intense as in a dedicated deck, but it's often more than the loss of life I prevent by chumping with the thallid and she can not only chump block herself as well, but might eat a removal spell that would otherwise hit some other important thing (which the thallid wouldn't do, because it's really not very scary).
That said, if you know of any 1-drops that'd be more useful, I'd love to hear them! I'm still waiting for the day Wizards will do a functional reprint of Arbor Elf even though that's probably never going to happen, lol.