Essence Warden

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Essence Warden

Creature — Elf Shaman

Whenever another creature enters the battlefield, you gain 1 life.

Timsgotnickels on Mono G Elf

2 months ago

Hi, you've got a decent start here. If you wanted to get down to 60 cards, here's what I'd consider dropping:

4 Forest, Wild Growth and Verdant Haven. 20 lands should be plenty, especially with all of your Elf ramp cards.

Bountiful Harvest and Wurm's Tooth. Between Wellwisher and Essence Warden there's plenty of life gain.

2 Fog. The Druid's Deliverance fits your theme better.

Giant Growth, Titanic Growth and Trollhide. You could swap all of these out for an Overrun, Overwhelming Stampede or Ezuri, Renegade Leader if you have them.

2 Elvish Eulogist, Elvish Scout, Golgari Decoy and Skyshroud Archer. These creatures don't fully fit into what you're trying to do.

2 Moonglove Extract, Blessings of Nature, Cobbled Wings and Bower Passage. These just seem like filler.

Hopefully that helps. Good luck.

thijmnesoy on Pauper Jund Midrange (based on Modern Jund)

4 months ago

very sweet list! you totally convinced me on Essence Warden and Wakedancer. The only remarks I have to this deck are that I would put Cast Down instead of Doom Blade, or even Feed the Swarm, which works kind of like Abrupt Decay since it also hits enchantments. Furthermore I would use Divest instead of Ostracize.

Then, I wanna suggest Sibsig Icebreakers as a little Liliana, in addition to Chainer's Edict

Aexislord on Emmara, Soul of the Tapped (EDH - Optimized)

6 months ago

ParacleX Thank you so much for the kind words! Boromir, Warden of the Tower is definitely a great card, being a direct improvement over Dauntless Escort. As a general rule, the list I show here is what I consider to the optimized in a vacuum. So feel free to experiment and adjust the list to fit your meta/matchups! And agreed, Moonshaker Cavalry aka Craterhoof #2 was exactly what the deck needed at this point.

So the reason why I feel lifegain doesn't have a place in this list is because it requires too much investment to be viable. The only inbuilt lifegain mechanic Emmara has is attacking with the tokens she makes, which have lifelink. This is sub-optimal since (1) you don't want to risk getting your tokens killed, (2) you can only attack once per round (3) you are normally tapping her tokens for mana and they don't naturally have vigilance. As such, if you really wanted to go lifegain with Emmara you would have to start adding cards like Soul Warden and Essence Warden. These cards are great, but by themselves they are kinda useless. At that point you might as well just go all-in and make a lifegain Emmara build, which in my opinion is not an optimal way to play her. But to each their own! Other than that, I cannot think of a lifegain card that is powerful enough by itself to slot into the current build. I am always open to suggestions though!

mlequesne on Dance Beneath the Moon

10 months ago

Soul's Attendant and Soul Warden are nice additions as another Essence Warden, for even more triggers. As a backup for your commander you can add Ajani's Pridemate and Ajani, Strength of the Pride

Love your deck friend :)

flapjackwars on Twilight Sparkle Lifegain

11 months ago

IMO the most efficient lifegain cards are Soul Warden, Soul's Attendant, and Essence Warden, followed by Leonin Elder, Spectrum Sentinel, Profane Memento, The Meathook Massacre, Auriok Champion, and Lifegift. They all scale absurdly well with multiple opponents.

RDWDTR on Golgari Yawgmoth Stompy

1 year ago

I understand the love for Rancor. The first Modern deck I ever built was mono-g stompy, so believe me, I get it haha. It feels good to smash. If someone casts Necro against you, 100% of the time they will name Yawgmoth (unless they already took him from you, in which case they will name Grist). I know some Yawgmoth decks occasionally run Essence Warden or Prosperous Innkeeper as a kind of "secondary" Blood Artist or Cutthroat. Neither will kill the opponent, but they will let you draw as many cards as you want assuming you have two undying creatures. I haven't tried running either of these creatures, but I'm not a big fan of them in principle, and I think they have even less of a place in a build like this. Take care!

seshiro_of_the_orochi on Card creation challenge

1 year ago

Essence Watch

Enchantment

Whenever a creature enters the battlefield, you gain 1 life.


Soul Warden has a dozen variations in white, so why not give green another soul sister besides Essence Warden? At uncommon, I'd give it an additional activated ability, something such as ", sacrifice ~: You may play an additional land this turn."


Ok, draw spells is the topic. has Return of the Wildspeaker and its predecessors. has a wide variety of wheels. has Damnable Pact and other "draw big, lose life" spells. is , I don't have to explain this. Each of these big draw spells has its very own drawback. needs a big creature, has its usual issue with the concept of delayed gratification, has the typical recklessness-issues, and blue...just tends to be a little too good with drawing too much.

What could have?

So the challenge is: Create a card draw spell with MV 5 or greater that is powerful but has a typical drawback. (And don't even dare just making the draw symmetrical!)

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