: Add to your mana pool.
: Add or to your mana pool. Adarkar Wastes deals 1 damage to you.
|Want (2)||Cyas676 , Malban|
Printings View all
|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
|Seventh Edition (7ED)||Rare|
|Classic Sixth Edition (6ED)||Rare|
|Fifth Edition (5ED)||Rare|
|Ice Age (ICE)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Adarkar Wastes occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
WU (Azorius): 1.57%
GWU (Bant): 0.59%
WUB (Esper): 0.59%
Adarkar Wastes Discussion
2 hours ago
The Bant Land Recommendation
_Note that this is a pre-written message not specifically designed for your deck. Some of the suggestions may already be included in your deck _
Greetings! The following are lands that could really prove useful in your deck, and some are expensive, but lands are crucial in commander and having good lands can help you win MUCH faster. I compiled the lands into different categories, and I would recommend using at least three of the categories in your deck. The stand alone ones near the bottom are also very useful. Hope this helps!
- Breeding Pool
- Temple Garden
- Botanical Sanctum
- Razorverge Thicket
Dual Fetch Lands
- Misty Rainforest
- Windswept Heath
- Flooded Grove
- Wooded Bastion
- Waterlogged Grove
- Horizon Canopy
- Hinterland Harbor
- Sunpetal Grove
Useful Stand Alone Lands
- City of Brass
- Mana Confluence
- Fabled Passage
- Prismatic Vista
- Command Tower
- Exotic Orchard
- Forbidden Orchard
- Ancient Tomb
- Gemstone Mine
- Reflecting Pool
- Seaside Citadel
- Strip Mine
These are all extremely useful lands and I would consider them all! If you have any questions on more lands to add, cuts to make, help with your deck or ramp in general, feel free to ask me on my wall, I check tapped out often and I'd love to help you guys out! Anyways, I hope this helps! If it does be sure to check out my bant deck, Double Trouble EDH, give it an upvote if you like it :) and feel free to give suggestions! Hope this helps, good luck on your deck, and have a great day!
4 months ago
Hey, consider new Destiny Spinner? It's a good two drop enchantment creature for enchantment strategies. It can give you a backup evasive creature who has the same ability as Tuvasa. Darksteel Citadel is worth playing with Spinner. Consider Rancor and/or Favor of the Overbeing? Low CMC auras that can give Tuvasa evasion.
Of the combos I don't like the Tunnel combo. I don't think you need it and it seems too risky, not being able to do it at instant speed. At sorcery speed it gives your opponents too much opportunity to response with graveyard hate. What happens if Replenish or Open are countered? Other than the Scry lands which are subpar you don't have a way to setup Vision.
The manabase is good except the Battle lands and Scry lands. With only six basic lands the two Battle lands don't seem worth it. Consider cutting them for Exotic Orchard and City of Brass? Consider the Pain lands: Brushland, Yavimaya Coast, Adarkar Wastes? I think they're better here than the Scry lands because Pains will ETB untapped which is helpful with three drop Tuvasa.
Good luck with your deck.
4 months ago
My problem is that Adarkar Wastes is not Pioneer legal, how am i getting colorless mana?
8 months ago
The biggest improvement you can make to this deck is adding some better lands. Ideally, you want to include lands that can enter the battlefield untapped and provide either colour you might need. Here are some good, budget-friendly options:
- Port Town , provided you have a decent number of Plains and Islands. This card's usefulness diminishes some as the game drags on.
- Glacial Fortress . This card's usefulness increases as the game drags on.
- Nimbus Maze is a bit better, though it still requires typed lands. This, at least, can enter untapped and be used for colourless in a pinch.
- Hallowed Fountain is not quite a budget card, but, of all the lands on this list, it's the one most worth having. Shock lands are among the best in the game, and these will still be useful as you move on to less budget-friendly builds.
- Adarkar Wastes is a solid option, allowing you to generate colourless for free, and whatever colour you need for a relatively insignificant cost.
You have a couple cards where you are running 5 copies of them.
You might want to add more interaction in the form of removal and counterspells.
8 months ago
SideBae I agree with you regarding the signets. With land, everything is quite simple:
9 months ago
Narset, Parter of Veils is a great way to limit your competitive opponents. Especially if you pair her with a well-timed Windfall . Ashiok, Dream Render happens to be another way to punish people for playing tutor-tribal kinds of strategies.
Another hallmark of competitive decks is their ramp, especially zero and two-mana. In your description, you say you want to stay budget -- unfortunately, that rules out about all of the good zero mana ramp. ( Mox Tantalite is bad, and Mox Amber is hardly better most of the time.) So I suggest increasing your two-mana ramp, and maybe including Ancient Tomb if at all possible to speed up their presence on the board. Some to consider: Talisman of Progress , Talisman of Hierarchy , Talisman of Dominance , Coldsteel Heart , Fellwar Stone , Mind Stone , Everflowing Chalice , Prismatic Lens , etc. None of these should be more than a few bucks.
Concerning your lands: I think you're running too many, especially if you add some of the ramp mentioned in (3). I'd cut four-ish, maybe five. Generally, once you have a few (3 - 4) lands, you'd rather have a rock and a land in hand than just two lands, since you can cast the rock without using your land-drop. I'm not sure HOW budget you want to keep this deck, but Mana Confluence and City of Brass are each around $10, and they're great in any three or more color deck. Pain lands ( Caves of Koilos , Adarkar Wastes and Underground River ) are better than your tapped lands like Sejiri Refuge , as far as I can tell.
I think a reanimation package is probably better than running Show and Tell . Show and Tell is symmetrical, and is often actively dangerous to resolve in EDH, when everyone is trying to do busted stuff. I'm much more a fan of Buried Alive and Entomb to get your fatties in the bin, and then using Animate Dead , Dance of the Dead , Reanimate and/or Necromancy (which is $$$ for some reason) to get them back.
Tutors like your Demonic Tutor are good, but like zero mana rocks they tend to be pricy (see Vampiric Tutor and Enlightened Tutor ). One I do suggest is Lim-Dul's Vault , which is only a couple dollars these days. It also happens to be instant speed, which is kinda dumb-powerful, if you ask me.
Cumulative upkeep was designed to make powerful effects transient; however, Aminatou, the Fateshifter sorta changes that equation with her -1. Consider cards like Mystic Remora , which you can blink to keep around relatively indefinitely. Similar cards to consider are: Musician , Phyrexian Etchings , Tidal Control and Infernal Darkness (if you're particularly mean).
Divining Witch is interesting -- I'd actually never seen that card before. If you're trying to exile your deck and win with your Jace, Wielder of Mysteries , I think Demonic Consultation is probably a better way... though you might want to keep both. Another method (that I think is worse) is to use the card Doomsday , which is only a few dollars. The problem is that if you run Doomsday , you'd likely want to run a Doomsday -package, so you could win by just casting it and drawing into your top card... For that, I'd suggest talking to someone smarter than me, as I've never been able to get the hang of what the hell is going on with that strategy. All I know is that the package usually has something like Gitaxian Probe and Lotus Petal and ends with me being dead.
You may have good luck with card draw spells. Repeatable effects, like Phyrexian Arena and/or Dark Confidant , tend to be expensive; luckily, the spell versions are often decidedly less so. I suggest running a few or more of the following: Painful Truths , Night's Whisper , Treasure Cruise or Dig Through Time (running both can be tough since delve can get in its own way), Fact or Fiction , Thirst for Knowledge , Concentrate , Chemister's Insight , Oona's Grace (questionable, due to the high mana requirement), Ancient Excavation (good with the reanimation mentioned in (5)), Archmage's Charm , Chart a Course , Syphon Mind , Deep Analysis and/or Words of Wisdom -- pay extra attention to the instants you can cast on an opponents end step. Another way to do this is simply to steal your opponents' card draw with Notion Thief or Plagiarize .
Lastly, I know its around $11 these days, but I think Counterbalance would be dumb in this deck. Using your general's +1 will let you stack whatever you want on top, which can be especially devastating if you can keep an opponent's general off the board that way.
Good luck man! Love this deck.
9 months ago
@Dark_Danda Hello 50-75% player.... Seems you are either very new to Cedh or Stax in general and don't understand this deck at all... All your suggestions were aimed at 50 - 75% decks and would work in very slow meta but are not recommended for 100% pods... anyway there is also a sideboard part that has all the cards you suggested in the description so it's pointless to post it for slower meta...
But suggesting Prime Speaker Vannifar being better than pod? this is either bait, troll, or hate hence the removal of the post.. or even Adarkar Wastes for a land that is far better like Tarnished Citadel xD... I spam play this deck in meta that abuses these primary decks to their fullest ( https://cedh-decklist-database.xyz/primary.html )
I'd stick to this build if you face a lot of 100% decks... you could add meta cards or more removal like swords and path or "spell pierce like 1 mana counters" and the fact you don't play this deck to know the intricate details and many of the cards busted uses is enough to not take the post serious as well...
Yours sincerely Kiyomei.
9 months ago
Very nice deck you got there. Please, allow me to give some input as a fellow cEDH player. First off, I see all stax cards in your deck there is but very few removals. Hence, I kindly would like to share some input on balancing the decks versatility.
Copperhorn Scout doesn't fly, is likely to die and doesn't add much to the deck since you already get to untap with your commander. I would rather suggest to instead add some removal in the form of Ulvenwald Tracker , which adds tremendous values combined with all the untaps
Ethersworn Canonist chances are that your opponents won't play a lot of spells due to Winter Orb ect... and you already got the best one of all ( Eidolon of Rhetoric ), therefore I would rather swap it for some better hate in cEDH which would be Spirit of the Labyrinth
Vryn Wingmare same goes here. I wouldn't play any stax pieces with CMC 3 or higher (too slow and you get better effects for same CMC). For 3 CMC can get Recruiter of the Guard , Eternal Witness , Knight of the Reliquary , Knight of Autumn , Banisher Priest / Fiend Hunter . Note: In your case I would go for removal effects, since you have only Gilded Drake . A Yisan deck would crush yours since it is not affected by stax (since it's a stax deck as well) and would tutor Ulvenwald Tracker and kill all your flyers and dorks.
Archon of Valor's Reach I think this is a classic win-more card which you don't really need to win the game. An alternative would be Gaddock Teeg . However, if you insist on having a high CMC mana drop that completely destroys the game board in your favor, I would like to introduce Willbreaker
Utopia Sprawl / Wild Growth : Since you are a creature deck I would much rather play the remaining mana dorks in order to have more hitters for untap triggers but more importantly, to not be affected by your own stax. Remaining dorks are: Boreal Druid , Priest of Titania ,
Nature's Claim since you are a creature deck and you will be slowing down the game tremendously, I strongly believe that Aura Shards is a better option to go with. It is recurrent and you are very light on removal. What can you do against a Cursed Totem or Humility ?
Tangle Wire I believe you don't really need this stax piece. It's one of the weakest and only holds up a very short time. Instead try for example Nature's Will - this has proven to be quite devastating. Or Living Plane if you seek to lock out all lands of your opponents together with Linvala, Keeper of Silence
Cyclonic Rift seems fine but could also be a win-more card. I presume you would cast this very late in the game and only as an emergency for 2 CMC. Hence, you can ask yourself if this card is really needed to win or if you perhaps would rather have another card that helps to set you up in the early game. I.e. Sylvan Tutor / Fauna Shaman ect...
I hope this was insightful to you. And no, I am not playing Derevi myself ;) But I do actually play a lot against it.