Adarkar Wastes

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Adarkar Wastes

Land

: Add to your mana pool.

: Add or to your mana pool. Adarkar Wastes deals 1 damage to you.

Polaris on Can moonsnare prototype tap artifact …

2 months ago

You can't pay multiple costs with one action. If you're tapping an artifact to pay for Moonsnare Prototype's mana ability, you can't use the tap to pay for anything else, any more than you could tap Adarkar Wastes to add both and to your mana pool.

In the same way, you couldn't sacrifice one creature to activate both Ashnod's Altar and Altar of Dementia.

DreadKhan on Mei's Alela, Artful Provocateur

4 months ago

You should probably consider upgrading to untapped lands a priority, it generally seems like quite a good deck otherwise. If you don't want to buy more expensive lands, Ash Barrens is a nice cheap mana fixing land, and always comes in untapped in a pinch. Similarly, Darkwater Catacombs and Skycloud Expanse offer a cheap dual, as is Caves of Koilos. Unfortunately Adarkar Wastes is fairly pricey, as is Underground River, and there isn't a WB version of the filters. I also like Pathway lands, which can be either colour (but only 1 or the other after being played), Brightclimb Pathway  Flip Clearwater Pathway  Flip and Hengegate Pathway  Flip aren't too bad of a price. There are many other options, and you might find some cheaper than these, but I find these ones are fairly strong for their price, especially the Signet-like filter lands. I'm not sure if your deck would have enough mana fixing, IE you might not always have the right mana for your spells, so if you don't want to add untapped duals, I'd keep the tapped ones over basics, 3 colours without Green ramp is very tough on basics.

Spear of Heliod is a nice dual-purpose card, but it's hardly needed. If you want a strong attack discouragement card, you could try No Mercy, which is very tough to play around if you can't remove it.

plakjekaas on How Good are the New …

4 months ago

Commander is an increasingly fast format because of the cry for not ramping on turn 2 being a death sentence. You can still Farseek off of one of these if you play it turn 1. The only turn they're bad is turn 2, and if you have to play it tapped turn two, you should probably have mulligan'd your hand. I'll play Deserted Beach over Seachrome Coast in any commander deck. Which doesn't mean I'll play it, to be honest, I think it goes the two-colored equivalent of:

Tundra

Hallowed Fountain

Sea of Clouds

Glacial Fortress

Horizon land if available (Horizon Canopy and such)

Mystic Gate

Hengegate Pathway  Flip

Prairie Stream but only with fetches

Celestial Colonnade

Adarkar Wastes

Irrigated Farmland better with fetches, cycling still solid

Deserted Beach

Temple of Enlightenment

Azorius Chancery

Seachrome Coast

Port Town

Glacial Floodplain higher with fetches, of course

And then all the tapped minor downside stuff like Razortide Bridge or Tranquil Cove or a Campus for enemy colors, whatever fits your deck for synergies could raise those too of course.

That's the general order I'd consider them to include in my 2-color deck if available, I guess.

wallisface on Flyers

5 months ago

Some thoughts:

  • Celestial Colonnade is only really played in hard-control decks that generally lack any other practical ways to win. In general, i'd say ditch all of your taplands and just ru basics. You'll find that a land coming in tapped will trip up your tempo faaar too often, and with your current card selection I don't see you having many issues at all just running basics anyway. If you are wanting a better manabase on a sudo-budget, I'd suggest getting cards like Glacial Fortress, Adarkar Wastes, and Seachrome Coast. You want to avoid lands that enter tapped at all costs.

  • Warden of Evos Isle and Watcher of the Spheres don't look like they'll do too much as they won't be able to reduce the cost of a lot of your team (i.e. Skycat Sovereign, Healer's Hawk, Watcher of the Spheres, realistically Sephara, Sky's Blade). I'd think it would make sense to reduce the number of these you're playing (personally i'd ditch Warden of Evos Isle entirely)

  • a playset of Squadron Hawk should be useful here.

  • As Foretold does almost nothing for you here, I'd suggest ditching it. Griffin Aerie should probably also be ditched, because there are just too few ways to get value from it in your current list.

  • Creature based lists like these oftentimes can't make good use of countermagic, like Absorb and Counterspell, because they're using their mana on their turn to play creatures. I thing you would be better off playing proactive-spells instead of reactive ones. Stuff like Path to Exile is going to get you a LOT more value, because it lets you keep playing aggressively on your turns, without having to slow down so much for countering stuff.

  • Modern decks should always aim towards 60 cards. While running 64 might not seem like much more, it will make your hands & draws weaker overall, and create less consistency. I would suggest strongly to aim to get down to 60 cards (there are a lot of suggestions of stuff to remove above so should be an easy job)

malacai on In the Spirit of Tribal Decks

10 months ago

Based on this list I would make the following chnages to Ranar.

Out -> In

Cosmos Charger -> Eldrazi Displacer

Drogskol Reaver -> Yorion, Sky Nomad

Drogskol Cavalry -> Thassa, Deep-Dwelling

Empyrean Eagle -> Felidar Guardian

Geist of Saint Traft -> Charming Prince

Radiant Purge -> Path to Exile

Misdirection -> Swords to Plowshares

Rally the Ranks -> Reality Shift

Ichor Wellspring -> Counterspell

Synthetic Destiny -> Dovin's Veto

abierto on The Queen's Egg

1 year ago

Hi Mortlocke! Good to see you've added Carpet of Flowers , not that happy for Mystic Remora , which is a huge card. I was taking a look at your manabase, and I've noticed you're playing filter lands instead of pain lands. Why?

Adarkar Wastes - Underground River - Sulfurous Springs - Karplusan Forest - Brushland - Caves of Koilos - Shivan Reef - Llanowar Wastes - Battlefield Forge - Yavimaya Coast

Filter lands are really suboptimal compared to pain lands: pain lands always give you a color if you need it at the cost of 1 life, which is nothing in EDH. Filter lands might add you colorless if you don't have the right land or mana producer. You can also think about horizon lands since those make you also draw, those are even better.

Horizon Canopy - Silent Clearing - Fiery Islet - Nurturing Peatland - Sunbaked Canyon - Waterlogged Grove

I've also noticed that you're missing Gemstone Caverns : this land is so good when it's in your starting hand, you can be 1 turn ahead of your opponents.

Miraculeux on My little angel horror

1 year ago

So, here are my thoughts about the deck:

Manawise, your landbase should rather consist of lands that come into play untapped. It's important to have your mana available asap. I would suggest replacing karoo lands like Orzhov Basilica and also Opulent Palace with battlelands like Sea of Clouds and painlands Adarkar Wastes. The storage lands are also not ideal (e.g. Dreadship Reef), because they do not provide colored mana at start. And of course the more fetchlands you can add the better, missing Scalding Tarn, Arid Mesa, Verdant Catacombs, Windswept Heath, Wooded Foothills, Flooded Strand, Bloodstained Mire.

I would suggest you to cut even the three remaining creatures and add additional card advantage and lock pieces. Im missing Sylvan Library, Rhystic Study and Mystic Remora... all important ways to get extra cards.

Since your main wincon is the Consultation combos, I suggest you definitely run Thassa's Oracle as a main, cheap combo piece.

Lightning Greaves, boots and Helm are not necessary, since protecting Atraxa should not be such a priority to warrant extra cards for it. Also Mana Tithe, Mana Leak and Opt are not that relevant in a multiplayer format. I would advise to replace them with general, cheap countermagic, for better utility. Dovin's Veto, Delay, Swan Song, Tale's End can serve both to protect your cards and your combo, but also disrupt your opponents from winning.

From cheap, but relevant planeswalkers (besides Oko ofc), I would add Vraska, Golgari Queen and Kaya, Ghost Assassin. They generate a lot of card advantage over time.

Also with the amount of manarocks, you could play Winter Orb to stall and buy bit more time for your 'walkers.

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