Prototype Portal

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Dandan Legal
Duel Commander Legal
Highlander Legal
Judge's Tower Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Prototype Portal

Artifact

Imprint — When Prototype Portal enters the battlefield, you may exile an artifact card from your hand.

, : Create a token that's a copy of the exiled card. X is the converted mana cost/mana value of that card.

RiotRunner789 on Artifact creature token generator in …

3 months ago

Soul Foundry is the creature version of Prototype Portal. Both could be good but generally best with low cmc decks.

plainsrunner on Artifact creature token generator in …

3 months ago

As long as you have enough artifact creatures in the deck, Prototype Portal can generate copies of any of them. I usually use it to copy artifact lands and mana rocks for repeatable ramp, but it's really nice to be able to crank out a Master of Etherium once a turn.

nuperokaso on Help me Man the Lux Cannons!

5 months ago

Back when Scars of Mirrodin was in Standard, I had very similar deck: UG Proliferate . I will explain how my deck worked:

  • The central card of my deck was the Everflowing Chalice. Without it I simply don't have enough mana to play the cards and abilities. As such, I played 4 Trinket Mage, 4 Ancient Stirrings to find them (literally the reason why I played those two cards) and 3 Voltaic Key to untap them for more mana. For me, it was absolutely imperative to find the Chalice, so I believe you should be playing more Trinket Mage.
  • In my original build, I tried Semblance Anvil and Throne of Geth, but removed them as they cause card disadvantage. I had lot of mana, so I preferred expensive artifacts such as Contagion Engine that stay on board rather than cheap one-shot effects such as Ichor Wellspring.
  • Tezzeret's Gambit was phenomenal - it both provides another Proliferate I was missing, and it draws cards, so you won't run out of steam later in the game. The phyrexian mana worked great - at the start of the game, I am willing to pay life, because I need speed. At the end of the game, you have little life but extra mana is good. It's million times better than the Trigon of Thought you are playing.
  • I also played Prototype Portal, but it's actually a weak card. I started with 4, then went down until I played 1. It's slow - basically any game where you have mana and time to activate it three times to get to +1 card out of it was won anyway... However, there's a reason I play one - it enables you to go to stars should the game be locked. Imprinting Voltaic Key enables you to make a copy of Key, which will then untap the Portal. Withing five turns, you have thousands of mana and Keys, which enable repeated activation of all your artifacts.
  • Sphere of the Suns is not best, but a reasonable play. I may have made a mistake to play 0. You don't want to draw multiple, but 1-2 may be a good call. It speeds you up and we both know the deck is slow. Mox Opal would be better if it weren't expensive.
  • Voltaic Key is another really powerful card - it doubles your Everflowing Chalice mana, enables multiple activations of Contagion Clasp, Contagion Engine, Lux Cannon and Tumble Magnet. You can use the Key to untap Elixir of Immortality in response to it's activation to activate it multiple times and gain more life.
  • Tumble Magnet was the "removal" in my deck. Not very good, but made the opponent's equipment useless.
  • Golem Foundry was the win-condition of my deck, but it was simply horrible. I didn't want to play Emrakul, the Aeons Torn and the like, because it I get to 15 mana, I win anyway. If I don't get to that mana, Emrakul is a dead card.
  • Finally I played Necropede, with 2-3 probably a better choice than 1. They provide early blocking against aggro decks, capable of destroying two creatures for just 2 mana. Just proliferate. However, unlike other removal spells, this won't be dead if opponent has nothing on board. If you ever score a hit, you can proliferate your opponent to death.

I had a lot of fun with the deck. It was cheap (Contagion Engine cost 50 cents back then), unique, and you had permanently things to do - placing counters was 50% of the game time. It had problems if the opponent played Planeswalkers such as Elspeth Tirel, burn spells or +1/+1 counters (since they cancel the -1/-1 counters and then you can't proliferate to kill enemy creatures).

Kavle on Jester's Knowledge

6 months ago

So I probably should of mentioned some of the problems with the deck lol.

  1. Ok, yes Knowledge Pool is a cast trigger, so it wouldn't trigger if the spell is already cast. This is a problem with specifically Knowledge Pool and Prototype Portal. In order do both in 1 turn would cost 10 mana and would only happen as fast as turn 4 if you have Tron active with 2 towers. So more than likely you would be getting this combo if portal was under a pool to begin with or beyond turn 4.

  2. This would still be a lock then, either cast Bronze Bombshell and take 7 or let your spell be ate by the pool.

  3. This is true, but my other modern deck right now is Izzit Coin Flip, so I'll take that chance. :P

  4. Now I forgot about Boseiju, Who Endures. And Shattering Spree may still go under the pool, but it's replicated copies would be a problem. As you said will need to find solutions for this. Spellskite would work I guess. Oh yeah and to fit the theme, Jester's Cap could hit 3 Boseiju lol (I don't this this is good). And Pithing Needle can stop Boseiju also since it's an activated ability. This is just off the top of my head.

  5. I just wanna lol

I'm trying to go through and see other things that are problems and if I would have to choose one it would be that Mystifying Maze only hits attacking creatures that the OP has, so I can't use it to temporarily get rid of Soulless Jailer so I can cast noncreature spells. The only thing that comes to head atm is Endless Sands, but I don't like that. Will be looking for something for that as well.

scotchtapedsleeves on

1 year ago

Just took a quick look at the base precon list, you've taken out a couple cards that are pretty fun.

Coveted Jewel is one. Gives some intense draw and can be shared around the table. Can always get it back if you swing

Endless Atlas Looks decent once you up your basic count. Generally with an Izzet deck you want to leave a lot of mana open for counterspells and interaction on your opponent's turn. This is a good way to convert that into draw if you don't do interaction

Mimic Vat is very good. Reviving creatures is great and it snuffs any stealing effects that happen when a card hits the graveyard (Looking at you Marchesa, the Black Rose)

Mirrorworks is 10/10

Prototype Portal is also pretty good.

Scrabbling Claws Targeted graveyard removal for 1 mana? yes please. Plus, if you make copies you can exile many cards a turn

Looks like you've taken out a lot of creature-copying cards. I would slot those back in if I were you. It'll help a ton to have extra bodies/copies of artifacts to tap later for mana instead of a few extra mana rocks.

I think you may want to go back to basics and rethink your strategy with this deck. Looks like the precon is very creature-focussed and you've removed a lot of interaction with that focus. Creatures are where artifact decks shine! Artifact cloning is your friend with this sort of deck, but make sure you have decent creatures to clone.

carpecanum on Gendarmes

1 year ago

Bladehold War-Whip, Drach'Nyen, maybe Demonspine Whip for your first strike/ double strike guys.

Maybe you don't like Changelings? Lots of good ones but especially Mirror Entity could buff your knights, most of whom are pretty small.

Varchild, Betrayer of Kjeldor has a neat ability and is a legendary for your cards that only work with legendary.

Maybe Prototype Portal or possibly Mirrorworks

awesomedude20 on You Ars is Graaz *PRIMER*

1 year ago

Deck looks pretty good, I think I basically just have a few card suggestions.

Might want to include Commander's Plate since uh, can't find a better place for that than a colourless deck lol

Prototype Portal is kind of a pet card of mine for the memes of shoving artifact lands into it, which you CAN do if you toss in all the colourless ones. You seem to be running a lot of low cost Myr and other things as well though, so this might really put some work in, especially if you toss in Foundry Inspector or Jhoira's Familiar.

Stonecoil Serpent Gets BIGGER than a 5/3 with your commander out since its usual base stats are however many counters you paid for. Could alternatively shove it into the aforementioned Prototype Portal and get a free 5/3 one every one of your turns. EVERY turn with an unwinding clock.

Arrzarrina on Roon Shenanigans

1 year ago

19/01/2023 changes: There have been a few rounds of changes. Removed counterspells to attempt to make the deck to make more fun to play against, sold the Mox Diamond because it's become worth a mint in the last 7 years, added more draw and refocused the deck on creature ETB based interaction instead of something like Oblivion Ring. It's a good card but I don't get the value that I could get out of a Fiend Hunter. You know where I'm going with this. I've also added more mana fixing to the land base and adjusted colours for the new balance.

Removed:

Added:

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