Combos Browse all Suggest
- Necrogen Censer + Prototype Portal
- Precursor Golem + Prototype Portal + Tempered Steel
- Mechanized Production + Prototype Portal + Revel in Riches
- Dragon's Approach + Prototype Portal + Thrumming Stone
Tokens
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Prototype Portal
Artifact
Imprint — When Prototype Portal enters the battlefield, you may exile an artifact card from your hand.
, : Create a token that's a copy of the exiled card. X is the converted mana cost/mana value of that card.
hyalopterouslemur on Which Mono-Color is the Most …
11 hours ago
has the best card draw, and as a consequence of early Magic's design philosophy (Basically, every color could do anything but some colors would suck at it; the exception is blue, which could even be demonstrably better at it than the color that's supposed to be best at that thing, e.g. Prodigal Sorcerer existing.) you can find a good card to do just about anything you want.
has all the mana accel. People are surprised by mana dorks being so powerful, but do you doubt Bloom Tender or Devoted Druid or Kami of Whispered Hopes? In addition, green card draw can sometimes be even better than blue; I've drawn ten cards (and gained 12 life) off Shamanic Revelation before. (Which, I suppose I could do with Distant Melody, minus the lifegain.) Green also has the best recursion, and, yeah, green can tutor creatures; Birthing Pod, Chord of Calling and Green Sun's Zenith all exist.
is next. It has the best tutors, including the only universal tutors in the game. (Yes, I know about Prototype Portal. Does anyone use Prototype Portal?) It has some good boardwipes, unlike green and blue. (Just put a Sword of Light and Shadow on one of your creatures and then activate Pestilence over and over.) While black's card draw leaves something to be desired—I still play Phyrexian Arena in Stax decks and practically nowhere else—the ability of black to pay life in exchange for things is at double strength in a 40-life format.
is fourth. Basically, the only thing white has going for it is boardwipes, though experimenting with white card draw is nice; just remember, "once per turn" applies to your turns as well.
is, to be candid, red doesn't really impress me at all. It has some boardwipes. some spot removal, but even when I'm playing multiple colors, it feels like I'm including red only because my Commander is red, and I want to justify having enough mountains to reliably cast from command zone.
wolfhead on Tossing green out of the …
1 month ago
Prototype Portal exiling an artifact land is sweet, especially something like Treasure Vault. Even Wayfarer's Bauble is three mana rampant growth every turn under it
Peter Parker's Camera still feels slept on...as long as you have an expensive manabase with lots of fetches. Though copying a myriad landscape trigger with it is a drug. And copying an Evolving Wilds or whatever with it still feels sweet
Goldfish totally blew this up, but I feel like enough time has passed since then that I can go back to claiming this: Savor the Moment is mono-blue Explore. Just explain that forcefully to the table, and promise it isn't part of a combo
leon_bulminot on
Bedh Urza Stax(<500 USD!)
5 months ago
I feel like this is solid, but you are missing just some nicely cards that are budget. And combo better than stuff you have.
Lotus Petal is a nice early game card but trash honestly, for a deck like this. A Prototype Portal being bounced would serve better. Add in a Seat of the Synod with Portal and now you're putting out your regular land, plus an artifact lands each turn. I know Lotus is quick but it's paltry compared to Portal, especially for mid game decks. Lotus is pretty much worthless to Urza decks once he's out.
Imagine cloning Isochron. CEDH is fast but when you start dropping extra Sol Rings for 2 or 3 turns, bounce, then do some Etherium Scultpors... Prototype Portal is so very underrated. Your aim is mid game and since you do graveyard denial, exiling stops most opponents from touching your graveyard.
Another swap I'd suggest is Memory Lapse over Pact of Negation. One, SUPER budget friendly. Two? Pairs with Isochron and you now lockdown the table by stopping opponents from drawing anything new. Free for a possible game winning jam up is nice. 2 cost for guarenteed game jamming is better. And Pact is an all in that leaves you down the following turn if someone manages some BS, and only for one opponent. Memory Lapse not only does the same counter for 2, but has extra value of hurting the opponent's draw. Plus, you aren't SOL if someone plays a Demolition Field or Armageddon.
Just a few thoughts.
Oh and if you want to be super nasty with Winter Orb, Karn, the Great Creator+Mycosynth Lattice is game over for most pods. Just thoughts and the Why behind the thoughts.
RiotRunner789 on Artifact creature token generator in …
1 year ago
Soul Foundry is the creature version of Prototype Portal. Both could be good but generally best with low cmc decks.
plainsrunner on Artifact creature token generator in …
1 year ago
As long as you have enough artifact creatures in the deck, Prototype Portal can generate copies of any of them. I usually use it to copy artifact lands and mana rocks for repeatable ramp, but it's really nice to be able to crank out a Master of Etherium once a turn.
nuperokaso on
Help me Man the Lux Cannons!
2 years ago
Back when Scars of Mirrodin was in Standard, I had very similar deck: UG Proliferate . I will explain how my deck worked:
- The central card of my deck was the Everflowing Chalice. Without it I simply don't have enough mana to play the cards and abilities. As such, I played 4 Trinket Mage, 4 Ancient Stirrings to find them (literally the reason why I played those two cards) and 3 Voltaic Key to untap them for more mana. For me, it was absolutely imperative to find the Chalice, so I believe you should be playing more Trinket Mage.
- In my original build, I tried Semblance Anvil and Throne of Geth, but removed them as they cause card disadvantage. I had lot of mana, so I preferred expensive artifacts such as Contagion Engine that stay on board rather than cheap one-shot effects such as Ichor Wellspring.
- Tezzeret's Gambit was phenomenal - it both provides another Proliferate I was missing, and it draws cards, so you won't run out of steam later in the game. The phyrexian mana worked great - at the start of the game, I am willing to pay life, because I need speed. At the end of the game, you have little life but extra mana is good. It's million times better than the Trigon of Thought you are playing.
- I also played Prototype Portal, but it's actually a weak card. I started with 4, then went down until I played 1. It's slow - basically any game where you have mana and time to activate it three times to get to +1 card out of it was won anyway... However, there's a reason I play one - it enables you to go to stars should the game be locked. Imprinting Voltaic Key enables you to make a copy of Key, which will then untap the Portal. Withing five turns, you have thousands of mana and Keys, which enable repeated activation of all your artifacts.
- Sphere of the Suns is not best, but a reasonable play. I may have made a mistake to play 0. You don't want to draw multiple, but 1-2 may be a good call. It speeds you up and we both know the deck is slow. Mox Opal would be better if it weren't expensive.
- Voltaic Key is another really powerful card - it doubles your Everflowing Chalice mana, enables multiple activations of Contagion Clasp, Contagion Engine, Lux Cannon and Tumble Magnet. You can use the Key to untap Elixir of Immortality in response to it's activation to activate it multiple times and gain more life.
- Tumble Magnet was the "removal" in my deck. Not very good, but made the opponent's equipment useless.
- Golem Foundry was the win-condition of my deck, but it was simply horrible. I didn't want to play Emrakul, the Aeons Torn and the like, because it I get to 15 mana, I win anyway. If I don't get to that mana, Emrakul is a dead card.
- Finally I played Necropede, with 2-3 probably a better choice than 1. They provide early blocking against aggro decks, capable of destroying two creatures for just 2 mana. Just proliferate. However, unlike other removal spells, this won't be dead if opponent has nothing on board. If you ever score a hit, you can proliferate your opponent to death.
I had a lot of fun with the deck. It was cheap (Contagion Engine cost 50 cents back then), unique, and you had permanently things to do - placing counters was 50% of the game time. It had problems if the opponent played Planeswalkers such as Elspeth Tirel, burn spells or +1/+1 counters (since they cancel the -1/-1 counters and then you can't proliferate to kill enemy creatures).
Kavle on
Jester's Knowledge
2 years ago
So I probably should of mentioned some of the problems with the deck lol.
-
Ok, yes Knowledge Pool is a cast trigger, so it wouldn't trigger if the spell is already cast. This is a problem with specifically Knowledge Pool and Prototype Portal. In order do both in 1 turn would cost 10 mana and would only happen as fast as turn 4 if you have Tron active with 2 towers. So more than likely you would be getting this combo if portal was under a pool to begin with or beyond turn 4.
-
This would still be a lock then, either cast Bronze Bombshell and take 7 or let your spell be ate by the pool.
-
This is true, but my other modern deck right now is Izzit Coin Flip, so I'll take that chance. :P
-
Now I forgot about Boseiju, Who Endures. And Shattering Spree may still go under the pool, but it's replicated copies would be a problem. As you said will need to find solutions for this. Spellskite would work I guess. Oh yeah and to fit the theme, Jester's Cap could hit 3 Boseiju lol (I don't this this is good). And Pithing Needle can stop Boseiju also since it's an activated ability. This is just off the top of my head.
-
I just wanna lol
I'm trying to go through and see other things that are problems and if I would have to choose one it would be that Mystifying Maze only hits attacking creatures that the OP has, so I can't use it to temporarily get rid of Soulless Jailer so I can cast noncreature spells. The only thing that comes to head atm is Endless Sands, but I don't like that. Will be looking for something for that as well.
scotchtapedsleeves on
2 years ago
Just took a quick look at the base precon list, you've taken out a couple cards that are pretty fun.
Coveted Jewel is one. Gives some intense draw and can be shared around the table. Can always get it back if you swing
Endless Atlas Looks decent once you up your basic count. Generally with an Izzet deck you want to leave a lot of mana open for counterspells and interaction on your opponent's turn. This is a good way to convert that into draw if you don't do interaction
Mimic Vat is very good. Reviving creatures is great and it snuffs any stealing effects that happen when a card hits the graveyard (Looking at you Marchesa, the Black Rose)
Mirrorworks is 10/10
Prototype Portal is also pretty good.
Scrabbling Claws Targeted graveyard removal for 1 mana? yes please. Plus, if you make copies you can exile many cards a turn
Looks like you've taken out a lot of creature-copying cards. I would slot those back in if I were you. It'll help a ton to have extra bodies/copies of artifacts to tap later for mana instead of a few extra mana rocks.
I think you may want to go back to basics and rethink your strategy with this deck. Looks like the precon is very creature-focussed and you've removed a lot of interaction with that focus. Creatures are where artifact decks shine! Artifact cloning is your friend with this sort of deck, but make sure you have decent creatures to clone.
| Have (1) | metalmagic |
| Want (0) |



