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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.
3 days ago
Might add: - Persist for combo with Dualcaster Mage and Ashnod's Altar OR combo with Dualcaster Mage, Molten Echoes, and Viscera Seer - Molten Echoes for combo with Bloodline Necromancer and Viscera Seer - Phyrexian Altar for combo with Dualcaster Mage and Persist - Disallow - Mystic Remora
4 days ago
I like the list. The only card that stood out to me as a ”why is this here?” was Callous Bloodmage - card seems super suboptimal. Maybe swap it out for something like Persist or Unburial Rites - lets you bring any dead Rhinos back to inflict more misery.
4 days ago
Yeah so the best discard outlet, Faithless Looting, was banned a while ago (victim of HOEgaak that disgusting deck).
The best 2 mana discard outlet in red being played in most reanimation decks is Bitter Reunion currently, because after Persisting an Archon of Cruelty you can give it haste and attack for another trigger which is backbreaking. Here, the second ability is probably less relevant since Goryo's gives haste, but I still think it's better than the other options. The main issue with Faithless Salvaging is that its both slow and you're also going down on card advantage, UNLESS: you play it with cards in your hand, and then cast all cards in your hand, so you only draw a card on rebound (breaking even). Or you cast it with no cards in your hand, drawing two cards over two turns (generating card advantage).
As I said the kind of discard outlet you run generally depends on what you want the deck to do: I'd say they are all tradeoffs between speed and power. On the fastest side we have Haggle, which can be used for turn 2 hasty Boar + Emmy although it requires 4 cards in hand. Somewhere in between but still towards the faster side we have all of the 2 mana discard spells in red. And then further toward the power side we have cards like Collective Brutality. And further still we have all the generally good cards like Fable, Spyro, etc. So basically you need to decide what balance between speed and grinding power you want the deck to have. To try and make it easier I rated all of the options in jund colors I think are worth considering along three criteria: speed, power, and flexibility. Given that this deck is a grindy midrange deck at heart (or at least I think that is what you are aiming for), speed can be useful but power and flexibility are more important in my opinion.
Speed 9 Power 1 Flex 1: Merchant of the Vale (1 mana discard spell, fast but that's all there is)
9, 2, 4: Bone Shards (also fast, but generally more relevant mid/late)
7, 5, 1: Cathartic Reunion (powerful but inflexible, seen in dredge)
7, 2, 4: Cathartic Pyre (flexible but weak)
7, 3, 2: Thrill of Possibility (less all in version of Cathartic Reunion)
7, 3, 4: Bitter Reunion (more flexible vers. of Thrill)
7, 5, 8: Collective Brutality (most flexible 2 cmc discard outlet in BRG)
6, 3, 4: Faithless Salvaging (slow, weak, only generates CA in late game)
5, 6, 5: Territorial Kavu (even slower because requires attack trigger)
4, 7, 7: Seasoned Pyromancer (both powerful and flexible, can generate bodies or CA)
3, 7, 8: Liliana of the Veil (powerful and flexible, threat + removal + discard)
Bone Shards can be used to sacrifice an Ilharg or Emrakul, and if you sacrifice Ilharg it won't get exiled in order to reanimate it again next turn.
Bone Shards, Cathartic Reunion, Thrill of Possibility, and Collective Brutality have the discard as part of the casting cost, so you discard the card(s) even if the spell is countered. Merchant of the Vale, Bitter Reunion, etc do not.
Collective Brutality is maindeckable but the versatility makes it stronger in the sideboard.
Territorial Kavu requires at least 4 basic land types to be effective.
Repeatable/delayed discard effects, such as Liliana of the Veil and Fable of the Mirror-Breaker Flip allow you to discard Emrakul the turn after you cast them and instantly reanimate them, spreading out your mana over two turns.
3 weeks ago
Personally I think Mission Briefing is probably too slow for this type of deck.
Lack of Fatal Push is a little weird.
Persist is so, so much worse than both Claim and Unearth since all your creatures are 2 or less cmc. I really don't think you need 9 reanimation spells either, so I'd definitely cut this one at the very least.
I highly recommend 4 Dragon's Rage Channeler for another playset of aggressive 3 power one-drop flyers.
Since Delver is more of a tempo deck, Stitcher's Supplier kind of stands out as a card that doesn't do too much. I'd probably cut it.
I see you already have Ledger Shredder in the maybeboard, I'd definitely slot at least 2 in the mainboard that card is crazy strong in this type of deck.
Expressive Iteration is a really powerful card advantage spell, also pretty cheap.
1-2 Spell Pierce is pretty strong in the current meta as well.
Drown in the Loch is a good counterspell/removal spell.
3 weeks ago
Necrogen Spellbomb is cute but a really weak card even with saga. I recommend 1 Pithing Needle and 1 Nihil Spellbomb in the main, both are really useful and the spellbomb can be cycled if graveyard hate isn't needed. To be honest, I know you want a lot of artifacts to tap for Herald, but Necrogen Spellbomb and Chromatic Star are probably getting sacrificed anyways so I don't think they are worth including. Grief is also kind of a bad card if you aren't building around it with flicker effects or like in BR scam decks so I'd cut both copies. And since Herald is a fat 7 cmc creature I'd definitely go down to 3, and maybe 2 copies. Most 8rack players have tested Davriel, Rogue Shadowmage since it was released and agreed that it isn't that good. 1 copy is sometimes played though.
I would probably replace them with removal like Bloodchief's Thirst, Fatal Push, and maybe 1x Dismember, and you also probably need the 8rack classic Raven's Crime which is absolutely amazing when getting mana flooded.
There is also the nonbo of Ensnaring Bridge preventing your Herald and constructs from attacking, which is why most rack players running saga cut down on mainboard bridge copies, but on the other hand ensnaring bridge is an artifact that taps for herald.
Also neither Animate Dead nor Dance of the Dead are legal in modern. A way to reanimate herald with Persist after discarding it with lili sounds interesting but probably not feasible unless you find a few other ways to discard herald. And at that point you'd be trying to fit too many things into one deck.
1 month ago
2 months ago
keizerbuns If you want a progress update, BRO doesn't add as much as I hoped, mostly adding reanimator payoff options. I have the actual construction going on in a private deck copy, so it's not visible here, but my current thoughts are to add Unmarked Grave (which can find artifacts); try mainboard noncreature artifacts like Kaldra Compleat, Possessed Portal, and Portal to Phyrexia; evaluate and trim down the payoffs; and change the early game to use Treasure. Reliability and speed are top priorities right now, but it keeps feeling like a weaker version of Persist -> Archon of Cruelty.
If you have any further thoughts, I'd appreciate the help!
2 months ago
I think that the deck is interesting but you are extremely reliant on Varolz. As it stands it looks like you either have to mull till you get him or just hope you can hold out until you draw him. And that doesn't even consider the issue of him being removed. I think the deck either needs a way to consistently find him, or more reasonably shifting some of the focus to cards that work well without Varloz, but better with him. Slippery Bogle is great when you put 13 counters on it, but terrible in all other cases.
I think the direction to go would be to add cards that like being in the grave and possibly +1/+1 counters. cards with dredge or undying are the first things off the top of my head. something like Life from the Loam can help keep land drops consistent and give you extra uses of Boseiju, Who Endures while also filling the grave with targets for varolz or other effects. a card like Kitchen Finks is an example of a card that would be good in all situations but gets better if you can put +1/+1 counters on it repeatedly. if you need to scavenge it it's still worth more than a boggle. cards like Persist or Unearth could also be used to fetch any of the targets you put into the grave.
This would make your deck less of an all in glass cannon combo build and closer to a mid-range deck with a combo finisher, but i think the consistency boost would give you better odds overall.