
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Persist
Sorcery
Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.








Andramalech on
Kuroikage
3 months ago
Cloudy I love the suggestions! Let's take that in stages:
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Persist is a great recommendation and there's tons of options for that: Return to Action which is comically off-target, Supernatural Stamina, Undying Malice, Not Dead After All, Postmortem Lunge, the list literally goes on.
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Spoils of the Vault is literally meant to lose me the game. What's winning without risking it all for a hail Mary card? ..and why not? We've played the balancing act up until the last moments of the game.. so why not live (and die) a little?
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If you want to splash white, there's plenty of options to do so! I think most notably you buy back things like Swords to Plowshares so that you can forego dying up against using Spoils of the Vault , and between better life balancing, and (imo) better protection- you could easily play a much more restrained, conqueroring game with Orzhov () colors.
Best of luck in the build, and make sure you tag me so I can upvote and see what you've decided on!
Cloudy2024 on
Kuroikage
3 months ago
I like to run a Persist if I am up against frogtide or belcher because you can get back countered or destroyed creatures
multimedia on
Zombies.
5 months ago
Hey, Gisa only having one haste source here makes her really slow to get going, if at all. Lightning Greaves, Swiftfoot Boots, Lavaspur Boots, consider maxing out on these haste sources? If you already control one then have more ways to discard away the others Collector's Vault, Putrid Imp?
There's some 2 drop mana rocks/cost reduction you could add to increase ramp Mind Stone/Jet Medallion, but I think you would be better off using these deck spots to improve potential early game reanimation. You have some reanimation, but what I don't see here are effects that can get Zombies into your graveyard to reanimate before you get Gisa as a sac outlet.
Collector's Vault, Diresight, Entomb, Unmarked Grave, Buried Alive, Lively Dirge, Putrid Imp these are spells you could potentially cast long before you control Gisa. Getting some cards into your graveyard a little faster helps Stitch Together's threshold. Can even play more potential early game draw Night's Whisper/Sign in Blood to get more than 7 cards in hand which then you can at your Cleanup step discard down to 7 cards as free discard to setup reanimation. If you're discarding creatures to reanimate then consider increasing lower mana cost reanimation Reanimate, Animate Dead, Persist, Necromancy?
Consider adding an earlier game reanimation plan to get Grave Titan onto the battlefield? Titan being a repeatable Zombie token source can hold down the fort until you get Gisa going. In the meantime, Titan could do damage to opponents. Archon of Cruelty also isn't a Zombie, but is an excellent reanimation target, who if you can control it in the earlier game can give you a huge advantage. When your Commander can create creature tokens and with Grave Titan, Altar of Bhaal is powerful repeatable reanimation when you have creature tokens to exile.
I hope this advice was helpful and if you're interested I offer more advice about what cards to consider cutting.
multimedia on
The Ooze makes it sticky
5 months ago
This new direction for you to consider improves big creature reanimation, threats shouldn't be a problem if you play smarter. Gameplay will be much different with less creatures, relying more on noncreature spells since they will be replacing creatures. In my opinion a good rule for casual Commander deck building is to have at least 10 sources of draw and ramp. Find deck room for lots of these effects as they're the two most important type of effects for smoother gameplay. Cards that both draw and ramp are helpful Collector's Vault.
More card draw Diresight can help to play smarter since you can better sculpt your hand because you see more cards. Draw spells in the early game Night's Whisper can also help to get more than 7 cards in your hand to then have free discard of creature(s) at your Cleanup step until you have 7 cards in hand. Low mana cost (0-3 CMC) ramp Sol Ring is important because you don't want to have to rely only on your one land drop on your turn as the only source of having mana. With less creatures you don't want mana dorks as ramp only noncreature cards Arcane Signet. Some lands since 40 lands is a lot, could be cut for lower mana cost ramp Utopia Sprawl.
Having your graveyard exiled is a fear/concern for all players who play reanimation thus with Stickfingers don't dump all your creatures at one time into your graveyard. Instead Stickfingers for 2 putting 2 threats into your grave and try to reanimate a creature the same turn you put creature into your graveyard. Paying less mana for Stickfingers leaves mana leftover to reanimate that same turn. This makes more 1 or 2 drop reanimation spells important to play Life / Death, Persist and more any card recursion Regrowth to get reanimation spell back to cast again.
There's cards you can play that help against graveyard exile, but ultimately you can't stop it from happening therefore the best defense is to play smarter. Instant reanimation Makeshift Mannequin, reanimate in response to the exile. Play more lower mana cost removal that can remove artifact, enchantment or creature graveyard hate Assassin's Trophy. In response to graveyard exile you can instant put creatures back into your library Turn the Earth or Repopulate.
Having less creatures and you're worried about not having enough blockers play additonal big creatures like Massacre Wurm. Play more creature board wipes Crux of Fate and Terror Tide. Reanimate big creatures who create token creatures Avenger of Zendikar to then use the tokens as blockers or sac fodder Grave Titan. Planeswalkers that can repeatably create creature tokens Grist, the Hunger Tide are nice. Grist can be reanimated by creature reanimation because when it's in your graveyard it's a creature. It's also a creature in your library therefore if revealed, Stickfingers puts it into your graveyard.
Having more creature token producers Liliana, Death's Majesty makes Altar of Bhaal viable repeatable reanimation since you can exile a creature token to reanimate. Liliana can also be a source of repeatable mana free reanimation. Altar's repeatable reanimation is really powerful when you have token fodder to exile. Grave Titan, Hornet Queen, Avenger of Zendikar are excellent with Altar. Having creature tokens also is defense against most opponent edict effects.
wallisface on How Good is Marshal's Anthem?
6 months ago
DemonDragonJ I'm not going to look through your various decks, but if you're looking for actually playable reanimation spells, there is Victimize, Animate Dead, Dread Return, Reanimate, Goryo's Vengeance, Persist, Chthonian Nightmare, Unburial Rites, Priest of Fell Rites, etc
Icbrgr on
Grog - Grixis Tempo Smash
8 months ago
omg I love this! I'm running a hollow one variant but I really like how this list seems to play around Orcish Bowmasters by not playing Burning Inquiry/Goblin Lore! Great call with the LOTR creatures and Persist!
Davinoth on
K'rrik, Manipulator of Life (Totals)
9 months ago
Deck looks like a lot of fun to play! You have quite a few inefficiencies but after having read through the comments I see no fault in your build path! Sometimes throwing together a stack of cards you like in a color you like is all it takes to have fun! :)
I would recommend adding some Reanimation spells to the deck! There's some great budget options in things like Victimize and Persist, but also Animate Dead and Reanimate are much cheaper than they once were!
ACrispyTaco on
scraped this deck
10 months ago
Nice deck so far. I also really like Zombies and have a zombie recursion themed deck. Check it out for some ideas. Gravewater
I would consider adding Mikaeus, the Unhallowed and Cauldron of Souls By themselves they can keep your zombies on the field, but when they are both on the field together their abilities cancel each other out and will keep zombies coming back over and over until they are removed.
Also pulling Rot Hulk from the Graveyard with cards like Persist comboed with Gray Merchant of Asphodel is disgusting.
Im not a huge fan of most Planeswalkers except Liliana, Dreadhorde General is pretty good. They tend to get focused down quick and some their best abilities require a minimum of 3-4 turns to get built up.
Hope this helps!
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