Creature — Human Cleric
Whenever another creature enters the battlefield, you may gain 1 life.
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Rare|
|Rise of the Eldrazi (ROE)||Common|
Combos Browse all
|Commander / EDH||Legal|
Soul's Attendant occurrence in decks from the last year
All decks: 0.06%
Commander / EDH:
All decks: 0.02%
WB (Orzhov): 0.53%
Soul's Attendant Discussion
20 hours ago
I would think about including as many Soul Sisters as possible: Anointer Priest, Soul Warden, Impassioned Orator, Soul's Attendant, Suture Priest and maybe Answered Prayers. These will gain you a lot of time. There is also lump life gain like Conclave Phalanx and Dwarven Priest that work very well with all your blink effects. Peach Garden Oath is also a pretty amazing common. These creatures could easily replace many of your filler creatures, like Ancestral Statue (doesn't provide enough advantage for the cost), Aven Skirmisher, Devoted Hero, Kor Outfitter, Leonin Elder, Savannah Lions and Segovian Angel.
In your lands, you could be running a lot more non-basics to help you out. All the cycling lands, Secluded Steppe, Drifting Meadow and Desert of the True, are great options for filtering through your deck. Other good options are Idyllic Grange, Kabira Crossroads, Radiant Fountain, Remote Farm and Sejiri Steppe.
I hope some of this was helpful!
5 days ago
Hi LordBlackblade - Please see below for my responses:
If I cull those 7 lands, do I just replace them with basics? Or are there other suggestions I can sub them with? I am just worried because this will leave me with only 26 lands which is way too low.
Curse of Fool's Wisdom - I agree - I only had this in there to proc with Geier Reach Sanitarium which has also been removed so this is an easy cull.
Armillary Sphere - I'll leave this one in I think, I gotta ratio some cards I actually own, haha
Bontu's Monument - I actually agree with you here, this one has been one of my potential cuts for a while, it looks like I only have 18 creatures there in current state, this is a smart cut, let's do it.
Fountain of Renewal - I see what you're saying. I'll leave it for now and see what else we can cull, but having a diverse array of ways to gain life is my goal here.
Final Parting - I think for the price, this works fine for now. I am willing to sac 1 card to find any other card I want, unless there's a $1 tutor I could sub in that doesn't force that discard?
Drana's Emissary - See Fountain of Renewal :D
Ranger of Eos - This is a good flag - reason I kept Ranger in here was because I'd want him to go and find specifics, if he can come out and trigger to get any one of Leonin Elder, Soul Warden or Soul's Attendant, it could be really good for my setup. If we think it's too flimsy, we can remove it, but having the ability to set up into life gain from Artifacts/Creatures splash ETB seems a good option.
Murder - Agreed, this is purely in here because cheap/I own it. I will actually remove it though in favor of some of the better cards below
Ray of Distortion - I think I'll keep it for now as I own it and the choice/flashback provides pretty good value
Ashes of the Abhorrent - Deathgreeter in enchantment form. Also hoses some graveyard strategies
I love this, instant add!
Sun Droplet - This card is a sleeper! Not that it says each upkeep, helping you stack those sweet, sweet Karlov triggers
Oh man, the amount of time's I've removed or added this card is ridiculous. But the more I look at it, the more I think "ok, this is either a massive threat deterrent, or, a massive buff". gotta add it.
Talisman of Hierarchy - I love the talismans. Great rocks in any multicolor EDH deck in my opinion
This is a perfect card to replace one of those lands you mentioned above (I ditched Orzhov Guildgate)
Read the Bones - One of my favorite black draw spells. Card selection plus draw is generally very powerful
This is huge, added
Syphon Mind - A critically underplayed draw spell in my opinion. Puts you up quite a few cards on each opponent
Really struggling to get this into the deck. Potentially can remove Ranger of Eos as this does create some crazy draw / counter... thoughts? Or maybe one of the weaker (Night's Whisper) or high CMC Draw Spells like Hedron Archive or Solemn Simulacrum?
Blood Artist / Deathgreeter - This guy does work in so many situations. Usually an auto-target in most metas, that just goes to show how powerful the effect is
Another one that I've added and removed so many times. Suggestions for what comes out for it?
Cliffhaven Vampire / Vizkopa Guildmage - If you're going to run Sanguine Bond, you should consider this guy too
Agreed, same issue though - what isn't giving me enough value with Sanguine/Exquisite to warrant taking out for this?
Divinity of Pride - Similar to Serra Ascendant, big beater for cheap plus lifelink!
See Blood Artist resonse - however I am aware this deck lacks any other source of damage outside of Swol Karlov, so things like Walking Ballista and Serra Ascendant will be handy. I do have Sunscorch Regent - is that worth taking out for this?
Return to Dust - Gives you options and can snag two cards for one. Considered a staple in some circles
Good add, I removed Kaya's Guile but not sure if this was the right choice?
1 week ago
Hey, I agree if you want to play Vamps, have a Vamp army with Sorin then Edgar Markov is the best tribal Vampire Commander. You could play a secondary life gain/drain strategy with Edgar; Cliffhaven Vampire + Righteous Cause.
With Karlov of the Ghost Council you want to play the best cards within the budget that gain you life or use life to give you value which are mostly nonVamp cards. Karlov is the center of attention, you build around him. Edgar is different; you may not even cast Edgar in a game. Instead utilize his eminence ability from the Command Zone; cast Vamps to create Vamp tokens which builds you an army to attack.
Karlov is a win condition, doing Commander damage which is less relying on other creatures to attack. Of course other creatures can attack especially if they have evasion and lifelink. The purpose of creatures with Karlov is to support him in some way.
How I would play Karlov with a $200 budget:
- Cards that life gain during your turn and opponents turns: Soul Warden, Soul's Attendant, Leonin Elder, Kambal, Consul of Allocation
- Voltron to help him attack: Shadowspear, Basilisk Collar, Spirit Loop
- K'rrik, Son of Yawgmoth and extort: Blind Obedience, Thrull Parasite, Crypt Ghast, Pontiff of Blight, Tithe Drinker, Basilica Screecher
- Bolas's Citadel + Aetherflux Reservoir to take advantage of life gain.
Aetherflux and Collar were just reprinted in the Mystery Booster set; those versions are $4 and $2. The nice thing about extort with Karlov is it gives you a life gain source for important cards that you should play that don't normally gain you life such as mana rocks, enchantments, removal spells, etc. Smothering Tithe + Leonin Elder can be a life gain and counters engine with Karlov.
1 week ago
For a token deck, you don't make very many tokens.
The very best token producer in Pauper is Sprout Swarm. This card is often a win condition in even non-token decks because of how powerful it is. I cannot recommend this card enough.
Battle Screech makes many tokens for very little effort. Fliers are a great bonus, too. This is another one of the best token producers out there.
In terms of card advantage and having a sticky board, Cenn's Enlistment is extremely powerful. It can turn all your late game lands into 1/1s to reinforce your board.
Other decent token producers are Icatian Crier, Maul Splicer (good top-end), Miming Slime (good with pump effects), Penumbra Spider, Raise the Alarm, Scatter the Seeds, Selesnya Evangel, Slime Molding (good with populate), Sporemound, Triplicate Spirits, Wake the Reflections and Walker of the Grove. There are few other good ones, but these see more play.
Ivy Lane Denizen is a great choice for you. Most of the tokens you'll make will be green, which will in turn grow whatever creature you want (or it basically turns all your 1/1s into 2/2s, which is huge).
Rampant Growth could easily be Sakura-Tribe Elder, which is basically the same card but with a 1/1 body for free that you can attack and block with.
I understand you want to maybe cycle them, but Safe Passage can be a big blowout in your favour.
In terms of cuts, I would think about cutting a lot of the non-token stuff. The cards that tap down creatures seem like a good place to start, since ideally you are going wider than your opponent anyways. Ardenvale Tactician and Expose Evil are easy cuts. Next, some of the more vanilla creatures that would be better served as more token producers, like Aven Skirmisher, Healer's Hawk, Faerie Guidemother, Pilgrim's Eye (you don't need this when playing Green), Sedge Scorpion and Voracious Typhon. Then, in your enchantments Bonds of Faith and Squire's Devotion seem like weaker options. For protection spells, you could be doing much better than Flicker of Fate.
I hope some of this helps you!
3 weeks ago
Hey, new Shadowspear is very good with Karlov. Lifelink so he can grow himself and trample to help to break through opponents ground defenses. Shielded by Faith can protect Karlov. Open the Armory is worth adding to tutor for one of these cards.
Sun Droplet is good with Karlov in multiplayer Commander since you can remove a counter from it during each opponents turn and your own. With more opponents more damage can be done to you. Caves of Koilos, Talisman of Hierarchy, Pestilence are cards that do damage to yourself which puts counters on Droplet.
Pestilence can be some major tech with Karlov since you control how much black mana thus damage you do with it. Life gain offsets the damage you do to yourself, it can kill your own creatures/opponents creature for the aristocrat strategy and Karlov can get huge which can keep him alive through the damage as well as keep a creature on the battlefield.
Ranger of Eos has many two creatures to tutor for especially Soul Warden/Soul's Attendant, important cards to have on the battlefield with Karlov. Heliod's Intervention is a powerful instant effect for white in Commander. Well of Lost Dreams repeatable draw when you gain life. Arguel's Blood Fast Flip is a repeatable way to draw using life. These enchantments are nice have when you're gaining so much life.
Good luck with your deck.
3 weeks ago
3 weeks ago
Hey I've been brewing competitive Heliod as well with my list here: the Hateful Sol of the format [cEDH]
I'd like to suggest the soul sisters: Soul Warden Soul's Attendant they give incidental life gain, and if they are out before walking ballista they make the combo cost a cool since the sisters will gain life off of ballista entering, and heliod will add a second counter.
1 month ago
Hey, well done for a first deck built from scratch. What's the budget for making upgrades? For now I will suggest cards $2 or less each.
Cards to consider adding:
- Sun Droplet: repeatable gain life and put a lot of counters on Karlov in multiplayer Commander since it lets you remove one counter at each player's upkeep. More players means you can potentially take more combat damage and you can do damage to yourself to put counters on it.
- Caves of Koilos: Orzhov Pain land, ETB untapped and has interaction with Droplet since you do damage to yourself to make colored mana.
- Talisman of Hierarchy: Orzhov two drop mana rock that has interaction with Droplet.
- Pestilence: Karlov can get big and you will have more life than your opponents, this is repeatable pay mana to do damage to each creature and each player and it has amazing interaction with Droplet.
- Pristine Talisman: gain 1 life and make mana.
- Ranger of Eos: Soul Warden and Soul's Attendant are important cards to have on the battlefield and Ranger can tutor for both of them.
- Mother of Runes: repeatable protection for Karlov from targeted removal or make him potentially unblockable with protection in combat and Ranger can tutor for her.
- Dawn of Hope: repeatable pay mana to draw when you gain life.
- Arguel's Blood Fast Flip: repeatable pay life and mana to draw.
- Loxodon Warhammer: when equipped to Karlov makes him a monster, giving him lifelink and trample. With lifelink he can put counters on himself when he does combat damage and trample evasion makes it easier to do combat Commander damage with him.
- Rogue's Passage: make Karlov unblockable.
- Sun Titan: repeatable permanent reanimation, can reanimate Karlov or any other 3 or less CMC permanent in your graveyard.
Cards to consider cutting:
- Serra Avatar
- Ill-Gotten Inheritance
- Damnable Pact
- Renegade Map
- Armillary Sphere
- Mycosynth Wellspring
- Orzhov Charm
- Beacon of Immortality
- Torment of Hailfire
- Underworld Connections
Torment of Hailfire is not a bad card, but it's an expensive price card that could be cut to make upgrades including all the cards I have suggested and some more. You don't need both Hailfire and Exsanguinate. Exsanguiante is the better spell with your deck since it gains you life.
Good luck with your deck.