Soul's Attendant

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal

Soul's Attendant

Creature — Human Cleric

Whenever another creature enters the battlefield, you may gain 1 life.

TheOfficialCreator on Heliods army

1 week ago

I like the addition of Heliod-themed cards to the deck, those are very flavorful and will make any match you play with the deck better in my opinion.

Also, welcome to MTG! Take off your cloak and stay awhile!

I do think you could want a couple of cards for your deck under the lines of Soul Warden, Soul's Attendant, Ajani's Welcome, and Suture Priest.

So far, your deck has a decent setup, but there isn't a lot holding it together in terms of gameplan besides small creature tribal.

If you want, I can go to my computer and give a full analysis of your deck, including possible replacements for cards you have and looking at what each card can do for your gameplan. :3

berserkerbrot on Keep on going

2 weeks ago

zu beanstanden wären folgende karten: Knight of the White Orchid Loyal Warhound Mentor of the Meek Soul Warden Soul's Attendant Darksteel Mutation Skullclamp

ansonsten interessantes deck.. lass ma widda zocken

kamarupa on White Therefore Superior

3 weeks ago

I'd move Sundering Growth the sideboard and cut Renewed Faith. If you want/"need?" lifegain, then Soul's Attendant/Soul Warden seem like the obvious choices.

Increase the number of lands to 23, including Castle Ardenvale and possibly Hall of Heliod's Generosity.

I think you need more token spells for Slate of Ancestry to be worthwhile. Tezzeret's Gambit is among the best draw-card spells you can get in mono-white. Unless you want to spend the big bucks on Esper Sentinel.

Anointed Procession seems like a good fit, though even pricier than the Sentinel.

marco-online on Hosenfurz

1 month ago

Ok I just realized I can not edit that comments :) since the gameplan looks now clearer to me I would change some cuts and make some other suggestions.

Caller of the Pack Very expensive, After you tapped out and if it sticks ( survives one whole round ) you only got more fatties out of it and the tokens will leave the field then!. -> Armada Wurm costs less, has more devotion towards your gods Karametra, God of Harvests, Heliod, Sun-Crowned and the token sticks

Zendikar Farguide Unplayable mediocre evasion. no synergy. Thats just bulk. -> replace this with Thragtusk with the same cost you get a token and life gain

Impervious Greatwurm is strictly MORE-WIN. -> Instead of a meaningless fatty I would include a fatty that helps at least your creatures and tokens ( If you manage to fokus on something here.. ) Elesh Norn, Grand Cenobite

Nyx-Fleece Ram slow and only viable in enchantress or lifegain ( well seems you would like lifegain ) I would suggest Authority of the Consuls instead. No one want to kill Authority of the Consuls and it triggers all the time I have seen it. There is also Soul's Attendant in creature form but the enchantment is stictly better ( it sticks around as an engine )

Trudge Garden this card is just playable if you commit more to lifegain... so yeah lets do that. dont cut this anymore pls.

Conclave Guildmage This fragile setup card has no synergy rate. Token 4cmc to expensive and tapping for trample is something you will mathematically never really benefit from. I would replace it with some real oomph here -> The Great Henge ( Its really broken )

Jewel Thief is pure garbage for green ramp. You play green man. USE IT BETTER -> I would to another ramp which is also a library fix and lifegain. good ol Courser of Kruphix

Heal the Scars is way to expensive to hold back for a battle trick. Unplayable. -> If you want stuff like that I would let it die and play -> Momentous Fall. Can also be used If it would die in your combat step.

Mirariis unplayable here. dead card. That fits in a blue wizard spellslinger/artifact deck consider the very versatile Knight of Autumn

There is Blossoming Sands or Graypelt Refuge to have more chance of lifegain triggers

Trelasarra, Moon Dancer as far as the math went ( or is ) you dont get any meaningfull recursive life but you can try him would not cut him anymore.

Second Harvest This is a card just playable if you commit 100% towards tokens. Dont make the deck bad Instead of a WINMORE play WIN. You dont want to pay 4mana for cloning one or two 1/1 or 2/2 tokens -> I would replace it with Archangel of Thune

Growing Ranks This is a card just playable if you commit 100%% towards tokens. you could replace it with some of the horses like Crested Sunmare

Knotvine Paladin maybe you misread this it does not get a +1/+1 counter it just gets +1/+1 until end of turn. This card has no synergy anf if you think it gets big because of all the creatures you have then its MORE-WIN - replace it with some protection (lacking in the deck) Heroic Intervention

Loxodon Smiter this card is just a vanilla 4/4 for you No one lets you discard this there is no reason for it replace it with protection (lacking in the deck Teferi's Protection

Murasa Rootgrazer only viable for a landfall deck. - replace with more protection Dauntless Escort note that sac: is instant speed when i is on the field.

Chatterstorm unplayable. this is no storm/spellslinger deck at all. Random suggestion here you like mean ones like Hornet Queen dontu

MountainMan817 on Winota's Ryders

1 month ago

Champion of the Parish feels like it would have a home. The shell calls to Soul Sisters with Soul Warden and Soul's Attendant with the token production you have but that might get away from what you want. If Soul Sisters is something you want, Norin the Wary and Purphoros, God of the Forge are fun in red. +1

lhetrick13 on Life Gain

2 months ago

Call me crazy but it feels odd to see a lifegain deck that does not have Soul Warden or Soul's Attendant in it. They just provide a consistent cheap flow of life as it triggers for both the opponent and your own creatures.

I would also swap out Ajani's Pridemate for Voice of the Blessed due to its greater upside.

Archangel of Thune would be a good addition considering you will likely have the time to cast it with the ample life your opponent will need to eat away at.

Lastly, with the number of big lifegain spells you are running, I feel like Aetherflux Reservoir might be a better wincon that Felidar Sovereign given you can drop it and immediately trigger its ability for a win compared to dropping Felidar Sovereign and hoping it does not get removed for a full turn.

Guerric on Oloro's Gambit

3 months ago

I think the key thing with Oloro is figuring out the direction you want to take him, as he can be played many ways. In any deck, you want to gain life and use life as a resource to do what your deck already wants to do. So, in addition to some of the cards you have here, people tend to play things like Phyrexian Arena, Necropotence, Dawn of Hope, Eye of Vecna, and Cosmos Elixir that draw cards off of lifegain or pay life to get cards. They then try to multiply these effects with cards like Teferi's Ageless Insight and Alhammarret's Archive. The Soul Sisters (Soul Warden and Soul's Attendant do a lot of work towards gaining this life as well.

Beyond that, there are several approaches towards winning. One is the pillowfort control/disruptive aggro approach. This type of deck uses pillowfort cards like Propaganda, Ghostly Prison, Norn's Annex, and Crawlspace or Sphere of Safety (if you have a lot of enchantments) in order to keep attackers from messing with you. They then use counter-spells and removal to keep other players from winning, and win by attacking in the air with large creatures who often have lifelink, with cards like Dream Trawler, Serra Ascendant, Archangel of Thune, and Drogskol Reaver being optimal choices.

I'll post the other option in a second.

lhetrick13 on I'll Raise you +1/+1...

3 months ago

Drestlin - Ya, with at my fingertips, the sky is the limit for removal!

I played a pretty epic game against a buddy of mine whose cleric lifegain deck had been killing me (was previously only 1 for 6 against it). Retribution of the Ancients was my saving grace! I was able to remove his Soul Wardens and Soul's Attendants as they came in, keeping the health gain triggered abilities off the table and was able to remove his bigger threat pieces as well. I bet I removed 10+ creatures with it in like 3 turns since they most had so little toughness.

The games where I can get Retribution of the Ancients on the field, it usually does do some work. I am almost considering switching to and and actually dropping to see what that feels like.

Load more