Khalni Garden

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal

Khalni Garden

Land

This enters the battlefield tapped.

When this enters the battlefield, create a 0/1 green Plant creature token.

: Gain .

TheoryCrafter on The Island Awakened

4 days ago

Your deck is looking pretty good. However, I find it lacking in Artifact/Enchantment hate.

You may want to consider Pest Infestation. With how quickly you'll be emptying out your library it's not outside the realm of possibility you can draw this soon enough to be relevant. It doesn't create you big creatures, but the number of pests it will produce(especially with the help of Paralell Lives) could have a staggering effect.

Another to consider would be Broken Bond, as it fits into additional land plays.

Speaking of addional land plays have you considered Walking Atlas?

Another weakness to your deck is Angel of Jubilation. While I find it unlikely you'll have to face it in the near future, it may be an idea to add something like Ram Through to directly kill it or use something like Primal Bellow(which you can then target your Commander with) to force it to block.

Also, have you considered Fertile Thicket, Khalni Garden and Llanowar Reborn? The former two would have a least some benefit from extra land triggers, the third for consistent buffing of an important creature and they'd be a much easier option to sacrifice since they come into the battlefield tapped. This would also give you more fuel for Field of the Dead if you wish to reconsider it at a later date.

That's all I got for ya. Thank you for reading me out. I hope it helps. Happy Hunting!

AG4W on UG Infect

5 days ago

I agree, the game mostly looses due to being one turn too slow, I'd say the crop rotation package is pretty broken - not just being fun. Some lands have severely underperformed tho, Mortuary Mire and Turntimber Grove seems good at a glance but are pretty awful and can be replaced, mainboard Bojuka Bog is probably very meta-dependent and questionable otherwise.

I'd prob. remove above mentioned cards and another Khalni Garden + another Sejiri Steppe

Slashdance on Land of the Lost

2 months ago

Update!

Land Removed: Bojuka Bog, Forge of Heroes, Khalni Garden, Mountain

Land Added: Forest, Vivid Crag, Vivid Grove, Vivid Marsh

Creatures Removed: Borderland Explorer, Emissary of Grudges

Creatures Added: The Gitrog Monster, Elvish Rejuvenator

Enchantment Removed: Retreat to Valakut

Sorcery Removed: Worm Harvest

Sorcery Added: Pirate's Pillage, Regrowth

Instant Removed: Fury Storm

Instant Added: Unleash the Inferno

zachz on No ability bears

4 months ago

If you want more no-ability creatures out fast, you could try Jade Mage or Khalni Garden, or late game Avenger of Zendikar.

If you are focusing on bears as a tribal deck, I am always for recommending Coat of Arms, as it increases exponentially with number of same subtype on the field.

Elemental Bond would be great seeing as your creatures will have counters, petroglyph buffs, or Ruxa buffs, and will always be coming out with 3 power.

smack80 on Here Comes the Boo-m

5 months ago

Hey, I'm working on a minsc list too. Here's waht I have: https://tappedout.net/mtg-decks/minsc-and-boo-and-friends/

Some tricks I've found:

If your commander is a planeswalker that costs 4, you want to be casting him on turn 3 or 2 and have defense up. EDH players just love throwing spare attacks at planeswalker so you need defense. Kodama's reach doesn't let you do this, but 2-mana ramp will. Even better is ramp that also leaves behind a blocker, like Wall of Roots. You have the Lotus cobra already, consider also Thunderscape Familiar. Tinder Wall can cast Minsc on turn 2. Khalni Garden will give you mana and leave behind a blocker as well. Wilson, Refined Grizzly is an ALL-STAR attacker and defender.

I like Gruul for removal that hits lots of things at once so I can just run my opponents out of resources with every 3-for-1 or 4-for-1. Vandalblast, Mizzium Mortars, Chandra's Ignition, Tribute to the Wild, Volcanic Offering, Decimate.

Don't play Fling effects. You don't need to sacrifice your guys to deal damage=power. You can play things like Soul's Fire and Ram Through and Domri's Ambush.

Loxodon Warhammer is straight worse than Shadowspear and your growing creatures can easily wear Belt of Giant Strength for no equip cost.

Jaathik on Erinis, Machine-Gun Urchin

6 months ago

king-saproling, the enchantments are not useful in this deck, as I don't need to tap down Erinis for a single kill when I can sacrifice multiple permanents to kill multiple creatures. Same goes for gaining control of their creature. Sure I could sacrifice it to kill another thing, but that doesn't have very good card advantage or mana efficiency. Thanks though! Added Khalni Garden!

legendofa on Wide, Wider, Widest

6 months ago

How about more token doublers, like Parallel Lives, Doubling Season, and Primal Vigor? If you get one of those out with Adrix and Nev, Twincasters, you get x4 tokens. If you somehow get all three out with A&N, it's x16 tokens. Not sure what to cut for them, though; it might be just a matter of taste (and money. Those things ain't cheap).

For other suggestions, Khalni Garden can come in for a Forest, and Sprout Swarm can put spare creatures to good use in creating more tokens. Maybe cut Flip the Switch for that one?

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