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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Khalni Garden enters the battlefield tapped.
When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token.
: Add .
KBK7101 on Need help for a green …
3 months ago
I did a lot of research on precon decks while building my Urza/Mishra partner deck. This is definitely above that, which is fine, but one of the more interesting things I saw in said research was that it isn't always best to include tutors because new players don't even know the cards in the deck, much less what to search for. Land ones are fine, obviously, because they tell you what to find. Cards like Chord of Calling is great as an upgrade, but it may cause an unintentional feeling of being overwhelmed with options. Cutting it would also save $6-7.
Bala Ged Recovery Flip is another card that I'd cut just because it may be slightly confusing for newer players. It's also $4? When did that happen?!
Triumph of the Hordes is another cut I'd make with the same reasoning as above. Trying to explain the difference between combat damage and commander damage is probably enough for now. Again, great upgradefor later. This would cut about $12.
Cutting these three would shave off another $20-25.
Two more lands
Growth Spiral is close enough to Bala Ged Recovery Flip but without the added confusion of it also possibly being a land.
Speaking of lands, I think adding in two more would help smooth out any potential mana-screws, which are a horrible feeling as a seasoned player... and even worse than that as a newer player. Whether they be two more forests or something like Khalni Garden, Fertile Thicket or Tranquil Thicket, I think two more lands would help smooth things out.
I would also mention that while Freyalise, Llanowar's Fury is the deck's commander, Ezuri, Renegade Leader, Dwynen, Gilt-Leaf Daen and Marwyn, the Nurturer could also be the deck's commander. She's not necessarily locked in to just Freyalise.
The last thing I'll mention is that none of us here know the person you're making the deck for. If you see any of this advice and think "eh, I think she'd get it" or "She'll understand this pretty easily", then go for it! Build whatever you think they'd like the best.
TheoryCrafter on The Island Awakened
3 months ago
Your deck is looking pretty good. However, I find it lacking in Artifact/Enchantment hate.
You may want to consider Pest Infestation. With how quickly you'll be emptying out your library it's not outside the realm of possibility you can draw this soon enough to be relevant. It doesn't create you big creatures, but the number of pests it will produce(especially with the help of Paralell Lives) could have a staggering effect.
Another to consider would be Broken Bond, as it fits into additional land plays.
Speaking of addional land plays have you considered Walking Atlas?
Another weakness to your deck is Angel of Jubilation. While I find it unlikely you'll have to face it in the near future, it may be an idea to add something like Ram Through to directly kill it or use something like Primal Bellow(which you can then target your Commander with) to force it to block.
Also, have you considered Fertile Thicket, Khalni Garden and Llanowar Reborn? The former two would have a least some benefit from extra land triggers, the third for consistent buffing of an important creature and they'd be a much easier option to sacrifice since they come into the battlefield tapped. This would also give you more fuel for Field of the Dead if you wish to reconsider it at a later date.
That's all I got for ya. Thank you for reading me out. I hope it helps. Happy Hunting!
AG4W on UG Infect
3 months ago
I agree, the game mostly looses due to being one turn too slow, I'd say the crop rotation package is pretty broken - not just being fun. Some lands have severely underperformed tho, Mortuary Mire and Turntimber Grove seems good at a glance but are pretty awful and can be replaced, mainboard Bojuka Bog is probably very meta-dependent and questionable otherwise.
I'd prob. remove above mentioned cards and another Khalni Garden + another Sejiri Steppe
Slashdance on Land of the Lost
6 months ago
Land Removed: Bojuka Bog, Forge of Heroes, Khalni Garden, Mountain
Land Added: Forest, Vivid Crag, Vivid Grove, Vivid Marsh
Creatures Removed: Borderland Explorer, Emissary of Grudges
Creatures Added: The Gitrog Monster, Elvish Rejuvenator
Enchantment Removed: Retreat to Valakut
Sorcery Removed: Worm Harvest
Sorcery Added: Pirate's Pillage, Regrowth
Instant Removed: Fury Storm
Instant Added: Unleash the Inferno
zachz on No ability bears
8 months ago
If you want more no-ability creatures out fast, you could try Jade Mage or Khalni Garden, or late game Avenger of Zendikar.
If you are focusing on bears as a tribal deck, I am always for recommending Coat of Arms, as it increases exponentially with number of same subtype on the field.
Elemental Bond would be great seeing as your creatures will have counters, petroglyph buffs, or Ruxa buffs, and will always be coming out with 3 power.
smack80 on Here Comes the Boo-m
9 months ago
Hey, I'm working on a minsc list too. Here's waht I have: https://tappedout.net/mtg-decks/minsc-and-boo-and-friends/
Some tricks I've found:
If your commander is a planeswalker that costs 4, you want to be casting him on turn 3 or 2 and have defense up. EDH players just love throwing spare attacks at planeswalker so you need defense. Kodama's reach doesn't let you do this, but 2-mana ramp will. Even better is ramp that also leaves behind a blocker, like Wall of Roots. You have the Lotus cobra already, consider also Thunderscape Familiar. Tinder Wall can cast Minsc on turn 2. Khalni Garden will give you mana and leave behind a blocker as well. Wilson, Refined Grizzly is an ALL-STAR attacker and defender.
I like Gruul for removal that hits lots of things at once so I can just run my opponents out of resources with every 3-for-1 or 4-for-1. Vandalblast, Mizzium Mortars, Chandra's Ignition, Tribute to the Wild, Volcanic Offering, Decimate.
Don't play Fling effects. You don't need to sacrifice your guys to deal damage=power. You can play things like Soul's Fire and Ram Through and Domri's Ambush.
Loxodon Warhammer is straight worse than Shadowspear and your growing creatures can easily wear Belt of Giant Strength for no equip cost.
Jaathik on Erinis, Machine-Gun Urchin
9 months ago
king-saproling, the enchantments are not useful in this deck, as I don't need to tap down Erinis for a single kill when I can sacrifice multiple permanents to kill multiple creatures. Same goes for gaining control of their creature. Sure I could sacrifice it to kill another thing, but that doesn't have very good card advantage or mana efficiency. Thanks though! Added Khalni Garden!
king-saproling on Erinis, Machine-Gun Urchin
9 months ago
Thoughts on these? Fire Whip, Power of Fire, Viridian Longbow, Dizzying Gaze, Tremble, Bloody Betrayal, Shackles of Treachery, Hijack, Mark of Mutiny, Pack's Betrayal, Cradle of the Accursed, Khalni Garden
|Have (2)||orzhov_is_relatively_okay819 , reikitavi|
|Want (2)||Amaterasu312 , Dougle|