Creature — Human Druid
: Gain /
Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Zhur-Taa Druid Discussion
1 month ago
This deck is after my little stompy gruul dragon heart! It's beautiful. I was going to suggest Zhur-Taa Druid in place of Rattleclaw Mystic for the extra burn damage, but I saw your shenanigans with morph and that makes a lot of sense.
For another Tarkir gem, have you considered Sight of the Scalelords, or is the cmc too high for your curve?
3 months ago
Sweet and simple Gruul. Love it. +1.
May I recommend Zhur-Taa Druid for a perfect Gruul mana dork? Get mana and ping your opponents?
5 months ago
I recommend adding some more early game ramp creatures or spells, probably as replacements for the Dragon Egg s and the risky Nikya of the Old Ways . More Dragonlord's Servant are totally fine, but I could also see Voyaging Satyr working to untap Gruul Turf for big mana or Zhur-Taa Druid bridging the gap between acceleration and aggression. On the spell side of things, some good old Rampant Growth effects could make Dragonmaster Outcast a nasty threat. Just looking at the cards you already have, I think more copies of Thunderbreak Regent , Atarka, World Render , and Goreclaw, Terror of Qal Sisma wouldn't hurt. Another option if you don't mind infinite combos is upping the count of Savage Ventmaw and Grand Warlord Radha so you can run Hellkite Charger for endless combat phases.
I'll also list some possible upgrades and sidegrades based on my own experience playing with and against dragons. Dragon Tempest is nearly a direct upgrade for Impact Tremors in dragons and Scourge of Valkas is also decent. Draconic Roar seems like it would be better than Magma Jet and/or Jaya's Greeting most of the time. Spit Flame might be even better if targets tend to have 4 toughness. Flying destruction feels unnecessary here, but I'd prefer something cheaper than Pinion Feast like the flexible Broken Wings regardless. Frontier Siege might be better than Atarka Monument if you need more mana or removal. Crucible of Fire could replace Sight of the Scalelords or Dragon Throne of Tarkir , depending on how much power you need. Sarkhan, Fireblood can be a rummager, accelerant, and bomb in the world you keep him alive. Even with so many legendaries, I still prefer Elvish Piper to Thran Temporal Gateway here. A final card that I'm not sure on is the new Draconic Intervention . Seems like it could be an interesting sweeper follow-up to a Descent of the Dragons that turns all your dorks into immune dragons. That is fairly slow though.
Let me know if you have any questions and good luck with your deck!
6 months ago
Exactly, tapping Llanowar Elves for mana, just like tapping your land for mana, doesn't use the stack, and therefore can't be responded to. It doesn't limit itself to creatures either, tapping your Skyclave Relic also counts as a mana ability.
Activated abilities do have costs, but they don't need to cost mana. Thermo-Alchemist tapping to deal 1 damage to each opponent is also an activated ability, and tapping the creature counts as cost. The cost in an ability is basically everything before the ":" in the rules text. Which means that tapping your land for mana also is an activated ability. When you look at something like Darksteel Citadel , you see they're worded like: : add . That's why spells or abilities that counter other abilities almost always have to specify they can't interact with mana abilities.
For example with Zhur-Taa Druid , when you tap it for mana, the mana is added, and only then goes the damage trigger on the stack, you'd be able to Disallow the damage, because it's a triggered ability, but not the mana added by Zhur-Taa Druid , because that was a mana ability.
Hope that clears it up
6 months ago
Have you considered Any combination of Emrakul's Evangel , Nomads' Assembly , Sylvan Offering ? Emrakul's Evangel pretty much makes all your base 1/1 creature tokens into base 3/2 tokens--boosting the usablily of Elemental Bond. Nomads' Assembly doubles the number of creatures you control for two turns. Sylvan Offering gives you one big creature and a bunch of little ones.
Also, with so many tokens getting onto the battlefield you may want to consider finding spots for Essence Warden , Soul's Attendant and Soul Warden . The life gain from the three alone will keep you alive as you build your army.
If you're interested in an alternate win card, the enchantment Epic Struggle would definitely be up your alley--especially since it can get around prison decks. Speaking of enchantments, Leyline of the Meek will boost your creature tokens and Cindervines will deal damage to your opponents until you need to destroy someone's artifact or enchantment.
Speaking of damage, Zhur-Taa Druid deals damage to an opponent each time you tap it for mana.
Field of the Dead should be an add in due to all the different named lands you have in your deck. Other lands that can create creature tokens for you without sacrificing the lands include, but are not limited to, Khalni Garden and Dwarven Mine . If you don't mind some sacrifice the Dark Depths / Thespian's Stage combo is the best.
6 months ago
Naya Zoo was actually a great deck in modern before it got outpaced by things like Death's Shadow , although even now some of the new landfall guys have breathed some life into it. Add in some Wild Nacatl and Plains and then focus on your 1, 2, and 3 drops, and you have the recipe for an aggressive deck that can be surprisingly lethal. Fanatic of Xenagos , Flinthoof Boar , Frenzied Arynx , Zhur-Taa Druid , Fires of Yavimaya , and your bolts fit in with that playstyle pretty well. It's mostly the 5 and 6 drops I'd recommend cutting.
6 months ago
Hey Saccox, Domri's Ambush is a great swap for Ram Through especially against decks that run Plainswalkers! Also I feel that you could run Zhur-Taa Druid for Ilysian Caryatid if you want to lean more into the burn side of this deck. Thanks for the great suggestions!