Temple of Enlightenment

Temple of Enlightenment

Land

Temple of Enlightenment enters the battlefield tapped.

When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Gain or .

Latest Decks as Commander

Temple of Enlightenment Discussion

multimedia on Ranar the Ever-watchful by Silmeon

2 months ago

Hey, good budget upgrade of the precon.

You're best line of play here is Ranar + Felidar Guardian + Restoration Angel which equals infinite 1/1 Spirits. Guardian and Restoration infinite blink each other and each time one of them blinks it's one instance of exile to trigger Ranar. Because Restoration has flash then you can do this combo at instant speed on your last opponent's turn to create infinite Spirits to then attack with them on your next turn as a win condition.

Flickerwisp also combos with Restoration Angel and this combo is different since it's delayed. At each player's end step Ranar + Flickerwisp + Restoration creates two Spirits. With Flickerwisp in your control blink it with Restoration; Flickerwisp ETB and blinks Restoration. Restoration doesn't return to the battlefield from exile until the next player's end step. At the end step Restoration ETB to blink Flickerwisp, Flickerwisp ETB to blink Restoration and repeat on the next player's end step. At each end step you get two separate exiles for two triggers of Ranar.


Reconnaissance Mission is good repeatable draw with 1/1 flying Spirits since each one that does combat damage to an opponent you draw a card. Mentor of the Meek can trigger to draw for one mana each time a 1/1 Spirit or 2/2 Spirit is created.

Palace Jailer is powerful repeatable opponent creature exile with blink especially with Soulherder . When Jailer ETB you become the monarch which is at your end step you draw a card. Only one player can be the monarch at one time and how a player becomes the monarch is they do combat damage to the player who's the monarch or they play a card that makes them the monarch.

What makes Jailer powerful with blink is that creatures he exiles don't return to their owners unless you lose the monarch to an opponent. When Jailer leaves the battlefield from being blinked all the creatures he has exiled stay exiled. Then when Jailer ETB you become the monarch which makes it difficult to lose the monarch. 1/1 Spirits are also good flying blockers to help you to keep the monarch as well as Ghostly Prison and other cards like it make it more difficult for an opponent to attack you to do combat damage to you.


Nimbus Maze , Port Town , Prairie Stream , Skycloud Expanse , Temple of Enlightenment , Irrigated Farmland , Ash Barrens are some budget land upgrades that could replace some basic lands, Azorius Guildgate and Meandering River .

Good luck with your deck.

multimedia on Subjective Reality Upgrade

2 months ago

Hey, you're welcome.

40 lands is a lot of lands and you also have ramp sources to help to make mana. You would be fine cutting 2-4 lands and filling those spots with low CMC budget cards that draw such as Omen of the Sea , Wall of Omens and Brainstorm . The idea is more draw that also has interaction with Aminatou could replace some lands because overall these cards are better for gameplay and the draw can potentially help to draw lands. You have a good number of basic lands for budget and the ratio is also on point. With 16 basic lands then budget dual lands that have interaction with basic lands help for them to ETB untapped.


Ideally, you want most if not all the lands in the manabase to ETB untapped to help gameplay. Since then you can tap the land for mana the turn you play it, but that's impossible when on such a low budget unless playing 30+ basic lands which is not recommended with three colors. The lands that you play that will always ETB tapped should have other uses or be able to make one of any three colors you need. An example is Arcane Sanctum is good, Dimir Guildgate isn't good. If you have to play many lands that always ETB tapped then might as well play the ones that also have bonus interaction with your Commander.

The Scry lands ( Temple of Silence ) and Halimar Depths ETB tapped, but they have interaction with the Aminatou + Guardian + Oath combo. Aminatou can blink a Scry land as the first permanent which lets you scry through the rest of your library to find Strix or another permanent draw source to cast to then draw a win condition to cast. The Gain lands ( Tranquil Cove ) also can be blinked and blinking one of them with the combo gives you infinite life. Consider three of each of Scry lands and Gain lands?

Utility lands such as Mystic Sanctuary give you something when it ETB, can be blinked by Aminatou and be part of the combo. Sanctuary when blinked if you control three other Islands can be a repeatable way to recur an instant or sorcery. It can setup a card with miracle since you recur the card to the top of your library to draw on your next turn or even on an opponent's turn if card with miracle is the first card you draw on opponent's turn.


Example of an upgraded budget manabase:

Wasabi413 on the IRS is calling

2 months ago

Minousmancer intersting interesting. I disagree with you on the Enlightened Tutor Counterspell bit but I think the Hengegate Pathway  Flip idea is good. Im always a fan of scry lands but in this deck I think having a consistant land per turn is essential. I think ill actually change it to 2x Glacial Fortress and swap out the 3x Temple of Enlightenment to 2x Hengegate Pathway  Flip. Then just have 4x Enlightened Tutor and 4x Counterspell . Should make things flow more, still gotta test it a bit tho

Minousmancer on the IRS is calling

2 months ago

My only suggestions are, one less Enlightened Tutor one more Counterspell no Temple of Enlightenment and replace them with Hengegate Pathway  Flips.

nathanielhebert on

4 months ago

The efficient land cards are what make this set more expensive, but the sturdy defender deck can afford to slow things down with cheaper mana alternatives. On the plus side, the guild-gates at our disposal look like we're building up more walls, and the scry from the various Temple of Mystery 's helps to put the combo pieces we need into our hands.

A slimmer version:

1x Botanical Sanctum , 3x Temple of Mystery

1x Fortified Village , 3x Temple of Plenty

1x Glacial Fortress , 2x Temple of Enlightenment

1x Hallowed Fountain , 3x Azorius Guildgate

1x Wooded Bastion , 3x Selesnya Guildgate

1x Island 1x Forest

Load more