Righteous Aura


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mercadian Masques (MMQ) Uncommon
Visions (VIS) Uncommon

Combos Browse all

Righteous Aura


, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.

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Righteous Aura Discussion

LostDragon01 on Stax? In my PDH? It's more likely than you think

6 days ago

Nice deck!I like your approach - you use most powerful cards in each color. Also i consider your work on categorization of cards.

There is few cards you may like to your "stax" theme:Rhystic Deluge can tap
Rishadan Cutpurse can force your opponents to sacrifice permanents and great with flickers
Escape Routes will bounce your Palace Guard when its about to dead or serch more auras with Heliod's Pilgrim
Righteous Aura is better then any circle of protection (i guess)
Detainment Spell better then Arrest and Faith's Fetters, because you have alot of prevent already, but this cheaper
Field Surgeon save your creatures from Pestilence or such
Soltari Visionary maybe fine, considering you have only 1 enchantment removal
Snuff Out better then Doom Blade because it can be played for

wraya2 on Looking for Cards to Block ...

1 week ago

Righteous Aura Story Circle. Why block when you can negate damage? Lol

Funkydiscogod on Norn's Shield

1 week ago

Yeah, I could see balancing it that way, since Righteous Aura costs and 2 life. That is basically , if you pay mana for one, and life for the other.

I think the goal should be that the player either can't activate it or wouldn't want to activate it every time they are about to be dealt damage.

DemonDragonJ on Norn's Shield

1 week ago

I have made another Phyrexianized version of an existing card (in this case, Story Circle and/or Righteous Aura), as seen here:

Norn's Shield Show

I increased the casting cost of this card over story circle because it allows life to be paid instead of mana, but will still be able to be cast sufficiently early for it to actually have an effect on the game.

What does everyone else think of this card?

SurpriZe on Queen Marchesa: Politics, Aikido, and Control

2 weeks ago

@precociousapprentice, I like Praetor's Grasp, but it's also a great way to make enemies! Also, each suggested card requires, first of all, a candidate for removal. So even if a card is good in theory, we need to look at it while comparing to another card we're going to remove from the existing list. So what would you replace with it?

Righteous Aura seems to be better than Sun Droplet in quite a few situations, but the biggest downside is that it needs mana. I'm not entirely sure on this one, since I haven't had enough games with the deck to make a judgement call on it.

And regarding Mercadia's Downfall, I think you've got enough of those cards that win the game on their own, plus I've seen a lot of competitive lists running 80% basics, against which this won't be a threat. Furthermore, if we look at it from the political point of view, unlike something such as Duelist's Heritage you will have to reveal your plans in order to make use of it, as most players won't make a finishing move (such as attacking with all their creatures) without being sure they are going for a kill anyways. However, it might be fine as a card for personal use only in some match-ups, but again, what are you going to cut for it?

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

2 weeks ago

What are people's thoughts on Mercadia's Downfall? I feel like it is similar enough to a few cards in here that it should at least be considered.

Also considering the merits of Righteous Aura. Anyone want to comment?

Maybe considering Praetor's Grasp for a Wishboard card. Combo hate and tutor for things I can't play in my deck. With a Chromatic Lantern or another rainbow mana producer out, I can steal removal, counterspells, card draw, a wincon, whatever. Also, don't discount the ability to neuter a combo.

DukeSteele on The Last Guardian (Control)

1 month ago

Thank you very much for those suggestions! I will make those changes to the rocks and lands asap. Also considering Maze of Ith to protect Azor if he has to attack to draw me cards at an unfavourable time.

I was thinking over the pillowfort sector of my deck, currently I have Ghostly Prison and Propaganda.. but i am considering a Righteous Aura and Dissipation Field?

Also Metallurgic Summonings seems pretty good value to give me blockers but also loot in the late game?

Would love your thoughts on these card options!

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