Righteous Aura

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mercadian Masques (MMQ) Uncommon
Visions (VIS) Uncommon

Combos Browse all

Righteous Aura

Enchantment

, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.

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Righteous Aura Discussion

ShinakoX2 on Karlov Kommander

2 weeks ago

General thoughts:

You're going to want to speed up the deck a little bit by removing 2 or 3 lands, and adding in a few more mana rocks as replacements. With 39 lands, you're probably going to feel mana flooded. Mind Stone, Fellwar Stone, Star Compass, Thought Vessel are good 2 cmc mana rocks, Commander's Sphere, Orzhov Cluestone are color fixing/cantrips later on in the game.

You probably want about 8 sources of card draw, currently you only have 3. Consider Sign in Blood, Night's Whisper, Read the Bones, Ancient Craving, Ambition's Cost, Promise of Power, Dark Tutelage, Necropotence. Cheap card draw will also help smooth out your land drops during the early game, and give you more gas later on in the game. Personally, I found Well of Lost Dreams to be too slow. Grave yard recursion is also card advantage: Phyrexian Reclamation, Chainer, Dementia Master

As for the deck itself:

What do you consider to be the main win condition? It looks like you're trying to go for a pillowfort strategy with life gain/drain, so you probably want some cards like Ghostly Prison, Windborn Muse, Sphere of Safety, Righteous Aura, Thaumatic Compass  Flip to protect yourself even more. Lifegain still loses against commander damage, so you might also want some more spot removal: Royal Assassin, Dark Impostor

NoNeedToBragoBoutIt on Old, Hidden Gems in EDH

1 month ago

Righteous Aura - Hoses Voltron decks, even Hexproof and Shroud ones, as it doesn't target at all.

Hall of Gemstone - If you're playing enough mana rocks/dorks you can get all other multicolored players to cringe hard.

Teferi's Veil - Protects all aggressive creatures from Boardwipes. Insane with the new Token Ruling in Talrand, Sky Summoner decks.

Shimmer - Ever felt like screwing someone completely? Bring this in your Brago, King Eternal deck.

Tortured Existence - Insane card if you have reanimation schemes. Plus it allows you to cheat on commander tax if you allow the commander to go to the graveyard and have something to discard for it. Huge threat in my Alesha, Who Smiles at Death deck.

lilgiantrobot on Hope and Pray

2 months ago

I tried the same strategy with the Fog effects in a similar white deck, and I found that with white lack of card advantage/no Constant Mists card it was hard to get them to work as well as I'd like. I couldn't guarantee I'd have them early enough for them to matter, and a multiplayer game compounds the problem. I have moved onto cards like Righteous Aura, which don't stop all damage but can hit key targets, and also doesn't target so it gets around Hexproof. A couple of fogs are still handy tricks, but I think you'll find removing the creatures permanently does a much better job. You're already running a good amount of sweepers so I think you've got that handled. One niche card you may want to look at is Avacyn, Guardian Angel. Her second effect is very costly, but she's a 5/4 vigilance that protects your other creatures with just a 5cmc.

I playtested your deck a couple of times, and the early game is slow. More early ramp like Mind Stone and Fellwar Stone should help, and consider Knight of the White Orchid, Oreskos Explorer, Solemn Simulacrum, and Kor Cartographer as ways to put more lands into play. Your commander is indestructible, but counters and exile effects still abound. That commander tax adds up. Gift of Estates is another budget way to find lands.

Angel of Finality is a fine angel, you always need graveyard hate in this format.

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

6 months ago

Beebles, you have gotten me thinking. I have had no problems with anyone I have played, even at my LGS, but it may be a very unique meta, and I will be moving soon, so the new meta is unlikely to be anything like what I have now. I will have to think and review things.

Deepstriker29, I am pretty sure, just from the comment alone, that it is a lot less than you think.

awalloftext, thanks for the kind words. In my meta, both Key to the City and Mana Tithe do a fair bit of work. They are surprisingly good. Both Serene Master and Righteous Aura have been considered in the past. Righteous Aura is a COP, and basically looked down on for that reason. Serene Master is similar to deathtouch, but without the synergies or offensive power, and didn't make it, despite the flavor win.

MegaMatt13, I will, once I have them and am able to trial them.

Thanks everyone for review and discussion. I really appreciate it.

awalloftext on Queen Marchesa: Politics, Aikido, and Control

6 months ago

As a Gahiji player, I love love LOVE the "aikido" angle here. Great stuff! Also enjoy the haymaker finisher like Anathemancer and Price of Progress.

Do Key to the City and Mana Tithe do enough work for you?

Possible suggestions for you (assuming you haven't tried them already): Serene Master and Righteous Aura. I think both of these back up your theme really well, and help you keep Monarch active!

Rhadamanthus on Righteous Aura's wording. Is it ...

6 months ago

And to be clear, this wouldn't be an "underhanded" use of the ability. This is just how damage prevention effects tend to work. The "object" vs. "source" issues mentioned earlier will cause rules and functionality problems for a damage prevention effect that needs to target the thing it's preventing damage from. A judge would handle this by saying "Righteous Aura's ability doesn't target".

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