|Commander / EDH||Legal|
Printings View all
|Oath of the Gatewatch (OGW)||Uncommon|
Combos Browse all
*( represents colourless mana.)
Choose one —
- Exile target creature with power or toughness 1 or less.
- Counter target sorcery spell.
- Put a 1/1 colourless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool.
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Warping Wail Discussion
1 month ago
chirz2792: That's correct. You can't stop an Exsanguinate with Imp's Mischief. But that's not why you run it. As for using Warping Wail, as a once off offensive counterspell it just seems like too much hassle for not enough consistency as it will be your only offensive counterspell.
Sure, you might counter something big once and it will feel really good at the time, however in the long run I still think you're better off diverging from deck theme for the sake of a very situational counterspell. But that's just my two cents, if you want to run it then go for it. I don't know your meta, it might hit as much as it misses which could make it worth a slot.
1 month ago
it seems ok, but the issue with running random off coloured counterspells is that typically you want to use them to protect your stuff rather than try to shut down the enemy.
So in red/black you have Pyroblast, Red Elemental Blast and Imp's Mischief which you can go to before Warping Wail. And all of those cards are good for stopping blue decks which stop you. Outside of that it's a bit of a janky counterspell which might let you shut down an opponent's spell, but it seems like you could run better. Don't get me wrong, I run Mana Tithe and Lapse of Certainty in my Selvala, Explorer Returned deck but that's to help me fight counterspells/removal to help me get my spells through first and foremost. The problem with Warping Wail is that it doesn't fight counterspells.
1 month ago
I've been thinking about putting Warping Wail into my mono- and mono- decks but I'm not sure if it's worth a slot.
For those people who have used it before, is it any good? Obviously being able to counter spells like Tooth and Nail, Expropriate, Exsanguinate, Torment of Hailfire, and Genesis Wave along with extra turn spells is good, but what about it's other modes? In your opinion is it worth it based on being able to counter sorceries and what powerful sorceries are there that I've missed?
I want to hear people's thoughts on this card.
Thanks in advance.
1 month ago
For sure! (The fast reply is just because I'm bored at work, lol). I also wanted to vote in favor of Warping Wail, even though I haven't used it in this list I find it's a great trick card in the vein of Mana Tithe and the colorless requirement should be trivial to meet with sources like painlands.
1 month ago
mintymustache, I am not sure I like either one of those cards. Please don't take that wrong, I really appreciate the investment in the deck that you exhibit in suggesting them. I had not seen Quest for Pure Flame, but had considered Bitter Feud and passed it by. Please let me explain.
For Quest for Pure Flame, the build up necessary requires 4 separate damaging effects from you against your enemies to go off, and then you sacrifice it to double a single damage effect. That is a lot of work, may anger people prematurely, and would not be surprising or out of nowhere like I prefer. Boros Charm can sorta do that for a single creature attack, it comes out of nowhere, and it is a modal spell with spectacular other uses, without any meaningful increase in the cost over Quest for Pure Flame. There are probably other cards with similar effects that are instant style combat tricks that would play better than Quest for Pure Flame. I even tried Slumbering Dragon at one point. It was less spectacular than I had hoped due to the build up necessary. Cards with that kind of build up need either a huge payoff to make it worthwhile, or some trick to make it easier to pull of. That kind of build around has no room in this deck.
As for Bitter Feud, if both players agree to ignore it, it is worthless. I don't know about your meta, but in mine, that would be standard operating procedure. That is why Cruel Entertainment didn't work with players I play with. It gives them complete control, and no other advantage. Other cards like Furnace of Rath and Dictate of the Twin Gods do similar things, only they affect every source, not just from the people targeted, and there is no choice to minimize things. I would go for those first.
In any case, I think I have already included the strongest cards in that category with Gisela, Blade of Goldnight, Wound Reflection, and even Duelist's Heritage. Adding more would mean removing something else. It would have to pretty huge to make the slot.
For changes I have been considering, I have thought about moving Warping Wail to the main deck. I actually used it from the sideboard a few games ago. It made me think, and I may trial it to see how well it plays. A modal non-blue counterspell with flash chump blocker, ramp, and creature spot removal as alternate modes is likely a good fit for the deck.
2 months ago
Sinkies Thank you for your comment!
Actually because of the powerlevel of my playgroup I won't be able to take out the infinite combos if I want to stand a chance to win.
About your deck: You probably want most of the filter lands and pay lands, since you will want to cast some Eldrazis and they give colorless and fixing, maybe also things like Desolate Lighthouse!
Panharmonicon will help you to reuse the ETB effects of your big creatures (with Panharmonicon and Riku of Two Reflections in the battlefield something like Thought-Knot Seer can trigger 6 times, leaving 2 tokens). You might want to check out (if you don't already know them) Triumph of the Hordes and Guided Passage which can be a lot of fun if someone is willing to give you what you need!!!
About counters to protect your creatures i'd recommend things like Pyroblast for the enemmy counters and Cyclonic Rift's, Turn Aside and Intervene for the one target removals and Warping Wail for most areas and some flexibility. Also look for some ramp you can duplicate with Riku of Two Reflections, maybe Yavimaya Elder or Sakura-Tribe Elder.
Hope I was of any help, and good luck with your deck!! Will love to see it finished
2 months ago
You could drop 2 Ghost Quarter for 2 Sea Gate Wreckage and drop 2 Oblivion Sower for 2 Endbringer to help with card draw. Warping Wail is a way for you remove small creatures early, ramp into your big creatures, or protect from board wipes or removal such as Dreadbore.
I would recommend to switch All Is Dust to the side for Void Winnower. You can bring it in for the larger threats when you face a creature heavy aggro deck. There are a good amount of matchups where it is a dead draw so it can be better suited as a sideboard option.
Hope this helps!
2 months ago
You can replace one of them with Mind Stone which is a mana rock and can be used to draw a card. I would recommend Warping Wail to replace the other and adding Ratchet Bomb to the sideboard for some early game disruption.