Treachery

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Treachery

Enchantment — Aura

Enchant creature

When Treachery enters the battlefield, untap up to five lands.

You control enchanted creature.

koylucumert on elesh norns treachery

1 month ago

lets say I have Elesh Norn, Mother of Machines and my opponent casts Treachery on it. do they get to untap 10 lands or 0? my intuition tells me its 10 but I just wanted to make sure

Kashai on I Sphinx You'll Find That's Mine

1 month ago

Treachery is pretty cool and on theme, plus you can do some neat mana tricks with multiple mana producing lands

In the same vein Cloud of Faeries for more mana tricks

For some Scry support Retreat to Coralhelm

And for synergy with both a multi-mana land that also scys, Soldevi Excavations

Some Multi-Mana Lands Nykthos, Shrine to Nyx, Coral Atoll, Lotus Vale, Lotus Field, Ancient Tomb

Arrzarrina on Roon Shenanigans

2 months ago

19/01/2023 changes: There have been a few rounds of changes. Removed counterspells to attempt to make the deck to make more fun to play against, sold the Mox Diamond because it's become worth a mint in the last 7 years, added more draw and refocused the deck on creature ETB based interaction instead of something like Oblivion Ring. It's a good card but I don't get the value that I could get out of a Fiend Hunter. You know where I'm going with this. I've also added more mana fixing to the land base and adjusted colours for the new balance.

Removed:

Added:

Kashai on Help slim down to 100 …

5 months ago

Replicators

Need help to slim this deck to 100 cards.

The short summary is that we try to get an infinite combo and use that to win, that said we can certainly still overwhelm our opponents without one.

Some cards I have been considering to take out: Reduce / Rubble, Rhystic Study, Treachery, Taigam's Scheming, Replication Technique

Perhaps you may find other suggestions to take out or maybe where some replacements can be made, either way let me know!

Kashai on Replicators

5 months ago

UncleLucky

For Determined Iteration, I feel Helm of the Host has this base covered pretty well although Determined Iteration does combo really easily with Combat Celebrant so perhaps. I'll also have to check out more cards with Populate, I almost forgot about them so thank you for reminding me!

And you should definitely build a deck with Brudiclad hes kinda wild!

TheOfficialCreator

Awww man you're right, I just new the Companion conditions were too easy. I was so looking forward to Lutri, the Spellchaser + Snap hijinx though.

Splinter Twin lost its spot to Endless Evil, for what we use it for we don't really need haste and if we do Brudiclad covers it plus now the tokens stick around.

For Desolation Twin I went with Myr Battlesphere instead because it drops more tokens. Going wide felt a little more right and we can still make Myr Battlesphere tall if we need to. Also we have Dark Depths to grab Marit Lage for a giant creature token if we need it.

Thanks for the suggestions and send more if you think of any! Also let me know what you guys think of these cards for what to potentially take out to get the deck size to 100: Reduce / Rubble, Rhystic Study, Treachery, Taigam's Scheming, Replication Technique

SufferFromEDHD on Hakim, Lore Weaver EDH

9 months ago

Always wanted to make something with this dude but I never knew what to do. This strange pile of cards is beyond interesting. It's a cohesive strategy with focus. Inexpensive but it gives off competitive vibes.

Seeing Anvil of Bogardan and Smokestack as the few assisting artifact engine pieces really lured me into this enchantment based deck. Cut an Island for Null Rod!

Your maybe board:

Treachery yes.

Windfall Yes.

Temporal Trespass YES.

River Kelpie fits the commander and strategy so well.

Everything else I was indifferent about but I have never piloted this list so you would know better than I.

I'm just going to spitball some cards that came to mind that might fit your unique deck design:

Forbid a reusable hard counter that feeds your discard/graveyard strategy.

Retraced Image big fan of basic lands with Back to Basics strategy. This bulk rare from Torment is mono blue ramp.

Academy Ruins and Expedition Map more mono blue ramp.

Long-Term Plans my favorite blue tutor.

Deserted Temple more versatile Minamo.

Awesome brew!

Snake57 on Yuriko (Optimized) Primer

1 year ago

Hey Azja! As always thanks for getting back to me :)

Great to hear Gingerbrute is working out for you, I've definitely have good experiences with the card since adding it. I was actually considering to purchase Personal Tutor, but looks like I can spend that money somewhere else then. In regards to Consider, I actually mixed my cards up. I meant Otherworldly Gaze from the same set. which seemed pretty good to me as it also fuels the graveyard when necessary and can be cast at instant speed (twice). Not sure it beats out Ponder though? I'm unsure if I can fit both in the deck.

I've just ordered a few copies of Dauthi Voidwalker so I am looking forward to giving that card a try, do you end up using it as an enabler often? I'd assume it just sits on the board for as long as possible.

For me I'm really split on Opposition Agent, I feel like if I can get it out early it completely screws up my opponents early land plays giving them issues playing fetchlands (of which there are a good amount in the pods I play Yuriko in). Later in the game i'll likely have the mana open to flash it out as well, but it may take some time to find the right moment, it also feels like somewhat of a removal magnet as it needs to be dealt with before tutoring for a wincon for example. However it doesn't really further my own strategy directly, and is unlikely to be used as an enabler. I'm genuinely having a hard time with this one.

I've just added Street Wraith to my main deck so I'm curious to see how it performs for me, I didn't think of the interaction with Temporal Mastery, seems good! Also, I've added Abjure and it really has felt like a decent addition to the counterspell package as the downside tends to be manageable (and sometimes adds more delve-fodder)

I'll see if I can get ahold of Boon of the Wish-Giver, to me the card just seems to make sense in Yuriko. I'm currently running 32 lands with a ton of fetches and I still feel like I've been hitting lands way too often (maybe I've just been unlucky recently) But it makes me consider cutting a Land for the card as it can be cycled as well.

You are right, Scion of Draco probably isn't the right choice, Enter the Infinite is definitely an option, however I feel it may be better to raise the CMC of my deck across the board a little. I'm looking into adding more delve cards and cards that synergise with that. Maybe Murderous Cut, Otherworldly Gaze, Frantic Search, Treasure Cruise. Perhaps I could add cards that untap lands as well, a Treachery, Cloud of Faeries, Time Spiral is what I'm looking at currently.

Maybe I've just had a few - not so great games recently and I should give it more games before I rush to change things around that much.

I am very curious to see what what the new Kamigawa Set will bring, here's hoping there will be some good additions for Yuriko.

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