Life / Death
All lands you control become 1/1 creatures until end of turn. They're still lands.
Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Life / Death Discussion
5 months ago
Shriekhorn is 17 cents and mills for 6, 2 per turn.
Divest can let you see if re-animating is safe from removal/countermagic and you can target yourself to get fatties in the yard. Raven's Crime also works, and these are probably better than 2 cmc discard outlets.
Sire Of Insanity dodges any sorcery speed removal.
Lastly, Nihil Spellbomb only hits enemy yards and draws you a card. Worth considering for the sideboard.
6 months ago
Filter Lands -> Thriving Lands + 5 Color Lands
Falta G para balancear
Quandrix Command , Draconic Intervention , Rip Apart , Venerable Warsinger , Daemogoth Woe-Eater , Daemogoth Titan , Incarnation Technique , Pest Infestation , Veyran, Voice of Duality , Laelia, the Blade Reforged , Tivash, Gloom Summoner , Essence Pulse
8 months ago
Good idea, I might start working on a combo/how to win section.
Thanks, I think with the Razaketh combo, the quickest route to victory using it requires 6 mana, but has Razaketh, Reveillark, and Karmic Guide already in the graveyard, which I think still isn't a fast combo and requires a lot of pieces to be already set up. If you're missing Razaketh in the graveyard but the others are there then it's 7 mana because you need to use Entomb . If Reveillark or Karmic Guide are also missing from the graveyard, the route starts getting more expensive by having to tutor for Entomb with Razaketh or cast either of them from hand.
The route that costs 6 mana is as follows:
- Have Razaketh, the Foulblooded , Karmic Guide , and Reveillark in the graveyard, 1 creature on board (total: 0 mana)
- Reanimate Razaketh (total: 1 mana, 8 life)
- Razaketh for Life / Death , using the creature on board as sac fodder (total: 1 mana, 10 life)
- Float remaining 5 lands, cast Life / Death (total: 2 mana, 10 life)
- Razaketh for Animate Dead using a land as sac fodder (total: 2 mana, 12 life)
- Razaketh for Altar of Dementia using a land as sac fodder (total: 2 mana, 14 life)
- Cast Animate Dead, targeting Karmic Guide, bringing back Reveillark (total: 4 mana, 14 life)
- Cast the Altar, sacrifice Karmic Guide, targeting an opponent to mill (total: 6 mana, 14 life)
- Sac Reveillark, targeting opponent to mill, bringing back Karmic Guide with Reveillark's death trigger.
- Karmic enters, bringing back Reveillark, repeat.
- Pass turn, on each opponents draw step they fail to draw and die.
If there's a quicker route then let me know, but I think at 6 mana, 14 life, and having a graveyard favourably filled with the pieces, it's quite fair. Adding in Zulaport Cutthroat / Blood Artist adds more lifedrain and mana cost as you'll also need to used Razaketh as the sac outlet to drain, Cutthroat and Blood Artist will make you technically lose only 1 life to Razaketh each sacrifice, but be careful you have enough life to drain everyone, as you might take yourself down aswell.
I'm looking at replacing Journey to Eternity Flip with Growing Rites of Itlimoc Flip. I was thinking over how you mentioned that Journey wasn't performing very well for you, I think I agree the more I think of it, the flipped side is an overcosted, once a turn reanimation, and the front side allows one creature to be essentially flickered once, and that's all. Growing Rites is still a permanent fetchable with Sun Titan , gives us a weird form of card draw and should be pretty easy to flip into a Cradle with our deck having a high creature count. It'll also allow Torment of Hailfire to hit even harder, as I've seen my playgroup live through a Cabal Coffers Torment.
8 months ago
I think that's a similar stance I have on the deck, combo in the sense that I don't want to win on the spot out of no where and rather give my opponents an opportunity to react.
I added Death + Life to the deck today and gave it a test run in a 1v1 against my partner. Death works well as another copy of reanimate and is likely the main mode to be used. Life is usually not relevant but I might add Razaketh, the Foulblooded in over one of the big beaters. He himself is a 8/8 flying trample so does well in combat already, but the tutor effect is strong but I think is also a fair form of tutoring. And then he also goes well with the Life side of Death + Life to assemble the altar loop if the game is beginning to drag out.
I think this keeps the deck fair and gives my opponents a chance to fight back.
Let me know your thoughts. I'm interested to hear how your testing of the new additions go. I'm likely going to do some research and see if I missed anything in 2020 that's functions well within the deck list.
11 months ago
Sire Of Insanity is insanely good, and turns being ahead on the board into wins. Also quite inexpensive to purchase. Does great work when your deck plays from the graveyard
Terastodon is a 9/9 beater that solves 3 problems immediately. Also rather inexpensive to acquire. You can even nuke 3 of your own lands to get three 3/3's and one 9/9 for 18 swinging power on the field.
Protean Hulk isn't too expensive and is a fantastic choice if you have a creature based combo already in the deck.
Sheoldred, Whispering One is expensive to buy, but an absolute powerhouse in reanimator strategies. Sticking this on turn 3 can put you super far ahead.
Avatar of Woe can be great board control when reanimated early.
Massacre Wurm is about $2 after all the reprints, and while it isn't the best reanimation target, it can certainly bring the hurt for opponents.
Ancient Stone Idol is a 12/12 Trampler, no crazy effects but a massive beater that has a die trigger.
Most demons are decent choices. I'm a big fan of how Kuro, Pitlord can instantly clear a board, but his upkeep cost is kind of gross.
As far as budget reanimation cards, I'm a huge fan of Apprentice Necromancer for reanimation targets with ETB triggers. It works extremely well with Sun Titan, which is out of Korvold colors but a gross combo to be aware of nonetheless (Sun Tit ETB returns the Necro, the attack trigger returns something else too). I also like Life / Death which has lots of potential in Korvold (make lands into creatures, then sac creatures to draw tons of cards) outside of just reanimation. Animate Dead and Dance of the Dead are both inexpensive at around $5 and $10 respectively last I checked and are worth getting, they will be staples even in 100% optimized reanimator. Whisper, Blood Liturgist has nice use when you get Korvold sac triggers, but needs cheap token or reusable bodies to use consistently and is expensive to cast at 4 CMC. Victimize is a great card, but once again requires bodies on the field. Exhume is fast to cast but you usually want to pair it with graveyard removal or time it well. Dread Return is a useful card that does well with lots of bodies and can be used twice. Doomed Necromancer is great Korvold tech but slow at 3 CMC + summoning sick, usually activating on turn 4 or later.
Buried Alive is a phenomenal card that can enable reanimator strategies, a definite must-include.
Cheap discard outlets also help move fatties from your hand to the graveyard. I can recommend Putrid Imp as the GOAT, but also Tortured Existence, Wild Mongrel, Faithless Looting, Noose Constrictor and Fauna Shaman. You can also look to some one-time spells to help you discard, I recommend Collective Brutality and Smallpox especially. Bog Witch can work wonders in slower metas, but will be a cut when your deck gets more optimized.
1 year ago
o and if those are not any good
maybe the life half of Life / Death to boost cradle
its risky but loam should let you recover from a land wipe if that happend
1 year ago
Yo, welcome back ColFrogfoot!
You have a lot of points, so I'll address them each one by one.
This deck mills its combo pieces all the time, and it usually isn't that big of a deal. As I mention in the description, we have ways to get our stuff back (Eternal Witness, Regrowth, Dread Return, Death + Life to name a few). Depending on your meta, you might want some more where those came from (especially stuff that can return noncreature cards like Golgari Findbroker). The only time when you're pretty much screwed is if your yard gets exiled along with the Riftsweeper. I've never been the best at assessing how much recursion I need, so take my amount with some grains of salt, but it seems to be working out for me. Also, since each meta is different, each person will have to do their own assessment there.
You're right that it's pretty unrealistic to get both the Greater Good and the Zombie Infestation out every game (just in half of them XD). All jokes aside, if you aren't completely shut down in the early game, then you have good chances that you'll be drawing most of your deck that game. If there's one thing that I'm confident about, it's the reliability of our card draw suite. Now about that hypothetical where you have both Greater Good and Zombie Infestation out, all you need to draw and discard is a Dread Return and a Bone Miser. Sac three zombies to flashback the Return, getting Bone Miser out, and discard 2 more lands to have enough to play the Phyrexian Altar.
The Necrotic Ooze approach is totally legit. I had a phase with this deck where I used it with Razaketh, the Foulblooded to fetch everything I needed. What I dislike about the ooze though, is that it forces you to use up multiple card slots for stuff that is only useful in that combo. You're eventually going to run into the scenario where you have a couple of dead cards in your hand because you don't have the ooze out.
I am curious about your Necrotic Ooze build though. I will admit that my particular build is not infallible, but it's also pretty consistent.