Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
|Have (3)||Forkbeard , metalmagic ,|
|Want (6)||DJGam-G , rhaggard , SinisterSam , Lovet0209 , d4nkMagician , morrowyn|
Combos Browse all
|Commander / EDH||Legal|
Preordain occurrence in decks from the last year
Latest Decks as Commander
1 week ago
I think you'd be better off going far away from mill.
A lot of newer players make the mistake of thinking "wow, it's a way to win that denies my opponent resources". It's not. It's a way to win that actually gives most of your opponents resources.
Even if you're playing casual, if your friend has their own Gravepurge then you just gave them a huge advantage.
However, there's another archetype that you definitely have some of the cards for and the rest is cheap: blue black control.
Try this basic list:
4x Doom Blade
4x Cast Down
4x Crux of Fate
Then add in your Dragonlord and that Liliana as well as some other big fun blue/black cards that win. Not the Abberations tho. The Necromasters will do fine.
Then, I recommend picking up some better untapped fixing and replacing those Refuges with River of Tears.
That list should cost you about $30. I've included budget options for the cards that may be more expensive, but if possible use the first in each line rather than the second.
I think you'll like that list a lot more, and do pretty well with it. With some slight tweaks(mostly replacing Preordain and Ponder with Opt and Serum Visions), it'd be playable in Modern, and, if you're skilled enough, you should be able to pick up some wins and do fairly well.
But that's just me -- if you don't like that direction, that's fine. Mill can be pretty fun sometimes.
2 weeks ago
You are definitely focusing too much on mill to enable only 6 cards in your deck. You could be doing it much more organically, as you mentioned, with removal/discard/counters.
If there is a mill card you could look at, it might be Paranoid Delusions, since you can mill an opponent 6 cards in one turn with it easily and potentially get to 9 the following turn, which can enable your plan consistently throughout the game.
I would definitely cut Mind Sculpt and Memory Sluice in favor of more control cards. Chainer's Edict, another copy of Cast Down and Disfigure are classics. Artful Dodge is another one that confuses me and could probably be cut.
Wight of Precinct Six doesn't seem like a great card, since it only counts creatures. In the very late game it will be big, but it seems like most of the time it will be a weaker and more expensive Gurmag Angler (not to mention getting weaker with graveyard hate).
4 weeks ago
Hey, saw your forum topic asking for help. Good build on such a low a budget. Realistically to make much improvements you're going to have to be able to spend more than $30 for your deck.
My advice is to lower the mana curve by adding more low CMC Wizards and more low CMC instants and sorceries that draw cards. End the curve with two five drops Wizards: Azami, Lady of Scrolls, Shipwreck Dowser and one six drop Archetype of Imagination. I suggest playing double the amount or more of instants and sorceries than Wizards because technically you don't need other Wizards because Adeliz can pump herself. Still have a strong base of low CMC Wizards, just a smaller one.
Since Adeliz can pump herself and has flying she is really your best win condition doing 21 Commander damage to each opponent. The problem with Adeliz is she doesn't provide card advantage only pump therefore you need a lot of other cards that draw cards to fuel the pump.
Some Wizards can help for card advantage:
- Windrider Wizard: lets you draw each time you cast an instant or sorcery or even a Wizard and he has flying which makes him a threat to attack. If just about every card you cast draws you a card then that's a nice advantage to keep drawing instants/sorceries/Wizards.
- Burning Prophet: repeatable scry is powerful when you want to draw certain cards and not lands or other cards. She can filter away lands so that you draw instants/sorceries/Wizards.
Consider more low CMC Wizards? That way you can establish a Wizard army quicker and get faster benefits from Adeliz with other Wizards. More low CMC flying Wizards can benefit much more from the pump from Adeliz because they can more easily do combat damage to an opponent:
- Siren Stormtamer
- Wingcrafter: way to give a Wizard who doesn't have evasion flying such as Burning Prophet and soulbond can change creatures.
- Faerie Seer
- Kaza, Roil Chaser
- Lightning Stormkin
- Dreadhorde Arcanist
With more low CMC flying Wizards then cards such as Bident of Thassa and Reconnaissance Mission can draw a lot of cards since you draw a card for each creature who does combat damage to a player. This is a way to keep refilling your hand with instants/sorceries by attacking with Wizards even if you don't have instants/sorceries to cast. Flying Wizards are still going to do combat damage to a player and draw cards. Shared Animosity is repeatable pump for each attacking Wizard you control. This repeatable effect is in addition too any pump that Adeliz does.
Izzet has a wealth of good low CMC budget instants/sorceries that draw cards that are staples of Commander:
- Preordain, Serum Visions, Ponder
- Brainstorm, Faithless Looting
- Windfall, Frantic Search
- Impulse, Chart a Course, Thrill of Possibility
Some budget lands upgrades to consider:
- Command Tower: staple of Commander for two or more color decks.
- Unclaimed Territory
- Path of Ancestry: repeatable scry when you cast a Wizard.
- Shivan Reef
- Mystic Sanctuary: recur a instant or sorcery from your graveyard.
Good luck with your deck.
4 weeks ago
More interaction, cantrips spells and draw engines.
Budget interaction package
no budget interaction
Cut all the cards that are dead if you dont have a board state. Pump cards are situationally great but have a very low floor.
1 month ago
Nice Deck, here's a +1! This is running a bit to much land. I recommend running about 35 lands for a deck like this. With the high density of mana intensive spells in this deck you could benefit from beefing up your ramp base. A few budget options for ramp in these colors are: Arcane Signet, Thought Vessel, Mind Stone, Prismatic Lens, Fellwar Stone, and one the slightly more expensive side Talisman of Dominance. I also think your deck could use more card draw and cantrips. A few options are Rhystic Study, Phyrexian Arena, and Kindred Discovery (If these are to far out of budget let me know I will give some more affordable suggestions). As for cantrips: Brainstorm, Ponder, and Preordain are all excellent! Hope you find this helpful and happy tapping!
1 month ago
Mr.Beaver, thanks for the feedback. Door of Destinies is a good idea since I cast a lot of birds. If I can also find a slot for Thrummingbird, I could get some incidental synergy too. I'll try to find a slot for them after I playtest the deck more.
I currently think the deck isn't strong enough, but adding Storm Crow would make it too powerful.
1 month ago
1 month ago
My apologies for my multiple comments. I think if you do take out some land you might also consider throwing in some more can trips. Things like Preordain, Ponder, Opt, and Serum Visions. What this would do is make it to where anytime you draw into a non historic permanent that would normally pause the combo, instead you can pay 1 to draw the next card and with most of these there is some sort of library interaction as well to control what you draw next. Hope these comments are helpful!