Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
|Have (2)||orzhov_is_relatively_okay819 , TrystonSpencer|
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|Commander / EDH||Legal|
Latest Decks as Commander
Martial Coup Discussion
1 week ago
multimedia thx again these are some really good ideas the only one i'm not going to cut atm is Martial Coup I like the flexibility of it bring both giving me tokens in a pinch and being a board wipe if necessary. Most likely will not add Magus of the Bazaar as even if he a repeatable looter I never liked looters that take more than they give but just my problem. Nor will i add Jace, Vryn's Prodigy Flip, yes he repeatable looting but only for a time and while his walker form is powerful I don't know if it helps this deck. Windfall / Jace's Archivist will most likely add one not sure if both, Archivist is what im leaning toward as it repeatable though can be remove easier while Windfall is one time but is not as easy to say no to so yeah. If you think of any more ideas pls let me know
1 week ago
Hey, you're welcome. Nice updates.
Omniscience + Acererak the Archlich is a neat combo for repeatable venturing and win condition, but Omniscience is going to be difficult to cast. Consider Resurgent Belief as a way to cheat Omniscience onto the battlefield with reanimation after looting it? Get Omniscience into your graveyard with Entomb , Unmarked Grave and Vile Entomber . These cards can also trigger Sefris if you instead get a creature such as Reassembling Skeleton .
Another direction to consider for Omniscience + Acererak combo is an infinite mana combo of Deadeye Navigator + Peregrine Drake which also can be repeatable venturing with any creature who ventures when it ETB since Deadeye can infinite blink it. Could include a card that draws when it ETB such as Baleful Strix that way you could infinite blink Strix to draw Omniscience + Acererak, to cast them with infinite mana to combo. Strix is a creature that's nice with Tortured Existence to recur to cast/draw again/dies again and has deathtouch defense.
One of the advantages Sefris has as Commander is he can be a repeatable source of venturing. Because of this you need less venturing from other cards. Consider cutting some clunky cards that venture and replace them with creatures who loot for more venturing with Sefris?
- Gloom Stalker : even with double strike this guy is lackluster.
- Clattering Skeletons : four drop who has to die to venture is subpar compared to other cards that venture.
- Shortcut Seeker : four drop having only 2 power and no evasion means this guy is going to have trouble doing combat damage to a player.
- Veteran Dungeoneer
- Zombie Ogre
Other cards to consider cutting:
- Temple of the False God : have no land ramp, it will not tap for mana until turn five or six and that's if you make your land drops.
- Calculated Dismissal
- Contact Other Plane
- Martial Coup
- Doom Blade
Consider repeatable loot? Can loot on an opponent's turn to potentially venture with Sefris.
- Compulsion : can activate it to loot on each player's turn.
- Geier Reach Sanitarium
- Jace's Archivist : repeatable Windfall .
- Magus of the Bazaar
- Jace, Vryn's Prodigy Flip
- Obsessive Stitcher
Master of Death can be repeatable surveil 2 as well as a creature who can return to your hand at your upkeep. Both these abilities can enable Sefris to trigger more venturing. Master is good with looting since he's a creature to discard to trigger Sefris and he returns to your hand to do it again.
3 weeks ago
Also I really want someone to actually play Martial Coup because it's such a funny card
2 months ago
As a baseline, you'll need to add lands, which I'm sure you know. Since you're making Treasure and Gold tokens in this deck you'd probably be good with roughly 34-36 lands, leaning more to the most mana color you'll need, say like a 25/25/50 split if thats what you're going for.
While I do like Gisela, Blade of Goldnight and Tariel, Reckoner of Souls they have a high mana cost as most good Angels do, while Tariel synergizes well with your strategy she does have that randomness factor and would advise a more reliable and consistent option. Gisela speeds up the game. As a player this is good and accelerates the game, but as an opponent my first priority would be to get rid of Gisela and that paints an even bigger target on your back.
Restoration Angel is fantastic for your edict effects, at face value. You'd need to run flicker effects to really make it shine. Basandra, Battle Seraph seems really good, forcing people to attack is nice and it prevents players from casting anything in combat, however it means instant speed removal will be used before the combat step. This also stops you from casting spells in combat.
As for Human synergy, I really like Teysa Karlov , Thalisse, Reverent Medium , Queen Marchesa , General's Enforcer and Fain, the Broker . All of them work very well with the token strategy, especially Teysa and Thalisse
Things I wouldn't necessarily include are cards like Juri, Master of the Revue (as good as she is with Fling ), General Kudro of Drannith (incidental unless you go all in on the Human tribal strategy), Devout Chaplain (same reason for Kudro), or Dire Fleet Hoarder (basically a one time effect unless you jump through the Teysa hoop, yes it does give you a Treasure token, but at a cost of 2 mana and the creature dying).
As for Demons I really like the Archfiend of Depravity and Rakdos, the Showstopper , their mass sacrifice effects are wonderful, however Rakdos does effect your board heavily unless you play to his synergies, you wouldn't want Negan to die to his effect would you?
-When it comes to your Dragons, I think you hit the nail on the head, nothing I would really change or take out. Allows for Magda, Brazen Outlaw to have a decent outlet if you don't want an artifact.
-Finally, the other things you've got going. Dockside should just be an auto-include, albeit a heavy price tag, but if you can get one you should definitely include it.
Dark Impostor , while mana intensive is still a decent mana sink that can function effectively as targeted removal. Definitely keep your edict creatures, they are super useful and trigger Negan, and thats what you want.
Starnheim Aspirant is useful if you go super heavy into the Angel theme, but if you skimp on the Angel theme this could very often be a dead card.
Storm-Kiln Artist , I like this a lot for this deck, can be a beater, and generates value.
Vault Robber , seems bad, and bad to do. Synergizes with Magda and makes Treasure tokens, but thats really it... PLUS it requires you to have a creature in YOUR grave. I'd cut this, but if you have a reason to play it I'm not seeing immediately play it in your deck.
Viscera Seer , good card, good sac outlet, not much else to say.
Creatures I'd include based on what I've seen: Solemn Simulacrum , Burnished Hart and Mayhem Devil . Some good ramp and a decent damage dealer if you'd like to play a cheap one. Plus the Devil is great at just 3 mana.
Angelic Renewal is basically a one time effect. While good, there are better recursion spells out there, but this one does fit the Angel theme so thats really cool. :D
Aside from that, I think that's a decent spread of enchantments. Nothing to add really, love the inclusion of the Sagas and Revel in Riches .
- Shiny Impetus is good for token generation, but don't play a sacrifice creature to have that player just get rid of it, deceptively good and bad.
The Eldest Reborn is also another good saga to include if you want another edict type effect, and when it does go off you can get what you want from players' graveyards.
The three signets for your colors, Arcane Signet as well.
Panharmonicon to double up on edict effects.
- Approach of the Second Sun : Does provide you an effective way to win, very good card for a deck like this especially if the game goes long.
- Brass's Bounty . Love it, not much else to say.
- Contract Killing fits the theme and the flavor. Love it.
- Damnable Pact is good card draw for you, and useful against someone who flies too close to the sun.
- Debt to the Deathless / Entreat the Angels . While both good, is not something you want to draw into early game or open with. I would highly suggest playing less finisher cards like these, but if you wanna play em don't let me stop you.
- Killing Wave . Love it, super good.
- Necrotic Hex . Expensive, but great effect.
- Excavation Technique is actually a really good spell. Synergizes with Magecraft like WoTC intended and is deceptive for your opponents.
- Increasing Devotion / Finale of Glory . One of these is better than the other. I'll let you decide which is which.
- Heartless Pillage / Seize the Spoils . I really like both of these cards as spells and thematically. They work well for Negan and as spells for you to Pillage and Loot with as you please.
- Ruinous Ultimatum / Tragic Arrogance : Both are fantastic, especially as finisher spells. I'd make a point to include both so you have an option when you're ready to win(IE: Revel in Riches in play with a ton of creatures on board, its akin to vandalblasting with a lettuce on board).
3 months ago
I don’t have many suggestions, you have most of the cards I wanted to suggest.
3 months ago
Mmmm okay quite positive about the Silverquill deck:
Cunning Rhetoric: Fun and nicely costed. Thantis, the Warweaver approves.
Bold Plagiarist: Unfortunately, it's not whenever anyone puts counters on an opponent's creature, so some symmetrical cards like Evolutionary Escalation won't work since you're the one putting down all the counters. There's a handful that seems to fit the bill tho: Shadrix Silverquill , Orzhov Advokist , Regna's Sanction , Tempt with Glory (why is this a six-drop?) and Agitator Ant . (Also Oversimplify , but I don't think there's a way for Bold Plagiarist to see the Fractals getting their counters.) I kinda wish it was an Aura or auto-attaching Equipment.
Author of Shadows: Graveyard hate is nice and all but one measly card for MV 5? Would have been cool if you got something from each opponent.
Promise of Loyalty: Mm-hm, it's nice that they're working on white wraths. Great for and against Voltron decks.
Combat Calligrapher: White flying token gifter that also makes evasive tokens for yourself? My Marisi deck welcomes it with open arms.
Tempting Contract: This can certainly get out of hand, but for something that's basically a tapped MV 4 mana rock I wish it made you one Treasure guaranteed per trigger, like the Tempting Offer spells it's based on.
Nils, Discipline Enforcer: While far from competitive, here's a fun commander for some of those abovementioned counter-giving cards
Fain, the Broker: As mentioned by Muddstah, a Trading Post in the command zone is pretty neat, and none of the "conversion" abilities cost any mana! That untapping will probably be used for some nonsense or other
Felisa, Fang of Silverquill: Kinda funny that enemy Hapatra, Vizier of Poisons and The Scorpion God players can end up making tokens for you. Black Sun's Zenith can make a Martial Coup impression here. Are there any old creatures in orzhov that makes large amounts of weird counters for itself?
3 months ago
Thought more about this and there's still tons of options for this deck really. In my previous comment I mention how you may want to double up on Extus's effect with stuff like Ravos, Soultender but there's also enchantment options that may be a little harder for your opponents to get rid of. Stuff like Debtors' Knell and Palace Siege can also be useful enchantments to help you bring useful stuff back to cast multiple times. Crackling Doom is also a pretty good card that you could add as a substitute for any of the kill spells. A possibility for this deck could also be to reanimate some troublesome creatures for your opponents like Master of Cruelties Raving Dead Virtus the Veiled or Dire Fleet Ravager to help make killing your opponents with the sorcery easier. More boardwipes that only affect your opponents would also be good so something like Ruinous Ultimatum can help make the job a little easier. Other boardwipes such as Slash the Ranks Austere Command Merciless Eviction and Martial Coup give you some more options and not only target creatures but other pesky permanents as well.
3 months ago
It looks pretty good for multiplayer to me! My only comments: I'm a little surprised to see a few boardwipes; you're definitely going to be the aggressive creature deck and boardwipes are usually your enemy! I understand the desire to have a reset button in the deck, but I think maybe focusing on more spot removal for problematic creatures would be helpful. You could swap Wrath of God , Day of Judgment and Martial Coup for Swords to Plowshares , Path to Exile , and Banishing Light for example.
My other suggestion would be to take out some of the really high-cost cards like Zendikar Resurgent , Kindred Summons , and Doubling Season . There's not a huge counters or tokens emphasis with cat tribal and the value of Zendikar Resurgent is nice, but at that point in the game you probably just want ways to get around big things on the board or get in for that last bit of damage.
I'd recommend adding a few protection pieces instead. These get a bit expensive so whatever you can afford or proxy: Heroic Intervention , Wrap in Vigor , Teferi's Protection . Alternatively I'd replace the above with some good aggressive equipment like Stoneforge Masterwork , Hammer of Nazahn , and Maul of the Skyclaves .
Hope that helps!!