Martial Coup

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Martial Coup

Sorcery

Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

clayperce on The Glory of the Horde (Zurgo Ultra-Budget)

1 month ago

Deck_Building_Dude -
Thank you for all the kind words too ... but honestly, it was your earlier comment that set me on this path, so thank YOU!!!

Yeah, Martial Coup is definitely better for this deck. I think I must have been comparing it to other Mass Disruption options when I cut it, rather than comparing it to other Go Wide options ... derp!

Anim Pakal, Thousandth Moon has been fine so far, but thanks much for the thought; I'll definitely keep an eye on her. FWIW, Mardu Siegebreaker is my current "Hmmmmmm ..." card, mostly becuase it's so inconsistent ... amazing with something like Mirkwood Bats on the board, but super-frustrating with a board full of Legendaries and Tokens!

The token doublers are GREAT, but I'm very consciously avoiding them in this deck, just because I hate accidental infinite combos (in case it's not obvious, Exalted Sunborn or Anointed Procession go infinte with Spawning Pit and Pitiless Plunder on the board). I mean, I'm absolutely happy to run infinite combos, but I just hate it when they happen accidentally in a lower-Bracket deck ... if I'm doing combos, I'm going all-in! :-)
Similarly, I'm not running Luminous Broodmoth (2-card combo with any Free Sac), Restoration Angel (2-card combo with Mardu Siegebreaker), Stridehangar Automaton or Forsaken Miner (3-card combos with Pitiless Plunderer and any Free Sac), or Aggravated Assault (3-card combo with Mardu Siegebreaker and Professional Face-Breaker).
All that said, I've REALLY been enjoying working on this deck though for my friend, so I think I'm almost certainly going to try building this as an all-in combo deck (at a higher Bracket and with a higher budget) for myself.

Fanatical Devotion is a fantastic card and I generally try to run both. But if I can only find room for one, it's almost always Reconnaissance. Partly because it always fits nicely on curve (especially with a 3-mana Commander), but mostly because I find the pseudo-Vigilance to be so useful in multi-player.

Great catch on Ashnod's Altar; I'm not sure why I trimmed it. It maybe combo'd with some card that's no longer there? Or was maybe a purely accidental cut? Either way, you'll see it back in the deck soon(tm)!

Good call on Thunder of Unity ... I'll force it into some test games (I seriously can't recall ever having cast it, lol) and form an opinion.

Thanks again for all the thoughtful and kind comments! And good luck (and good skill!) on your remaining finals!

Cheers!

Deck_Building_Dude on The Glory of the Horde (Zurgo Ultra-Budget)

1 month ago

Just taking a break from my studies (I'm done Friday!) to give initial thoughts...

First, good work getting the Mana Curve down. I prefer a 2-3 average CMC for my decks so this is gorgeous!

I will say I prefer Martial Coup over Forth Eorlingas! simply because Martial wipes the board if X is greater than 5. Forth's only benefit is making you the Monarch, but I don't see much reason in here to become the Monarch, and making 2/2s instead of 1/1s, but in a Zurgo shell your goal should be numbers. In fact Martial Coup is cheaper than Forth Eorlingas!, so if you're looking for budget, maybe give it a look.

I'm normally not huge on Anim Pakal, Thousandth Moon, but in your shell I think it'll work. Just keep an eye on it to be sure it's pulling its weight. Every deck has at least one card to "keep an eye on." In my Zurgo deck, it's Crackling Doom and Indebted Spirit.

If you can make room for it, I'd go for an Exalted Sunborn. Better options are Anointed Procession and Ojer Taq, Deepest Foundation  Flip, but those are $40-$60 a piece if you don't wanna proxy. Exalted Sunborn, though, is $12 and essentially Anointed Procession on a stick with a Warp cost that's the same as Anointed, so I'd look at that for doubling tokens.

I also prefer Fanatical Devotion over Reconnaissance simply because it's another sac outlet. It's also cheaper (.77 vs $3-$5).

I would also personally swap Woe Strider or Phyrexian Plaguelord (honestly probably the Plaguelord due to its mana cost) for Ashnod's Altar. One sac gives you 2 colorless that can be pumped into X spells or larger creatures.

My last cut would be Thunder of Unity. There are a lot of much more impactful enchantments than this one.

Honestly man this looks fairly solid for a budget precon upgrade! You've even introduced me to a few cards I can use (like Mardu Devotee). I'm impressed. This is MUCH better than what you had before. I can see an actual strategy brewing. I'd just add a few more sac outlets more than anything, as well as any way to increase token output. Good stuff!

Nunu312 on Beware of Spooky Spirits

1 year ago

Love a good spirit deck, and nice to see a new commander doing it!

I think you've got some great cards in there that probably don't work as well as you want them to. Luminous Angel is incredibly expensive for a 4/4 flyer that might generate 2-3 tokens. By the time you put it down that's just not a relevant amount. Oyobi, Who Split the Heavens Is in very much the same boat. Because it only happens on casting, it can at most happen 5 times, as that's the amount of spirits you have to cast (and you have no arcane spells). Elesh Norn, Grand Cenobite Is a fantastic card but can occasionally create friction at the table. I don't necessarily suggest that you cut it, but do consider it. It can easily create an environment where some people are unable to play their decks at all until it is delt with.

A bit of the same but Long-Forgotten Gohei definitely fits, but you only have 6 spirit spells and no arcane spells, so you're only using half of it. Etchings of the Chosen is the same price but has an extra ability. You may just want to run both though?

The first thing for additions are the token doublers. These will really help you capitalise on your commander as they will act upon each instance. So instead of casting Triplicate Spirits and getting a rather underwhelming 3, you instead get 6. Then at the end of turn you get another 6... only this is doubled as well, instead of 3, you get 18.Mondrak, Glory Dominus and Anointed Procession are the standouts here, although they are pretty pricy in real world dollars.

Overall though, I feel your ways of generating tokens is very on theme, but not very sustainable. A key thing that you might have missed is that your commander generate spirits for each tokens you make, not spirit tokens. So Collector's Vault, makes a treasure token, free spirit. You have a huge amount of ways to make tokens but a lot of them are humans or other some such (Call the Coppercoats, Martial Coup) so they may not be on brand. Look into ways you can make those one or two treasure / clue / food tokens as you just otherwise play normally.

A conspicuous absence is any of the Teysas. Teysa, Envoy of Ghosts is expensive but fun. Teysa, Opulent Oligarch is much cheaper and synergises VERY well with your commander. Teysa, Orzhov Scion requires a bit more of the black/white spirits, but might still work very well. Teysa Karlov doesn't synergise super well, but has good abilities regardless and certainly isn't a bad pick. The Kaya planeswalkers also often deal with white black spirits as well as having a bit of control so they might be good to look at Kaya the Inexorable being the standout.

another fun card that is changed entirely by your commander Afterlife Insurance and having any method of sacrificing your spirits changes it from just saving those spirits, to doubling their amount. It would go well with Ayli, Eternal Pilgrim, but that starts to lean more into aristocrats than pure spirit tokens.

Another thing is that a lot of white ramp works well with bounce or sac land, you've got the obvious one but you might be able to increase it with Lotus Fieldfoil and Lotus Vale. Things like Land Tax is a staple for white, but even when you're just running Priest of the Blessed Graf they can help you make him work.

My final point is that you don't seem to have a good way of protecting your quite expensive commander. Your group might not place that big an emphasis on commanders, but it's more fun if she sticks around. There are the old standouts of Lightning Greavesfoil and Swiftfoot Boots, but there are a lot of options.

nuperokaso on Bant Exalted Alara

1 year ago
  1. Don't play Borderposts. They offer no benefit for you, but opponent may destroy them with artifact hate. You also risk having an opening hand without basic lands, making them unplayable. Play Arcane Sanctum and Jungle Shrine instead.
  2. Add 2 Elspeth, Knight-Errant. It gives you an evasion against repeated blockers such as Sprouting Thrinax and also can itself provide repeated blockers. The +3+/+3 bonus doubles with Rafiq and Finest Hour.
  3. Your sideboard is bad. There is no reason to play Call to Heel when you can play Hindering Light. You don't have any enters-the-battlefield effects, so you never want to return your own creatures to hand when you can leave them on the battlefield. You have no answer to the Martial Coup.
  4. Check Cascade - Shards of Alara Block - an actual constructed deck from that era. It would destroy you hard with all the card advantage. Your deck also has problems with instant removal, since you always attack with only one creature.

omnath_or_azusa on How to set card mana …

2 years ago

Hello,

I wanted to ask how to set the mana value of a card in a deck list. This way cards with a flexible mana value can be sorted correctly when organizing cards based on converted cost. I have seen other users do this but I forgot what decks had this setup. An example would be having Martial Coup set with cmc 7 so it always sorts correctly.

DawnsRayofLight on Jetmir's Myriad Debauchery

2 years ago

seems strong, running stax for some control and using jetmir as a buff to win.

given the mana curve, you could manage a bit more with 32-33 lands and run more 1 drop mana guys.

Removal will be helpful, Path to Exile, Swords to Plowshares, Generous Gift, Beast Within, Winds of Abandon, Fateful Absence,

with the creature count, Winota, Joiner of Forces could help give some gas, though you may need to add more humans to make her work better: Adeline, Resplendent Cathar, Myrel, Shield of Argive, Brutal Cathar  Flip, Loyal Apprentice, Sanctum Prelate, Caves of Chaos Adventurer, Seasoned Dungeoneer (I have been loving the initiative creatures), Thalia, Guardian of Thraben, Ranger-Captain of Eos

some X token spells like Finale of Glory, Pest Infestation, Grand Crescendo, White Sun's Twilight, Martial Coup, Awaken the Woods can also help restore your board state

thefiresoflurve on Teysa, Orzhov Scion

2 years ago

Hey there!

Any current issues you're looking to specifically fix?

If you can spare the lifegain, Martial Coup as a replacement to White Sun's Twilight might synergize better with your commander since the created creatures are white.

Darkest Hour combines with your commander and any sacrifice outlet to make infinite ETB/die effects, if you're interested in that (although I see you don't have a lot of sac outlets).

With your CMC being so low, I might consider cutting Liesa, Shroud of Dusk, since you're likely to be casting a lot.

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