Martial Coup

Martial Coup

Sorcery

Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

Browse Alters

Trade

Have (1) metalmagic
Want (1) burntdabruski

Combos Browse all

Tokens

Legality

Format Legality
Leviathan Legal
Canadian Highlander Legal
Modern Legal
Block Constructed Legal
Limited Legal
Unformat Legal
Commander / EDH Legal
Highlander Legal
Casual Legal
Legacy Legal
Custom Legal
2019-10-04 Legal
Vintage Legal
1v1 Commander Legal
Duel Commander Legal
Tiny Leaders Legal
Oathbreaker Legal

Martial Coup occurrence in decks from the last year

Latest Decks as Commander

Martial Coup Discussion

Squirrel_of_War on Thalisse, Reverent Medium

1 month ago

Remove the diamonds.

Those boardwipes should help when opponents get out of hand, that way you still get a token. I recommend investing in a better Mana base.

Is a good start.

SerBorksaLot on All Cops Are Bastards

3 months ago

Anointed Procession, Cathars' Crusade, Martial Coup seem like they might be on brand.

meilers on Spiritual Tokens

3 months ago

Have you though about Martial Coup ? I feel like it would be great in this deck, especially when you need a board wipe.

multimedia on Teysa Karlov

4 months ago

Hey, saw your forum topic asking for help. This is a good budget version of Teysa and you have several nice cards.

Some lower CMC cards within the budget to consider adding:

Cards to consider cutting for these:

Good luck with your deck.

Joe_Ken_ on mono w soldiers

5 months ago

You'll also want some removal for your deck. Cards that would be good for this are Swords to Plowshares , Valorous Stance, Condemn , and Settle the Wreckage to keep the big creatures away from you.

There is also artifact/enchantment removal you should have like Crush Contraband , Aura of Silence which can also slow your opponents down, and Forsake the Worldly which can also be cycled away for 1 card.

Some board wipes can also be very good like Cleansing Nova , Fumigate , Mass Calcify this one costs a lot of mana so I wouldn't recommend it too much , Rout which has the advantage of being able to be used at instant speed. There is also Martial Coup which if you put enough mana into it then you'll have some soldiers on board after everything is over.

free-kolja on Soldiers

5 months ago

Hier ein paar Vorschläge:

Hier noch als Überlegung zwei billige kreaturen, um noch aggressiver/schneller zu sein: Soldier of the Pantheon, Kytheon, Hero of Akros  Flip

SynergyBuild on Spellchaser Banlist

6 months ago

Daveslab2022 Force of Negation was the better card, as it shut down both recursion on the front of Mystic Sanctuary loops, and Life from the Loam's dredge. It's much more aggressive text is being able to exile.

That being said, Mystic and Loam didn't need an upgrade, they already were together in Simic/Bant piles that were completely unbeatable for other decks statistically in a best of 3.

Those decks were too consistent at setting up engines, and were only preyed on by a Sultai Scapeshift deck running full copies of Force of Negation and Cling to Dust that could exile the loam and targets for Sanctuary. With Mental Misstep in the format, Force of Negation was the better card, and was run as a full playset in effectively any deck just to beat Loam piles.

As is, without Force of Negation, either Life from the Loam needs to go, making Scapeshift/Field of the Dead piles the only viable list, or Mental Misstep needs to go, allowing Cling to Dust to be a viable answer in the format. Banning Mystic Sanctuary and Force of Negation just targets blue too much despite their dominance, as UG piles are the issue, and removing Sanctuary just makes all-in Field of the Dead the goal, which while slightly less powerful, as Cryptic Command loops are easier to set up, they also make each deck a little different, as you have to decide to split the deck for both islands to get to sanctuary or different named lands for Field, or some mix that ends up meaning the deck overall suffers consistency.

I am running Simic Land Control (Bant Field Spellchaser), and the only change in the update is dropping the 4 of Force of Negation and 1 Gitaxian Probe (used to see if your opponent had a force before loaming) for 2 more of Force of Will, a Finale of Revelation, and Archmage's Charm (steals any non-land permanent like a flipped Westvale Abbey  Flip or Dark Depths token or counters or draws) and another land.

I also swapped Finale of Glory for Martial Coup and made a few land swaps, but not much else.

Basically, I could swap around a few counterspells, and some lands, and now my deck, the deck that went 43/0 so far against the field, with no game losses, let alone match losses, against any deck other than my own variations of Sultai Scapeshift when I piloted both, is now better due to the ban, despite it being the best deck before the ban.

I mean now the format is less balanced, but I'm down to keep winning!

zuharran on Artifact Copying

6 months ago

This deck seems hectic. Like there isn't really any driving engine to survive things like boardwipes. There are a few cards that help, but Golos seems like an odd choice as a commander other than the large amount of high cost cards. You also have no board wipes in case your opponents build a strong board position. Some cards I'd recommend: Martial Coup, Austere Command, Cleansing Nova, Oblivion Stone, and Nevinyrral's Disk. I'd recommend running 3-5 of those, and martial coup and austere command are some of the best wipes in commander.

To add to this, the deck seems confused about its desired objective. Are you trying to build extra counters with proliferate? Are you building a super friends deck? Are you trying to swing wide with tokens? I'd recommend picking a singular focal point and building a strong focus in that area. If you want to build a lot of tokens some good commanders are: Akim, the Soaring Wind, Breya, Etherium Shaper, Kykar, Wind's Fury which give you white for your board wipes and other useful white spells as well as blue and red for Brudiclad.

Load more