Land Tax

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Land Tax

Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle your library.

Dencoan on Spirit Squad building

3 weeks ago

For Ramp:

Cut:

Add:

Arrzarrina on Roon Shenanigans

2 months ago

19/01/2023 changes: There have been a few rounds of changes. Removed counterspells to attempt to make the deck to make more fun to play against, sold the Mox Diamond because it's become worth a mint in the last 7 years, added more draw and refocused the deck on creature ETB based interaction instead of something like Oblivion Ring. It's a good card but I don't get the value that I could get out of a Fiend Hunter. You know where I'm going with this. I've also added more mana fixing to the land base and adjusted colours for the new balance.

Removed:

Added:

plakjekaas on People's Thoughts on Mommy Norn?

2 months ago

No, she doesn't shut down shocklands. Paying life for your shockland is not a trigger. It does not use the stack, you cannot react to it, just like you can't react to the creature type being named with a Cavern of Souls. Because the oracle text says "As ... enters the battlefield" not "When ... enters the battlefield".

It looks like the people defending her never played with Tocatli Honor Guard, Hushbringer, Torpor Orb or Hushwing Gryff and have no idea what the oracle text actually means. And Norn is worse, since it's every permanent entering the battlefield, not just creatures. Like Strict Proctor.

TypicalTimmy I looked at your Miirym deck, here's the "occasional benefits" Elesh Norn is actually going to shut down or interfere with:

Astral Dragon

Bramble Sovereign

Ganax, Astral Hunter

Nesting Dragon

Patron of the Arts

Purphoros, God of the Forge

Rapacious Dragon

Red Dragon

Scourge of Valkas

Skyline Despot

Swashbuckler Extraordinaire

Terror of the Peaks

Dragon's Hoard

Spinerock Knoll

Dragon Tempest

Flameshadow Conjuring

Garruk's Uprising

Guardian Project

Impact Tremors

Kindred Discovery

Temur Ascendancy

Warstorm Surge

That's a lot of synergy, ramp, carddraw and wincons shut down by a commander. About 1/3rd of all your nonland cards. And that deck is going to have a hard time removing her too, by the looks of it.

Now there are a few cards that get better playing against Norn: bouncelands like Boros Garrison don't return lands to hand anymore, Kroxa, Titan of Death's Hunger doesn't need to sacrifice itself, but effects like those are not enough to catch up with the Norn player.

What's this "no game-winning effects in white" everyone is talking about? Cathars' Crusade will end the game in a hurry, especially if you pair it up with something like Blessed Sanctuary. Double up on every O-ring effect. Stonehorn Dignitary will keep you alive, especially if you play Teleportation Circle and Conjurer's Closet, as one definitely will in this deck. Felidar Retreat and Emeria Shepherd with all your Land Tax effects will snowball into an enormous boardstate easily. Solitude will rule the table. Sun Titan is still one of the most played white creatures for a reason. For carddraw that white wasn't supposed to have, Spirited Companion, Carrier Pigeons, Combat Thresher, Farsight Adept, Inspiring Overseer, Mentor of the Meek, Priest of Ancient Lore, Resistance Squad, Roving Harper, Rumor Gatherer, Search Party Captain, Skyscanner, Thraben Inspector, Wall of Omens all double up with Norn. Because everyone memed that white is a bad colour, nobody seems to know what the color has to offer. It could already hold its own without such a saltmine of a card for the command zone, and if you need this middle finger to half the popular deck archetypes to even consider building it, you do you, but prepare to be avoided.

SufferFromEDHD on Abrabbitcadabra

3 months ago

Land Tax is really good with Scroll Rack. Dust Bowl is really good with that many basic lands and Flagstones of Trokair.

AstroAA on Should I Put Talisman of …

3 months ago

If you want synergy with swamps Urborg, Tomb of Yawgmoth is your answer. Sadly white does not have something similar with plains.

One thing I want to note is your CMC is pretty high at 4.05. As such, I wouldn't really go below 35~36 with at least 10~15 extra sources of mana/lands, such as what DrukenReaps mentioned with Land Tax and Sword of the Animist. I would personally try getting your CMC down to around three, and I think if you did you'd have a lot smoother of a game if you did so. You seem to be wanting to have a lifegain theme, so replacing more expensive cards like Angel of Despair with things like Soul Warden would help in that regard.

DrukenReaps on Should I Put Talisman of …

3 months ago

Emeria is kind of a bitch to activate outside of mono-white in my experience... Without any kind of extra land effects or much searching you are maybe going to see it active by turn 10 or 11 in a typical game. So you may get 2 or 3 activations before a game ends at the average casual table. That's under ideal conditions. More likely it won't do anything though.

I'd highly recommend dropping a plains and a swamp and picking up Land Tax if you can afford it and Sword of the Animist which looks like it should be in your budget. Plus your commander has fly, you ought to always have 1 open opponent for sword at least. That'd bring you to 38 lands, I typically run 35 lands with 10-ish mana sources just fine. So up to 3 more cards which find your lands wouldn't be a bad idea. I haven't looked much at Orzhov in awhile though... Not sure what else to suggest.

For your question dropping thran dynamo would be a good choice. Outside of artifact decks or colorless decks it just tends to be too slow. 3 colorless mana can also just not be useful sometimes in more colorful decks. I've gravitated towards running mana rocks that cost 2 or less mana, 3+ cmc only if they have some strong additional effect or are highly synergistic.

NV_1980 on Arahbo and Kaheera: Kitty Equipment

3 months ago

Looks well-balanced and powerful. I'd probably add some more ramp (like Rampant Growth and Land Tax) and maybe some additional draw (Alms Collector comes to mind). Otherwise, no comments.

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