At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle your library.
|Want (6)||Supermagga , GekkostatesOfAmerica , dimuzio14j , Alucard2121 , sylain , Zindagyo|
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|Commander / EDH||Legal|
Land Tax occurrence in decks from the last year
Latest Decks as Commander
Land Tax Discussion
4 days ago
You speed up how quickly you lock things down.
With this said I don't brew competitive decks so I very well could be overlooking/not seeing the potential.
I do like this build alot and might steal it at a later date.
4 days ago
Is Land Tax really going to offer enough value with only 10 basics in the deck?
5 days ago
Take Out: - Merciless Eviction exiles so that will not trigger our boy, Nev.
Bontu the Glorified really doesn't seem that good. You dont have a lot of creatures to sack. Sure you could get a bunch from Nev. Its too many conditions needed for Bontu.
Winds of Abandon for the same reasoning as Merciless Eviction
Mnemonic Deluge is so much mana and you do not even really have any good targets for it. It wont get you an overloaded rift, it can target a board clear but you dont need to do that multiple times
Court of Grace seems slow and you will almost never be the monarch probably.
Avacyn, Angel of Hope could be really good so as to keep all of your stuff
Faith's Reward is good. Lets you get the death triggers on stuff and then you can get all of your stuff back
Second Sunrise is also good but helps everyone. If you manage to wipe the board, second sunrise, and then wipe the board again, THEN play Nev or if you had Blood Artist out, that's meta. Its a lot of mana to do all this so maybe not on the Sunrise.
Rise of the Dark Realms could be the SAUCE
Liliana, Dreadhorde General aint bad if you are able to board wipe to help protect her and draw all those cards
Leyline of Anticipation could be nice if you need more flash for board clears but this is meh in the deck. Your instant speed stuff is your spot removal or counters!
Rout is a built in flash board clear
Land Tax is good since you are in non-ramp colors. You can get the lands you will need since you might blow up your own mana rocks sometimes
Talismans are good but could get blown up so up to you
Gift of Immortality on Nev is banana town
Generous Gift instead of a spell that exiles like Utter End. This one destroys
1 week ago
Disenchant,, Generous Gift,, Skyclave Apparition,, Myriad Landscape,, Endless Atlas,, Strata Scythe,, Emeria, The Sky Ruin,, Mangara, the Diplomat,, Sun Titan,, Land Tax,, War Room,, Nykthos, Shrine to Nyx,, Heliod's Intervention,, Court of Grace,, Keeper of the Accord,, Shadowspear,, Cathars' Crusade,, Commander's Plate,, Mind's Eye,, Winds of Abandon,, Crib Swap,, Afterlife,, Seal of Cleansing,, Aura of Silence,, Revoke Existence,, Fragmentize,, Angelic Purge,, Path to Exile,, Swords to Plowshares,, Smothering Tithe,, Enlightened Tutor.
Just to name a few to consider.
1 week ago
I love Athreos and am excited to see a build around him. My thoughts would be that Land Tax is probably not going to net much value in a deck with 40 lands. And your creature count may be low to make good use from Athreos.
Question, if you have Vampiric Tutor in hand, what do you tutor for? I might suggest exploiting Exquisite Blood with Sanguine Bond and Vito, Thorn of the Dusk Rose. Torment of Hailfire would do work in a deck like this.
1 week ago
Greetings! I am a long time Aurelia player so we share much of the same card pool. I love the work you've put into this deck and Ive got a couple questions and suggestions for you.
Theres 2 value equipment that I think you might want to consider, those are Mask of Memory and Dowsing Dagger Flip. Mask of memory is the single best source of Boros card draw, and likely the same for mono white. Dowsing Dagger is like a second copy of sword of the animist, that is faster but trickier to get flipped over, but the 3 mana colored is so huge. I dont leave home without these now in my equipment decks.
Have you considered running any hate bears? I've been playing with some in and out of my decklists. Hushbringer Archon of Emeria and Drannith Magistrate have shown to be consistently powerful against a large field of decks, and the flying is also good for carrying the value based swords. Also if you want to get really nasty you can use Winter Orb and Hokori, Dust Drinker. They are skill intensive cards, but you can make them one sided with Feast and Famine plus artifact ramp, and it shuts down opponents decks especially big mana decks and other value decks.
Finally, I saw you addressed them already but I am really big fan of Land Tax, Tithe, Gift of Estates. Turning 1 card into multiple lands is super powerful and prevents getting stuck and occassionally you even get ahead as the turns pass by and players start missing land drops. You can use geier reach sanitarium and mask of memory to loot away additional lands things you dont need. I've found that they only help me win games.
Anyway, everything else looks pretty tight. Nice job. Heres my Aurelia list...its still influx after commander legends. Aurelia Weapons of War
1 week ago
Land hate is great when going true prison, but it's actually working against me and my general playstyle. Next planned changes:
- Remove all fetchland and replace with Snow-Covered Plains (five out, five in)
- Remove Strip Mine and Wasteland for an Ancient Den and a Snow-Covered Plains
- Remove Armageddon and replace with Akroma's Will
- Remove Crucible of Worlds and replace with a Snow-Covered Plains
- Remove Archon of Coronation (fun, but too expensive) and replace with a Snow-Covered Plains
- Remove Ancient Tomb and replace with Darksteel Citadel
All totaled - netting two lands positive, removing land destruction spells, lowering the curve, and reducing the self-inflicted life loss. Replacing fetches and the removal lands also helps with Land Tax-type effects. Adding the Ancient Den and Darksteel Citadel to keep and bolster the Inventors' Fair without changing much else.
1 month ago
Keeper of the Accord is a catch-up mechanic. It stops working once you've caught up and can never put you ahead. When it is working, it's pretty low impact:
Only a single colour is capable of proper land ramp. Because of this, the vast majority of ramp in this format is in mana rocks. Unless you're against an entire table of fanatic Green mages, the most Keeper going to do is correct missed land drops. Getting more than one Plains in a turn cycle will be a rarity.
1/1 Soldiers look real silly against whatever threats are breathing down your neck. A single chump blocker against an opponent's board of superior numbers is meaningless.
I cut Land Tax as I was tired of waiting for an upkeep trigger for a land I wanted that turn. It also became a dead draw fairly quickly. I replaced it with Tithe for a while, but even that still had late-game issues. I now use Noble Templar as a supplement to Eternal Dragon. Drawing it late still gives me a body to hold Equipment and Sword of Light and Shadow can get additional Plains out of it.