At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle your library.
|Have (3)||, thirdwhirly , CampbellStev|
|Want (2)||SaulPoodman , reofrax|
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|Commander / EDH||Legal|
Latest Decks as Commander
Land Tax Discussion
2 hours ago
That sounds like a very interesting deck, do you have it here on tappedout, I would love to check it out.
I wouldn't say Solemn Simulacrum is great, but I would definitely run it over Tithe or Verge Rangers . I thought about switching it with Burnished Hart , but haven't gotten around to testing that yet.
For a Mardu deck, it does surprisingly well in both ramp and card draw (thanks Queen Marchesa (long may she reign)) aspects so Land tax effects don't trigger often after early game. I am sure Tithe is great when you need it, but I don't think its worth running 3 of ( Land Tax , Knight of the White Orchid )
To answer your question though, in combination with creature recursion I find Solemn Simulacrum more useful.
1 day ago
you're running 1 of the 7 fetches that will work in your deck. While the other 6 will only find either a swamp or a plains (like Bloodstained Mire ), replacing cards like Snowfield Sinkhole or Goldmire Bridge with these will allow you to straight up tutor Scrubland or Godless Shrine . After that, they have done their job. Also, with Crucible of Worlds you get extra bang for your buck with fetches.
As for Land Tax , I'm not saying to cut the basics, I'm recommending cutting some of the slower lands in the deck for the fetches.
1 day ago
TheBubbaEA It really depends on your playgroup's meta when considering certain strategies. If your group has a lot of board wipes 3.45 will be too slow and hard to rebuild a board state if you are hard casting all your creatures. For me personally I like explosive turns so I find ways to generate a lot of tokens or cheat out a bunch of creatures near the end game (in my playgroup turn 10+). For example using effects like Omniscience , Rise of the Dark Realms .
If you do choose to go more aggro angels may not be the best option due to their avg high cmc. But if you do stick with angels a couple other cards worth considering would be:
- Herald of War
- Herald's Horn
- Oketra's Monument
- Warden of Evos Isle
- The Book of Exalted Deeds
- Thraben Watcher
- Righteous Valkyrie
- Valkyrie Harbinger (There are other cards with similar effect)
- Bishop of Wings
- Speaker of the Heavens
- Geist of Saint Traft
Some other cards I like, although may not be quite right for this deck:
- Basri Ket (For that -2) similar to Launch the Fleet
- Basri's Lieutenant
- Luminous Broodmoth
- Brought Back
- Storm Herd (Very high cmc but high reward when paired with Odric, Lunarch Marshal + Akroma, Vision of Ixidor )
- Well of Lost Dreams
Some white staples(some are quite expensive):
- Smothering Tithe
- Mangara, the Diplomat
- Esper Sentinel
- Land Tax
- Felidar Retreat
- Keeper of the Accord
- Archaeomancer's Map
- Verge Rangers
Sorry only white cards come to mind as I myself was building a mono white angels deck.
1 week ago
So I decided to cut the scepter and crown unfortunately :-( :-( I will use them for something else I guess, sigh.
In the most current form. It's enchantment/griffin deck. Thanks to some helpful suggestions. I do believe this the deck I will be buying him.
The only other thing a would switch in is 2x Land Tax but that is a bit pricey for me right now.
3 weeks ago
Howdy! Long time Aurelia player here.
Seeing that you've got a high mana curve, I suggest you up your land count. Even with helpful cards like Land Tax , Gift of Estates , and Faithless Looting , if you run the stats on your deck (using a hypergeometric distribution in combination with a binomial distribution) you're still pretty likely to miss land drops and find yourself with all your big, cool cards in your hand and not enough mana to play them.
I recommend upping your land count to 38.
1 month ago
I found having too many cats wasn't very useful, I went a bit extreme, down to 14 cats, but 28 is a lot. Arahbo, Roar of the World only Eminence triggers one cat, and unless you're in a state with a ton of mana to activate the ability for multiple cats, not really needed.
How I solved this problem, was more creature tutor cards (instead of more cats), so Sylvan Tutor , Time of Need , I got a Survival of the Fittest for xmas one year which was cool. Chord of Calling , Eldritch Evolution even Congregation at Dawn are all viable to. The right cat at the right time vs. drawing more cats. Initiate's Companion , Leonin Skyhunter , Steppe Lynx feel like some easy cuts.
Are you primarily trying to kill everyone with combat damage? Beastmaster Ascension maybe?
Fumigate seems wrong.
Might reduce in lands, do you find yourself flooded, eliminate anything that comes into play tapped with no strong ability. Your not running toward a Tooth and Nail or anything so likely can miss a T4-6 land drop and still be in good shape, can also Land Tax or Archaeomancer's Map or Kodama's Reach to get more lands in hand. Evolving Wilds , Krosan Verge , Path of Ancestry could be some easy. If you're worried about mana fixing, fetch lands are great Windswept Heath but also the off-color ones like Wooded Foothills , Flooded Strand , etc.
Teferi's Protection to dodge board wipes?
I might add an alt win-con, Triumph of the Hordes might be one, but having a backup plan, maybe Grafted Exoskeleton or perhaps Ajani, Adversary of Tyrants to bring back Lost Leonin . Bala Ged Recovery Flip for Triumph of the Hordes , I dunno something?
Hope you find something useful here. +1
1 month ago
Resurgent Belief to bring back some of these enchantments, Outlaws' Merriment is always a blast, for dealing damage to players, AEther Sting is a fun card because a lot of your creatures won't be cast is fun, Burning Earth is a slightly worse Manabarbs .