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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle your library.
17 hours ago
1 week ago
I love your deck and have been using it as a template as my regular deck for random pub games. While it performed pretty well without any upgrades, I found it ran out of steam mid to late game after I get blown out by a board wipe. After a game or 2, players would usually exile Giada the moment it hits the board, slowing down our ramp signifcantly. Also, if we miss a land drop mid-game, we're basically stuck waiting for a good draw. I realized that building an early oppressive board state begs for a board wipe when everyone else is still building but it sets us back significantly. With that in mind, I cut a lot of the lower CMC angels and built more towards value/recursion. Based on your comments it seems that this deck is more budget focused but since I'm making this my main, I've decided on pulling the best cards from other decks for some spicy upgrades. Let me know what you think below (sorry for the wall of text):
Archaeomancer's Map - This one isn't as good as Land Tax but it can help us keep pace with Green ramp and drop the tapped lands on opponent's turns when we can't use them efficiently.
Smothering Tithe - I've played this card in 2 other decks and it's always been great. It usually pays for itself by the time it comes back to you and if not removed can add plenty of mana over the course of the game.
Smuggler's Share - I have mixed feelings about this card. The smarter opponents will play around it, but should still give us some card advantage overall.
Nykthos, Shrine to Nyx - Value with a strong board presence.
Ancient Tomb - Helps with the artifacts and equip costs, life loss is not a concern in this deck.
Cavern of Souls - I hate when blue counters our big angels, so this stops it.
All the fetch lands - Arid Mesa, Fabled Passage, Flooded Strand, Marsh Flats, Prismatic Vista, Windswept Heath. This reduces our number of basic Plains to 11-12 but I haven't had issues with it yet so far as long as we have access to colored mana in my starting hand.
Stoneforge Mystic - Amazing with Sword of Hearth and Home. Keep blinking it and grab the rest of your equipment package for free. Second target would usually be Lightning Greaves just to get some protection on the board or make some hasty angels.
Pyre of Heroes - While Search for Glory can fetch some of our legendary creatures, I prefer getting them straight onto the battlefield. I wouldn't use it on the lower cmc Angels, which I mostly pulled out, but on the higher cost ones to cheat out big angels. The dream is to target the one-off 5 cost angels like Karmic Guide or Sigarda's Vanguard to pull Sanctuary Warden for the card draw into Emeria Shepherd for the recursion or Bruna, the Fading Light Meld to bring out Brisela, Voice of Nightmares Meld Meld
Sword of Fire and Ice - I haven't added this one in yet but I think it's a strict upgrade over Rogue's Gloves. Getting the pro blue/red and pinging things off the board is just so much more value for the extra 1 cost.
Lightning Greaves - Short of board wipes, single target removal is the bane of this deck. I usually voltron Giada with all my equips and let the other angels synergize the board.
Emeria Shepherd - Especially strong recursion with fetches. Dropping this on the right turn with a fetch in hand can be game ending.
3 weeks ago
Thanks both for the suggestions - the lands weren't something I had considered so will be going into the Maybeboard at the very least!
Both Land Tax and Anointed Procession are great suggestions too - a little pricey which is why I haven't included them yet. One of the reasons I've been working on this deck is a surprisingly cheap foundation, so it's likely I'll build a cheaper version at first and add these in the future.
Also, Steve_MTG that lockdown is nasty! My playgroup don't often opt for those sorts of games, but it's a good inclusion in case someone starts to get
1 month ago
Somehow I missed this commander during Kaldheim. I really like the idea of Orzhov spellslinger. Your build is solid.
Rumor Gatherer scry and card draw are useful to the strategy.
Golgari Thug the best black dredge card for the decks theme.
Silent Clearing more draw never hurts.
Silverquill Campus expensive scry but valuable to Orzhov.
Path of Ancestry pure value.
Imp's Mischief Izzet value in mono black.
Pull from Eternity potential secret tech. Something to ponder.
Vindicate to round out the playset of the best spot removal in the game.
1 month ago
I like tribal decks; so this caught my attention.
For a mono-W deck, I'd definitely add Emeria, The Sky Ruin to create at least some sort of recursion, and I'd trade one basic Plains for a Mistveil Plains (can serve as both, method to not deck out and hide some valuable creature from a greedy opponent trying to steal it off your graveyard).
With Yosei, the Morning Star (which you have already included) you can also create a lockdown for one opponent: Emeria, The Sky Ruin + Miren, the Moaning Well + Yosei, the Morning Star (+7 Plains).
To fix your land draws, you may put a thought towards Land Tax
2 months ago
2 months ago
Okay. So, I think you should really lean into the control/combo shell. This deck could use combos like Sanguine Bond and Exquisite Blood, with some added redundancy in the forms of Vito, Thorn of the Dusk Rose and Marauding Blight-Priest, or Mikaeus, the Unhallowed and Triskelion to close out the game. In order to accomplish this, I think you should cut a ton of the creatures and really lean into board wipes, control spells, and resource denial.
You could also do cute stuff like Phyrexian Unlife + Solemnity, giving yourself time to wipe the board again or go for the win with Peer into the Abyss. You should also consider taking a look at your mana base.
I'd suggest going for some fetches, checks, and shocks like:
I know I've given you a lot of suggestions. I think if you tried putting a list together with all the cards I named, plus some of the bangers from your current list and you'd have a badass deck! Don't worry about trying to do all that right now, though. See which look most appealing/are in your price range and add those first. A lot of these should be long term goals!
Don't tell Rett I gave you so many suggestions XD