Land Tax

Land Tax

Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle your library.

Browse Alters

Trade

Have (1) Azdranax
Want (1) vikingshawn

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Land Tax occurrence in decks from the last year

Latest Decks as Commander

Land Tax Discussion

Mcat1999 on Card creation challenge

1 week ago

Spiff, Gentle Soul

Legendary Enchantment Creature - Elemental Rabbit

Defender, Shroud

Whenever one or more creatures attack you or Planeswalkers you control, you may exile Spiff, Gentle Soul. If you do, prevent all combat damage. You may return Spiff, Gentle Soul to the battlefield at the beginning of the next end step by discarding a land.

With fur as soft as silk and as warm as sunlight, where ever Spiff hops, flowers bloom.

0/2


I got 99 lands and a fetch ain't one.

Seriously you could very easily break Spiff with enough draw / lands in your deck. You'd essentially be 100% impossible to attack. Just Land Tax alone sets you up extremely well. Then you can get lands from your graveyard with Crucible of Worlds and Ramunap Excavator . Throw in some prison effects such as Sphere of Safety and Ghostly Prison and you're much harder to attack. If you really want to be an absolute asshole, Aura Shards and you punish anyone for even thinking about swinging at you.

You know what I'd like to see? Don your brewing caps and make a very simple Commander who, at first glance, seems decent but nothing too extreme. Then, make us realize just how powerful it is by showing us the cards you'd built into it with.

Spirits on Undying Persistence

3 weeks ago

Ok, here's a little bit of analysis to consider. Break it up into some comments to read. These are opinions based on experience, playing and watching lots of commander content over the years, doesn't account for your specific playstyle or how you have fun playing commander which are certainly as important of decisions, as is card selection.

Topic: Ramp

You are very low in the mana curve, 11 1-drop, 21 2-drop, 15 3-drop, 16 4-drop, and Orzhov () has lots of pips, but mana ramp is critical to getting your plan onboard as quickly as others, having mana available to advance board state/gain advantage and have interaction, and landing your larger threats sooner.

Sol Ring (CMC1 for 2 = +1 mana) is a must include.

Orzhov Signet I personally don't like (CMC3 for 1 = -2 mana) but also you're in which doesn't ramp as it's core strength.

Arcane Signet (CMC2 for 1 = -1 mana) is a must include, there are only a few archetypes I wouldn't play this in and usually only .

Talisman of Hierarchy (CMC2 for 1 = -1 mana) is a must include in .

Dark Ritual (CMC1 for 3 = +2 mana) this allows for explosive turns like a T1 Vampire Nighthawk .

I would start with that at least, some fringe ones I like are: Burnished Hart (creature/recursion), Commander's Sphere (draw), Mycosynth Wellspring (to hand, fringe), Pristine Talisman (lifegain, fringe), Solemn Simulacrum (ramp+draw!), The Birth of Meletis (doesn't help with , but ramp, 0/4 blocker, lifegain? it has it all!), Wayfarer's Bauble (ramp).

On a premise of battlecruiser/low/mid power 3-6 I DO NOT recommend these, but there are stronger options out there beyond 6: Phyrexian Altar (combo builds), Mana Vault , Mana Crypt , Chrome Mox , Smothering Tithe , Land Tax (Might not be bad in this build)

Honestly on a Avg. CMC 2.99 mana curve, I would likely have 10-12 ramp.

Some potential cuts for these:

Gorgon's Head you've got plenty of deathtouch already, it's not pairing with a Viridian Longbow strategy or anything, it's redundant, but also the worst. Easy cut. (We can get to Open the Armory / Steelshaper's Gift later)

Pierce Strider CMC4 for a 3/3 is just plain bad, the idea is play, do 3 damage, block/sac it, noone going to pay 3 to prevent it? but they will because it's going to do 3 anyway on return, and if your using recursion on this, your making the wrong play as it has no value engine on it. Easy cut.

Creeping Chill for CMC4 sorcery is not great, you're not playing a mill strategy so you're not really casting it for free often. It's not a strong play, we can find better ones, like ramping into Athreos, God of Passage sooner.

Font of Return for CMC6? Yikes. (CMC2+CMC4 for 3 creatures to hand is not great, we can get them on the battlefield for that high a CMC).

Angelic Gift hmm we have flyers, with deathtouch, it replaces itself (draw a card) but unless we flickering it ( Ephemerate or Brago, King Enternal something like that, it sets up easy 2-for-1 if an opponent has instand speed removal.

Topic: Lands! (Umm!)

Average Distribution Build: 38 lands

Average Budget Build: 36 lands

Average Expensive Build: 37 lands

Average Aristocrats Build: 35 lands

Average Reanimator Build: 31 lands (closer)

Your Build: 30 lands (Umm!)

No way you can run 30 lands, and 0 ramp in this deck. I wouldn't shuffle this deck with less than 33 lands, probably 34-36 if I'm playing enters tapped/utility lands. I might (maybe not) go to 33 lands with 9+ ramp spells, but even then, 34 would feel better.

Do you have a combo with Piranha Marsh like Worldgorger Dragon does, if not, just delaying yourself for little value (1 damage). Kabira Crossroads in this same bucket, it's just not work the tapped mana.

Reliquary Tower where are the cards coming from? The colorless is a detriment. Unless your playing a draw strategy Necropotence / Greed it will hurt you more than the rare occasion it might help.

Let's be honest, lands SUCK, they are too expensive! Here is a list of lands you should look at:

Lands I suggest: Godless Shrine ($9), Orzhov Basilica (<$1, slow ramp), Caves of Koilos (<$1 must have!), Command Tower (Umm!), Brightclimb Pathway  Flip ($4), Tainted Field (<$1)

Lands I don't suggest: Evolving Wilds / Terramorphic Expanse (<$1 fixed color), Scoured Barrens (<$1 fixed color), Isolated Chapel ($6, Not bad but not T1 land), Myriad Landscape (<$1, slow), Temple of Silence (<$1, scry/slow).

Forsaken Sanctuary only ever enters tapped so even Isolated Chapel is better, but there is also Orzhov Guildgate that does this too.

Have to head out, I'll review more topics and recs later, but here are some other cards can come out for mana. Gorgon Flail it's on theme and not bad, but let's get that Basilisk Collar or Quietus Spike instead. Soul Stair Expedition I would rather Animate Dead or Reanimate to the battlefield right away, not have to wait for lands (it still sacrifices itself). Not Forgotten we have better removal. Have to head out now! More later to read. :) If it's too much info, let me know!

zAzen7977 on KAALIA'S CATACLYSM - Aggro/Stax (cEDH Primer)

1 month ago

Hey Profet93, I am in fact the same guy with the Tinybones deck.

Thanks for your suggestions, I will take your advice and swap out Tithe for Land Tax , and Exotic Orchard for Forbidden Orchard , as soon as I obtain copies of them. I like Tithe because I can cast it on the opponent’s turn for an immediate payoff, but Land Tax is reusable, and I get a better payoff when it triggers. I had been hesitant to run Forbidden over Exotic Orchard, since my meta is creature-heavy, and my opponent can take advantage of the token. But I’m going to try running it and see what happens.

I’m also going to listen to you and XinZhao and go with Deflecting Swat once and for all. Swat has so many pros and I’m running enough removal to justify not running Deadly Rollick .

Profet93 on KAALIA'S CATACLYSM - Aggro/Stax (cEDH Primer)

1 month ago

zAzen7977

Are you the same guy with the Tiny bones deck? Regardless, +1

Thoughts on swapping Tithe with Land Tax or is there something I'm missing? I read part of the above discussion for Deflecting Swat and absolutely believe Deadly Rol should be swapped with it. WAY too much utility to ignore counter counterspells, redirect targetted removal, targetted draw, targetted extra turns, etc.... Given your entire deck is based on your commander and you are playing the colors for best permanent removal, it would be in your best interest.

Thoughts on swapping Exotic Orchard for Forbidden Orchard ? The token doesn't fly, "politics" and actually gives you a guaranteed color, although I suppose that's meta dependent.

plakjekaas on Mono White Ramp/Draw

1 month ago

And if you want more lands in play than your opponents, you play green. It's a concession of the color. Red, black and blue also don't put extra lands in play, save for silly things like Dreamscape Artist .

I'm not against helping white, but just copying the other colors is not the way. I wish they made a Mangara, the Diplomat -like card that gives you a treasure whenever an opponent had a second land enter the battlefield this turn, punishing fetch lands and green ramp. You know, a white way to deal with it, punishing players for trying to get ahead, like Rule of Law and Thalia, Guardian of Thraben do. You could even give it a fun play-on-words name related to Land Tax . Price it right, so it won't ruin modern/legacy though.

RobRobertson120 on Kick Start My Heart | Winota, Joiner of Forces EDH

1 month ago

Thank you so much for your reply, I'm still learning a lot about Commander and I'm grateful to you for your advice. Would Keeper of the Accord work as a budget alternative to Land Tax ? Also would Darien, King of Kjeldor work in this deck?

plakjekaas on Mono White Ramp/Draw

1 month ago

Mono white is fine as is. There's plenty of ramp in mono white, it's probably the second best color at fetching lands out of your library with cards like Knight of the White Orchid , Boreas Charger , Keeper of the Accord and such. Oh and Smothering Tithe of course.

Card advantage comes in less obvious ways, but there's plenty to be found. From flickering Thraben Inspector to fetching lands out of your deck with Land Tax , Gift of Estates or Tithe , to using small creatures with Mentor of the Meek , Bygone Bishop , Ranger of Eos and Recruiter of the Guard , to recurring creatures and/or small permanents with Sun Titan , Resurrection , Bruna, the Fading Light , to equipment with Sram, Senior Edificer and Puresteel Paladin . And don't forget that Wrath of God is also card advantage if you use it well. There's also more obscure stuff, like using lifegain + Dawn of Hope , or Martyr's Cry on your own board of tokens, or Armistice , Pursuit of Knowledge , Inheritance for slightly overpriced sources of repeatable carddraw.

There will always be a slight imbalance in the colors, there will always be one that needs to work a little harder than the others for the same results. There's plenty of colorless cards to support any deck and make it playable nowadays, and I personally wouldn't like it much if white would be homogenised with the other colors to stop the masses from complaining. We have been doing so for years, it's pretty much a meme at this point. I know people who complain about it without ever having tried to play a mono white deck. Wizards could colorshift all the good green carddraw cards to white the upcoming year and that probably wouldn't fix it, and make the game a lot less varied and interesting in the process.

I embrace the adversity and challenges that come with mono white commander deckbuilding.

Your mileage may vary.

Load more