Land Tax

Land Tax

Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle your library.

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Land Tax Discussion

BotaNickill on Sex-Proof Selesnyabians

4 days ago

king-saproling Thanks for the suggestions! I've had mana dorks in the deck in the past, and artifacts, but I've found it performs best with more enchantments to trigger card draw mechanics instead, which is why I have all the enchantments possible in the deck To compliment my Enchantresses! First turn Land Tax is my go to play. It makes the opponents play more conservative and all it has to do is activate once and I make my next three land drops no problemo! Mirri's Guile is my other first turn favorite. It lets me dig for what I need. If I don't like what I see, hopefully a fetch land in the hand or on the field will remedy that for me. Temple of Plenty is also a good first turn play. Although , upon further review, that's really my only 3 shots at a favorable first turn play for me, sooo.. I'll consider adding the Birds of Paradise back in. Already has evasion, and can be easily made larger with enchantments. The enchantment ramp in the 3 spot might be good too, It's just hard for me to make cuts to the deck to add other things. I you have any cut suggestions, I would love to hear them. I'll have to check and see if I have the Wellspring , that seems interesting and possibly annoying for the opponent if you happen to get something good with it. Sram, Senior Edificer I would consider, it's basically another enchantress, But I know I don't have that one. I'll keep an eye out. Anyways, right on, thanks for the insight! Much appreciated!

Cravv on Mayael EDH Primer

1 week ago

Hey. I like your deck. I dont agree on everything and thats the beauty of edh.

First of all ScrollRack is must have in my opinion. Fetch lands makes this card great filter for your hand. You can just throw away all cards in your hand that you wont need in many turns. Those 5+ mana cards can hurt your early game a lot. Then there is cards like Land Tax that turns this card in absolute draw machine while thinning your deck.

Second thing is that i dont like your ramp package. I like to run more first turn ramp and skip 2 mana ramps completely. Turn one Birds of Paradise to turn two cultivate makes you able to skip 2 and 4 slots and if you have great hand and want to go for early mayael (rarely you do) then those first turn ramps shine when you can get turn 2 mayael. Also one card missing is Avacyn's Pilgrim i think its better than basic green mana dorks. If you can play Elvish Mystic that means you already have green mana, but if you play Avacyn's Pilgrim you will have atleast 2 colors on board afterwards. Also one of the best draw cards in edh is Oracle of Mul Daya . Its more of lategame, but still it makes not able to draw lands anymore. The ultimate drawfix.

So T1 ramps i suggest: Birds of Paradise , Avacyn's Pilgrim , Search for Tomorrow

and 3 mana ramps: Kodama's Reach , Cultivate , selvala, Selvala, Explorer Returned

Then to the utility. Gods are godlike so definetly put Xenagos, God of Revels back in. And with that i would play Enlightened Tutor . Works well with gods if you are at point to use mayael. Outside of that it can find you draw or ramp. Another suggest is Hunter's Prowess . Great draw card. At worst you can play it on manadork and draw 4 but most of the time you play it on 5/5 and it will be blocked, but you still draw 5.

I dont know what you think about overrun efects as finishers, but few i have found good ones: Triumph of the horde, Akroma's Will and Thunderfoot Baloth . Akromas will is good even if you dont have commander but very nuts when you have it and thunderfooth baloth you can hit with mayael and triumph is just cheesy way

Rook7425 on Legion Helldiver Corps

1 week ago

Monomanamaniac I appreciate this ongoing conversation. I actually cut several of my dual lands to keep the basic count high. Most of my things like Land Tax and Wayfarer's Bauble are actually to strip the deck as much as possible as I’m sure you’re aware. I made the changes you recommended, and it was a toss up between Furycalm Snarl and Clifftop Retreat , with the snarl winning out because I’m more likely to be holding a basic back and need the dual than to have the right land already out and need the dual. I’m not sure if it was the correct choice, but I have both and that was my justification.

I appreciate all of your critical insight and analysis. It’s given me a lot of help in making this mine, and even better, making it good! The fact that you called it a solid 8 is a pretty high honor for me, tbh. This isn’t first full commander build (Captain, technically, since he does command a Skyship now) and it’s been a lot of fun. This feels very solidly powerful and on flavor. The iterations of it have been enough to frustrate friends at times, which I take as a great thing.

BackPac on Liesa, Mother of Monsters and Masochism [PRIMER]

2 weeks ago

Hey! Congrats on the absolutely epic deck! I’m building my first edh deck, and since a few months ago I’ve been looking at Liesa and trying to build something cool with her. Your deck seems very fun and also very good, but although it’s not in the pricey side, a few cards are very expensive in my country (like Land Tax , Necropotence and Archangel of Thune ). Can you think in a few budget solutions to replace this cards (that wouldn’t just make this deck bad) or I’ll just need to work harder for a few months? Haha, anyways, congrats on the build.

DevoMelvminster on Bounce and Ye Shall Be Healed

2 weeks ago

Oketra's Monument , aside from being a cost reducer whichbis vital to certain combos, is a pretty important combo piece itself. It’s one of a few ways i have to generate additional creatures to sav to phyrexian arena for infinite tokens/ETB triggers.

I’m also not sure if i agree with Archaeomancer's Map . If you look closely you’ll see that no single card in the deck puts extra lands out. I’m always trying to sac for quick bursts, tap a land for a bunch of mana, or sac tokens and treasures for mana. One of the worst things that can happen when i have a great draw engine like Land Tax + Scroll Rack is having it go offline because i have too many lands. It used to happen so often that I dropped all cards that put extra lands out, and built the deck to work on fewer. Interestingly enough, it makes stuff like Field of Ruin , Path to Exile or Winds of Abandon keep me an ideal position to tutor out just the land i need with Weathered Wayfarer or rip all tue basics out in a matter of a few turns with Land Tax

Is this the BEST way to build it? I really can’t say, but it feels better to me since i went that way.

The fetch lands i should for sure do. Having Scroll Rack without Land Tax to shuffle is honestly terrible.

zAzen7977 on Jeskai Juggernauts - $700 with Basic lands

2 weeks ago

I like that you try to sneak in doublestrike with non-artifacts and that you are running very few reactive spells to focus on voltron. However, the only reactive spell I really recommend is Deflecting Swat . It’s free when you have a commander out and it is almost guaranteed to save you in a pinch. You can always redirect a spell or ability to Kediss if necessary. I started running it recently in my Kaalia deck and it’s extremely useful.

I recommend dropping the triome and two snow dual lands and replace them with Fiery Islet and Sunbaked Canyon since the former enter tapped, and plus you could always use more card draw. Forbidden Orchard would work well in this deck too, since the spirit token would easily be blocked.

The cards you are running for draw are expensive mana-wise. I would drop Zedruu for Brainstorm , he’s too expensive and seems out of place. Ponder and Rhystic Study are good options too. Also Gitaxian Probe for free draw.

The only land I recommend which enters play tapped is Hall of the Bandit Lord , for Ishai.

You are running relatively few one-drops. The tutors and mana ramp artifacts will help ensure your first turn isn’t wasted. Your removal is expensive too and you run several board wipes. Instead you could run Swords to Plowshares or Council's Judgment . Also you could use more artifact or enchantment removal like Wear / Tear . I would try to bring down your average CMC overall.

Another option is Land Tax or Tithe to help ensure you have enough lands.

Also, I know you said you didn’t want to run any Swords, and that’s totally valid, but I would recommend only running Sword of Feast and Famine , since it’s arguably the best sword, regardless of color protection. It doubles your mana after every attack, which is always good. Plus the discard effect would affect every opponent with Kediss.

Also, you may want to run Cavern of Souls , just for Ishai, depending on your meta.

Hope you find my suggestions useful! :)

staxcat on RAWRgrin XD

2 weeks ago

Love the use of Glitterfang here. Have you considered Land Tax ? I love it in mill/discard since it lets you flood your hand with land and discard whatever during the end step.

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