Land Tax

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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Land Tax


At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle your library.

SufferFromEDHD on They see me Roilin', I'm Shapin'...

2 weeks ago

Our builds are so different!

Monastery Mentor is the perfect lieutenant for Noyan Dar. Wish I could run it in mine.

View from Above wow... PB&J

15 basic lands... any interest in the Legacy package Land Tax/Scroll Rack/Back to Basics/Dust Bowl?

Ammonzy on Army of One II [Raiyuu, Storm's Edge]

2 weeks ago


While the concept of loading the deck with as many extra combat steps as possible seems the way to the go, it actually reaches a point of saturation. The issue with Raiyuu, Storm's Edge is that he requires +attack, forms of evasion, & we need to have ways to keep him protected. Having additional combat steps is rather pointless if Raiyuu isnt able to do anything besides force players to chump block with their worthless 1/1 token or something.

Dont really see the purpose of Godo, Bandit Warlord outside of beinga 6cmc tutor. While the equipment comes onto the battlefield, it doesnt equip. Godo's additional combat is only good when he attacks, so it doesnt sync well with our commander. I could see him being useful as a Plan B voltron if Raiyuu, Storm's Edge gets removed too many times for a recast, so I will keep that in mind.

I used to have Aggravated Assault but I replaced it with Waves of Aggression since AA is very cookie cutter & honestly requires to make sure you get some value. Because AA draws in tons of hate & most likely is going to be removed or is going to provoke the table to player remove you. Waves of Aggression is more unique, gives us instant value, & is replayable with us discarding unwanted lands which we can repeatedly grab with an activated Land Tax or Archaeomancer's Map

I recently added Blackblade Reforged and will add Two-Handed Axe at Baldur's Gate release so that we can close out games much faster. As honestly all you need is 2 combat steps if Raiyuu, Storm's Edge is well-equipped.

Squee_Spirit_Guide on Is Scroll Rack a Good …

2 weeks ago

I love Scroll Rack for its history and combo potential, but it's not as impressive if you're trying to use it honestly. By honestly I mean no Land Tax, no shuffle effects, no miracle, etc.

I've tried using it and Brainstorm in fair decks over the years but I usually find them more underwhelming than helpful. On the plus side, you can use it at instant speed to hide cards in your hand from your opponents' discard spells.

Anyway, if you're not abusing it I'd suggest dropping it in favour of something more impactful.

Masterful on Necronomicon | Teysa Karlov | Primer

3 weeks ago

Housegheist Maybe Bennie is better than I'm giving him credit for, but even though he can trigger on our opponents' turns, he has a few downsides compared to our other draw engines. To trigger him on our opponents' turns, we need to have one of our 12 creatures that die and make tokens, Ophiomancer, or Urza's Saga. That means we have 14 ways to trigger him multiple times per round as long as we have a sac outlet. That's not bad, but in comparison, Grim Haruspex and Midnight Reaper have 31 ways to trigger since they count all of our creatures. I'd say its worth it if we can consistently play him for one mana early, but I don't know how often we can do that without testing him more first. That being said, I'll move him higher into my "considering" list in my head and update you when the full Baldur's Gate commander sets come out. A one mana creature that draws cards half as often as Grim Haruspex is quite good, but how often is he one mana? If you have any testing with him let me know.

kirbysan Deep Gnome Terramancer is insane. The fact that it gets dual lands, can trigger multiple times per round, doesn't care if our opponents have less lands than us, and HAS FLASH will make it a definite include. I'm not sure if I should cut Knight of the White Orchid for costing double white, Loyal Warhound for only getting basic plains tapped, Land Tax for being a non-creature utility card, or a fodder piece to have more ramp. I'm leaning towards Warhound or Land Tax since having more "only if the opponent has more lands" ramp technically has anti-synergy with this dude. With this dude and Black Market Connections, I'm super excited for what the rest of this set has to offer!

DreadKhan on Tiamat semi-competitive

1 month ago

I tend to run a higher land count in my 5 colour decks (37-39 feels 'normal', your more competitive mana base would allow you to run less and still fix reliably, but I'd hesitate to go below 34 with a 7 MV Commander). As you're not at the full size for your deck, you have room to throw in some lands, and since opponents sometimes run effects that have 'find a Basic', you might want one of each Basic. Rampant Growth (and Expedition) has to find a Basic Land, so you should either add basics or switch it with Nature's Lore or Wood Elves.

I feel like a few more creatures would help, Birds of Paradise is a good ramp source, Ignoble Hierarch is a slightly worse one, and Tireless Provisioner offers a potentially better Lotus Cobra (you could use both IMHO). Very good if you run enough Fetch lands obviously. If you run both, you probably want all 10 Fetch lands, and might even run Krosan Verge, which is great with Triomes anyways. Really $$, but Urza's Incubator is a strong card in Dragons, even your Commander benefits. Really weird, but I guess Herald's Horn and Descendants' Path are pretty sweet. If you can get your creature count in general high enough, Lurking Predators can bring out multiple dragons per turn cycle, and when it doesn't find a creature you still get to scry. Dragon's Hoard, and Dragonspeaker Shaman are probably solid includes.

You probably want some card draw in here, but if you use Tiamat as your Commander over Ur-Dragon, you probably don't need Rush of Knowledge, but Stinging Study still draws a hand's worth of cards for 5 almost regardless of where your Commander is. Garruk's Uprising would probably fit. Due to having lots of big creatures, Return of the Wildspeaker is probably not bad, and Overwhelming Stampede might be good enough to close games for you.

You probably don't want to run stuff like Land Tax or Gift of Estates with actual Green ramp, if you have access to Green, you usually are better off running Green ramp over Gift of Estates type spells. YMMV!

Counterspell is a risky card to run in a 5 colour deck, it's hard to have UU mana up to cast it. Does it mostly deal with creatures, or protect vs wipes? Swan Song and Arcane Denial are both cards worth a look, the new An Offer You Can't Refuse might be interesting as well. I personally like 1-3 counters in my 5 colour decks, with competitive decks running more, overly Casual ones might run just 1 as a wildcard. Negate is much easier to cast I expect, and thus you're more likely to have the mana up.

If you are interested, Tyrite Sanctum can give Tiamat an Indestructible counter right away since she's already a God. Not sure if you care about keeping her out though!

SufferFromEDHD on Denry Klin, Editor in Chief [first draft]

1 month ago

coolcid78 noted and added. Kept Back to Basics because my mana base is %50 basic and Land Tax is a cheap engine for Azorius.

enpc on If white isn't "allowed" to …

1 month ago

Is this supposed to be in the Commander forum? If so, I'll happily move it there. But this "white doesn't have good card draw" holds little to no water outside of commander. And while commander definitely is popular, it is not the only format in the game.

Outside of commander, white does its thing via weenies or stax, or both. And what it does is brutal. There's a reason that archetypes like mono white death and taxes are a well defined thing. And additionally, you can run more than one copy of a card in non-singleton formats (shock horror). That means cards like Thraben Inspector can be run as up to a 4 of, which is now 4 cantrips in addition to being a 1 mana beater.

And hell, there are mono white decks that run 4 copies of Land Tax in addition to Scroll Rack for insane levels of card advantage. The deck is called Parfait.

As I said, mono-white is very strong and doesn't need anything to help balance the tides. And white as one of the main colours in a two or three colour deck is insanely strong. Take a look a stoneblade as a prime example.

Seriously, can we please stop thinking that Magic the Gathering lives on purely to service the Commander player base?

temeref on Taunts & Trickery

2 months ago

Talanar Sentinel is a nice addition -- as for the cards mentioned, I didn't include them since I didn't have em/intend on getting them due to their price; I'd bet they're perfect includes, and since you've got em, absolutely slot em in! Could easily swap out that Oreskos Explorer for Flawless Maneuver, probably along-side Ghostway in place of Favorable Destiny and you'd be in a better state defense-wise. Oreskos was intended to be a non- Land Tax method of making sure my lower land count doesn't brick me as often, and flickering it seemed like a fun way to ensure that, but hey, if it doesn't work, it doesn't work! Not gonna pretend like my decks are perfect haha.

And yeah! I love building weirder cards to try and make em' work. This deck's probably one of my favorites I've done for that concept; the Wild Pair & 4 total power/toughness shenanigans finally put my itch to build around the dang card to rest. Failed so many times trying it lol but I feel like this deck's finally the one.

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