Land Tax

Land Tax

Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle your library.

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Printings View all

Set Rarity
Double Masters (2XM) Mythic Rare
Battlebond (BBD) Mythic Rare
Masters Edition III (ME3) Rare
Battle Royale Box Set (BRB) Uncommon
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Legends (LEG) Uncommon
Promo Set (000) Rare

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Legality

Format Legality
Noble Legal
Duel Commander Legal
Canadian Highlander Legal
Oathbreaker Legal
Tiny Leaders Legal
Magic Duels Legal
Commander / EDH Legal
Unformat Legal
2019-10-04 Legal
1v1 Commander Legal
Oldschool 93/94 Legal
Leviathan Legal
Legacy Legal
Casual Legal
Vintage Legal
Highlander Legal

Land Tax occurrence in decks from the last year

Commander / EDH:

All decks: 0.12%

Land Tax Discussion

Hoobynobber7395 on Tower Guard

7 hours ago

Also, if you are playing enchantment heavy you should have ways to build off of your commanders soldier ability and make it so you build more soldier tokens or better tokens through things like Divine Visitation, Dawn of Hope, First Response, and some lifegain through Ajani's Welcome, and for better and more consistent mana Land Tax and Smothering Tithe

Finale of Glory is a great and promising sorcery that gives you so much advantage, Mentor of the Meek gives you card draw from your tokens and Enlightened Tutor let's you tutor for an enchantment

DemMeowsephs on Flashing Monastery

1 day ago

Nice deck and huge maybeboard! You know what the maybeboard is missing though?

Lands!

I would recommend some of the following!

So in the end, I definitely would consider all of these cards. I know you're looking for other things, but each and every one of them will help make the process a much smoother journey. If this helps, be sure to check out some of my decks, (Double Trouble EDH, Strictly Saprolings Please EDH, and many more! Anyways though, I hope this helps, good luck on your deck, and have a great day!

DeinoStinkus on How is Red Elemental Blast ...

3 days ago

Not necessarily, but let's look at white as an example.

White is notoriously bad at ramp, because ramp is not a part of its color pie. So whenever a white ramp card is printed, it automatically becomes a staple. Land Tax, Endless Horizons, Kor Cartographer, Tithe

Another example is Phyrexian mana in non-identity formats. Mental Misstep can be a counterspell in Golgari, Postmortem Lunge reanimation for white, and Gitaxian Probe card draw for red, explaining their popularity (and often bannings) in these formats.

So there are challenges to breaking the color pie. So while not necessarily a bad thing it can also lead to unbalanced scenarios and off-flavor cards.

Openil on [Primer] Political Subterfuge - Marchesa Aikido

5 days ago

I opened a Land Tax in a double masters pack, thinking about adding it but I only run 9 basics so thought it wasn't worth it, now i notice you are only running 6 and still include it, do you not find you run out of basics to get with it?

DemMeowsephs on Crew is Big

1 week ago

Hey there! I'm usually the land and ramp helping guy, and you wrote that is one of your issues, so here, I hope I'll be able to clear that up a little bit. Let's start off with lands.

I see shock lands, fetch lands, and of course horizon lands, along with a few stand alone multicolor lands. Not bad! Keep ALL the shocks, and keep ALL the fetches. Fetches can search for shocks and shocks are really good. Usually I like to recommend filter lands (like Mystic Gate) or fast lands (such as Seachrome Coast). Horizon lands are also some of my all time favorites, but playing four of magics colors can be quite tough. For three, four, and definitely five colors, I usually recommend more multicolor lands. Your average CMC is also quite high, so maybe 1-2 more lands would be pretty good if you think you can. That said, consider some of the following lands.

So basically, consider much more things that can add a color of your choice, they give you much more options! The other lands are very good too, so you have to decide which one would be more beneficial in your opinion, though to me, I would cut Horizons and triomes for the ones I mentioned.

That said, let's move on to some ramp! Arcane Signet, Chromatic Lantern, and Sol Ring are pretty good, but I might have some you find better. Green is amazing for ramp, so by adding amazing green ramp spells, not only are you now getting the best ramp options, but also you are evening out the color pi for your deck! Consider some of the following

Teh_Mammoth on Oops, All Apostles!

1 week ago

I see a distinct lack of card draw so I'd personally look to improve that area so you can dig through the deck to find cards you need, whether that's using

Luminous Broodmoth is always a fun one to chuck in with Athreos as well.

jakeyuki12 on My Bois

1 week ago

Contrary to popular belief, Boros doesn't have any harder of a time ramping than any other non-green color combination.

If you want to ramp early to get your general out faster, might I suggest some red ritual spells? Stuff like Seething Song or Pyretic Ritual. These give you a burst of red mana for a single turn that can really help get your general out several turns earlier. You already play Mana Vault which, let's be honest, is most of the time a ritual too since how often do you actually untap it?

On top of these early ritual effects, you could also consider playing some big-gun ritual effects like Mana Geyser or Brass's Bounty. While these aren't early game ramp, they can provide some explosive later-game turns.

I also heavily recommend cards like Underworld Breach and Past in Flames as these give you access to your ritual spells later game as well as your whole graveyard to re-use.

If you're already playing Smothering Tithe I recommend playing some more wheel effects. Wheel of Fortune is ideal, but if you don't have access to it you can instead play stuff like Magus of the Wheel.

Another few cards that might be good- your deck really wants to be making it's land drops every turn and would also really appreciate more ways to get card advantage, so cards like Land Tax (just got reprinted in double masters so it's high price tag just dropped!) or Gift of Estates or Tithe could help out a lot. At that point, draw effects that break even get better since you're plus-ing off of land effects, so your Faithless Looting and Tormenting Voice effects can swap lands for better cards.

Last few cards- if you've been liking Neheb, the Eternal, Neheb, Dreadhorde Champion could also be a really good card for the deck. It can cycle your cards into your big gun spells and then give you extra mana to fire off another burn spell. Deflecting Swat is an incredible card for this deck since it can do a bunch of shenanigans AND protect your commander. I think Flawless Maneuver would also be worth it to protect your commander.

That was a lot more than I expected, the ideas just kept flooding in hahaha. You know.... unfortunately it makes me want to build yet another Boros deck...... Why do I keep doing this to myself?

DemMeowsephs on Unicorny Power

1 week ago

Ah nice deck! I have a couple of suggestions you might appreciate. The first one revolves around your lands and ramp. Personally, I believe the following should have a spot in your deck.

Anyway, there are many ways to go infinite with Emiel, and I recommend checking them out if your into that sort of thing. Also do consider the land and ramp options, they could help you out a ton! If this does help you out be sure to check out some of my decks, (Double Trouble EDH), upvote them if you like them, and give me feedback if you want! Anyways, I hope this helps you out, good luck on your deck, (unicorns are amazing!) and have a great day!

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