Crux of Fate


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Fate Reforged (FRF) Rare

Combos Browse all

Crux of Fate


Choose one —

  • Destroy all Dragon creatures
  • Destroy all non-Dragon creatures.

Crux of Fate Discussion

Naverius on grixis Dragons

1 week ago

Okay so what about putting Abrade and Crux of Fate into the side board and putting in Pull from Tomorrow to replace Abrade in the deck

Naverius on grixis Dragons

1 week ago

Okay so what about putting Abrade and Crux of Fate into the side board and putting in Pull from Tomorrow to replace Abrade in the deck

itachi45 on grixis Dragons

1 week ago

I think you're definitely headed in the right direction.

something that I see that could be a problem is that traditionally, control decks are weak to creatures and decks with high creature density. Because of that usually 1-2 slots in the main board and then a few slots of the sideboard are dedicated to board wipes. if you wanted to go functionally, I would recommend using Damnation in that spot or if you wanting to go for flavor, you can do Crux of Fate .

you also want to be careful because as your deck is set up now, you're trading a lot of 1-for-1 removal spells. And you have very little card draw effects. That means that you're going to be at the mercy of your top decks and traditionally, your top decks get worse with a high land count as the game goes on. Unfortunately, this becomes hard to mitigate given your colors and tribe. A good option I can think of is Pull from Tomorrow , as those late game lands turn into actual cards.

chadsansing on Anje Falkenrath combo

1 week ago

I dig it.

Generally, I'd include fewer Madness cards that buff your creatures and include more tutors, reanimation spells, and control pieces to help you buy time to find your combo. Black damage taxes are good, like Dread or No Mercy .

Archfiend of Ifnir over Archfiend of Spite . Maybe some more modular wipes (like Crux of Fate , Decree of Pain , or Kindred Dominance ) + spells like Grim Return or Endless Obedience . Have a way to win with other people's decks after they exile your graveyard or Worldgorger Dragon .

Maybe play Talisman of Dominance over any other rock than your signet. Play a cost reducer or two, as well, like Jet Medallion or Ruby Medallion , or more 2-drop rocks like Charcoal Diamond and Fire Diamond . I'd play the red and black cycle lands for extra draw/dig/loot, as well.

Sh1ftyL0ck3 on Oona, Queen of the Fae EDH

1 month ago

Now that Painter's Servant has been officially unbanned, it is a 100% include for any Oona deck. It turns every card you mill with her into a guaranteed hit, spawning you as many faeries as mana you put into her ability. I'd suggest cutting one of your 6 different board wipes for it, specifically Crux of Fate , seeing as how most decks/games usually only need a max of four boardwipes from my experience. I don't know what your playgroup is like, but six seems like a bit much for anything that isn't a hard control deck (which I can get behind)

Other than that, I'm just going to agree with all the other comments that are saying Ashnod's Altar and Phyrexian Altar . Both turn your faeries directly into faeries+mill, which I think turns out pretty well, generally speaking. An overwhelming board presence of even just 1/1 fliers is a great secondary win con for any of those pesky hexproof decks, however rare they may be. Or they may just chump their puny lives away, whichever works better.

Other than that, I really like the list. I'm starting to build my own Oona deck with Throne of Eldraine on the horizon, and I'm not quite sure how competitive I want it to be. Hope this all helps for you!

TCG-Player on Kess Budget (please help)

2 months ago

You asked for help, so here I am:

Paradox Engine is banned.

Cut Manalith and Chromatic Lantern . They are fine cards but there are more efficient ramp options at only 2 mana:
Talisman of Indulgence , Talisman of Dominance , Talisman of Creativity , Fellwar Stone , Mind Stone , Thought Vessel and Wayfarer's Bauble .

Some of your sorceries seem a bit clunky, like Cruel Ultimatum or Life's Finale .
Evacuation and Devastation Tide are great boardwipes, Crux of Fate is a solid budget option and Toxic Deluge is amazing but a bit pricy.

Wurmcoil Engine , Noxious Gearhulk , Neheb, the Eternal and Massacre Wurm are all quite highly costed and don't synergize well with the rest of the deck.
If you want to be mean, you could replace them with extra turn spells: Time Warp , Part the Waterveil and Karn's Temporal Sundering are reasonably priced, both in money and mana.

I personally would throw out all Guild Gates and raplace them with literally anything that does not enter tapped. A good budget replacement would be the pain lands: Underground River , Shivan Reef , Sulfurous Springs .

Lastly, cheap and efficient removal pieces I would consider are: Doomblade, Go for the Throat , Reality Shift , Rapid Hybridization and Pongify .

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Crux of Fate occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Black: 0.21%