Crux of Fate

Crux of Fate


Choose one —

  • Destroy all Dragon creatures
  • Destroy all non-Dragon creatures.
Browse Alters View at Gatherer


Have (5) winterwind10 , DudeMan1031 , orzhov_is_relatively_okay819 , metalmagic , Eldritch_Morningstar
Want (3) Retrofox101 , marcoAkira , HarmlessBird

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Fate Reforged (FRF) Rare

Combos Browse all


Format Legality
Block Constructed Legal
Frontier Legal
Pioneer Legal
Duel Commander Legal
Penny Dreadful Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Canadian Highlander Legal
Modern Legal
Oathbreaker Legal
2019-10-04 Legal
Unformat Legal
Magic Duels Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Crux of Fate occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Black: 0.21%

Crux of Fate Discussion

DeinoStinkus on UGIN CAN'T BE TRUSTED!!!

3 days ago

There's also the fact that Ugin is the only colorless Elder Dragon. There is evidence to suggest he was still colorless before he died on Tarkir (see Crux of Fate). That is odd considering all of his brothers are shard-aligned. Perhaps his death allowed him to come into contact with the slumbering Eldrazi, and the Dead Ugin was much easier to manipulate than the Live Ugin. Or maybe Ugin has been controlled for longer than that. Emrakul wanted to be Imprisoned in the Moon, so why wouldn't she want to be trapped on Zendikar until something (aka The Mending of Dominaria) brought her planeswalker foes down a hundred notches.

Narrash on Storming Legends - The Ur-Dragon

3 weeks ago

BLK-Swordsman ok, as far as I understand, PMs are an upgraded feature, so I'll try to reply here in the most efficient way. I'm going to assume you've bought the 2017 Dragon precon like I did, which is a good start. Scion decks play combo. You put dragons in the graveyard to one-shot your opponent. The Ur-Dragon is spawning dragons, as a result it's a casual deck. First things first would be upgrading the mana base. If your budget allows you to, grab 5 fetches (10 really isn't necessary). I guess the enemy fetches are better but I run the allied for budget reasons. Play the 5 triomes. Even without fetches I'm sure they're good enough but since I run the triomes with fetches I find them spectacular. I used to run 10 shock lands but someone did the math for me and if you play the triomes, 5 allied check lands + 5 enemy shocks are just as good. The only dragon which is also budget that is mandatory is Atarka. Scourge of the Throne is incredible too. You can do pretty much what you want when it comes to the rest. I recommend Lathliss, Utvara Hellkite, Silumgar. Terror of the Peaks is the new M21 dragon and it's huge. Ones I do run for personal affiliation but don't recommend playing are Dromoka, Kolaghan and Ojutai. I think the dragon package is where your personality shines so do what you want with it! I'd recommend having around 25 dragons, not 30+. Ramping is a priority, consider that with The Ur-Dragon ability, dragons start coming at 4CMC, potentially turn 3 with some ramp. Instead of mana rock, prioritize spells between 2 and 4CMC that lets you fetch a specific land type (to grab triomes or shocks). Mirari's Wake is incredible. I'm not a fan of ramp on bodies except for some exceptions like Faeburrow Elder (2 mana at worst),Goreclaw and obviously Morophon which makes our commander 4 mana. For a first version of the deck, Dragonlord's Servant and Dragonspeaker Shaman are good alternatives. Fill the slots with cheap mana rocks, around 2-3CMC, no more (except for Prismatic Geoscope which is incredible with the right mana base). All star artifacts are Herald's Horn, Chromatic Lantern, Dragon's Hoard for obvious reason and The Great Henge, the latter which can enter on turn 4 at the earliest thanks to our beefy dragons. Since they're heavy on CMC, haste-enablers are great. Check out the ones I run, they're all cheap I'm pretty sure, like the two boots (Dragon Tempest is the best card). You mustn't run out of gas so drawing cards is good, especially attached on ramp spells like Kiora. Again, most of my draw spells are cheap and either ramp or grant haste so take those too (like Temur Ascendancy). Rhystic Study is going to be reprinted, better that than Painful Truths for example. Depending on your meta you can choose the number of removals to run. Since we play big spells and rarely have open mana I'd recommend using pseudo-removals with synergy instead of hard removal like Utter End. As in removal on bodies, like Glorybringer, Sarkhan's Unsealing, Silumgar, Atarka. I run very few board wipes but they're one-sided and cheap (Crux of Fate and Earthquake). That should be it. In short, choose your dragon package. Play A LOT of ramp. Fill the rest with haste-enablers and card draws, even better when a card fulfill two roles.

Artatras on The Scarab God / Zombie Tribal / Mill / Token

1 month ago

First things first, good choice! The Scarab God is an extremely fun and powerful commander, so I believe you're gonna do well in the tournament. Your decklist seems pretty solid, especially considering the budget restrictions. A couple of general advices would be to include as much mana ramp as possible as your commander's ability is very mana intensive, and as many instants as you can considering you can use the Scarab's ability at any time. This way, you'll be able to play a very interactive game. Here are a few specific considerations:

I'm not a huge fan of Bontu's Last Reckoning. I don't know if you have tested it enough, but having to basically skip two turns to have the board cleared is a terrible deal. If the better boardwipes are out of budget, you can consider Crux of Fate, Decree of Pain, Languish and Life's Finale (which has nice synergy with your commander, although it costs a bit too much mana).

Walk the Plank is also a little suboptimal, as it's sorcery speed (which is a nonbo with your commander). There are plenty of instant speed removal spells to choose from, like Cast Down, Dismember, Go for the Throat and Victim of Night.

I'm also not a fan of symmetrical draw effects like Howling Mine, because giving extra cards to your opponents is very dangerous. Maybe a more traditional draw spell would be more appropriate.

I think you are aware, but Yawgmoth's Bargain is unfortunately banned in our format.

Personally, I would include a slightly more prominent token subtheme to get the most value out of your commander's first ability. You can consider cards like Dread Summons (good for milling your opponents' creatures AND create some tokens), From Under the Floorboards (even when you are unable to cast it for its madness cost, three 2/2s for five mana is an ok deal) and Open the Graves.

Awaken the Erstwhile is amazing in this deck, as it fills every graveyard with -hopefully- creatures to copy as well as provide some 2/2s.

Every graveyard-based deck should have a decent number of free sacrifice outlets, and while I see you included some, I think you are still missing the best one for this kind of deck: Altar of Dementia. Apart from the amazing utility of being able to sacrifice a creature in response to an exile removal spell, it has the huge benefit of fueling your (or your opponents') graveyard for your commander. At some point during the game, depending on your board state, it can even become a win condition. Ashnod's Altar is another one I would include.

Considering your commander's ability is at instant speed, I would include Vedalken Orrery (if it's not our of budget) and Leyline of Anticipation to be able to play your spells on your opponents end steps, in case you didn't use the Scarab's ability.

A couple of auto includes, I think, should be Living Death and Havengul Lich for when you don't have the God available.

Rooftop Storm is rather expensive at six mana, but is basically an Omniscience for all your zombies.

Good luck for your tournament and keep updating this list!

TypicalTimmy on Card creation challenge

1 month ago

Suicide Charge


Whenever a creature deals combat damage to you, it's controller sacrifices it.

A stronger No Mercy, as this time it takes out Indestructible targets.

I am actually building an Oros, the Avenger "wraths matter" deck that is a voltron-pillowfort build.

In it, I have:

  • 10+ ways to give Oros permanent deathtouch (equipment, auras, deathtouch counters, etc)
  • Tutors to find my key pieces
  • Pillowforts to slow aggression at me
  • Reanimation so I can let him die in the grave, rather than pay the ever-increasing costs
  • A total of 8 other wraths that don't affect Oros, such as Crux of Fate and Winds of Rath (deathtouch aura means he is protected)
  • Ramp for days (10 manarocks)
  • Powerful draw

It's all about keeping Oros out and blowing up the board every single turn. The extra wraths are for when he can't take out mono-white or partial-white creatures. Wincon is legit Commander damage. On a 6/6 vanilla body, that's 4 hits per person. So I have ways to give doublestrike and / or additional combat phases. Some, like Savage Beating do both. Savage Beating will actually win the game, similar to Triumph of the Hordes. 7cmc (5+2) = 24 Commander damage. Granted, it won't "win" the game, but it will knock someone out of the game. Kind of like Sorin Markov ;)

Having said all of this, I want you to build a card for a deck you are currently working on, and tell us about it :) Mine is private but once I finish it today I'll post in appropriate threads

EldraziOfRavnica on My Meren Deck

1 month ago

Spark Harvest is probably better than Severed Strands. Crashing Centaur is a little slow for a discard outlet at six mana. The shroud is nice, but you might want to consider Bog Witch. Costly Plunder is strictly better than Altar's Reap. Talisman of Resilience is good ramp, and a wrath or two lie Crux of Fate or Damnation might be good, depending on your budget. Stitcher's Supplier is very good self mill, as is Satyr Wayfinder. Cut Windgrace Acolyte for one of those, or some other, cheaper self mill if you can't find those two. Deathgreeter does Sultai Flayer's role better than the Flayer.

Swilliam on Mono red dragons (Need help)

2 months ago

Although the deck accelerates pretty quickly once it gets going, you may want to play some copies of Draconic Roar to deal with early game threats. I also prefer something like Scourge of Valkas over Demanding Dragon because you would essentially be getting the ability of the latter each turn. Stormbreath Dragon is good too. I remember playing a dragons deck in Tarkir standard that splashed black for cards like Kolaghan, the Storm's Fury, Foul-Tongue Invocation, and Crux of Fate. Doing something like that will always be another possibility to consider.

Deadpoo111 on Thantis, who spreads Venom

2 months ago

Hmm, honestly I'd suggest more tutors and board wipes. Demonic Tutor is always solid and it's recent printing has made it really cheap. For budget versions, Increasing Ambition and Diabolic Tutor work fine. These will help you get important cards like hapatra or scarab god.

In terms of boardwipes, you can't do better than Damnation. Although you could use soft boardwipes to kill your opponents creatures like Mephitic Vapors or Night of Souls' Betrayal. Crux of Fate is a favorite of mine bc a lot of players play dragons and you can make them suffer every now and then.

I'd also suggest running Quillspike because of it's combo with Devoted Druid.

Load more