Crux of Fate

Crux of Fate

Sorcery

Choose one —

  • Destroy all Dragon creatures
  • Destroy all non-Dragon creatures.

Latest Decks as Commander

Crux of Fate Discussion

kellpiece on Silumgar's Squad

4 hours ago

Crux of Fate and Languish are great budget board wipes, but you probably dont need 5, 3 probably would do the trick. Duress and Despise are nice budget control cards too, though Inquisition of Kozilek isnt too expensive either an dis an insanely good card.

Some other great budget cards to consider are Vapor Snag and Unsummon and Spell Snare I personally like Frantic Inventory , Drown in the Loch , and Soul Manipulation as other good decently cheap B/U control cards.

Temple of Deceit and Choked Estuary also make v nice budget lands for a deck like this.

philosopher on Dragons,Speed, and Control

1 month ago

Hello Hachendis,

Dragons & Dragon Support:

Dragonlord's Servant reduces the cost of your dragon spells by {1}.

Dream Devourer reduces the cost of your dragons by {2} by foretelling them with Dream Devourer , meaning, you could potentially play Dragonlord Kolaghan on turn 4.

Haven of the Spirit Dragon acts as a mana confluence with the ability to recur a dragon from the graveyard to your hand.

Crucible of Fire is the ultimate +3/+3 anthem effect.

Crucible of the Spirit Dragon : builds up mana to cast your dragons.

Draconic Roar costs the same as a Lightning Strike and if you reveal a dragon you get to Lightning Bolt your opponent's face for free - talk about value!

Crux of Fate a one sided board wipe.

Glorybringer : repeated Flame Slash on a flying and haste dragon.

Surviving the early game:

Frost Bite or Wild Slash are good 1 drop removal spells, with Frost Bite acting as a Lightning Bolt is you have a snow covered mountain in play.

Bloodchief's Thirst is better than Bedevil because for it is more useful in the early game and is worth the cost of having to pay the extra mana to remove a MV 3 or greater creature or planeswalker later in the game.

Remaining thoughts:

Thoughtseize and Duress is good in the sideboard vs control decks because you will want to remove their sweepers like Supreme Verdict .

Sign in Blood should be removed for early game removal or to keep in some Thoughtseize s in as Sign in Blood is less valuable in surviving the early game.

I hope this helps.

Thanks,

Philosopher

Optimator on Frugal Faeries

1 month ago

You have Flood of Tears --also consider Wash Out , Devastation Tide , and Fade Away . Crux of Fate and Deadly Tempest are good budget board-wipes ("wraths") as well. Necromantic Selection is expensive but it has the upside of being able to steal a commander. In Garruk's Wake and Plague Wind are budget too but they're sooo expensive, mana-wise.

I would switch Doom Blade for Control Magic , personally.

Grind on Athreos Aristoken

3 months ago

hey absolutely, happy to help!
i have a couple more thoughts if you are interested...
Orzhov Basilica and Command Tower could jump right into your manabase, those are good cards.

Looks like you have lots of effects that want to have creatures to sacrifice. this makes me want repeatable recursion, such as Phyrexian Reclamation and Reassembling Skeleton . personally I would run the skeleton over famished paladin - a vanilla 3/3 with a downside is not very appealing to me.
I would consider Generous Gift over high priest of penance... removal is good, but instant speed, non-conditional removal is better.
also twilight panther looks pretty underwhelming to me. I would run pretty much anything over it - card draw Syphon Mind or Ambition's Cost , ramp Commander's Sphere , Solemn Simulacrum , Gift of Estates , boardwipe like Crux of Fate or Fumigate .
the more commander you play, the more you will realise that 1-drop creatures that can only swing or block will probably have little impact on the game in a 4-player game with starting life total of 40. but drawing cards, ramping, and having removal that is better than 1-to-1 is almost always useful. sorry if i am telling you things you already know but just trying to help out!
cheers and have fun!!!

Harbinger69 on New Tibalt- Sen triplets with horns

3 months ago

I see someone else has already started brewing the new commander. I really like where the deck is heading! Here are a couple suggestions I would give for the brew:

Sorceries:

-1 Ashen Powder...Seems like a worse Reanimate at way too high a cmc

-1 Beacon of Unrest... In general I dont think you'll be getting enough cards in opponent's graveyards for this to matter very much

-1 Crux of Fate... No dragons in the deck, doesn't seem incredibly good at 5 mana, but you can keep this one in without a huge problem.

I'm noticing maybe too much emphasis on a theft style of play? I personally would go the route of controlling your opponents hand and board until you can ramp to Tibalt and pop off, though this is your choice.

Instants:

-1 Grab the Reins...7 mana for getting a little value out of a creature the destroying it just isn't good enough when you could be devoting that slot to better ramp options (which this deck desperately needs)

Mana Base:

Nothing much to say here, maybe cut a mountain or two for some swamps for better mana? Maze of Ith seems good for protecting walker Tibalt in a pinch

Creatures:

-1 Stormfist Crusader... One extra card per opponent usually won't matter

-1 Zealous Conscripts... Too expensive and not impactful enough without a Kiki-Jiki, Mirror Breaker combo package

Artifacts:

-1 Glasses of Urza... this card will never be relevant. Ever.

Enchantments:

Nothing much to say here in terms of cutables.

PWs:

-1 Angrath, the Flame-Chained... To expensive, too little payoff

-1 Ob Nixilis Reignited...inefficient card draw/removal engine

Cards to Consider

Note: Add more sacrifice outlets like Yawgmoth, Thran Physician or Phyrexian Altar to prevent your opponents from getting any creatures you stole back. Additionally, I would suggest to find a few more cards of removal and focus on making the deck play as smoothly as possible. Really love where the deck is headed. Good work =)

TriusMalarky on Black & Blue Graveyard Mill

4 months ago

I think you'd be better off going far away from mill.

A lot of newer players make the mistake of thinking "wow, it's a way to win that denies my opponent resources". It's not. It's a way to win that actually gives most of your opponents resources.

Even if you're playing casual, if your friend has their own Gravepurge then you just gave them a huge advantage.

However, there's another archetype that you definitely have some of the cards for and the rest is cheap: blue black control.

Try this basic list:

Then add in your Dragonlord and that Liliana as well as some other big fun blue/black cards that win. Not the Abberations tho. The Necromasters will do fine.

Then, I recommend picking up some better untapped fixing and replacing those Refuges with River of Tears.

That list should cost you about $30. I've included budget options for the cards that may be more expensive, but if possible use the first in each line rather than the second.

I think you'll like that list a lot more, and do pretty well with it. With some slight tweaks(mostly replacing Preordain and Ponder with Opt and Serum Visions), it'd be playable in Modern, and, if you're skilled enough, you should be able to pick up some wins and do fairly well.

But that's just me -- if you don't like that direction, that's fine. Mill can be pretty fun sometimes.

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