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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Echoing Truth
Instant
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
amarthaler on Acid Fishing
2 months ago
Very cool deck! I would agree with jonjonhholt on the Dream Stalker suggestion. I would tinker around with replacing the Indoctrination Attendants all together for Dream Stalkers. Side board the Attendants for when you're against go-wide strategy decks or simply run Echoing Truth or Fade Away.
My brain is telling me Snap could find a home too, but I don't know what you'd replace for it. List looks good and fun to play!
DarkKiridon on Help Me With Kefnet
7 months ago
I'm not good with mono blue but what comes to mind is:
Echoing Truth can remove creature tokens
Cards like Ever-Watching Threshold and Propaganda could help.
Hope this helps a little.
K4nkato on Tinkerbell says “No”
11 months ago
Sideboard update:
3x Annul
1x Hydroblast
Either 1 Echoing Truth and 1 Foil or 2 Echoing Truth.
It’s reasonable to cut Foil or bump it to 1 mainboard. It’s a bad draw the first 5 turns but it allows you to play very aggressively later in the game. You can easily engage in stack wars and catch players tapping out with it. Echoing Truth is good enough to mainboard in my opinion.
K4nkato on Tinkerbell says “No”
11 months ago
Weekly Results:
Golgari Gardens: ❌✅➖ (opponent was a sleepy sheepy)
Mono U Delver: ❌✅❌ (I won every game I drew Relic)
Mono W Auras: ❌✅✅
Mono U Reanimator-Midrange thing: ✅✅ (they turn 1-d Gurmag with Dark Ritual but that doesn’t beat Echoing Truth).
Elf0491 on Mono Blue* Prowess
11 months ago
If you're worried about token aggression, Echoing Truth might be useful as a sideboard option.
ViscountVonSausageRoll on Jhoira of the GG no re
1 year ago
I think the deck isn't consistent enough because it doesn't have enough draw and/or tutors. Brainstorm is one of the best draw spells out there, but it's because of the way it interacts with shuffle effects such as Scalding Tarn or Mystical Tutor. This is because you draw 3, put 2 back, and then shuffle the deck-> ergo you are not drawing the 2 cards you put back. However, if we're not running lots of these shuffle effects it basically just cycles itself, because you're stuck with redrawing those two cards again. In this case I'd prioritize cards like Ponder & Preordain over Brainstorm.
That said, this seems to be a control deck. Win con is to get Jhoira of the Ghitu into play, then suspend a big spell to win the game. So the question of the deck becomes: How do we survive until we get her in play, and until the spell goes off, and how do we make sure we get her?
Survive: We're U/R so we have an almost overwhelming amount of options here. You could write a book on counterspells (Counterspell stops everything, Remand for tempo-draw if your opponents tend to play large spells themselves, Daze if you need the speed, Dispel is crazy good at protecting your stuff, etc)) We've also got nutty bounce spells like Echoing Truth, the classic Unsummon, and the mother of everything: the Cryptic Command
Since we're red I am somewhat perplexed that we aren't running 4x Lightning Bolt. It stops most early-mid game threats dead. We already have Propaganda x2, so that'll help us as well.
How to get her in play: Well, we're U/R, so our tutor options are somewhat limited, but off the top of my head we have: Step Through, Vedalken AEthermage, & Drift of Phantasms.
To make room, I'd recommend cutting Clockspinning, Jhoira's Timebug, Fury Charm. They don't do anything unless we have Jhoira of the Ghitu in play already, and if we don't they're just dead cards in our hand. Our suspend cards will go off a little slower, but if we have enough blue fuckery we should be able to survive long enough.
Land suggestions: If you can, see if you can get your hands on Steam Vents or Sulfur Falls if you're on a budget. Sanctum of Ugin could also help you get more late game threats in case one or more get put out of commission.
PS: Jokulhaups could be used to replace Obliterate. It's can be countered, but it can also be much more easily hardcasted.
Max_Hammer on Kadena "Surprise tool for later" …
1 year ago
For those that are curious on the changes I made to the deck
What I'm taking out: Show
What I'm putting in to replace it: Show
I also plan on changing out some other lands, but above are the utility lands only.
wallisface on
1 year ago
Some thoughts:
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Counterspell will be a lot stronger than either Mana Leak or Countersquall.
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Vantress Gargoyle feels like a massive liability. I’d ditch it entirely and run the full playset of Gurmag Angler.
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Your deck is missing enough killspells to keep your opponent at bay - they’re going to be able to overrun you with creatures very quickly. I’d suggest getting Infernal Grasp and Fatal Push into the deck. Imo ditch all of Echoing Truth, Into the Story and Serum Visions for killspells.