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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Pre-release | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Diresight
Sorcery
Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

![Feral Ghoul feature for [Zul Ashur] Death Is Not the End](http://static.tappedout.net/mtg-cards-2/PIP/feral-ghoul/regular-1697783091.png)




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The Ooze makes it sticky
3 months ago
How's it going? Nice recent update, you've done a good job with cutting creatures. If you're worried about card prices then don't get Grim Tutor, not worth it, since for it's high price you could add many more budget friendly card upgrades.
Something to think about for some deck improvements is the mana curve and how it plays having such a heavy top end. The big creatures you want to reanimate are the top of the mana curve here and there's a lot of them, it's filled. Having many other 5 CMC or higher spells (there's 10 here) that aren't creatures can really bog down the mana curve making gameplay worse.
Grievous Wound, Demonic Covenant, Badlands Revival, Convert to Slime, Final Parting, The Cruelty of Gix, Deadbridge Chant, Breach the Multiverse none of these cards are really needed. Since creatures fill the top of the mana curve then focus on improving the beginning of the mana curve? Malevolent Rumble and Diresight are examples of cards at beginning of the mana curve that do a lot for their mana costs for reanimation strategy.
Consider more lower mana cost reanimation spells? If the plan is to cast Stickfingers turn 4 for two then give yourself more chances to reanimate a creature that same turn with more lower mana cost reanimation? You have Reanimate and Animate Dead, but that's really it for early game possible reanimation. Consider Life / Death and Soul Exchange?
A big advantage of green recursion spells here is getting back a reanimation spell to reanimate again. The problem is most of the recursion spells here can only get back a permanent, not a nonpermanent spell. Other than Animate Dead most reanimation here is coming from nonpermanent spells. Consider Regrowth and Dryad's Revival?
Opponent exile effects at your creatures can really ruin your day. Consider some protection against exile? Fine protection against exile here is creature sac since if you sac your creature in response to the exile then it instead goes to your graveyard to be reanimated again. Greater Good is powerful since it can be repeatable, not only is it creature sac, but draw and discard too. Lazotep Quarry is a land that can sac a creature to make a mana.
If you're having trouble with opponents attacking you then Grave Titan could really help. It puts a lot of defense onto the battlefield when it comes in.
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Zombies.
4 months ago
Hey, Gisa only having one haste source here makes her really slow to get going, if at all. Lightning Greaves, Swiftfoot Boots, Lavaspur Boots, consider maxing out on these haste sources? If you already control one then have more ways to discard away the others Collector's Vault, Putrid Imp?
There's some 2 drop mana rocks/cost reduction you could add to increase ramp Mind Stone/Jet Medallion, but I think you would be better off using these deck spots to improve potential early game reanimation. You have some reanimation, but what I don't see here are effects that can get Zombies into your graveyard to reanimate before you get Gisa as a sac outlet.
Collector's Vault, Diresight, Entomb, Unmarked Grave, Buried Alive, Lively Dirge, Putrid Imp these are spells you could potentially cast long before you control Gisa. Getting some cards into your graveyard a little faster helps Stitch Together's threshold. Can even play more potential early game draw Night's Whisper/Sign in Blood to get more than 7 cards in hand which then you can at your Cleanup step discard down to 7 cards as free discard to setup reanimation. If you're discarding creatures to reanimate then consider increasing lower mana cost reanimation Reanimate, Animate Dead, Persist, Necromancy?
Consider adding an earlier game reanimation plan to get Grave Titan onto the battlefield? Titan being a repeatable Zombie token source can hold down the fort until you get Gisa going. In the meantime, Titan could do damage to opponents. Archon of Cruelty also isn't a Zombie, but is an excellent reanimation target, who if you can control it in the earlier game can give you a huge advantage. When your Commander can create creature tokens and with Grave Titan, Altar of Bhaal is powerful repeatable reanimation when you have creature tokens to exile.
I hope this advice was helpful and if you're interested I offer more advice about what cards to consider cutting.
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The Ooze makes it sticky
4 months ago
This new direction for you to consider improves big creature reanimation, threats shouldn't be a problem if you play smarter. Gameplay will be much different with less creatures, relying more on noncreature spells since they will be replacing creatures. In my opinion a good rule for casual Commander deck building is to have at least 10 sources of draw and ramp. Find deck room for lots of these effects as they're the two most important type of effects for smoother gameplay. Cards that both draw and ramp are helpful Collector's Vault.
More card draw Diresight can help to play smarter since you can better sculpt your hand because you see more cards. Draw spells in the early game Night's Whisper can also help to get more than 7 cards in your hand to then have free discard of creature(s) at your Cleanup step until you have 7 cards in hand. Low mana cost (0-3 CMC) ramp Sol Ring is important because you don't want to have to rely only on your one land drop on your turn as the only source of having mana. With less creatures you don't want mana dorks as ramp only noncreature cards Arcane Signet. Some lands since 40 lands is a lot, could be cut for lower mana cost ramp Utopia Sprawl.
Having your graveyard exiled is a fear/concern for all players who play reanimation thus with Stickfingers don't dump all your creatures at one time into your graveyard. Instead Stickfingers for 2 putting 2 threats into your grave and try to reanimate a creature the same turn you put creature into your graveyard. Paying less mana for Stickfingers leaves mana leftover to reanimate that same turn. This makes more 1 or 2 drop reanimation spells important to play Life / Death, Persist and more any card recursion Regrowth to get reanimation spell back to cast again.
There's cards you can play that help against graveyard exile, but ultimately you can't stop it from happening therefore the best defense is to play smarter. Instant reanimation Makeshift Mannequin, reanimate in response to the exile. Play more lower mana cost removal that can remove artifact, enchantment or creature graveyard hate Assassin's Trophy. In response to graveyard exile you can instant put creatures back into your library Turn the Earth or Repopulate.
Having less creatures and you're worried about not having enough blockers play additonal big creatures like Massacre Wurm. Play more creature board wipes Crux of Fate and Terror Tide. Reanimate big creatures who create token creatures Avenger of Zendikar to then use the tokens as blockers or sac fodder Grave Titan. Planeswalkers that can repeatably create creature tokens Grist, the Hunger Tide are nice. Grist can be reanimated by creature reanimation because when it's in your graveyard it's a creature. It's also a creature in your library therefore if revealed, Stickfingers puts it into your graveyard.
Having more creature token producers Liliana, Death's Majesty makes Altar of Bhaal viable repeatable reanimation since you can exile a creature token to reanimate. Liliana can also be a source of repeatable mana free reanimation. Altar's repeatable reanimation is really powerful when you have token fodder to exile. Grave Titan, Hornet Queen, Avenger of Zendikar are excellent with Altar. Having creature tokens also is defense against most opponent edict effects.