Pyxis of Pandemonium

Pyxis of Pandemonium

Artifact

T: Each player exiles the top card of his or her library face down.

7, T, Sacrifice Pyxis of Pandemonium: Each player turns face up all cards he or she owns exiled with Pyxis of Pandemonium, then puts all permanent cards among them onto the battlefield.

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Legality

Format Legality
Canadian Highlander Legal
Legacy Legal
Block Constructed Legal
Highlander Legal
1v1 Commander Legal
Unformat Legal
2019-10-04 Legal
Oathbreaker Legal
Vintage Legal
Tiny Leaders Legal
Pioneer Legal
Casual Legal
Limited Legal
Modern Legal
Custom Legal
Commander / EDH Legal
Leviathan Legal
Duel Commander Legal

Pyxis of Pandemonium occurrence in decks from the last year

Latest Decks as Commander

Pyxis of Pandemonium Discussion

MrSilk on POST OPAL BAN - Lantern Control

6 months ago

LogurtH

Thanks for commenting!

So this deck archetype is in the prison style. Essentially you lock your opponent out of the game by removing problem cards from their hand early game with Thoughtseize, Inquisition of Kozilek, Surgical Extraction and locking them out of their own deck by tapping "top of deck card remover" artifacts like Codex Shredder, Ghoulcaller's Bell and Pyxis of Pandemonium. Lantern Control decks are essentially a brutal control mill decks.

Karn is mostly in this deck to fetch key parts of the prison/wincon combo.

sergiodelrio on Force of negation/rage

6 months ago

TriusMalarky I know I sound like the fun police at this point, but I have a feeling you're misreading Pyxis of Pandemonium

TriusMalarky on Force of negation/rage

6 months ago

Been thinking about this sort of strategy for a while. Here's what I've come up with:

First, Eternal Scourge. You'll want 12 copies of "cast from exile" creatures.

Second, Serum Powder. You effectively get Companion pre-nerf, but the creatures are slightly worse with the upside the you might start with 9, 10 or even 11 cards in hand. Might be worth mulliganing once or twice to try and get in some matchups.

Third, early game engines are key. While you probably could use Serum Visions, I really recommend that you use Relic of Progenitus and Pyxis of Pandemonium as turn one plays. Relic is good to control other people's GY, and Pyxis will effectively draw you a card every few turns.

Fourth, consider creature cost reduction effects. Marauding Raptor, is probably the best here, but any way to shave a mana or two off the cost is great. This is because your engine is likely based on having effectively immortal creatures while screwing with your opponent using GY hate and exile-based removal.

Fifth, you should be slpashing white. Your deck should be , because Rest in Peace, Path to Exile are great here. You might consider Perilous Vault as a sort of stored wrath effect. Declaration in Stone is actually solid here, as you can exile a couple of your Scourges and get Clues, effectively being a weird 2 mana Paradoxical Outcome. Of course, don't run too many mediocre removal spells. It doesn't help.

Other random tech that might be interesting:

  • Induced Amnesia, while only good when you have a lot of your creatures in hand, can act as a weird Divination.

  • Detention Sphere is fun with Pyxis. If you ever plan on cracking Pyxis for value, you should have Spheres. Of course, you probably don't want to crack Pyxis anyways because your opponent will get all the real value.

  • Some processor effects, like Processor Assault might be valuable here Especially if you have RIP out.

All in all, it's a weird gimmick that has the ability to randomly beat Dredge while generating value in the form of 'you never gonna get rid of my creatures'. If you get enough cost reduction, you can be playing all of your creatures for only , , or or in the case of Scourge. Remember the cost reduction.

Also, Simian Spirit Guide for the theme. And it also helps you power out some of your cost reductions and engine pieces, so it's good. And yes, FoNe is best here. FoRa? Meh, it's like a bad removal spell, which is okay, but not the greatest.

mtgApprentice21 on Game staling Chaos

6 months ago

I recommend Jhoira of the Ghitu, Teferi's Puzzle Box, Knowledge Pool,Dream Halls, Pyxis of Pandemonium, and Paradox Haze. They seem like they would like to meet your deck. Also, maybe Goblin Test Pilot?

The only card I WOULDN'T recommend is Scrambleverse. Other cards like that are fine, but Scrambleverse is definitely NOT OKAY. XD

TallWizard88 on A Better Teshar, Ancestor's Apostle

7 months ago

Have you ever thought about using Pyxis of Pandemonium as another alternate wincon by exiling everyone’s decks and just passing turn?

Gleeock on Philosophy Represented

10 months ago

DragonOfTheWest I'm a fan of Pyxis of Pandemonium. Due to it being more like a big red button you can press when it looks like a game-lockdown may happen... It has been nice for those Ugin sweep/lockdown plays. That is another way to turn the tables on the efficiency/control players of the world.

3n3rgy2 on HELP: Esper Exile Brew

1 year ago

Is this going to be a deck that aims to use these cards you exile or just mill them out for the win condition?

Without a doubt cards like Codex Shredder and Pyxis of Pandemonium come to mind when its a direct mill to exile effect. However, depending how big your budget can be, you can run something simple like Muddle the Mixture to transmute for Rest in Peace to turn ordinary mill cards such as Glimpse the Unthinkable and Mind Grind and Rest in Peace will then exile them. The more expensive side of things you could play Enlightened Tutor to hit your Rest in Piece as well as Helm of Obedience. Helm of Obedience Rest in Peace is an infinite mill loop for one player at a time...

Starting with a typical U/B mill shell like say, Phenax, God of Deception and using staple cards from there to then encorperate that into an Esper shell.

As far as a Commander goes, something like Sharuum the Hegemon to grab back Altar of the Brood and Mindcrank would not be a terrible option as well. I can see Sydri, Galvanic Genius being a respectable option too! Needless to say, Esper has MANY MANY options to pull from in terms of combo, strategy and cardpool.

Sincerely hope this helped!

Spairut on Deck Control

1 year ago

You need cards like Crucible of Worlds , you may mill your lands and with this you can play them and fix your mana.

Wand of denial is not modern legal, but you can replace it with something very similar Pyxis of Pandemonium and also is a graveyard hate card.

The big problem i see is this deck is quite slow and doesnt have a lot of control early game , which you absolutely need if you dont want to get screwed. Early game is harder to control what they draw with the "lanterns" because you wont have most of them, until later in the game, so you need cheap discard to remove the big threats from their hand, the same with counters, it is less powerful late game because your lanterns and discard do most of the job to not let your opponent get their cards but that wont always happen so you need counters and removals to control as much as possible , they shouldnt draw what they need and if they draw it you discard that, and if that didnt work you may use a counter or destroy that creature, or the ensnaring bridge but the last one only works against attacking creatures (mostly big ones) against combo or decks with small creatures or raw damage is more of a dead card,i would have 3 ensnaring bridge you may need some more removals/discard/counters instead. You need low to zero cost cantrips to get those artifacts faster like Mishra's Bauble Cerulean Wisps (not the best but 1 mana for what it does is good and is budget) .

Orbs of warding i think you use them mostly for hexproof rather than the synergy with ensaring bridge + orbs though it is a good combo to prevent most damage it comes as early as turn 6 you may need to use other things than get that thing down if youre looking for hexproof Witchbane Orb is lower mana cost .

The eradicate and zendikon combo looks pretty cool as wincon but im not sure how often you can pull it off but if you do you remove most of its deck as you said works better with mono coloured but a wincon that only has a big impact in some decks like mono green elves makes the deck less versatile i would move them to sideboard though i liked the combo. Remember you need low cost removal, you have to stop the other player rather than actively kill him.

Your counters are very high cost you use them more to mill and kill your opponent than to protect yourself. What will you do against a combo if they get all pieces by turn 4 like a retraction helix+ altar of the brood(look for this deck on google) combo, maybe they wont use their combo but you must save your mana to counter that, the high cost of the counter is slowing you down and your opponent may have a secondary win condition for example with a Genesis Chamber . You cant counter 2 things at once(not only that, you may need to destroy something or discard and you cant because of the counter) with that high cost, if you had cheaper counters or discard you could have removed the pieces long ago, even in turn 1 if you Thoughtseize or Inquisition of Kozilek the Altar of the Brood and if you dont want that to come back Surgical Extraction which you can cast almost for free and also mills, Sadistic sacrament slows you a lot.

Good counters for early Mana Leak Disallow Dispel Negate Remand (this one also a cantrip) Hinder has a good synergy with your deck. This deck is hard to master because you need knowledge about what kind of deck has your enemy, to know what to remove and when also you can check other decks with the same strategy, it is called "Lantern control". Lands that enter the battefield tapped slow a lot, remove Skyline Cascade,Jwar Isle Refuge,Maze of Ith doesnt give mana it may screw you and you dont really need it and it isnt modern legal

In conclusion:

Lower the mana curve (counters,removal)

Must add discard

Must add draw cards, cantrips or things like that,

Spreading Seas destroys fetch lands and is a cantrip you may add them.

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