Pyxis of Pandemonium
T: Each player exiles the top card of his or her library face down.
7, T, Sacrifice Pyxis of Pandemonium: Each player turns face up all cards he or she owns exiled with Pyxis of Pandemonium, then puts all permanent cards among them onto the battlefield.
|Have (3)||IcyLightning , Mortiferus_Rosa , metalmagic|
|Want (2)||tloor27 , binaryjester|
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|Commander / EDH||Legal|
Pyxis of Pandemonium occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Pyxis of Pandemonium Discussion
1 month ago
Is this going to be a deck that aims to use these cards you exile or just mill them out for the win condition?
Without a doubt cards like Codex Shredder and Pyxis of Pandemonium come to mind when its a direct mill to exile effect. However, depending how big your budget can be, you can run something simple like Muddle the Mixture to transmute for Rest in Peace to turn ordinary mill cards such as Glimpse the Unthinkable and Mind Grind and Rest in Peace will then exile them. The more expensive side of things you could play Enlightened Tutor to hit your Rest in Piece as well as Helm of Obedience. Helm of Obedience Rest in Peace is an infinite mill loop for one player at a time...
Starting with a typical U/B mill shell like say, Phenax, God of Deception and using staple cards from there to then encorperate that into an Esper shell.
As far as a Commander goes, something like Sharuum the Hegemon to grab back Altar of the Brood and Mindcrank would not be a terrible option as well. I can see Sydri, Galvanic Genius being a respectable option too! Needless to say, Esper has MANY MANY options to pull from in terms of combo, strategy and cardpool.
Sincerely hope this helped!
2 months ago
You need cards like Crucible of Worlds , you may mill your lands and with this you can play them and fix your mana.
Wand of denial is not modern legal, but you can replace it with something very similar Pyxis of Pandemonium and also is a graveyard hate card.
The big problem i see is this deck is quite slow and doesnt have a lot of control early game , which you absolutely need if you dont want to get screwed. Early game is harder to control what they draw with the "lanterns" because you wont have most of them, until later in the game, so you need cheap discard to remove the big threats from their hand, the same with counters, it is less powerful late game because your lanterns and discard do most of the job to not let your opponent get their cards but that wont always happen so you need counters and removals to control as much as possible , they shouldnt draw what they need and if they draw it you discard that, and if that didnt work you may use a counter or destroy that creature, or the ensnaring bridge but the last one only works against attacking creatures (mostly big ones) against combo or decks with small creatures or raw damage is more of a dead card,i would have 3 ensnaring bridge you may need some more removals/discard/counters instead. You need low to zero cost cantrips to get those artifacts faster like Mishra's Bauble Cerulean Wisps (not the best but 1 mana for what it does is good and is budget) .
Orbs of warding i think you use them mostly for hexproof rather than the synergy with ensaring bridge + orbs though it is a good combo to prevent most damage it comes as early as turn 6 you may need to use other things than get that thing down if youre looking for hexproof Witchbane Orb is lower mana cost .
The eradicate and zendikon combo looks pretty cool as wincon but im not sure how often you can pull it off but if you do you remove most of its deck as you said works better with mono coloured but a wincon that only has a big impact in some decks like mono green elves makes the deck less versatile i would move them to sideboard though i liked the combo. Remember you need low cost removal, you have to stop the other player rather than actively kill him.
Your counters are very high cost you use them more to mill and kill your opponent than to protect yourself. What will you do against a combo if they get all pieces by turn 4 like a retraction helix+ altar of the brood(look for this deck on google) combo, maybe they wont use their combo but you must save your mana to counter that, the high cost of the counter is slowing you down and your opponent may have a secondary win condition for example with a Genesis Chamber . You cant counter 2 things at once(not only that, you may need to destroy something or discard and you cant because of the counter) with that high cost, if you had cheaper counters or discard you could have removed the pieces long ago, even in turn 1 if you Thoughtseize or Inquisition of Kozilek the Altar of the Brood and if you dont want that to come back Surgical Extraction which you can cast almost for free and also mills, Sadistic sacrament slows you a lot.
Good counters for early Mana Leak Disallow Dispel Negate Remand (this one also a cantrip) Hinder has a good synergy with your deck. This deck is hard to master because you need knowledge about what kind of deck has your enemy, to know what to remove and when also you can check other decks with the same strategy, it is called "Lantern control". Lands that enter the battefield tapped slow a lot, remove Skyline Cascade,Jwar Isle Refuge,Maze of Ith doesnt give mana it may screw you and you dont really need it and it isnt modern legal
Lower the mana curve (counters,removal)
Must add discard
Must add draw cards, cantrips or things like that,
Spreading Seas destroys fetch lands and is a cantrip you may add them.
4 months ago
Also, processors can process out opponents' cards exiled by a Pyxis of Pandemonium , so when you finally crack it for its big ability, only your cards will be exiled.
6 months ago
Cards that can abuse topdeck being known Psychic Battle Chaos Warp Spark of Creativity Erratic Explosion Prophetic Flamespeaker Abbot of Keral Keep Augur of Bolas Dark-Dweller Oracle Experimental Frenzy
Cathartic Adept and similar mill effects can help you move past undesirable topdeck cards. Gives control when you can see enemy topdecks Pyxis of Pandemonium Ghoulcaller's Bell Drowner Initiate Hedron Crab Jace's Erasure Drowned Secrets Codex Shredder
If you're looking for hard and fast deck stacking, check out Brainstorm Ponder Preordain Serum Visions Index Mystic Speculation Opt Portent Spy Network Trickery Charm Ancestral Knowledge Contingency Plan Foreshadow Information Dealer Omen Predict Bamboozle Long-Term Plans Second Sight
7 months ago
It would be a great hit to fill the battlefield with lots of exiled samurai, but it is a huge leap of faith to get there with only one copy of Pyxis of Pandemonium , don't you think? Maybe you could add extra copies and include Fabricate .
7 months ago
Yes finally! Another person who has built Progenitus for a Greek Mythology theme! You're missing Underworld Cerberus , though. Fist of Suns is also decent in this deck. Perhaps you should also add Pyxis of Pandemonium for Pandora's pythos and either Triad of Fates or Sen Triplets to represent the Moirai. Plus Curse of the Swine needs to be in here - as representation of Circe turning Odysseus' men into swine.
If you want to check out mine, Greek Mythology.
11 months ago
Dope deck! Check out my Circu deck, Circu Soleil! I'm trying to build/optimize right now.
1 year ago
For Lantern Control Circu, you would need tutors to grab your Lantern. Not to mention you are a bit light on the control aspect of it as well. I would consider adding in these cards to step up the game plan:
- Ghoulcaller's Bell
- Pyxis of Pandemonium
- Vampiric Tutor
- Demonic Tutor
- Beseech the Queen
- Trinket Mage
- Whir of Invention
- Academy Ruins
Alternative wincon can also involve adding in more mana rocks to go Isochron Scepter / Dramatic Reversal for Circu exile win. If you have the budget as well I would recommend grabbing Field of Dreams and Transmute Artifact as well.