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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
- Interactions with Circle of flame Turn to frog
- Polymorphist's Jest vs Legendary rule
- polymorphist's jest and enters the battlefield question
- Can you cast a Polymorphist's Jest after attackers are declared when a Circle of Flame is on the battlefield to kill everything?
- How does Polymorphist's jest interact with combat tricks and enchantments that buff the creature?
Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.
3 months ago
This deck doesn't seem to have an actual way to win. I pitted it against one of my decks and while I sure did lose a lot of creatures after they were turned into frogs, I eventually had more creatures than your deck had ways to kill them and I won.
Enigma Drake seems like a good win-con. Why only have two of them? Blazing Volley could be good for wiping all of your opponent's creatures with Polymorphist's Jest. Or maybe Fire Ants, so you don't have to spend two cards just to kill one creature.
7 months ago
Okay, thanks for the clarification haha. I think in the case of a more casual environment, Izzet Charm is great because it provides you different options, so it is rarely a dead card. Keep in mind that Izzet Charm only counters noncreature spells, whereas Mana Leak counters any spell, which is why having a couple of each is good. Mutiny looks like a fun, on-theme card, but it is very conditional, so I would suggest only doing 1 mainboard and maybe 1 sideboard. My issue with Illusory Wrappings is that if you enchant the creature and then bolt it, that is a 2-1 exchange in your opponent's favor (your enchantment  + your removal  for their creature ). A good replacement could be Polymorphist's Jest, which is an instant so you could swing in with your creatures then use it as a combat trick to take out more of your opponent's creatures with 1 spell. That is intensive and conditional, so that should probably be a 1-of in mainboard or max 2 in sideboard.
A couple Shocks should be plenty because it's a budget build, but no more than 2 of each because they are inefficient. Although, I think Shock would be better than Opt in this deck because you want to maximize damage, so perhaps you could push those out and replace them with Shocks and Izzet Charms. Once you have the budget for Skullcrack, the Shocks should be the first to go. I also believe that Guttersnipe, while it is undoubtedly a good card, should be replaced with Soulfire Grand Master because 3 mana is a lot when you have so many creatures in the deck. The Electrostatic Fields are cheaper, and they can be good blockers (on theme) and are resistant to opponents' Lightning Bolts, unlike Guttersnipe.
Classic Counterspell could also be good in this deck once your mana base is secure. Negate is also an amazing counterspell in the right meta, and it's cheap! One in the mainboard and/or a couple in the sideboard could prove valuable. Counterspells are important, but they are only helpful if they are applicable and castable. Make sure you have some variety and not too many with severe restrictions. So 4x Counterspell is good, but 1x Counterspell, 1x Mana Leak, 1x Negate, and 1x Izzet Charm is better. The 1x Mana Leak takes away the restriction without taking away the variety, the 1x Negate allows the mana flexibility of Mana Leak without the mana restriction at the expense of restrictive targets, and 1x Izzet Charm allows for greater variety in plays, but it's hard to beat the power of Counterspell so it deserves its spot.
That brings me to your mana base. My biggest suggestion is to avoid lands that don't tap for because almost all of your spells use in some way, and you can get mana screwed really easily if you don't have access to it. The pain lands would be perfect for your deck: Shivan Reef and Battlefield Forge. They provide you with your colors and come into play untapped, which is huge. In my opinion, Nephalia Academy is not helpful and you might as well have a Wastes instead because at least that can be tutored if a creature gets Path to Exiled. But I have some other utility lands to suggest for you.
If you find yourself building up a good board presence, Castle Embereth would be very helpful. If you find that your opponents are going wider, Surtland Frostpyre could be a good boardwipe. Geier Reach Sanitarium would be good to cycle dead draws, but it doesn't tap for a helpful color. Needle Spires and Wandering Fumarole are great manlands in your colors, and although Celestial Colonnade doesn't tap for , it can be the difference between staying behind and pulling ahead in longer matchups and is worth an include. Temple of Epiphany and Temple of Triumph are decent Turn 1 plays, as they can let you plan your next turn and counterstrike. Also, the longer I look at Soulfire Grand Master, the more I think it's perfect for the deck. If you take advantage of the lifelink it gives, the pain lands will be absolutely no trouble. It also allows you to recast your spells as you go into the late game in longer matchups, which is amazing. Keep in mind that for Mutiny, the opponent's creature is doing the damage, so you won't gain life.
Anyway, a solid manabase would be 4x Shivan Reef, 4x Battlefield Forge, 2x Raugrin Triome, 1x Needle Spires, 1x Wandering Fumarole, 2x Temple of Triumph, 1x Temple of Epiphany, 1x Celestial Colonnade, 3x Mountain, 1x Plains, 1x Island. About a third of these land come into play tapped instead of half as your deck currently stands, they all tap for relevant colors, and several give you some utility if your spells fall short. Some of the numbers will need to be tweaked depending on what your spells are, but this should be a great improvement! And all of these lands are around a dollar, many are less than a dollar (except for Celestial Colonnade, which is only a couple dollars, but it's really that good). Depending on the requirements, you may need to switch a Mountain for an Island, but your dual lands should cover it well.
8 months ago
Hey Ardees! Quite honestly sudden spoiling is the better choice, but when I built this deck it was initially a super-budget build. I happened to have a Polymorphist's Jest lying around and that's why it initially made the cut. In my playgroup now that card is notorious for pissing off my good friend Santibeast and almost every time I cast it he'll scoop out of anger. But honestly, not a bad call / alteration for later. Definitely adding it to my maybe board :)
8 months ago
9 months ago
10 months ago
I like this! An uncommon Commander with some spice in the list. This seems the perfect deck for Student of Elements Flip, and I don't think I've seen a better list for Mass Diminish and Polymorphist's Jest.
Cards like Archaeomancer and Ardent Elementalist aren't particularly exciting, but they do help by adding more recursion/redundancy to the deck. The Mirari Conjecture does something similar, but with an added bonus after two turns.
I think the token producers (especially Young Pyromancer) conflict with T&L's second ability, but I also think they offer up an opportunity for a new win condition: Dragonshift. If you go this route, I'd suggest adding cards like Murmuring Mystic, Talrand, Sky Summoner, Metallurgic Summonings and Shark Typhoon. Deekah, Fractal Theorist deserves special mention, as the tokens it creates will keep their +1/+1 counters even after being Dragonshifted.
I don't like Kaza, Roil Chaser here, because I see this as a deck that wants to be casting a bunch of small spells, not a few large or X spells. I also think you are leaning too heavily into copying spells for much the same reason. Copying a Brainstorm =/= copying a Comet Storm. Even copying Stitch in Time feels like a waste. Maybe take out cards like Increasing Vengeance for more counterspells or interaction? Archmage Emeritus, Niv-Mizzet, Parun and Wavebreak Hippocamp help you maintain card advantage even when countering your opponent's threats.
Overall, I feel this deck is looking to control the board with cards like Basilisk Collar or Mass Diminish + Tibor and Lumia, maintain card parity with counterspells + cantrips and Archmage Emeritus (and company), and then follow up with either a swarm of tokens + Dragonshift/Day of the Dragons or individual threats such as Niv-Mizzet or even Nezahal, Primal Tide or Hullbreaker Horror. I think you'd be best served by upping your interaction/counterspell suite, eliminating some of the more expensive sorceries (everything 4+ MV) and X-spells, and focusing less on spell copying in favor of casting more cheap spells in the first place. I hope this helps! I haven't really thought much about this commander before, so thanks for bringing it to my attention. Might try my own spin with this lovely Izzet couple.
1 year ago
Looking for more cards like Kenrith's Transformation for my wonky transmog deck
so far I have Beast Within, Dance of the Skywise,Gift of Tusks,Mordenkainen's Polymorph,Ovinize,Polymorphist's Jest,Pongify,Rampage of the Clans,Rapid Hybridization,Snakeform,Startling Development,Turn to Frog,Frogify,Ichthyomorphosis,Lignify,Curse of the Swine,Transmogrifying Wand,Oko, Thief of Crowns and Terastodon in my main deck and
Here's a Link to my deck in case you need it Transforming Oneself . PS. if you think of clever or funny name for this let know as well
1 year ago
Not so much a card as an effect, but instant speed "creatures lose all abilities"--Sudden Spoiling, Dress Down, and Polymorphist's Jest. It shuts down a lot of creature-based win condition if you can prepare, without making yourself the archenemy like Humility. Thassa's Oracle can still be a problem, but I don't see it that much.