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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Tranquil Thicket
Land
This enters tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
Crockosneef on Stop picking lands on a …
2 months ago
Sasaya is one of the first commanders I built around, so I would like to provide some advice! In my experience, I find that you can balance out the "drawing into lands" problem by giving yourself an abundance of card draw effects. This is becoming easier with cards like Reckoner Bankbuster and Endless Atlas being printed. With Sasaya, specifically, Book of Rass is pretty good, as you can almost always afford to draw multiple cards post-transformation.
Another thing I would strongly recommend is to run all the cycling nonbasic lands available in your colors, like Tranquil Thicket and Blasted Landscape. You can primarily use them as lands in hand which help Sasaya transform and then replace themselves after the fact. That way, you're able to have some utility in your land slots without taking away from the "land name matters" theme.
Final thing I want to say is that I noticed you have Rocket Launcher. If you like winning games like this, Goblin Cannon is almost entirely the same, functionally-speaking, so I would recommend running it alongside it!
DatShepTho on Gitrog landfall in construction
4 months ago
Some land suggestions: Combos with Kodama + Scute: Arid Archway, Golgari Rot Farm, Guildless Commons
Two mana sac: Ebon Stronghold, Havenwood Battleground
Cycling: Barren Moor, Tranquil Thicket, Polluted Mire, Slippery Karst, Desert of the Glorified, Desert of the Indomitable
Fetch: Evolving Wilds, Terramorphic Expanse, Fabled Passage, Myriad Landscape, Blighted Woodland, Riveteers Overlook
Other: Ghost Quarter, Lotus Field, Nurturing Peatland, Bojuka Bog, Emergence Zone, Field of the Dead
eliakimras on B.F.D.
1 year ago
Glancing through your cards, your deck's problem might be because you're building it based on best-case scenario, with tons of clones and blink synergies. (In my playgroup, Miirym always gets removed before her untap step, so the Miirym player does not rely on her sticking to the board.)
I'll suggest some upgrades for your deck based on making it more consistent and less dependant on Miirym:
1st. Ramp
Explosive turns with lots of cost reducers sound nice... if people don't blow up your dorks before you get any value from them.
- I would swap out Dragonlord's Servant, Goblin Anarchomancer, Bronze Walrus, Dragonspeaker Shaman, Open the Gates, Mind Stone, Lapis Orb of Dragonkind, Commander's Sphere, Gilded Lotus for Fellwar Stone, Farseek, Nature's Lore, Three Visits, Cultivate, Kodama's Reach, Chromatic Lantern, Coalition Relic, Herald's Horn.
2nd. You need more lands (36 lands + 13 ramp cards is a good starting point)
- Storage lands like Crucible of the Spirit Dragon are only worth it with proliferate shenanigans. Exotic Orchard serves you better.
- Forgotten Cave and Tranquil Thicket can be Sheltered Thicket and Ketria Triome instead. (Synergy with the landfetchers above.)
- Highland Lake, Swiftwater Cliffs, Temple of Epiphany, Timber Gorge and Woodland Stream could be these utility lands instead: Mosswort Bridge, Myriad Landscape, Blighted Woodland, Kessig Wolf Run, Littjara Mirrorlake.
- Bala Ged Recovery Flip, Valakut Awakening Flip and Glasspool Mimic Flip are three spells that can be played as a land. I would take out Dragonmaster Outcast, Delina, Wild Mage and Demanding Dragon for them.
- Evolving Wilds and Terramorphic Expanse could be swapped out for Unclaimed Territory and Secluded Courtyard.
3rd. Better counterspells
- Evasive Action and Mana Leak could be Negate and Swan Song instead.
4th. Better removal
- Consider Beast Within, Chaos Warp and Resculpt over Hull Breach, Dragon's Fire and Lightning Bolt.
5th. Better boardwipes
- Klauth's Will is a more versatile Magmaquake. Ryusei, the Falling Star can be cloned for extra doom for your opponents. Curse of the Swine does not touch your board.
- I would take out Magmaquake, Preordain and Opt for the cards above.
6th. More card draw
- Garruk's Uprising is a better Colossal Majesty.
- Garruk, Primal Hunter and Return of the Wildspeaker are also all-stars here. I would take Korlessa, Scale Singer and Mirror Box out for them.
7th. Better win conditions
- About this, please check miirym , need recommendations build and the comment I made on that page. You have plenty of options in this regard.
thesilentpyro on Korvold - Treasures Without Borders
1 year ago
With the resurgence of the lands theme in the deck, I feel like I want one or two more utility lands. Options:
-
Crystal Vein
Extra land drops + Crucible effects is a situation that the deck may get into pretty often. -
Wasteland
Strip Mine backup. Never not good. -
Thespian's Stage
Not as good as Thespian's Stage, but that doesn't make it bad. -
Dryad Arbor
Fetchable creature that can be sac'd to creature outlets and used with creature recursion. -
Blast Zone
Removal, albeit slow. -
Cabal Pit/Barbarian Ring
Creature removal. Random burn to the face with Ring if you have spare mana and land drops with nothing else to do with them. -
Argoth, Sanctum of Nature Meld
Token maker, feeds recursion. But it's very slow and the ETB untap condition isn't reliable. It makes me consider Titania, Voice of Gaea Meld so I can tutor for one when I have the other (and Titania's lifegain on its own isn't the worst either), but that's probably too many slots for an unreliable effect. The meld not happening until your own upkeep sucks too. -
Tranquil Thicket/Barren Moor
Go nuts with Loam, turn Wrenn and Six into a draw engine. -
Kessig Wolf Run
Wincon on a land. Though Korvold usually grows quickly enough on his own to do the job.
Hi_diddly_ho_neighbor on Sekki, Ghost Piñata
1 year ago
The deck is looking pretty tight, but I have some more thoughts on how to address your "pre-Sekki" concerns.
Farhaven Elf is a worse Wood Elves, but it's still ramp and an effective speed bump against and early attack.
Woodland Bellower isn't a bad inclusion since it can come down before Sekki and tutor up creatures like Tempting Licid, Ulvenwald Tracker, and Champion of Lambholt before Sekki comes down a turn or two later. You could also consider other creature tutors like Worldly Tutor and Green Sun's Zenith.
Thaumatic Compass Flip isn't a ramp spell per-say, but it does guarantee your land drop for the turn and can turn into a better Maze of Ith to keep you alive until Sekki drops.
You could consider some of the cycling green lands like Tranquil Thicket as additional sources of card draw in the land slot. Play them as lands when you need them or just aggressively cycle them to dig deeper.
I also like Bushwhack as a fight spell/land grab.
As always, awesome deck!
Austin_Smith_of_Cards on Graveyard Maverick - My Tortex Brew
1 year ago
Made some adjustments to the deck to modernize a little; classic toolbox Golgari-style Tortex seems to have fallen slightly out of favor for Abzan aggro, but we don’t need no white mana!
+2 Eccentric Farmer, +2 Kitchen Imp, +1 Writhing Necromass
-1 Stinkweed Imp, -1 Perilous Myr, -1 Thoughtpicker Witch, -1 Barren Moor, -1 Tranquil Thicket
Eccentric Farmer does double duty filling our graveyard and recurring lands to meet our drops, so traded out one Stinkweed Imp and a Thoughtpicker Witch (who I’ve almost never needed to use in playing this list). With Farmer helping us meet our land drops better, dropped the two cycling lands to make room for a pair of Kitchen Imps to push early game aggro. Lastly, ditched the Perilous Myr for a big beatstick in Writhing Necromass to contend against the likes of Gurmag Angler or potentially even bigger creatures.
KBK7101 on Need help for a green …
1 year ago
Cuts:
I did a lot of research on precon decks while building my Urza/Mishra partner deck. This is definitely above that, which is fine, but one of the more interesting things I saw in said research was that it isn't always best to include tutors because new players don't even know the cards in the deck, much less what to search for. Land ones are fine, obviously, because they tell you what to find. Cards like Chord of Calling is great as an upgrade, but it may cause an unintentional feeling of being overwhelmed with options. Cutting it would also save $6-7.
Bala Ged Recovery Flip is another card that I'd cut just because it may be slightly confusing for newer players. It's also $4? When did that happen?!
Triumph of the Hordes is another cut I'd make with the same reasoning as above. Trying to explain the difference between combat damage and commander damage is probably enough for now. Again, great upgradefor later. This would cut about $12.
Cutting these three would shave off another $20-25.
Adds:
-
Two more lands
Growth Spiral is close enough to Bala Ged Recovery Flip but without the added confusion of it also possibly being a land.
Speaking of lands, I think adding in two more would help smooth out any potential mana-screws, which are a horrible feeling as a seasoned player... and even worse than that as a newer player. Whether they be two more forests or something like Khalni Garden, Fertile Thicket or Tranquil Thicket, I think two more lands would help smooth things out.
I would also mention that while Freyalise, Llanowar's Fury is the deck's commander, Ezuri, Renegade Leader, Dwynen, Gilt-Leaf Daen and Marwyn, the Nurturer could also be the deck's commander. She's not necessarily locked in to just Freyalise.
The last thing I'll mention is that none of us here know the person you're making the deck for. If you see any of this advice and think "eh, I think she'd get it" or "She'll understand this pretty easily", then go for it! Build whatever you think they'd like the best.
Andramalech on Shrines R us
2 years ago
I noticed you said land value was a concern, so I had some thoughts:
Some ways to keep your utility game strong could include the cycle lands like Tranquil Thicket and Forgotten Cave. Those provide draw when otherwise you don't need the colors.
Bojuka Bog, Temple of the False God, and Crumbling Vestige are other noteworthy utility lands that various people enjoy.
Check lands, like the more recent Overgrown Farmland and Rockfall Vale are (somewhat) cheaper ways to get your value on.
Burn lands like Shivan Reef and Yavimaya Coast are great ways to provide yourself with more options to do the thing without breaking the bank.
I'd recommend using something like Chromatic Lantern to help cover color needs. I know you said budget was a concern so maybe stuff like Utopia Sprawl or Trace of Abundance over things like Bloom Tender.
Considering how (most) WUBRG builds rely on green to do the heavy lifting, if you could spring for a copy of Yavimaya, Cradle of Growth it could really help a lot.
If you consider Bounce Lands (Gruul Turf, Simic Growth Chamber), you'd get more value back out of your cycle lands. Again, I'm unsure what the budget is but I wanted to provide a few interesting options to get you the colors you're in need of!
I hope this helps a bit! Best of luck!
Have (4) | orzhov_is_relatively_okay819 , reikitavi , ItzJustChaos , Atahop |
Want (1) | TechNoble |