Tranquil Thicket enters the battlefield tapped.
: Gain .
Cycling (, Discard this card: Draw a card.)
|Want (5)||kompy12 , Yodatheugly , Deathholme , Popcorn247 , mage57|
Printings View all
|Arena Cards (ARENA)||Common|
|Modern Horizons (MH1)||Uncommon|
|Commander 2018 (C18)||Common|
|Commander Anthology 2018 (CM2)||Common|
|Duel Decks: Elves vs. Inventors (DDU)||None|
|Commander 2017 (C17)||Common|
|Commander Anthology (CM1)||Common|
|Duel Decks Anthology (DD3)||Uncommon|
|Commander 2014 (C14)||Common|
|Vintage Masters (VMA)||Common|
|Commander 2013 (C13)||Common|
|Duel Decks: Izzet vs. Golgari (DDJ)||Common|
|MTG: Commander (CMD)||Common|
|Duel Decks: Elves vs. Goblins (EVG)||Common|
Combos Browse all
|Commander / EDH||Legal|
Tranquil Thicket occurrence in decks from the last year
Latest Decks as Commander
Tranquil Thicket Discussion
1 week ago
So, keep in mind I rarely play out and am not the best guy to ask about the meta. My expertise lies mainly in creativity (which most MtG players call jank, lol).
However, I do play a LOT of pauper regardless, so, I playtested in the tester for lil bit, and I feel draw is problem. I also kept wanting to cast Simian Spirit Guide as a creature. How does the deck play for you? What's your situation by turn 4-5 in most games? And then later on?
Depending on how you play the deck, I would consider putting both Cleansing Wildfire (instead of Stone Rain) and Geomancer's Gambit (instead of Roiling Terrain) in the deck. Both will cantrip themselves, and even though they both allow the opponent to replace the lands they lost, Cleansing Wildfire makes the land enter tapped, so it still slows the opponent down. Plus you should be able to just destroy those lands within a turn or two before they become a problem anyway.
I also feel like Raze should be in here. It's SO cheap that it should be considered at least. Maybe swap out Simian Spirit Guide for something like Sakura-Tribe Elder to support the extra demands on your land base?
1 month ago
honestly the decks very light on lands, id want at least 21-22 and you running a lot of three drops. personally i would drop 1 rhonas 1 yorvo and 1 eone for 3 more lands. if you want utility lands i would for a mana base like this id aldo run at least 1 Dismember (probably 2) as despite the improved removal mono g has seen its still the best option for those gurmag anglers and tasigur lurrus and now kroxa.
3 months ago
Helloo some reccomendations for improvements
3 months ago
MB's Suggested Additions
4 months ago
The best end game wincons so far: Angel's Grace/Ad Nauseam, Field of the Dead or Valakut, the Molten Pinnacle with Scapeshift or on their own. Dark Depths/Thespian Stage also is amazing in the format. Remember to use manlands, like Creeping Tar Pit or whatever you find fun. I know I'll look at Mutavault heavily for the format. Tokens can also do well, Commence the Endgame seems great!
Engines outside of it that can grind games are Mystic Sanctuary and Cryptic Command/Tragic Lesson/Daze/Gush, Life from the Loam and Horizon Canopy/Tranquil Thicket (Or any other cycling lands, but honestly Lftl works amazing on it's own).
What cards are really good to know about? Unsummon and effects like it should really be good, as all non-land permanents are tokens. Sinkhole and land destruction must be realized to be a very powerful effect, and Thoughtseize style discard is great!
Remember that Negate is just a cheaper Cancel and Miscast is a cheaper Mana Leak. Additionally Muddle the Mixture can both be a Counterspell or a Life from the Loam, and can be returned with Mystic Sanctuary.
Veil of Summer, Lightning Bolt, Silence, Stifle, Miscast, Flusterstorm, Dovin's Veto, Surgical Extraction & Cling to Dust (Amazing against Loam decks and some Sanctuary decks, as well as shutting off backup combos from recursive loops)
Currently Noxious Revival, Echoing Truth, Divert/Misdirection (against discard and burn), most discard, burn, Merchant Scroll, Entreat the Angels (Works well with Brainstorm, Mystic Sanctuary, etc.), and more are all strong.
Overall, it seems like a format where blue dominated, with green engines and tutors like Crop Rotation or Sylvan Scrying can set up the easy combos. Entomb for Life from the Loam, maybe Mission Briefing can do well too.
The best decks seem to be Bant Control, Simic Scapshift (sultai?), Sultai Loam Depths, Golgari Depths (Hymn to Tourach style list), Azorius Control (Entreat Sanctuary style) and Dimir+ Control (No idea the wincon, but a 2-4 color list, aimed at Miscast, Cling to Dust, and Thoughtseize as a base). A ramp build for field outside of Scapeshift, perhaps running it as only a backup, or perhaps a Sultai Loam Field Ramp list could work.
Sadly if you memorize the 6ish real wincons, the 4 bases, and understand the few counterplays the format is solved
Emzed on Cancer Ward
5 months ago
You need more lands, 30 is not enough. I know it's unexciting, but I'd cut a minimum of 5 spells from your list for lands. They can be lands with utility like Tranquil Thicket, Llanowar Reborn or Ghost Quarter to prevent flooding out.
Also I'm surprised not to see EDH staples such as Sol Ring and Command Tower in your list. Is there a specific reason for their absence?
5 months ago
Todesflatulenz - I've found them to be a solid value engine in Commander. The +1 ability is very strong with fetchlands and cycle lands like Tranquil Thicket as this enables multiple landfall triggers and cycling. I think of them as a third Crucible of Worlds. Furthermore, the +1 also ensures that you have a land in hand for Lord Windgrace's +2 ability.
And though dealing only 1 damage isn't a lot, I've had my Wrenn and Six singlehandedly delay an early Liliana, Dreadhorde General from using it's ultimate for multiple turns, as well as take out annoying utility creatures.
Wrenn and Six is definitely at their strongest in Legacy (when they were legal) and Modern, but they surprised me in Commander as well. I am not sure how good they are in other decks besides dedicated lands decks though.
7 months ago
-1 Reliquary Tower. I found I don't often find myself drawing so many cards that reliquary tower is needed.
-1 Tranquil Thicket was replaced with a cycling desert for some synergy with scavenger grounds.
-1 Wildest Dreams is nice for rebuying cards, but that's not really what this deck needs.
-1 Descendants' Path is fine for an extra snake every once in awhile, but doesn't really help the aggro plan. Plus, I found myself wanting some non-creature cards that this puts on the bottom sometimes.
-1 Asceticism is a really, really great effect. However, you have to leave so much mana open to utilize its full effect, and many sweepers in the format ignore regeneration anyways.
-1 Time of Need is a fun card to go tutor up one of the many legends in the deck, but it was just a little too slow in an aggro deck like this.
-1 Shisato, Whispering Hunter. I found myself never really having a big enough board where it would feel ok sacrificing a few snakes. When he does his thing, he's busted, and he'll be moving into my new Xyris deck where he should be much more comfortable.
+1 Scavenger Grounds, +1 Desert of the Indomitable I replaced a couple lands with this small concession to keep graveyard decks honest.
+1 Return of the Wildspeaker Two very relevant modes which are both great in creature-based green decks.
+1 Growing Rites of Itlimoc Flip Cheap cradle which may net a card in the process.
+1 Honored Hydra, +1 Noose Constrictor, +1 Moss Viper. A few ok creatures that all provide a little utility. Some will probably be upgraded to better creatures later on. The slightly higher creature count also allows for Itlimoc to hit more often, thought that is almost negligible.