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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Premodern | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Unformat | Legal |
Vanguard | Legal |
Vintage | Legal |
Plains
Basic Land — Plains
: Add .









Optimator on
5 color summons
4 days ago
Scholar of New Horizons can remove counters too, but you'll run out of Plains quick in a five-color deck.
I think there's a blue zombie wizard from the War of the Spark block that can remove counters for value too
sergiodelrio on
Bounce
3 weeks ago
Try this:
Replace 2x Hallowed Fountain with 2x Breeding Pool
.
Replace 4x Misty Rainforest with 2x Flooded Strand and 2x Windswept Heath.
Replace 1x Island and 1x Plains with 2x Forest.
I know why you did what you did, but give my setup a shot for a few playtests.
The problem with your manabase is that it's quite scattered, even if the numbers seem to check out in the pie chart. You need lots of green pips, and lots of isolated pips in general, so you can't even out on fetches and shocks.
Draw forests more naturally. Get dorks online. Fetch pips you didn't draw. Minimize lands like Hallowed Fountain that can't pay for your multicolored spells in a deck with more than 2 colors. What I mean by that is, those are UW in your deck, so hallowed fountain sucks, since you're gonna need another land anyway to pay for multis, but you need green too. Possibly get rid of the fountains alltogether.
Hope this makes sense. Source: trust me xD
Cheers!
Voodoo_Gremlin on
Terra the Infinite Esper
3 weeks ago
Because you're playing Scholar of New Horizons you may want to remove one Plains and replace it with a Sacred Foundry, Elegant Parlor or Jetmir's Garden. That way you can have access to both of your commander's colours if you're missing one and Scholar of New Horizons is your only land search.
Since you're playing a few fetches you'd probably benefit from a single triome or surveil land in general. In my experience playing more than one of either is asking for trouble.
gzusvictory on
Halvar, Divine Voltron
3 weeks ago
Pro: This alone can uniquely return to hand two equipment in one go, which can be a solid play in the late game. It’s a white source rather than a colorless one. It’s a sorcery and then a land, which means it’s two cards in one? Pretty good value since it can become a land that “drew” you two cards.
Con: Sorcery side seems a bit costly at 5 mana. The land side always enters tapped and will not add to the plains count. What would we cut? Possibly a land like Abstergo Entertainment, Mistveil Plains or a basic Plains? Or maybe our current cheaper/equippable/tutorable/recurrable recursion Restoration Specialist? It’s a tough time cutting cards sometimes.
Idoneity on
Oh Jackdaw Sing Arrogance
2 months ago
Austin_Smith_of_Cards — Oooh! Thank you kindly for the suggestions. I'll pore through them one-by-one.
That Thalia is a lovely card and I do enjoy some taxes in competitive formats, but I do consider it a little too pesky for commander gameplay.
Thalia, Heretic Cathar, however, is one of my favourite cards. I am frankly surprised she did not find a home already. What to cut, I wonder...
Eiganjo, Seat of the Empire is certainly a strong card, and I will probably include it over a Swamp if I can ever find my spare. I am currently at the minimum number possible Plains.
To rack a few out of the way quickly Swords to Plowshares isn't my thing, as I don't like liminal kill spells all too much. Same goes for Path to Exile. I didn't want this to be a sac deck, so I avoided effects like Elas il-Kor and Nasty End. Primevals' Glorious Rebirth is a little grandiose for the "little guys" game plan I wanted to hone. And Teysa Karlov is only so good in this list, as only so many cards are dedicated to tokens.
As for the gleaming diamonds in this bunch, Teshar, Ancestor's Apostle might be simply too good to pass up. It synergies far too efficiently for me to exclude, so it will be the next card in. Secondarily, you are correct that this list struggles against noncreature strategies, so Kambal, Consul of Allocation slots in nicely.
Thank you for your feedback and have an excellent day!
Balaam__ on
LongLegs
2 months ago
@CommanderNeyo I think you’re right. I initially had more Leaden Myrs to help out with this, but some got axed as the build went along. Blood Moon pops up every now and again so I’m a little gunshy on removing all the basic Plains, so I’ll probably keep one just in case. But thanks for the suggestion—I’m forever forgetting about Silent Clearing, Llanowar Wastes etc.
Balaam__ on
Dread Naught
4 months ago
You’re right in that fetchlands aren’t a perfect fit for 100% of the decks out there. Some revolve around strategies that absolutely don’t want them. But as a general rule of thumb they’re top tier lands in the formats that support them.
“…why not just replace that fetch land with an actual useable land?”—because in multi color builds drawing a Plains when you really need that Island doesn’t progress the board state. No deck only includes exactly as many lands as will technically pay for the cards played in a given session. There’s always more lands than you actually need in a deck, all to increase the odds of drawing enough to play your cards. So losing 4 slots dedicated to lands in order to include fetches isn’t actually setting you back. You’re still drawing enough lands to play your cards, except now you have the choice of grabbing the specific land you need instead of drawing one that’s unfortunately off-color.
That’s the basic reason, but there are others. Some decks revolve around cards that want that post-search shuffle, or even the search in and of itself. Some decks don’t need the full 60 card real estate and the fetches are specifically for deck thinning purposes. And then there’s Landfall which wants them for obvious reasons. There’s probably even more nuanced ways to abuse fetches that go over my head too.
Hope this helps a bit.
wallisface on
Kamarupa’s Challenge
4 months ago
Sorry, one last idea. This one’s a little more gimmicky but also feels like it should perform well against a lot of decks just by being able to grind them down. It will require some savvy piloting as far as knowing when to play the Arbiter.
- 4x Ghost Quarter
- 4x Urza's Saga
-
16x Plains
- 3x Quicksilver Fountain
- 2x Winter Moon
- 1x Shadowspear
- 1x Hex Parasite
-
4x Parting Gust
-
4x Ephemerate
- 4x Leonin Arbiter
- 4x Esper Sentinel
- 4x Solitude
Have (5) | Azdranax , TheRealSpecialK , thingsgoboom00 , crimsonghostcan , lullygp |
Want (8) | olofgustav , beesaurs , Pharantir , qao50 , C0LDE , MikeHonchoT5 , Sandwitcher , Arkhaschan |