Basic Land — Plains
: Gain .
|Have (3)||rockleemyhero , , gildan_bladeborn|
|Want (10)||rbdoei , bloodmoonhowler , spencesteck , Barthie , skeletonkey8 , jakwok21 , Styrex , BladeWing517 , MisterFamous , thimas|
Combos Browse all
|Commander / EDH||Legal|
1 week ago
Time for my first update to my Marisi deck. Having a lot of fun with it but noticing I'm struggling with card/creature draw sometimes, and occasionally dead drawing excess lands. Check out the removals/adds. Goal was to pull some land but not lose mana sources, a few tutors and some protection.
Removed: 2x Plains, Krosan Verge, Sakura-Tribe Elder, Farseek, Dryad Sophisticate almost always landed combat damage but opted for tutors over additional combat damage due to consistent shadow creature draws, Charming Prince tended to be a wasted draw/drop and I was really using it for scry, Brought Back was not effective as it must be used same turn as the permanent loss, Lumbering Satyr is good at times but not enough people playing Forests consistently to make it worth while to me.
Added: Karakas for board control and/or protection from opponent legendaries, Prismatic Vista for a great land search, Birds of Paradise...duh..., Fauna Shaman for pinpoint creature finds, mainly to finish combos as needed or search directly for Captain Sisay, Winds of Abandon for a single board wipe opportunity in late middle/late game, Eladamri's Call, Kodama's Reach, & Defense of the Heart are pretty self explanatory, and finally Asceticism for some extra protection and regenerate chances.
I'll keep updating with changes as I make them...still a few ideas I have but getting difficult to decide what to pull now. Comments and suggestions always welcome!!
1 week ago
Well, here's how I would do this deck (since I already did!): Karlov's Tithes
Jokes aside, here's what I would do with your current list:
For the lands, I would just turn them into basics. I'm sorry if I gave the impression you should actually cut lands, what I meant was run different lands in those slots. In a two color deck like this, fixing shouldn't really be an issue often, if ever.
Specifically, I would put in three Plains and two Swamp to keep your lands balanced. In addition, I might add maybe two more lands bringing your total to 35. You might be able to get away with 33, but that is a little light for my personal tastes.
Looking at what you want to add, we need to make 12 cuts (which is a lot) but here's what I would cut (starting with the easiest cuts and getting murkier as we go):
Armillary Sphere - This fixes your colors, but doesn't ramp you. I would personally run any other ramp over this.
Fountain of Renewal - I get where you're coming from with this; however, it is just too slow.
Tablet of the Guilds - The issue with this one is how many spells you are going to cast. Orzhov doesn't ramp super well, you're probably going to be casting one, maybe two spells per turn, making this ever so slightly better than Fountain of Renewal.
Spirit Loop - I also see where you are going with this. For an aura it's not bad, but I also don't think it is as impactful as some of our adds
Orzhov Cluestone - Just an okay rock. I usually avoid ramp that costs more than two mana
Sorin, Vengeful Bloodlord - His effect is not bad; however, you will rarely have sufficient boardstate to protect him, in my opinion.
Heliod's Intervention - I like the versatility and instant speed of this. I considered it for my own deck at one point. Unfortunately in EDH you can't run everything so sometimes you have to cut decent cards to make room for more decent cards!
1 week ago
No. It will only count cards with the name Plains.
The rules text for Strata Scythe specifically says for each land on the battlefield with the same name as the exiled card. As Snow-Covered Plains do not have the same name as a Plains card, they are not counted.
4 weeks ago
Since we're looking at basic land variants I might as well also note that many of the Guild Kit basics seem to be using images of the foil promo versions (which should probably be variants under 000) instead of the actual printings found in the guildkit
Boros plains (GK1) on Tappedout:
Matches the Ravnica Weekend Boros Plains:
As opposed to the Actual Guild Kit Boros Plains:
The Golgari Forest, however, appears to be correct:
I'd be happy to submit these fixes myself, and likely will at some point in the near future, but figured I'd mention them as the highest resolution I have access to is scryfall, and I know you've mentioned you put a premium on high-res scans
1 month ago
1x Azorius Chancery - (2)
1x Command Tower - , , or (3)
1x Field of Ruin - (4)
1x Flooded Grove - : or , : , , or (5)
6x Forest - x6 (11)
1x Glacial Fortress - or (12)
1x Hinterland Harbor - or (13)
4x Island - x4 (20)
1x Jungle Basin - (22)
1x Karn's Bastion - (23)
1x Myriad Landscape - (24)
1x New Horizons - : Add two mana of any one color (25)
1x Oran-Rief, the Vastwood - (26)
4x Plains - x4 (30)
1x Reliquary Tower - (31)
1x Seaside Citadel - , , or (32)
1x Selesnya Sanctuary - (34)
1x Simic Growth Chamber - (36)
1x Sol Ring - (38)
1x Sunpetal Grove - or (39)
1x Temple of Enlightenment - or (40)
1x Temple of Mystery - or (41)
1x The Great Henge - (43)
1x Treetop Village - (44)
1x Weaver of Currents - : (46)
I miss counted earlier. Up to 46 total mana available
1 month ago
Battlefield Forge, Caves of Koilos, Command Tower, Conqueror's Foothold, Crypt of the Eternals, Forest, Gingerbread Cabin, Gold-Forge Garrison, Grove of the Guardian, Holdout Settlement, Island, Llanowar Wastes, Lost Vale, Mountain, Plains, Primal Wellspring, Rupture Spire, Shimmering Grotto, Spires of Orazca, Swamp, Temple of Aclazotz, Tomb of the Dusk Rose, Treasure Cove, Wandering Fumarole, Wastes.
I used to give me a complete list of lands and subtraced what you had. I know Command Tower doesn't actually do anything but it's still legal. Do with that what you will. I also added the basics. They seem unnecessary but the addition of Wastes may be useful information.
Hope this helps!
1 month ago
Mana curve seems a bit high on this even with Warden of Evos Isle. There are a few Azorius Flyer decks out there, but they seem to go wide with cheap creatures and buff them with Rally of Wings, Staggering Insight, and Empyrean Eagle. This will help you put a lot more pressure on your opponent early in the game. Cheap and wide also makes you less vulnerable to removal.
You may want to try something like this: 4 Empyrean Eagle 4 Faerie Guidemother 4 Faerie Miscreant 4 Faerie Vandal 4 Healer's Hawk 4 Loyal Pegasus 4 Spectral Sailor 2 Winged Words 4 Rally of Wings 4 Staggering Insight 9 Island 9 Plains 4 Tranquil Cove
1 month ago
If you are running Felidar Soverign than you will also want to run Test of Endurance. Aetherflux Resivoir is a great card that can gain you a ton and help shoot down opponents. Check out all of the Ajani planswalker cards if you can afford them but especially Ajani, Strength of the Pride. Ajani's Welcome, Auriok Champion, Daxos, Blessed by the Sun, Healer of the Pride, Impassioned Orator, and Pious Evangel Flip can all be extra copies of Soul Warden. You have a lot of untapped potential in the landbase (pun intended) and it wouldn't hurt to replace some of those Plains with other cards that you can get extra value from. Drifting Meadow, Desert of the True, and Secluded Steppe can all replace themselves for a card if you draw them late game. Myriad Landscape can help ramp you, and Rogue's Passage is a great way of getting extra damage through. Idyllic Grange can get you one extra counter, Castle Ardenvale and Westvale Abbey Flip can both pump out creatures if you lacking some, and lastly Buried Ruin and Emeria, The Sky Ruin can get back cards from the graveyard. The deck looks fun to play and functions pretty well. Let me know if you want to suggest more cards, these were just a few off the top of my head!