Plains

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Unformat Legal
Vanguard Legal
Vintage Legal

Plains

Basic Land — Plains

: Add .

gzusvictory on Halvar, Divine Voltron

5 days ago

NensouHiebara

Oh, head to head, Tyrite Sanctum wins all the way. It provides buff at a cheaper cost, comes into play untapped guaranteed, and has an option to provide protection. It can also target your opponent’s creatures for some political gains.

However, if you put Abandoned Air Temple head to head to a Plains, it’s practically a better Plains since it adds for white as long as you look past it coming into play tapped sometimes.

So why not run both? :)

gzusvictory on Halvar, Divine Voltron

1 week ago

Abandoned Air Temple is another utility land that can produce white, and can pump the team at instant speed. Not sure if you want to cut a Plains for it since that would bring you down to 13 basics in the deck.

RustBeltGames on Keyword Bingo - Odric Style

1 month ago

I know it has been a while but just updated this deck

-1 Nahiri, the Lithomancer -1 Plains

+1 Metropolis Reformer +1 Minas Tirith

Also added Brightblade Stoat, Weathered Sentinels, Swooping Lookout and Caduceus, Staff of Hermes to the maybeboard, might be making a few more changes here soon.

Please let me know any thoughts or opinions!

RiotRunner789 on Commander bans, a year later

2 months ago

Still haven't updated my cEDH deck and remove the lotus and only took out Dockside from another deck 3 weeks ago (hadn't played it in a while).

I've been fine with the bans (even with about $600 worth of cards turning to $0). For 2-3 months I'd say before games that if I played Mana Crypt, pretend it's a basic Plains.

Still iffy on the bracket system and still believe WOTC taking over commander is worse for the format over time. But it could have been worse at this point. My real worry is knowing it takes 2.5 years for cards/sets to make it to print. I'm convinced terrible things are in the pipeline that will hit 1.5 years from now. As usual, I hope I'm wrong.

Balaam__ on MONO WHITE ENCHANTMENTS

4 months ago

Land count looks better. You might also try running a playset of Flagstones of Trokair in place of 4x Plains. Running 4 copies specifically allows you to manipulate things in your favor: The first copy plays as usual. Drawing and playing a second will send the first Flagstones to the graveyard per the Legendary rule, but will net you a free Plains in the process. This can be repeated a further 2 times to get ‘bonus land’ and thin the deck for better subsequent draws.

Speaking of Legendaries, my comment on Pearl-Ear, Imperial Advisor may have been misunderstood. He’s Legendary, yes, so only one can be in play at any one time—but that won’t matter if you don’t draw him. It isn’t about having multiples in play; 4 copies simply increases the odds of drawing into him. There are other cards that function like Pearl-Ear too, so you may want to spread the field and add some of those instead of 4 Pearl-Ear. Starfield Mystic, Transcendent Envoy, Cloud Key etc all operate in the same wheelhouse (and you already run Starnheim Courser which is another option), but as I mentioned cards like that affect only the generic mana costs of a spell and not the colored portion, therefore they can only do so much. But now that your manabase is more robust, things should function more smoothly.

Balaam__ on

5 months ago

You could try the old deck thinning Flagstones of Trokair trick. Drop 4x Plains and run the full playset, grabbing the Plains you need (works on Snow-Covered Plains too) and increasing the odds of drawing into something better next. It’s kind of pricey, and that’s all it accomplishes, but it’s one of those little adjustments that can increase performance.

legendofa on Cats White and Green

5 months ago

Welcome to the club, Puppyroni!

This is pretty good for a first deck, but there's still some points to consider.

First of all, 20 lands isn't enough to support anything but the absolute fastest tournament-level Modern decks. 23-24 lands will make this deck much more reliable at hitting its top-end cards. I would say even the deck that inspired this one is short on lands.

Related to that, A Realm Reborn probably won't do too much here. Since your only mana sources are lands until then, it's going to be very slow to come out. By the time it does, you're either going to be so far ahead that it's unnecessary, or so far behind that you can't use it. ARR is a good card in the right deck, but I don't think this is the place for it. Similar thoughts for G'raha Tia. If your group is super casual, it's not too bad. But usually when you get to 5+ mana in Modern, you should be pushing to win the game, not gathering more resources. If a card costs more than 4 mana in Modern and doesn't directly and immediately help you win, it's probably not worth it. Regal Caracal might be an exception for this deck, but I recommend trimming it down to 1-2 copies.

Third, a Modern sideboard is allowed to have 15 cards, not 20. This is also a note for antagon1st's deck.

I like the green splash for Feline Sovereign. Feral Prowler is a little awkward--with higher toughness and a lot of buffs, it's not going to be a useful death trigger too much. Overrun is the right idea, but having three pips in a mostly white deck will make it hard to cast. This would need a mana base with lots of dual lands to cast reliably. Look for cards with a similar effect but more balanced/less heavy cost.

Again, related to that, balance the basic lands based on pip proportions. You have a lot more cards than cards, so using equal numbers of Plains and Forests will end up with extra and not enough to cast your cats.

Finally, try to get full playsets of some of your 2-ofs. Generally, you want to have more copies of fewer cards, to get the most reliable and consistent results. Pick your favorite buffs and get four copies of those, and trim down the cards that don't seem to be doing as much for you.

After all that, the most important thing is that you build the deck you want to play. If my suggestions make the deck less interesting for you (which of course I hope they don't), then do what makes it more interesting. Above all, have fun!

Optimator on 5 color summons

6 months ago

Scholar of New Horizons can remove counters too, but you'll run out of Plains quick in a five-color deck.

I think there's a blue zombie wizard from the War of the Spark block that can remove counters for value too

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