|Commander / EDH||Legal|
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Basic Land — Plains
: Gain .
|Have (4)||rockleemyhero , , Schnellerdamon , Cosmonautilis|
|Want (21)||Like_a_boss , Douten , brokenbrow , redsky87 , dougisacat2 , Daddiesbelt , Pabs4444 , ahp12 , lainel , bkattlegreen , BlackShads , Podows , scotteiro , msv0915 , undocumented , Illhavethesoup , Northwynd , LynxOnAcid , GabenLagann , FateDecider , Fuzzy79|
4 days ago
To me, having Avg.CMC=2.5 you don't need more than 22 lands in the deck. Pulling out 1x Swamp and 1x Plains you could make space for more value plays (e.g. 2x Cruel Celebrant which is fine defense against Tribal-killing board wipes).
2 weeks ago
I would just like to note, the artwork of a bird deck is very important.
Instead of basics from Dominaria, the Plains from Mirage have birds in the art: Plains
It's a crime to not run Soraya the Falconer . She is of the uttermost bird-kind.
For an actual suggestion, Abolish is an underrated card with much application. But you must further your bird-game. Make haste!
2 weeks ago
For the sake of formatting, I'm just going to make lists for what I would cut and add respectively, but it's really personal preference.
What I would consider banishing:
Tainted Wood - The deck doesn't have a lot of swamps.
Memorial to Unity - It enters tapped and only produces one colour, so there are other things your deck could do instead.
Viridian Zealot - a bit costly for what it does.
Vampire Hexmage - You don't seem to really abuse it, so it can be lacking.
Tribute to the Wild - It's kind of restrictive and doesn't always get rid of something relevant.
Merciless Eviction - Your deck doesn't really want to exile its own stuff, so other wraths that destroy instead are preferable.
Vraska, Relic Seeker - This seems costly for what she does, but she has her moments.
Evolutionary Leap - It can be powerful, but all of your creatures seem huge and worth keeping around. It's best to run this with more fodder in the deck.
Whip of Erebos - This is up in the air. I don't enjoy the exile clause of this card, but it's instant-speed and efficient, whilst offering life-gain. Your choice.
Acidic Slime - It's an expensive effect, but a powerful one at that. You already have other five-drops in Sidisi, Undead Vizier and Thalia's Lancers so perhaps it's worth exclusion. Declaration in Stone - It's a bit restrictive for its cost and a sorcery, so I don't think it merits a deck slot.
What I would consider adding:
Grisly Salvage - Essentially takes a land slot with other worth in the later turns, stocking the graveyard.
Satyr Wayfinder - Can be fodder for your sacrifice shenanigans and a land for the early turns (hopefully).
Ransack the Lab - Fills the yard and draws a card. That rhymes, so it's fantastic. However, it only goes three cards deep, so it may be unreliable at finding a land. I'm yet to miss, but it's possible.
Altar of Dementia - This is just a ridiculous card that gives you options for the graveyard later and scales with your large creatures. Great defense, too, and a massive threat.
Perpetual Timepiece - This is great for decks that are all-in on the graveyard plan, so maybe not. It doesn't draw cards, but it grants other routes.
Unburial Rites - If you mill it over, it's still castable. Even if, it gets two things back.
Dread Return - Efficient reanimation and the same from the graveyard.
Buried Ruin - Recursion in the land-base is always lovely.
Ghostly Prison - With high-cost creatures, this can aid in surviving the early game.
Anguished Unmaking - This card almost always relevant, cheap, and instant-speed. It's a safe option that hits everything.
Necrotic Sliver - It is recurrable universal removal, so it could be rather effective.
Swords to Plowshares - One mana and an instant, it's far too potent. I'd add this.
Despark - This can be efficient, but restrictive. I've found success with it, but it comes down to preference.
Assassin's Trophy - If it's within budget, this is as good as it gets.
Vindicate - Hits it all and does it all.
Rampant Growth - Ramp and more ramp.
Wood Elves - Fodder and ramp.
Explosive Vegetation - Lots of ramp.
Paradise Druid - Fodder and ramp.
Lots of fodder, lots of ramp.
You can really customize your own removal, but you already have many ways to deal with creatures, so removal for other permanents is ideal.
That's what I have for you. Now wreck them all.
2 weeks ago
I don't see the use in adding white as an extra color for a creature here.
What I would do is remove Leonin Squire , Arid Mesa , Godless Shrine , Plains , and Sacred Foundry . Substitute the creature with one of these: - Trading Post - Skeleton Shard - Fortuitous Find - Myr Retriever , OR - Scrap Trawler
The Arid Mesa , Godless Shrine , Plains , and Sacred Foundry can be traded out for mountains and swamps, as well as: - Cinder Barrens - Canyon Slough (this has Cycling, so would be good for drawing) - Akoum Refuge - Blackcleave Cliffs - Bloodfell Caves - Dragonskull Summit , AND/OR - Buried Ruin , which would give you additional room to return artifacts
3 weeks ago
Oh and take out 3x Plains to make room for the lands I mentioned.
This will all be a huge improvement :)
1 month ago
Fabled Passage , Prismatic Vista , Terramorphic Expanse Evolving Wilds , Mana Confluence , City of Brass , Undiscovered Paradise , Reflecting Pool , Sungrass Prairie , Wooded Bastion , Nazahn, Revered Bladesmith , Balan, Wandering Knight , Avacyn's Pilgrim , Steppe Lynx , Scythe Leopard & Enlightened Tutor
1 month ago
You need more lands, and I'd also recommend at least one basic Plains to fetch with the Field of Ruin. Most control lists run between 24 and 26 lands. I have a list if you want to check it out!
146 VIEWS | IN 1 FOLDER
1 month ago
If I may, I'd recommend Circle of Protection: Red for the sideboard. 'Tis horrendously effective against burn strategies in a way with both creatures and spells, as well as being cheaper than Story Circle .
The deck seems to be focused against creature-based decks, being fraught with specific cards against them. In note of this, Overwhelming Splendor may be a bit high on the mana curve.
Deafening Silence also seems to juxtapose the current build. With plenty of one-of silver bullet cards, perhaps Idyllic Tutor could hold that plan together? This would also allow for a very diverse sideboard plan. A couple of Commune with the Gods couldn't hurt, either.
Courser of Kruphix could be solid life-gain and card filtering, as well as a blocker.
'Tis all, my friend. Happy enchanting.
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