Plains

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Premodern Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Unformat Legal
Vanguard Legal
Vintage Legal

Plains

Basic Land — Plains

: Add .

Optimator on 5 color summons

4 days ago

Scholar of New Horizons can remove counters too, but you'll run out of Plains quick in a five-color deck.

I think there's a blue zombie wizard from the War of the Spark block that can remove counters for value too

sergiodelrio on Bounce

3 weeks ago

Try this:

Replace 2x Hallowed Fountainfoil with 2x Breeding Poolfoil.

Replace 4x Misty Rainforest with 2x Flooded Strand and 2x Windswept Heath.

Replace 1x Island and 1x Plains with 2x Forest.

I know why you did what you did, but give my setup a shot for a few playtests.

The problem with your manabase is that it's quite scattered, even if the numbers seem to check out in the pie chart. You need lots of green pips, and lots of isolated pips in general, so you can't even out on fetches and shocks.

Draw forests more naturally. Get dorks online. Fetch pips you didn't draw. Minimize lands like Hallowed Fountain that can't pay for your multicolored spells in a deck with more than 2 colors. What I mean by that is, those are UW in your deck, so hallowed fountain sucks, since you're gonna need another land anyway to pay for multis, but you need green too. Possibly get rid of the fountains alltogether.

Hope this makes sense. Source: trust me xD

Cheers!

Voodoo_Gremlin on Terra the Infinite Esper

3 weeks ago

Because you're playing Scholar of New Horizons you may want to remove one Plains and replace it with a Sacred Foundryfoil, Elegant Parlor or Jetmir's Garden. That way you can have access to both of your commander's colours if you're missing one and Scholar of New Horizons is your only land search.

Since you're playing a few fetches you'd probably benefit from a single triome or surveil land in general. In my experience playing more than one of either is asking for trouble.

gzusvictory on Halvar, Divine Voltron

3 weeks ago

Pro: This alone can uniquely return to hand two equipment in one go, which can be a solid play in the late game. It’s a white source rather than a colorless one. It’s a sorcery and then a land, which means it’s two cards in one? Pretty good value since it can become a land that “drew” you two cards.

Con: Sorcery side seems a bit costly at 5 mana. The land side always enters tapped and will not add to the plains count. What would we cut? Possibly a land like Abstergo Entertainment, Mistveil Plains or a basic Plains? Or maybe our current cheaper/equippable/tutorable/recurrable recursion Restoration Specialist? It’s a tough time cutting cards sometimes.

Idoneity on Oh Jackdaw Sing Arrogance

2 months ago

Austin_Smith_of_Cards — Oooh! Thank you kindly for the suggestions. I'll pore through them one-by-one.

That Thalia is a lovely card and I do enjoy some taxes in competitive formats, but I do consider it a little too pesky for commander gameplay.

Thalia, Heretic Cathar, however, is one of my favourite cards. I am frankly surprised she did not find a home already. What to cut, I wonder...

Eiganjo, Seat of the Empire is certainly a strong card, and I will probably include it over a Swamp if I can ever find my spare. I am currently at the minimum number possible Plains.

To rack a few out of the way quickly Swords to Plowshares isn't my thing, as I don't like liminal kill spells all too much. Same goes for Path to Exile. I didn't want this to be a sac deck, so I avoided effects like Elas il-Kor and Nasty End. Primevals' Glorious Rebirth is a little grandiose for the "little guys" game plan I wanted to hone. And Teysa Karlov is only so good in this list, as only so many cards are dedicated to tokens.

As for the gleaming diamonds in this bunch, Teshar, Ancestor's Apostle might be simply too good to pass up. It synergies far too efficiently for me to exclude, so it will be the next card in. Secondarily, you are correct that this list struggles against noncreature strategies, so Kambal, Consul of Allocation slots in nicely.

Thank you for your feedback and have an excellent day!

Balaam__ on LongLegs

2 months ago

@CommanderNeyo I think you’re right. I initially had more Leaden Myrs to help out with this, but some got axed as the build went along. Blood Moon pops up every now and again so I’m a little gunshy on removing all the basic Plains, so I’ll probably keep one just in case. But thanks for the suggestion—I’m forever forgetting about Silent Clearing, Llanowar Wastes etc.

Balaam__ on Dread Naught

4 months ago

You’re right in that fetchlands aren’t a perfect fit for 100% of the decks out there. Some revolve around strategies that absolutely don’t want them. But as a general rule of thumb they’re top tier lands in the formats that support them.

“…why not just replace that fetch land with an actual useable land?”—because in multi color builds drawing a Plains when you really need that Island doesn’t progress the board state. No deck only includes exactly as many lands as will technically pay for the cards played in a given session. There’s always more lands than you actually need in a deck, all to increase the odds of drawing enough to play your cards. So losing 4 slots dedicated to lands in order to include fetches isn’t actually setting you back. You’re still drawing enough lands to play your cards, except now you have the choice of grabbing the specific land you need instead of drawing one that’s unfortunately off-color.

That’s the basic reason, but there are others. Some decks revolve around cards that want that post-search shuffle, or even the search in and of itself. Some decks don’t need the full 60 card real estate and the fetches are specifically for deck thinning purposes. And then there’s Landfall which wants them for obvious reasons. There’s probably even more nuanced ways to abuse fetches that go over my head too.

Hope this helps a bit.

wallisface on Kamarupa’s Challenge

4 months ago

Sorry, one last idea. This one’s a little more gimmicky but also feels like it should perform well against a lot of decks just by being able to grind them down. It will require some savvy piloting as far as knowing when to play the Arbiter.

Load more