Plains

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Penny Dreadful Legal
Pioneer Legal
Pre-release Legal
Premodern Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Plains

Basic Land — Plains

: Add .

zapyourtumor on BW Combo Zombies

3 days ago

The main thing you changed from Saffs list is the manabase and it definitely shows.

You have a single white card in the entire deck, with 3 copies, which only has one pip. You also have 16 black one drops and 4 double pip cards, which is a total of 20 cards that Plains can't help cast. Needed for 3 cards, casts 18 cards, can't cast 20 cards? Yeah, cut all three copies.

Normally, when people don't have fetches I suggest alternatives like cheaper dual lands, but here the deck is literally mono black besides three cards so you can have 8 swamps and it still functions fine. I'd probably cut the 8th swamp for a third Castle Locthwain though that card has won me a ridiculous number of games in any deck running black.

Arrzarrina on Roon Shenanigans

1 week ago

19/01/2023 changes: There have been a few rounds of changes. Removed counterspells to attempt to make the deck to make more fun to play against, sold the Mox Diamond because it's become worth a mint in the last 7 years, added more draw and refocused the deck on creature ETB based interaction instead of something like Oblivion Ring. It's a good card but I don't get the value that I could get out of a Fiend Hunter. You know where I'm going with this. I've also added more mana fixing to the land base and adjusted colours for the new balance.

Removed:

Added:

Gleeock on Your Cheap Obscure Overperformers?

1 week ago

wotanaz1337 The simplicity can be stronger than you think. Also, sometimes you can cut lackluster nonbasics & achieve some pretty strong synergy with a land-type. I recently put Emeria, The Sky Ruin into a 2-color deck that has a bunch of ways to scrounge for Plains & took out a bunch of the sub-par duals (it just needs mana for weenies anyway). It turned out to be a better option than playing crappy tap-filters

Balaam__ on Bum Rush

1 week ago

Always enjoy builds that utilize mechanics in interesting ways. I don’t think Fated Infatuation is worth it though—at triple it’ll be extremely difficult to cast in anything but mono blue, and it only creates a single token (scry power is a plus but not a game changer). I think this spot is better used for counter magic (Mana Leak or Spell Pierce are both doable, or even Mana Tithe as nobody expects an untapped Plains to derail their plans!).

Thor-33 on Going full Hamza

2 weeks ago

Playtested it a few times and found a cool combo:

Devoted Druid + Vizier of Remedies for infinite Green mana, which can easily be backed up by anything that allows card draw.

Also helps when you draw Springbloom Druid to go get some Plains to help you cast more creatures on later turns since you basically don't need your Forest anymore.

Good build!

kirbysan on [Primer] Helming the Host of Heaven *Update*

3 weeks ago

First game of the year. I'll probably be playing Giada less now as I think the list is pretty optimized at this point.

Opponents: Arvinox, the Mind Flail, Sigarda, Host of Herons, Gisa and Geralf

Starting Hand: Plains, Plains, The Ozolith, Court of Grace, Bishop of Wings, Serra Paragon, Mangara, the Diplomat

Starting hand wasn't great as I would need to draw a land to curve out but I had 2 draw cards in hand so I figured it was worth it. Luckily the table was playing pretty slow and I drew into some ramp.

I started with a T1 Ozolith and drew into an Enlightened Tutor which got me Pearl Medallion so I could play my Court of Grace.

Arvinox played 3 separate sacrifice cards where I sacced my Angel tokens and dumped the +1/+1 counters onto The Ozolith to pump up my next swings. They were able to get a Bolas's Citadel out quite early but due to the constant beatdown from my Angels couldn't explode like normal.

Sigarda tried to get through my Angel wall but I always chumped blocked to protect my Monarch token. Late in the game they used a Day of Judgment but at that time I had Breathkeeper Seraph soulbonded to Giada and a bunch of Angel tokens so I let it resolve. I had a foretold Cosmic Intervention since the early game but I was maintaining so much threat with my tokens and Ozolith that I never needed to use it.

Unfortunately Gisa durdled the whole game as they were also hit by Arvinox's sacrifice cards and Sigarda's board wipe so could never really get off the ground.

I ended the game with 89 life and Giada as a 40/40 with 36 +1/+1 counters and 2 anthems.

The Ozolith like most of our 1-drops, can change the makeup of the game quite heavily from the start if we drop it T1. I've had it in a few games before but usually only drew into it mid to late game where its impact is not as great.

Court of Grace I think was in your deck before as it was mine but ended up getting pulled in favor of other cards. Now that I've had a few more games with it I think it's provides too much synergy to leave out.

I think the lifegain strategy as whole is niche and our payoffs aren't really worth it to build an entire package around. I still got to 89 life this game due to just 2 cards - Bishop of Wings and a late game Pyre of Heroes on Serra Paragon for a Lyra Dawnbringer that was essentially a win-more move rather than strategic. I know you love your soul sisters but I think in your next few games you might want to take another look at their performance. Well of Lost Dreams was kind of on your chopping block before and I think it's time to revisit that card as well.

kirbysan on [Primer] Helming the Host of Heaven *Update*

4 weeks ago

Guerric

Last game of the year! Sorry I've taken over your comment board, hope all these gameplay interactions help!

Opponents: Koma, Cosmos Serpent, Muldrotha, the Gravetide, Tevesh Szat, Doom of Fools / Armix, Filigree Thrasher

Starting Hand: Marsh Flats, Plains, Sol Ring, Serra Ascendant, Serra Avenger, Court of Grace, Breathkeeper Seraph

T1 - Marsh Flats into Plains into Serra Ascendant

T2 - Plains into Sol Ring and Luminarch Ascension (drew into), swung in for 6 damage

T3 - Plains into Court of Grace, drew on endstep, swung in for another 6 damage

T4 - +1 Angel on upkeep, Plains into Giada, Font of Hope and held up mana to make 2 Angels, drew on endstep, swung in for another 6 damage

T5 - created 2 Angels (6 power & 7 power) on opponents end step, +1 Angel (8 power) on upkeep. Cast a Tome of Legends getting ready for the boardwipe. Swung in for 21 damage, drew on endstep.

T6 - nobody at the table had the boardwipe so I cleaned up next turn with Sigarda's Vanguard knocking out each other player simultaneously. I think this was the fastest this deck has ever performed in a 4-man pod and all the damage was dealt by me.

Opponents: Koma, Cosmos Serpent, Muldrotha, the Gravetide, Tevesh Szat, Doom of Fools / Armix, Filigree Thrasher, O-Kagachi, Vengeful Kami

Starting Hand: Windswept Heath, Arid Mesa, Plains, Bonders' Enclave, Serra Paragon, Gisela, the Broken Blade  Meld, Archangel of Thune

Thought about not including this one either as it was a slow hand and a fast game. Muldrotha comboed out turn 4 making 2 million squirrels and nobody had any interaction so we were dead on turn 5.

Opponents: Koma, Cosmos Serpent, Muldrotha, the Gravetide, Tevesh Szat, Doom of Fools / Armix, Filigree Thrasher, O-Kagachi, Vengeful Kami

Starting Hand: Nykthos, Shrine to Nyx, Plains, Plains, Pyre of Heroes, Gisela, the Broken Blade  Meld, Battle Angels of Tyr, Angelic Curator

I had played Battle Angels of Tyr but it was quickly removed by Tevesh before I could swing with it, which is fair given a 5-man pod.

Instead I went for the slower play with Giada, Font of Hope, Angelic Curator and Angelic Sleuth on the field. I held Pyre of Heroes in hand thinking I would go for the Inspiring Overseer / Serra Paragon line to draw into some cards and get some clues.

However, Muldrotha again was a huge problem turn 5. They had Scute Swarm and cracked some fetches and played green ramp spells bringing up their total to the low 100s but they only had 32 they could attack with. They decided to swing all of them at me as I was the only one with any sort of board presence. O-Kagachi let the table know they had a fog effect but we elected to use it on the next turn.

At this point I had Giada, Font of Hope, Angelic Sleuth, Righteous Valkyrie and Pyre of Heroes on the battlefield. Once Muldrotha had started producing massive amounts of Scutes I knew they were coming at me. Also I had drawn into Archangel of Thune which I played and swung in bringing me back up to the low 20's.

On turn 6 O-Kagachi used the fog and Muldrotha just set themselves up better for the next round. They cast a Sandwurm Convergence to stop me from knocking them out.

Tevesh decided this was the best time to go off so they tapped out for a Peer into the Abyss. A lot of artifact shenanigans happened and they ended up at 4 life due to Bolas's Citadel, nearly wiped the board with Ugin, the Spirit Dragon and killed Muldrotha with an artifact creature with Cranial Plating and Lightning Greaves. Unfortunately they didn't see that O-Kagachi was out and only -5 for Ugin so they were dead to the dragon on their turn.

I was able to build back relatively quickly as I drew into a Thorough Investigation and cracked some clues. O-Kagachi became the new archenemy as they had their commander out and a Fist of Suns so they were casting high-costed cards with the limited mana they had. Koma used Kiora, the Crashing Wave to negate the damage of O-Kagachi's commander. They also countered a Conflux which could've ended the game.

I tried to swing in once but was stopped by a fog. I also made another misplay with Oblation targeting their Myojin of Seeing Winds as I misheard thinking it was a 10/10 flying indestructible when it was a 3/3 that didn't even fly. They removed the divinity counter drawing 12 and drew another 2 off Oblation. Next turn they cast a Morophon, the Boundless and dropped all the spirits they drew off those 14 cards. If I had held up my Oblation for their fist of the suns instead they would have had no mana for anything else and I could've swung in for the win.

Luminarch Ascension finally popped off! When unanswered it just ends games. Even with a boardwipe it can refill the board with mana. With Giada out it adds lethal threats quickly. I understand that it may not have the surprise factor but I think the resiliency is more important here. As you've mentioned before, not a lot of people run enchantment removal as creature removal is preferable which means this has staying power.

Court of Grace was also amazing here. While 1 card a turn is not the best for 4 mana, 1 card and 1 angel for 4 is amazing. Obviously the Sol Ring did work in getting it out early but against slower decks they had no way to attack me regardless.

Pyre of Heroes was actually useful this time! Pitching the 2/2 body of Angelic Curator into a Righteous Valkyrie is a strong move. I was only able to use it once before the Ugin exile but it helped keep me in the game. Without it, I would've been dead right after Tevesh finished off Muldrotha, perhaps even in the same turn.

Sigarda's Vanguard was also great again. However if I'm not planning out dropping my angels out in the correct turn order then I'm not always getting the full benefit from her. Akroma's Will would save us the headache of counting and planning while also providing the evasion to get through flying creatures. I think I'll still stick the Vanguard as the light recursion package allows us to bring her back on another turn for additional value whereas Will would just languish in the graveyard.

We had a turn 0 discussion before games 2 and 3 and agreed on playing more mid-tier decks as I only brought Giada. The Muldrotha player typically durdles with nothing to do and decided to add in some spicy cards not knowing how they'd perform. Tevesh doesn't always go off like this but Peer into the Abyss is usually a card that gets countered. The table let it resolve due to needing to knock out Muldrotha first.

kirbysan on [Primer] Helming the Host of Heaven *Update*

4 weeks ago

Guerric

Got another couple games in today:

I made some swaps prior to today's match incluuding:

Crashing Drawbridge for Lightning Greaves

Smuggler's Share for Esper Sentinel

Search for Glory for Steelshaper's Gift

I think our decks are still functionally the same but I have a lot of the tech you were heavily considering already swapped in and will be focusing on their performance in multiplayer format.

Opponents: Arvinox, the Mind Flail, Firkraag, Cunning Instigator, Ryu, World Warrior

Starting Hand?: Prismatic Vista, Windswept Heath, Myriad Landscape, Soul's Attendant, Generous Gift, Lightning Greaves, Folk Hero

Forgot to snap a picture of my starting hand but I think it was something like that. Important play of the game was Firkraag playing an early Agitator Ant. By turn 3 I had Giada equipped with a Lightning Greaves and slowly played out my hand, focusing on dropping lands and playing removal. I constantly dumped the +1/+1 counters onto Giada and since she had the greaves equipped she was basically untouchable.

After bringing Arvinox and Ryu down to the low 20's with just Giada I began dumping the counters onto a Bishop of Wings that I drew into so I could start swinging at Firkraag. Ryu also got in 2 Hadokens against Firkraag's board to draw cards. I only got 1 swing into Firkraag before they boardwiped.

I was able to recast Giada and cast an Angelic Page drawing me a card off Folk Hero. I also cast a Pyre of Heroes excited to chain it off for some spicy tech. Unfortunately Ryu was at low life and killed shortly after the boardwipe. As the other 2 players had no board they scooped to end the game so we could start the next, giving me the win.