
Combos Browse all Suggest
Legality
Format | Legality |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Penny Dreadful | Legal |
Premodern | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Tinker
Sorcery
As an additional cost to play Tinker, sacrifice an artifact.
Search your library for an artifact card and put that card into play. Then shuffle your library.
multimedia on
Urza's Engines of Armageddon
5 days ago
Hey, +1 for the deck name! I really like the concept of using Vehicles to crew each other to help to pay for Urza's artifact creature affinity. One creature who can crew a single Vehicle can create a chain that essentially bypasses having to pay for Urza's Commander tax.
You have 10 playable Vehicles here, that's not many if you want a Vehicle strategy. Consider more Vehicles and interactions with Vehicles?
Anchor to Reality is a Vehicle Tinker.
Imposter Mech and Weatherlight are more Vehicles with good effects. Weatherlight can repeatedly look at the top five cards of your library and put any one artifact or legendary card into your hand. The better creatures here who have Vehicle interactions are legendary and Artifact lands are historic. Imposter can become any creature an opponent controls, but it's still an artifact/Vehicle. That's really good with Master Transmuter, who can change what creature Imposer becomes.
Another reason to add more Vehicles is Greasefang, Okiba Boss, Esper, Vehicles and Greasefang go together nicely. Tezzeret, Betrayer of Flesh is an underrated Planeswalker with Vehicles and Greasefang, in fact all of his abilities are good here especially -6 emblem with crew. A Vehicle crew chain can draw a ton of cards if you have his emblem.
Crew is an activated ability thus if it's the first artifact activated ability you use on a player's turn it's 2 less to crew. His +1 is Thirst for Knowledge, draw and discard before combat for Greasefang. -2 effect doesn't end until that Vehicle leaves the battlefield which can really turn any noncreature artifact you control into a 4/4 Vehicle.
Research Thief and Bident of Thassa are consistent repeatable draw effects because of Constructs as well as with Vehicles who will most likely have just as easy time then a Construct at doing combat damage to a player. Losheel, Clockwork Scholar is nice with Constructs for combat damage + repeatable draw.
- Ornithopter of Paradise, Fellwar Stone
- Liquimetal Torque
- Sculpting Steel
- Aerial Surveyor
- Cranial Plating
Only seven ramp sources is low amount, consider more ramp? Ornithopter of Paradise without help is not a crewer, but it's good ramp for Urza which is just as important. Liquimetal Torque, if it's not making mana it can make Urza an artifact giving him menace to have an easier time attacking and doing Commander damage. Sculpting Steel can be a mana rock or any other artifact on the battlefield. It's another Metamorph effect which is excellent in multiplayer Commander. Aerial Surveyor is a Vehicle for ramp, but it can only get basic Plains which is still fine.
Cranial Plating is powerful with artifacts and it can be used with 0 power artifacts to make them crewers or attackers.
Good luck with your deck.
Arrzarrina on
Roon Shenanigans
1 week ago
19/01/2023 changes: There have been a few rounds of changes. Removed counterspells to attempt to make the deck to make more fun to play against, sold the Mox Diamond because it's become worth a mint in the last 7 years, added more draw and refocused the deck on creature ETB based interaction instead of something like Oblivion Ring. It's a good card but I don't get the value that I could get out of a Fiend Hunter. You know where I'm going with this. I've also added more mana fixing to the land base and adjusted colours for the new balance.
Removed:
- - 1x Akroma, Angel of Wrath
- - 1x Azorius Signet
- - 1x Detention Sphere
- - 4x Forest
- - 1x Force of Will
- - 1x Isochron Scepter
- - 1x Land Tax
- - 1x Martial Coup
- - 1x Mirrorweave
- - 1x Mox Diamond
- - 1x Oblivion Ring
- - 4x Plains
- - 1x Polymorphist's Jest
- - 1x Prototype Portal
- - 1x Pyxis of Pandemonium
- - 1x Pestermite
- - 1x Spell Crumple
- - 1x Strionic Resonator
- - 1x Treachery
- - 1x Temple of the False God
- - 1x Thran Dynamo
- - 1x Time Spiral
- - 1x Tinker
Added:
- + 1x Arcane Signet
- + 1x Adarkar Wastes
- + 1x Blue Sun's Zenith
- + 1x Barkchannel Pathway  Flip
- + 1x Brokers Hideout
- + 1x Consider
- + 1x Deserted Beach
- + 1x Dreamroot Cascade
- + 1x Echoing Truth
- + 1x Evolving Wilds
- + 1x Fading Hope
- + 1x Hengegate Pathway  Flip
- + 1x Joint Exploration
- + 1x Mind Stone
- + 1x Overgrown Farmland
- + 1x Preordain
- + 1x Relic of Progenitus
- + 1x Repopulate
- + 1x Stonehorn Dignitary
- + 1x Terramorphic Expanse
- + 1x Temple of Mystery
- + 1x Temple of Enlightenment
- + 1x Wilt
Toherden on
Goblin Charbelcher EDH
2 months ago
Hey, you can add these spells : Culling the Weak ; Jeska's Will to accelerate your mana, and all tutors : Scheming Symmetry ; Wishclaw Talisman ; Tinker ; Diabolic Intent ; Imperial Seal ; Gamble ; Grim Tutor ; Personal Tutor ; Planar Bridge ; Demonic Consultation ; Tainted Pact (with the combo Thassa's Oracle if don't play a lot of lands), you can add Divining Witch same thing, and the master piece for these tutors is Laboratory Maniac. Nowday there is a lot of mana rock : Arcane Signet ; Mox Amber ; Thran Dynamo ; Thought Vessel
K34 on
The Second Coming of the Spanker
4 months ago
Paradox Engine,Karakas,Tolarian Academy,Tinker are banned
Squee_Spirit_Guide on The Elder Scroll (TES)
4 months ago
I'll just sacrifice my Ornithopter to Tinker it out and then untap it with Voltaic Key, like in the old days :)
Really though, this is what a mythic should be in my mind. Sure it has drawbacks, but like TheOfficialCreator said, as soon as you read it you're trying to figure out how to break it. And the payoff for breaking it is quite high!
I'm excited to see the rest of the TES set as you release it!
Andramalech on
Eldrazi Blues
7 months ago
Just some quick notes!
Draw power: Mystery Key, Mask of Memory
Flyers/unblck.: Smuggler's Copter, Zephyr Boots
Support/Ramp: Aether Spellbomb, Prophetic Prism, Forsaken Monument, Horn of Greed, Howling Mine
I'd also comment that Distortion Strike, when well placed could really sink a game for one, if not two players.
If you haven't considered Eldrazi Mimic, that'd be a really nasty card to pair up with your line up.
For retrieval, Scrap Trawler could really do you a favor if artifact retrieval is important for you.
12-Post has been a favorite concept of mine for awhile and I always see mono green Tron as my rival. I think Blue-Post is a pretty cool concept!
If you wanted to use things like Tinker and Show and Tell, things could really get zaney in your group setting.
Hope the feedback helps!
kimosabe on
Girls Just Wanna Have Fun (Sen Triplets)
11 months ago
A-Fulgens, Tinker is banned in commander format. And for good reason. Turn 2 or 3 Blightsteel Colossus would not be fun.
Chromatic Orrery is a fine choice.
Grubbernaut on New Format: Supplemental?
1 year ago
I can safely say we're going to need a banlist.
UB Necro - Supplemental Format
Other archetypes that jumped out at me: Najeela/Derevi, stax, MLD, lands (dark depths/vesua/thespian's stage/crop rot), burn, delver, grixis control. Likely bans off the top of my head: Lotus Petal, Rite of Flame, Ancient Tomb, Tinker, Necropotence, Mystical Tutor, Vampiric Tutor, Imperial Seal, Demonic Tutor, Mox Diamond, Dark Ritual, Sol Ring, Mana Drain, probably more.
I'd be down for some of this degeneracy on spelltable if someone wants to play this week.
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