Tinker

Tinker

Sorcery

As an additional cost to play Tinker, sacrifice an artifact.

Search your library for an artifact card and put that card into play. Then shuffle your library.

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Legality

Format Legality
Canadian Highlander Legal
Highlander Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Tinker Discussion

Herb48 on Vintage - Paradoxical Outcome

1 month ago

Hey!

Nice looking deck :) I'm working on building a PO deck for vintage myself, I really enjoy Dack Fayden in this shell. Have you thought about Bolas's Citadel instead of Blightsteel Colossus as a Tinker target? In my opinion it synergizes better and is less susceptible to opposing Dack s and Sword s. Also, I can't see any reason to run Red Elemental Blast over Pyroblast , because in the off chance you ultimate Dack , you can target any permanent, even if it isn't blue.

Here is a link to my list:

The One Who Mentored Them All

Cheers :)

Oof_Magic on

2 months ago

Went up against what I assume was a Time Vault / Manifold Key combo. I can’t recall my opening hand perfectly but my opponent lead with Underground Sea and Mox Jet into Ponder and Imperial Seal . I could have countered something but my general rule of thumb is to counter what is tutored rather than the tutor. Land, go. They mana rock into Timetwister which I assume is what they tutored as it would shuffle away anything else. I hit that with a Force of Negation and took the turn. Land, go. From there it was much slower. I got out Teferi, Time Raveler on turn 3 and Dovin, Hand of Control the following turn. Countered a Demonic Tutor and responded with Dack Fayden . Dack pulled us into a follow up Jace, the Mind Sculptor . At that point, they were low enough that we could ride Jace’s to deck management, maintaining our counters until Narset, Parter of Veils and Kasmina, Enigma Sage . We continued to keep our opponents top deck and our own managed, eventually completing the crew with Oko, Thief of Crowns coming down for an additional Fractal. Our opponent managed to pull a Tinker while we took the turn off but we had plenty of counters ready at that point and was able to stave off and go in the lethal offensive.

It was only one game but I would definitely have brought in Ashiok, Dream Render having seen Imperial Seal , Demonic Tutor , Tinker , and Tezzeret the Seeker .

Nerdytimesorwhatever on Breya, Etherium Shaper cEDH combos!

3 months ago

Tinker is banned in commander. The other suggestions are good: Lower curve, increase interaction slots in your list. You want Hullbreacher, Opposition Agent, Drannith Magistrate, and Dockside extortionist in the list as well.

abby315 on Breya, Etherium Shaper cEDH combos!

3 months ago

I'm definitely not up to date with the cEDH meta, but I have a few suggestions that I think are just better cards:

If it's just there to tutor a combo piece like Ironworks, I would think you'd want Tinker over Arcum Dagsson , especially because it can grab creature artifacts as well;

Whir of Invention should definitely be in here, maybe over Storm the Vault  Flip which is slow;

You definitely should be running more interaction, especially in these colors. I'd recommend trying to fit in at least some of the following: Swan Song , Force of Negation , Flusterstorm , Mental Misstep , Opposition Agent , Pyroblast , Red Elemental Blast . If I had to make cuts, I'd start with the Mycosynth Lattice / Nevinyrral's Disk combo, which is slow; Open the Vaults and Refurbish since you don't have much self-mill to make these a speedier option for getting a combo out; and either the Time Sieve / Thopter Assembly combo because it's slow or the Felidar Guardian / Saheeli Rai combo because you don't have many ways to find it and neither piece is especially useful on its own.

I hope this helps! In general I think paring down the list to support 1-2 combo lines using Breya, then shoring up the protection for that combo, will serve you well.

Balaam__ on The Antiques Roadshow

3 months ago

Thanks Omniscience_is_life, Riddlesmith might be just what I need here. A Turn 4 Master Transmuter is the goal, which is why I turned down the archmage. Riddlesmith can help keep things moving. Let me Tinker with this idea (hur hur hur).

DemonDragonJ on Tuco, the Terrible Tinkerer

3 months ago

Tinker is an awesome card, so I naturally would like to see a creature with that effect, and, even better, a legendary creature, so that it may be used as a general for an EDH deck, so I have created such a creature, and here are the results of my work:

Tuco, the Terrible Tinkerer Show

First, the world "terrible" in his name does not mean that he is a tinkerer of low skill, it means that he is regarded with both dread and awe for his skill at tinkering. Second, I made the ability less powerful, sending the found card to the player's hand, rather than to the battlefield, to balance the fact that the ability can be used repeatedly. Third, he is an artifact, himself, so that he can be scarified to his own ability, as is also the case with Master Transmuter . Fourth, I feel that two-brid mana is not used nearly as much as it should be, so I made both his initial casting cost and the cost of his ability use such mana.

What does everyone else think of this card? Do you like it?

Balaam__ on Forest of Illusion

4 months ago

I like your thinking process for deck design; it’s what I was trying to do only not quite succeeding at. I would absolutely want every card within to synergize and backup the main strategy as much as possible. I’m sure there’s a place for the Arbor Elf / Utopia Sprawl pairing, but I guess it’s not in this particular deck. I think I’ll be going back to Elvish Mystic and then removing Utopia Sprawl in favor of Llanowar Elves .

I think you’re right about the fetchlands too. I think my rationale was that since Modern green doesn’t have access to cards like Worldly Tutor or Sylvan Tutor , I was thinking that thinning the deck through fetching would sort of help out. I suppose it doesn’t quite work like that though. I’ve never been a fan of Gemstone Caverns —to me it seems like an ok plan if it works, but if you don’t have it in your opening hand it’s garbage. If you think they’re critically important, let me know, but if I don’t have to play them I’d rather not (I also don’t own any so there’s that too...). Now that I have more elveseses, I think you’re right about Cavern of Souls finding a home here too. Good call.

Lightning Greaves ...hmm...I don’t think I ever played that card before. It might be time...

Many thanks sergiodelrio for all the help so far, and I have much to Tinker ing to do with this deck now.

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