As an additional cost to play Tinker, sacrifice an artifact.
Search your library for an artifact card and put that card into play. Then shuffle your library.
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1 month ago
Nice looking deck :) I'm working on building a PO deck for vintage myself, I really enjoy Dack Fayden in this shell. Have you thought about Bolas's Citadel instead of Blightsteel Colossus as a Tinker target? In my opinion it synergizes better and is less susceptible to opposing Dack s and Sword s. Also, I can't see any reason to run Red Elemental Blast over Pyroblast , because in the off chance you ultimate Dack , you can target any permanent, even if it isn't blue.
Here is a link to my list:
2 months ago
Went up against what I assume was a Time Vault / Manifold Key combo. I can’t recall my opening hand perfectly but my opponent lead with Underground Sea and Mox Jet into Ponder and Imperial Seal . I could have countered something but my general rule of thumb is to counter what is tutored rather than the tutor. Land, go. They mana rock into Timetwister which I assume is what they tutored as it would shuffle away anything else. I hit that with a Force of Negation and took the turn. Land, go. From there it was much slower. I got out Teferi, Time Raveler on turn 3 and Dovin, Hand of Control the following turn. Countered a Demonic Tutor and responded with Dack Fayden . Dack pulled us into a follow up Jace, the Mind Sculptor . At that point, they were low enough that we could ride Jace’s to deck management, maintaining our counters until Narset, Parter of Veils and Kasmina, Enigma Sage . We continued to keep our opponents top deck and our own managed, eventually completing the crew with Oko, Thief of Crowns coming down for an additional Fractal. Our opponent managed to pull a Tinker while we took the turn off but we had plenty of counters ready at that point and was able to stave off and go in the lethal offensive.
3 months ago
Tinker is banned in commander. The other suggestions are good: Lower curve, increase interaction slots in your list. You want Hullbreacher, Opposition Agent, Drannith Magistrate, and Dockside extortionist in the list as well.
3 months ago
I'm definitely not up to date with the cEDH meta, but I have a few suggestions that I think are just better cards:
You definitely should be running more interaction, especially in these colors. I'd recommend trying to fit in at least some of the following: Swan Song , Force of Negation , Flusterstorm , Mental Misstep , Opposition Agent , Pyroblast , Red Elemental Blast . If I had to make cuts, I'd start with the Mycosynth Lattice / Nevinyrral's Disk combo, which is slow; Open the Vaults and Refurbish since you don't have much self-mill to make these a speedier option for getting a combo out; and either the Time Sieve / Thopter Assembly combo because it's slow or the Felidar Guardian / Saheeli Rai combo because you don't have many ways to find it and neither piece is especially useful on its own.
I hope this helps! In general I think paring down the list to support 1-2 combo lines using Breya, then shoring up the protection for that combo, will serve you well.
3 months ago
Some more decks that I’ve run into:
Here’s also some of the newer builds I have developed:
3 months ago
Thanks Omniscience_is_life, Riddlesmith might be just what I need here. A Turn 4 Master Transmuter is the goal, which is why I turned down the archmage. Riddlesmith can help keep things moving. Let me Tinker with this idea (hur hur hur).
3 months ago
Tinker is an awesome card, so I naturally would like to see a creature with that effect, and, even better, a legendary creature, so that it may be used as a general for an EDH deck, so I have created such a creature, and here are the results of my work:
Tuco, the Terrible Tinkerer Show
Legendary Artifact Creature - human artificer
, , sacrifice an artifact: search you library for an artifact card, reveal that card, and put it into your hand; then shuffle your library.
First, the world "terrible" in his name does not mean that he is a tinkerer of low skill, it means that he is regarded with both dread and awe for his skill at tinkering. Second, I made the ability less powerful, sending the found card to the player's hand, rather than to the battlefield, to balance the fact that the ability can be used repeatedly. Third, he is an artifact, himself, so that he can be scarified to his own ability, as is also the case with Master Transmuter . Fourth, I feel that two-brid mana is not used nearly as much as it should be, so I made both his initial casting cost and the cost of his ability use such mana.
What does everyone else think of this card? Do you like it?
4 months ago
I like your thinking process for deck design; it’s what I was trying to do only not quite succeeding at. I would absolutely want every card within to synergize and backup the main strategy as much as possible. I’m sure there’s a place for the Arbor Elf / Utopia Sprawl pairing, but I guess it’s not in this particular deck. I think I’ll be going back to Elvish Mystic and then removing Utopia Sprawl in favor of Llanowar Elves .
I think you’re right about the fetchlands too. I think my rationale was that since Modern green doesn’t have access to cards like Worldly Tutor or Sylvan Tutor , I was thinking that thinning the deck through fetching would sort of help out. I suppose it doesn’t quite work like that though. I’ve never been a fan of Gemstone Caverns —to me it seems like an ok plan if it works, but if you don’t have it in your opening hand it’s garbage. If you think they’re critically important, let me know, but if I don’t have to play them I’d rather not (I also don’t own any so there’s that too...). Now that I have more elveseses, I think you’re right about Cavern of Souls finding a home here too. Good call.
Lightning Greaves ...hmm...I don’t think I ever played that card before. It might be time...